Oketra's Last Mercy

Oketra's Last Mercy

Sorcery

Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.

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Set Rarity
Hour of Devastation (HOU) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Oketra's Last Mercy Discussion

BRG24 on Felidae Cult

2 months ago

Sundering Growth is nice, probably only a sideboard card though, since not every deck will have artifacts and enchantments hat you want to remove. Perhaps my only consideration would be how consistently you have a good populate target (ie an eternalised Pouncer), since populating a 1/1 isn’t great. If you feel that you don’t have this often enough then I’d recommend Return to Nature instead, since it has the extra mode of giving pretty good graveyard hate, particularly into deck running Uro, Titan of Nature's Wrath or Kroxa, Titan of Death's Hunger. Plus, you already have some removal already in the deck from Feline Sovereign.

If you want to make the populate more consistent, then I’d recommend Ajani, Strength of the Pride as another way of making decent tokens, this time in he form of an Ajani's Pridemate. Also, he can provide a lot of lifegain (this is a far better card for lifegain than stuff like Heroes' Reunion, since he has other modes that are strong, and his lifegain does provide direct value with his other abilities) and has an emergency reset button that you can sometimes fall back on. If you want to be more savvy, as you put it, I feel Ajani would be a great fit.

With regards to Oketra's Last Mercy, I feel many of the comments I made about other pure lifegain cards still apply, and some of those core issues are made even worse here. It is very much a last resort card, so there will be lots of situations where it is just dead in your hand. For the most part, drawing any of your cats with lifelink would be better, since you’re helping your life total issue, as well as advancing your game plan. However, even as a last resort to keep yourself alive, the card isn’t great, since by having your lands not untap you open yourself up massively on your next turn, and you will often end up in a similar position afterwards. This is a 6+ mana lifegain spell, and I feel it isn’t worth it. For big lifegain, I’d say Ajani, Strength of the Pride is a far better option.

Finally, I’ll explain why I value Unbreakable Formation so much. This card, for the most part, is not your finisher in the deck, but instead is a card to be kept in hand and used reactively to save your board, in the same way as Heroic Intervention is used. This almost never a pump spell or a finisher in the deck, and I might not have been clear about that, I’m sorry, so you shouldn’t consider it as such. That said, in some situations you can cast it to give the buff and swarm in to push for a win, while also not leaving you exposed should your opponent survive, since everything would have vigilance and indestructible. You will most often have the bigger board, so having things unblockable feels like less of a priority, although if you feel it is, then I would use spells that give trample instead. If you do want a big pump spell finisher for the deck, my recommendations would be either Return of the Wildspeaker or Engineered Might. Return gives a huge buff to your whole board (although no trample unfortunately), but can also double as a massive card draw spell, something that the deck lacks entirely and will prevent you running out of gas. Casting Return with a massive Pridemate out could draw you tons of cards and set you up to quickly end the game. Might, on the other hand, offers flexibility in another way, allowing you to either go tall on a massive Pridemate or Pouncer and get the trample as well, or go really wide with all your tokens.

I hope this has been helpful, if you have more questions I’m happy to help more.

9-lives on Felidae Cult

2 months ago

You're right. It only targets one creature, so that isn't all that great when I have a ton of cats on the field. I just don't like the idea of spending 3 mana for a +1/+1 and Indestructible for a turn. I'm sure there are better cards than that in the game. I'd prefer something like Aqueous Form that allow me to directly attack my opponent, but I don't know of any green or white cards that do that. If I have a huge Pride Sovereign or Ajani's Pridemate or eternalized Adorned Pouncer, or use Invigorating Surge on Ajani's Pridemate or Monstrous Fleecemane Lion, this method of using a card to attack my opponent directly would really destroy him/her. What do you think of Oketra's Last Mercy??? Seems like a great card to use when low on life instead of using lifegain cards.

rychu on BRGW Commander EDH

8 months ago

For myself and others, how to optimally pilot the deck

Philosophy behind the deck, ideally should be played with 2+ other players.

You are a hard to kill end game boss, blue is boring busted and broken and is also expensive. Try to go for cards that will keep your hand healthy since we are not running blue so think how much you can squeeze out of one card for maximum value.

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If you are good on mana the first couple of two card instant win combos will both require Heliod, Sun-Crowned. Be sure to use the activated ability on the other combo piece by giving them lifelink Walking Ballista normally played from hand and normally will need to be cast for 4 colorless mana. Heliod, Sun-Crowned can also combo with Triskelion cost 6 colorless mana and can be cast straight from library or graveyard to play without dying unlike Walking Ballista.

Walking Ballista will want cards like Demonic Tutor , Congregation at Dawn better yet Shared Summons

while Triskelion will want cards like Defense of the Heart , Tooth and Nail with the added 2 colorless for entwine (if it's already in hand just pick a different creature and still summon the creatures you want in hand.)

The next big combo piece requires Dockside Extortionist to get the mana engine running if low, if you are netting 4 or more treasure tokens you can go infinite with Eldrazi Displacer if the treasure tokens remain you can stop mostly all creatures as they hit battlefield or are entering combat for a lockdown by blinking the creatures in an early enough response.

A third piece combo to draw your deck with is Korvold, Fae-Cursed King sacrifice enough treasure tokens to draw your whole deck and play Revel in Riches and then Final Fortune.

Other three piece card combo include Oketra's Last Mercy , Felidar Sovereign into Final Fortune, lastly Wall of Blood , Near-Death Experience into Final Fortune.

Oath of Druids Best way to cheat in creatures, take advantage of Forbidden Orchard

Shifting Shadow will still work even if you are trying to destroy an indestructible creature during upkeep reveal the next creature while still keeping the previous one. Can be easily retrieved if no graveyard hate.

Sun Titan can even get a land into play

Jarad, Golgari Lich Lord+Wall of Blood if you have higher health than all opponents.

Thespian's Stage or Mirage Mirror+Dark Depths 20/20 flying indestructible legendary token combos with Mayael's Aria , I ended up cutting Vampire Hexmage

Green Sun's Zenith ramp for a single forest zero cmc Dryad Arbor or get rid of a huge threat with Reclamation Sage

Crop Rotation into Glacial Chasm in critical moment before losing the game from combat damage. Exactly 31 life can buy up to 5 turns consecutively (2,4,6,8,10)

Elvish Reclaimer does the same thing, also get Riftstone Portal into graveyard as it helps against Blood Moon

Chromatic Lantern can negate damage lands and lands with downside and can make useless lands useful.

Urborg, Tomb of Yawgmoth+Cabal Coffers maximum ramp the reason to try to run less artifacts.

Birthing Pod you can sacrifice zero cmc token creatures for a one drop ect.

Madcookie on Infinite Life via Pain's Reward? …

1 year ago

@emask Just to add a final point of clarification, because I feel the subject isn't fully cleared. So to recap - you cast Angel's Grace or Phyrexian Unlife and now can't lose the game. Then as you are at 40 life cast Pain's Reward and bid a million life, which resolves and your life goes to minus 999 960 life. Saccing Children of Korlis now will gain you million life and set you back to 40 life, which was your life total before the bid. So the only way to achieve the million life dream is to add additional effect into this equation which is what I originally suggested.

Lets come back to the example - your life total is minus 999 960 life and you cast Oketra's Last Mercy or Resolute Archangel so set your life to back 40 which also gains you a million life, which is important if Sanguine Bond is present. And now finally you sacrifice Children of Korlis , which makes you gain a million more life and make your life total 1 000 040.

The same effect can be achieved with 2 Children of Korlis but I find it hard to make a copy in black/white deck and you'd have to run reanimate effects like Reanimate or Necromancy to pull it off.

Cheers! :)

P.S. For extra umph activating Tainted Sigil , after you have gained a million life with Children of Korlis and killed someone with Sanguine Bond will net you 2 million life and then make someone lose 2 million life as well. Some might call it overkill, I call it style points ;)

Madcookie on Infinite Life via Pain's Reward? …

1 year ago

I couldn't help myself but look for a few cards that would make this million life dream to come true but sadly the only thing I managed to find was adding a forth piece to the combo with the lowest CMC being Oketra's Last Mercy at 3CMC, but that one comes at a cost. Next one start at 6-7CMC like activating Angel of Grace from the graveyard, Providence , Resolute Archangel and Form of the Dinosaur , but at that point I'd just use Repay in Kind to just win(that would require replacing Angel's Grace with Phyrexian Unlife tho), but that would make the combo very different from what was originally intended :/.

Hope this helps you mate, cheers!

hkhssweiss on Bloodbath

1 year ago

Alright did a few games (play tested 5 so far)

I did not like Oketra's Last Mercy, Adaptive Automaton, Kalitas, Traitor of Ghet, and Obelisk of Urd. For the ones mentioned they didn't help the board state at all and most of the time I was swinging so I wouldn't want to use the convoke for Urd. Kalitas was subpar whenever I drew him, he is decent near mid to late game but not enough oomph when it mattered. Another one I am iffy about right now is also Iroas, God of Victory, he is good evasion and prevents damage to your vamps, but doesn't trigger Edgar in the going wide. Most of the time the vamps are at least 3/3 and when your swinging with 15 damage on board it doesn't really matter as they are forced to block or they will take a chunk of life.

What cool synergy I found though is that I love Smothering Abomination and Bloodghast, if you can consistently drop lands, you have an engine going on. Same with Mentor of the Meek, it gives you an accessible CA engine, albeit a tad slow it works great. I do feel the need to mention to add in a Sensei's Divining Top or another CA engine/filter. Every game that I start that tutors for one or at least start with something that gives you CA, goes a long way due to the fact that the curve is so low, that your constantly dropping 1-2 spells per turn in the early-mid game.

Try play test a little and lets compare notes, what do you think?

OberstHati on White with Angels

2 years ago

Thinking about Sanguine Sacrament or Oketra's Last Mercy in Sideboard, mercy can save a Game against rb Aggro, buying Time, sacrament triggers Resplendent Angel, though i think 2 more Renewed Faith make more sense...

TheRedGoat on You Wont Need Life Where We Are Going

2 years ago

Compared to the sigil, I would say no, because the sigil can scale higher than mercy and doesn't have a drawback for playing it (other than how specific the effect is). In addition to this, the main reason one might use Oketra's mercy, I imagine, is either from wanting to stabilize in a dragged out game, or to combo off with life gain doublers.

And that last part also points towards the sorcery not actually being good for your deck (thus proving my own suggestion bad). Your 3-color build has access to more powerful life gain combos than just doubling the life you gain, and resetting your life total as a means of gaining life isn't as impactful then with the other cards you have access to.

In short, your deck is already the type to play Tainted Sigil since you sacrifice your own health so freely, but Oketra's Last Mercy is better for decks that simply play aggressive and need a shot of adrenaline to stay in the game. And so saying, if you want to cut at the top end of your curve, you probably should drop Resolute Archangel (unless it has been performing well of course).

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