Oketra's Last Mercy


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Oketra's Last Mercy


Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.

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Oketra's Last Mercy Discussion

notorioez on U/W Auras

1 week ago

Thebiggalactus Thanks ! Not sure if I pissed people off, but a lot of them were scratching their head tho.. I did not use the Slither Blade because it is unblockable from itself, so putting auras on it and giving it flying for evasiveness doesn't really benefit. So I used creatures with stats like Lifelink, Indestructible, Loot effects, Hexproof. This deck beats the crap out of energy decks and the all-star to do that is Adanto Vanguard. If you can give it flying +1+1, it attacks in the air for 5 each turn. That's a 4 turn clock and shuts down ALL the removal in their deck. The Vanguard is a great combination with a flying 3/3 Sacred Cat or with Oketra's Last Mercy. All and all I just love this deck. It's my brew and that goes to show everyone that one can get far by not netdecking, but just by believing in the choices you make. So, mission accomplished.

VelvetVendetta on Control Zur

2 weeks ago

I recognize the problem with lifegain as it is something that troubled me before, but now my meta has evolved to be very combo-centric and my life totals ceased to be a problem.

If you find to be completely unreasonable to take daybreak coronate out, then include stasis to make the Zur vigilance lock, its a powerful tool to have and the main reason to use daybreak.

I've used Oketra's Last Mercy and Vault of the Archangel for a time, they're some solutions you could try to see how it works for you.

One last idea about the problem on lifetotals is to use Kor Haven to help mitigate the damage you suffer.

Afrobandgeek56 on Solar Improvisation

2 months ago

Thank you so much for taking the time to look at the deck and for the great suggestions!

I hadn't even thought of how well Oketra's Last Mercy might work as a sideboard card since I don't need that many lands with Inspiring Statuary.

I was thinking about throwing more counters in this to keep up with the artifact removal so definitely gonna throw in the Spell Pierce. Spell Swindle Seems like it would be soooo nice to actually pull off but not sure what I'd take out for it...

I definitely agree that Mechanized Production is slow and I agree that Overwhelming Splendor might be a better option for this deck since I could pull it off pretty fast. Tezzeret seems nice but not sure it's worth splashing another color for... might play around with that.

And how did I forget about Inventors' Fair? Thank you so much for the suggestions!!

BrenoSulz on Solar Improvisation

2 months ago

Interesting idea... It cross my mind that you could use Oketra's Last Mercy as a sideboard against super aggro decks because you can play Approach with improvise, basically with few lands. But meh, such a bad card.

Alright!Let's focus... I just wonder how fast could a deck like this jam a overwhelming Splendor . With Servo Exhibition into Inspiring Statuary, you'll have 4 lands on turn 4 (ideally) and 3 artifacs. One short, but seems pretty fast. With Chief of the Foundry the servos would look pretty strong against all the vanilla 1/1's.

I'm trying to figure out how the deck can protect itself from Abrade or even counterspells, since you can't afford to delay Inspiring Statuary that much against powerfull decks like Remunap and Temur. Perhaps Spell Pierce as a form of protection? I'm assuming that Inspiring Statuary is the core card of the deck, so you could use some tutors like Trophy Mage and Inventors' Fair.

Looking at the treasure producers, treasure map (flip into 3 artifacts + land seems nice) and Spell Swindle seems to be the best ones here. Another one from ixalan: River's Rebuke .

Have you considered black for Tezzeret the Schemer?

The one thing I'm sure is Mechanized Production is a bad card. It's slow and easy to disrupt.

I don't even know where to start... I hope you can make it work :P

Legendary_penguin_of_death on You can't play that card. Nope not that one either

3 months ago

This is just throwing an idea out there, but do you think Oketra's Last Mercy would be good in here because it's pretty obvious you will be taking some pretty big hits early game before you could cast Gideon's intervention or fumigate to settle the game down. Another strong card might be Gideon of the Trials. Hope this is helpful!

arice332534 on The Approach gave me a Second Sunburn!

4 months ago

Rex_JB24 I have actually, that was why my Oketra's Last Mercy was in the sideboard but it rarely worked out for. I was almost tempted to splash green in this bad boy for Haze of Pollen and Nissa, Steward of Elements. It saddens me that there is no good white fog spells in Ixalan. I like your idea, but I'm also trying to plan for the Ixalan rotation. These are really helpful guys, anything else?

Shwang on

4 months ago

Your only big issue is aggro. Oketra's Last Mercy is only helpful if the opponent isn't doing 10+ damage on T3, which aggro might be. Then you lose. Sunbird's Invocation is too expensive for what it is. You already win if you get to T7, T8, etc. You need to make it there. I would take both of those out for:

4x Magma Spray

3x Compulsory Rest

Just to make sure you get to T7+

My 2 cents! I like the deck... very fun!

Variux on W/B Lockdown

4 months ago

You're going to need removal for this to be viable, more so than Dusk / Dawn. I like the idea of improvising your spells but I don't know how well it will work given it requires a lot to work. You need Inspiring Statuary to not get removed, a lot of servos and you need to actually draw Splendor.

I would incorporate a bunch of Exile spells and creatures in favor of what you currently have, because that will definitely give you more of a "lockdown" feel.

Fairgrounds Warden is cool, as is Angel of Condemnation. Cast Out exists and is great. Fumigate will allow you to stay alive longer as well. I would play creatures like Gifted Aetherborn, Bone Picker so you can fumigate your own creatures and cast Bone Picker for 1 mana, and Wall of Forgotten Pharaohs with deserts. Adding deserts allows you to play Desert's Hold for more lockdown. You'll also need some combat tricks such as Sandblast to destroy attacking creatures. Removal like Grasp of Darkness, Dead Weight, or hand disruption such as Harsh Scrutiny, Lay Bare the Heart are fun too. Then of course have enough mana to drop Overwhelming Splendor. I would maybe even suggest adding in Crested Sunmare alongside some life gain spells or creatures. Alongside your Splendor you can use Torment of Scarabs or Trespasser's Curse.

This is of course if you want a themed "lockdown" prison deck. Exiling and removal are key in these types of decks. You tend to play grindy and widdle away your opponent's life slowly, eventually dropping the Splendor. This will by no means be competitive but it's a theme you can run with, y'know?

I would definitely sideboard Solemnity, Lost Legacy, Dispossess, Oketra's Last Mercy, stuff like that. You want to take away your opponents ability to do things and cast spells, so these cards work nicely.

Hopefully this is what you were looking for. This by no means is super competitive, but like I said, fits the prison lockdown theme.

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