Overgrowth

Overgrowth

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Whenever enchanted land is tapped for mana, its controller gains an additional .

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Trade

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Printings View all

Set Rarity
Commander 2018 (C18) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Stronghold (STH) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Overgrowth occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GWU (Bant): 0.67%

Overgrowth Discussion

Optimator on Bastards on Parade

1 week ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:

Ramp:

Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route

Utility:

Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.

Counters:

Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

3 weeks ago

Tezzorin

Thank you for your kind words! I’ll check out your list when I get the time.

I don’t care for Poison-Tip Archer because of the cmc like you said, and Blood Artist is usually enough to stop opponents from going off with their own sacrifice combos. Overgrowth and Path of Discovery are intriguing, though. I’ll take them into consideration.

Tezzorin on Ghave That Bitch an Infinite Combo [Primer]

3 weeks ago

Hey Abzkaban!

I really appriciate your Ghave build and all the work you've put in the primer. I'm playing Ghave as a commander for years now and have revised my list over and over - especially since I found your list since it really inspired me.

My current build is on a simmilar power level as yours and you can check it out here: https://deckstats.net/decks/62379/1186257-ghave-combo I don't like Protean Hulk / Karmic Guide / Reveillark combos, so I focused more on combo pieces that work in a lot of different combos but are also strong in combination with ghave or on their own (and are low cmc). Only combos with 4 or less pieces are listed.

Cards you might find interesting: Overgrowth works even better than Utopia Sprawl and Wild Growth. It creates infinite mana with Ghave + Earthcraft.

Path of Discovery carddraw / filtering and works just like Good-Fortune Unicorn etc. if you keep the non-land card on top of your library.

Poison-Tip Archer does a lot of work since it also triggers on opponents dying creatures and drains every opponent at once. But it's 4 cmc, so I'm considering to cut it myself.

Thank you again for all your work on this great primer!

multimedia on Yeva

3 weeks ago

Hey, nice budget version of Yeva.

Your deck doesn't have an official Commander because you haven't tagged Yeva in the decklist. In the deck editor add the text CMDR after Yeva:

1x Yeva, Nature's Herald *CMDR*

This will show Yeva as the Commander of your deck and display the Yeva card image.


Temur Sabertooth is very good with Yeva because you can bounce creatures and play them again at instant speed. Sabertooth is great with creatures who have an ETB ability such as Fierce Empath and Eternal Witness . Being able to cast creatures at instant speed with Yeva and bounce creatures with Sabertooth at instant speed can enable some combos such as Eternal Witness + Beast Within to destroy your opponents permanents. Woodfall Primus can replace Witness + Within to destory opponents noncreature pernaments. Great Oak Guardian + Ulvenwald Tracker can destroy your opponents creatures. Use this combo after you have destroyed your opponents permanents with Within given your opponents a 3/3 Beast for each permanent you destroyed or with Primus.

Consider adding all the one drop mana Elves? These Elves help to play Yeva faster or they can help afterwards with creatures who can make lots of green mana. The Elves who can tap for a lot of green mana can be the mana enablers for combos with Yeva or just use all the green mana to play lots of creatures at instant speed. Marwyn, the Nurturer is especially good with Guardian because each time Guardian ETB it can give Marwyn +2 more power and untap her. Marwyn + Guardian + Sabertooth can be infinite green mana.

Yeva + Guardian + Sabertooth + Marwyn is the mana engine because Guardian can untap all your creatures which includes Elves who can tap for mana and Sabertooth can bounce Guardian so you can keep casting it. With infinite green mana you can sink this mana into infinite activations of Duskwatch Recruiter  Flip to find all the creatures of these combos and put them into your hand. Yeva + Elvish Visionary + Sabertooth is another draw engine. Yeva + Genesis Hydra + Sabertooth puts all your nonland permanents onto the battlefield. (Witness + Within) or Primus + Sabertooth + Guardian + Tracker can be a win condition combo.


Cards to consider adding:

Cards to consider cutting:

  • 3x Forest
  • Rampant Growth
  • Cultivate
  • Harvest Season
  • Kodama's Reach
  • Ranger's Path
  • Tempt with Discovery
  • Howl of the Night Pack
  • Primeval Bounty
  • Farhaven Elf
  • Yavimaya Elder
  • Apex Altisaur
  • Rampaging Baloths

In mono green and with Yeva mana Elves are better than land ramp spells. Lore, Wood Elves and Skyshroud are fine land ramp spells because these put the Forest you get onto the battlefield untapped, but the other spells don't making them much slower than mana Elves.

Good luck with you deck.

IATEAREPUBLICAN on [EDH] Need help optimizing Uril ...

1 month ago

Papo having access to green opens up tons of avenues for ramp. Artifact ramp is usually something capitalized on by other colors because obviously they lack ramp. Green gives you access to staples like Skyshroud Claim and Nature's Lore . Your link won't work so i can't see your deck, but those last two can fetch shock lands if you run them. Other solid ramp in green that has synergy with your deck is aura ramp like Overgrowth or Fertile Ground . They can proc Ethereal Armor and Eidolon of Countless Battles . Again, idk if you're running any of these cards but if you're not, you definitely should.

Orangepanda01 on Derevi Tempo EDH

1 month ago

I play a similar style derevi deck using the deadeye combo. However, i found that palinchron and perigrine drake are unnecessary. instead I just use derevi as the palinchron/drake because with derevi and a 3 mana producer, one of which is blue allows you to gain infinite mana. This also allows you to focus more on disrupting your opponents and adds room for more stax cards. If you decide to go this way I find Overgrowth is a good 3rd Gilded Lotus . I see that this list is probably alot more consistent with the combo, however.

Ebro on Mono-Green Ramp

1 month ago

No Overgrowth ? Or even Voyaging Satyr if you’re running with arbor elf, I highly recommend those enchantments. I actually run a similar mono green hydra deck using those cards. I can have an 8/8 by turn 3 usually

Yesterday on What kind of mana abilities ...

4 months ago

So to clarify actually, despite my first comment getting marked up, it's incorrect.

As Gidgetimer quoted, the only triggered mana abilities that exist are ones that trigger from resolving an activated mana ability, or mana being added to your pool (like with Overgrowth ). Radha and, say, Bounty of the Luxa are triggered abilities that add mana to your mana pool but aren't mana abilities, so they can be targeted by Strionic Resonator or Stifle as normal.

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