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Enchantment — Aura
Enchant land (Target a land as you play this. This card enters the battlefield attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds (Green)(Green) to his or her mana pool.
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2 days ago
@GabeCubed & @filthyc4sual R/G Taxes seems like it could be a thing. Getting a Manabarbs online on turn 3 seems really good. Might be able to include more copies of it if I can reliably cast it on turn 3. I'll throw a R/G version of the deck together and test it compared to my Mono-Red version. Simian Spirit Guide, Birds of Paradise, Arbor Elf + Stomping Ground + cards like Overgrowth would be good ramp sources.
@landofMordor Harsh Mentor is actually going to make the sideboard. Would be good against decks like affinity i think.
4 days ago
1 week ago
Font of Fertility
Genju of the Fields
Mark of Eviction
Seal of Removal
Vessel of Nascency
Wild Growth, Overgrowth, Fertile Ground, Gift of Paradise, Verdant Haven, Weirding Wood, Annex, Utopia Sprawl, Dawn's Reflection, Frontier Siege, Market Festival,
Font of Fortunes
Oath of Lieges
Seal of Cleansing and Seal of Primordium
Ancestral Mask, Auramancer's Guise,
Bounty of the Luxa
Collective Restraint, Dissipation Field,
Eidolon of Blossoms
Trial of Knowledge
Honden of Seeing Winds
Sigil of the Empty Throne
Fable of Wolf and Owl
Aura of Silence
Rest in Peace, Web of Inertia combo
2 weeks ago
As far as enhancing your ramp I would focus on the "at least 2 mana for 1 spell" mana ramp options available like Explosive Vegetation, Overgrowth, Thran Dynamo, Gilded Lotus, Karametra's Acolyte, etc. Grand Arbiter Augustin IV could be a good ramp/distraction/disruption spell.
More tutor options could include Long-Term Plans and Tamiyo's Journal. Graveyard recursion that combos with Deadeye like Eternal Witness and Skullwinder can't hurt. Recently I have fallen in love with Commit / Memory, its so versatile as an interactive spell and Timetwister even for 6 is still awesome.
3 weeks ago
Hey cool deck! Got some ideas to bounce off you...some other pump spells: Strata Scythe, Berserk, Become Immense... Inspiring Statuary is great with so many different equipment to tap. Drove of Elves & Dungrove Elder are decent alternate bodies to pump...they don't have evasion like your lady commander but they grow all by themselves and have hexproof. More card advantage Garruk, Primal Hunter, Rishkar's Expertise, Soul's Majesty, Planar Bridge, Freyalise, Llanowar's Fury, Nissa, Vital Force. Asceticism is amazing but only cheap online. Genesis Wave is basically my favorite spell to cast in magic. You have a nice mana curve, but I think it could still use a little more ramp too. Not sure what your preferences are there but you have like every option available in mono green from mana dorks to mana rocks to sorceries even auras. I always try and use ones that 2 for 1 with extra lands or extra mana like Cultivate and Overgrowth. Happy gathering!!
4 weeks ago
I really like this deck and I think I might build something similar since I have many of these cards, including the commander, already. If I were you though I would include more mana dorks and land enchantments currently you are only running Elvish Mystic as a manadork but you can add Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Beastcaller Savant, Zhur-Taa Druid, Sylvan Caryatid, Voyaging Satyr, Deathrite Shaman, Gyre Sage, and Arbor Elf. You can also run cards like Wild Growth, Overgrowth, Fertile Ground, Utopia Sprawl, Dictate of Karametra, and other land enchantments which interact very well with Voyaging Satyr and Arbor Elf which can untap an enchanted land. Also, with such a small number of instants and sorceries Primal Surge would destroy any opponent. You could try throwing in some removal as well such as Beast Within and cards that allow creatures to fight your opponents creatures. These can come out of nowhere and decimate your opponents thanks to Xenagos, God of Revels. these could include Epic Confrontation, Prey Upon, Nessian Wilds Ravager, Polukranos, World Eater, Pit Fight, Savage Punch, and Setessan Tactics. You shouldnt include all of these cards but go with whichever ones in each category that you like
1 month ago
Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations
First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like
I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.
Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!
1 month ago
Cool. Dramatic. Rampy... (cringe)Suggestions (mostly from looking at decks like this): 1. Spellskite because you have NO creature protection. 2. Definitely something to make your Arbor Elfs do good stuff. I'm not sure doing small Genesis Waves is efficient. Utopia Sprawl and Overgrowth are both great here. 3. Primal Command. 4. Plainswalkers: Garruk Wildspeaker and Nissa, Worldwaker. 5. Courser of Kruphix 6. Maybe Rishkar's Expertise? I don't feel as strongly about this one, and you might need to change up your creatures (more 5 CMC ones) to get this to work. 7. Primeval Titan if you decide to get fancy with lands.