Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Whenever enchanted land is tapped for mana, its controller gains an additional .

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Printings View all

Set Rarity
Commander 2018 (C18) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Stronghold (STH) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Overgrowth occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GWU (Bant): 0.67%

Overgrowth Discussion

ghostfire86 on Uril, the Mistalker

2 weeks ago

There’s only two one drop aura ramp to the three mana dorks you’re running. The rest of the worthwhile aura ramp are two drops which could replace the two drops your running. If you wish to argue Bloom Tender is present and worth playing, I’ll point out you are not running Faeburrow Elder or Nature's Chosen which would double their output. You also can’t go infinite with tender or elder without blue. Chances of going infinite with your creature ramp using Aggravated Assault is also slim. Furthermore, Aggravated Assault is awesome (I used to run it in my build), but you need to also run Sword of Feast and Famineas back up to your Bear Umbra. Both the sword and the umbra benefit the aura ramp cards. Synergy is a wonderful thing. We could also discuss how mana dorks don’t have haste but the auras can be used same turn if placed on untapped land.

I’m betting with all the creatures you’re hoping to gain benefit off of Sublime Archangel. Not bad, but Uril needs auras, trample, Protection from creatures, flying, indestructible, and (if possible) double strike, not exalted. You’re also running Winds of Rath,Day of Judgment, and Wrath of God. This is counter productive to having so many mana dorks over aura ramp.

This was my first commander I ever built and have been tweaking him for more than 5 years. Build him voltron tall and dont worry so much about going wide.

Aura Ramp:

Utopia Sprawl

Wild Growth

Fertile Ground

Trace of Abundance

Wolfwillow Haven

Overgrowth (if you like the enchantress draw odds.

ClockworkSwordfish on Big Dino - Mono-Green Pauper/Casual

4 weeks ago

Since you can't use its mana to help play Imperiosaur (and she's a little slow at two mana) why not swap out Druid of the Cowl for Arbor Elf? You could also double down by pairing the Elf with Wild Growth or even Overgrowth.

EldraziOfRavnica on Ooga Booga Garruk

1 month ago

Eight creatures see low for a playset of Garruk's Harbinger, although it does also hit your Walkers. Replacing Overgrowth with some dorks(Birds of Paradise) could fix this. Izoni, Thousand-Eyed feels weak without cards to fill the yard. Cutting her for Murderous Rider, which can be hit by Harbinger, or Rampaging Baloths, which fulfills a similar role and is better with Growing Ranks.

TDemers on The Ur-Companion

2 months ago

Sorry I missed that Fellwar Stone is also in here.

Assuming no land hate being the only common house rule, why do you suggest Fertile Ground over Arcane Signet? Is it simply because artifact removal is more common than enchantment removal? Arcane signet has the advantage of always being able to tap for mana the turn it enters and not require green.

Wild Growth and Overgrowth are great but they don't provide any color fixing, which I feel like is needed even with Jegantha as a companion.

Did not know about Heartless Summoning, very interesting card! I love how it would also help cast Jegantha and not just dragons, thanks for sharing it. However, it would make Sakura tribe elder and wood elves dead draws.

Thanks for all the time spent helping me sofar, much appreciated.

Coward_Token on The Ur-Companion

2 months ago

Chainer does work with casting your commander & companion (and cards cheated out with Golos, Tireless Pilgrim/Ugin, the Spirit Dragon's ultimate, or reanimated with something other than Chainer), but yeah, a little narrow. Depends on if you think re-casting valuable dragons without cheating them is worth it. (I guess you could use it to recast Sakura-Tribe Elder as well.)

Your reasoning with the Incubator is fine, although in that case you might want to take it further by cutting the rocks you have in favor of either more land fetchers like the Skyshroud Claim you mentioned before, or auras like Overgrowth. I do like cost reducers and big colorless mana with Jegantha though, since it got the colored symbols covered.

I just realized Mudslide is bad here since it'll also affect Jegantha. Never mind, it's just that it's fun for its Ice Age color pie wildness in decks that focus on flying creatures.

Don't run an Ur-deck myself. I can just say the obvious here, that since you got a companion with a tap ability and a commander with an attack trigger you definitely want haste sources, especially since both of them are high-cmc with no built-in resilience and are therefor prone to being hit by removal before you can make use of them. But you've probably already come to that conclusion. Hell, Karrthus, Tyrant of Jund might have a home here. (Some funny synergy with the symmetrical nature of Urza's Incubator I might add.)

StupidDroid on Satyr Enchanter likes to draw cards

2 months ago

I see you're not running Wild Growth, Fertile Ground, Overgrowth and the like. What's the reasoning behind this?

CJH123 on Uril, the Dollar Store Yeti

2 months ago

I'd focus on enchantment ramp (à la Wild Growth, Wolfwillow Haven, Overgrowth and Sheltered Aerie) over the artifact ramp and things like Rampant Growth. This could be supplemented with things like Arbor Elf, Voyaging Satyr and Blossom Dryad.

To my mind, if things like Ancestral Mask, Soul's Majesty and Rishkar's Expertise are working out, it's because you're already winning. I'd rather run things like Gryff's Boon, Messenger's Speed and Madcap Skills - I'd also work on reducing the overall CMC of your enchantments.

I'd switch Winds of Rath out for Gravitic Punch.

I'd also think about adding something else you can win with (if Uril becomes uncastable or is otherwise removed). Fleecemane Lion could carry a handful of aura's. Alternatively, Siona, Captain of the Pyleas + Shielded by Faith with Emblem of the Warmind or Fires of Yavimaya.

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