Overgrowth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Stronghold (STH) Common

Combos Browse all

Overgrowth

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Whenever enchanted land is tapped for mana, its controller gains an additional .

Overgrowth Discussion

Sid_the_sloth on Enchantment question(s)

1 week ago

I appologize a head of time if this is the wrong forum area for this, it how ever is about the EDH deck I'm wanting to build but had a few questions on how a few cards would interact together so I get it right when it comes time to play test.

Mirari's Wake with a card like Overgrowth in play. It says one color that land could produce so maybe stuoid self answered question but sense Overgrowth says the land now adds an addition two green to the pool. Is it 1 for the land plus 2 from the enchantment plus 1 more from mirari's wake (4 mana all day) or just from original land plus mirari's wake?

Also to make sure I understand Sylvan Library correctly. Draw one card normally for the draw step then I distinguish the two cards from the library trigger and I can ... Chose to keep both take 8 Chose one or the other and just put the unwanted other card on top draw one card and take 4. Or just chose to keep both on top and or change order for free correct?

And finally. Are enchantments aura's and are aura's enchantments? ?? Some texts on certain cards specifically says aura draw and others say enchantment and draw but some cards were made before the introduction of aura's yes?? So you draw no matter what??

austintayshus on Uril the Facestomper

2 weeks ago

I think since you're playing green, you're probably better off replacing Burnished Hart with Dawn's Reflection . You could also use Utopia Sprawl and Wild Growth and Overgrowth and Weirding Wood .

Also, I feel that Bear Umbra can be some very powerful conditional ramp for this deck.

CNobre on Lit af (Tuvasa)

1 month ago

Hi RJGiel thanks for the suggestion, I will try it out.

When Dawn of Hope was spoiled I missed that the soldier tokens have lifelink. That makes the card way better as it will trigger its first ability way more often. Other cards on the deck that will also do it are: Courser of Kruphix , Herald of the Pantheon and Scavenging Ooze . Another key factor to run this over Mobilization is the 2CMC instead of the 3CMC slot (which is crowded).

Dropping Mobilization we lose cheaper soldier token generation (3 against 4), soldier tokens with vigilance ( Martial Coup ) and a combo with Mobilization + basic land + Overgrowth + Earthcraft for infinite soldier tokens.

SideBae on Lots of Elfing Tokens

2 months ago

Arbor Elf is good with Overgrowth and Wild Growth ... and Utopia Sprawl , if you add that. Might I also suggest Avacyn's Pilgrim ?

wallisface on Hasted Hydras - Semi Budget - need help please

2 months ago

Some thoughts:

If you’re running Utopia Sprawl , then you should probably run the full playset of Arbor Elf . Continuing down this line to massive quantities of mana, you should also replace Sylvan Caryatid with Voyaging Satyr , and consider including a bunch (playset?) of Overgrowth also.

Both your planeswalkers, as well as the Rythem enchantment, do almost nothing for you. You goal looks to be bringing out big creatures fast, and the turn required to play these cards negates the benefits they give (you could have just played a creature a turn earlier, instead of having haste). Ditch em!

Consider adding in Primal Command if able. It often can buy you a turn while also tutoring for something you need. This also allows you to run some 1-of utility creatures like Hornet Queen and Acidic Slime .

Blossoming Defense is a sideboard card at best - in a lot of matchups it won’t help you.

How has Genesis Wave gone for you? It feels a little too clunky imo. You need at least 9 mana and even then it’ll often whiff. It’d be better off as just being another big creature.

Also, you really need at least 20 lands, even with all this ramp.

wallisface on Well, I win turn 2.

3 months ago

Well, again this will probably all blow the budget, but the following are all really good in this sort of deck:

Garruk Wildspeaker gives you extra untaps which often just pays for himself, as well as free beasts to stall out

Primeval Titan can thin your deck down quickly while also being a wincon on his own with the likes of Kessig Wolf Run (assuming you choose red for one of your enchants)

Primal Command is very abusable

Courser of Kruphix buys you time with its body and gives you much better draws

Overgrowth is a bit off-topic but generally a better Fertile Ground

JoosetheMuice on Estrid's Masked Madness

3 months ago

Utopia Sprawl Urban Utopia Wild Growth Dawn's Reflection and even Overgrowth if you're feeling saucy. They all synergize with estrid's ability to produce a ton of mana and also ramp you in the early game.

Load more

Overgrowth occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GWU (Bant): 0.67%