Bower Passage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Uncommon

Combos Browse all

Bower Passage


Creatures you control can't be blocked by creatures with flying.

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Recent Decks

Bower Passage Discussion

HydraOoze on Draconic Domination

14 hours ago

have you considered Bower Passage it pretty much makes your creatures unblock able.

DrukenReaps on Scion work in progress need help

6 days ago

So I see 102 cards. One of them is an extra fumigate and you'll have to drop something else...

Three reanimation effects with a commander that fills your grave? I'd add a few more: Bladewing the Risen, Journey to Eternity  Flip, Reanimate, Cauldron Dance, Debtors' Knell, Teneb, the Harvester are all pretty good. Living Death or Patriarch's Bidding are game enders. 5 mana + 2 more for each dragon you want to reanimate... I don't know if it gets much scarier.

The Ur-Dragon- I'd put this in the 99. I think scion makes for a better commander since he is faster and grabs any dragon for you but Ur is a ton of value to go and put in your grave off scion's ability then hit with Reanimate next turn XD

Savage Ventmaw and Hellkite Charger are nice together, 1 mana for 1 extra combat.

Bower Passage- I find this hilarious, now dragons are unblockable.

There are so many cool dragons I don't know what else to recommend... Just experiment.

Other good cards to have: Dragonspeaker Shaman, Dragonlord's Servant, Taigam, Ojutai Master

Some considerations for removal: Coat of Arms, Darksteel Forge, Slumbering Dragon. I realize you are already looking to remove 2 of those but in case you were unsure about them they really don't belong here. Slumbering is a nice early dragon but I'd rather be ramping into better dragons. I'm always terrible at removals so I really don't know what else to take out...

Jimmy_Chinchila on The Locust Army: A Day of Wrath

2 weeks ago

Looks pretty solid. Impact Tremors can help get in incremental damage, especially since it hits all opponents. I see from attempting to suggest its already been suggested, but its a solid synergy against things like Bower Passage or Gravity Well or even Anger of the Gods that kills your swarm, so youre not just making tokens to swing but also doing damage by making them. Its like free damage that hits all 3 opponents and looks innocuous enough to not get destroyed if cast turn 2 or 3.


Odysseus_97 on He puts the Scion in Scionara

3 weeks ago

Kindred Discovery is an absolute beast in any tribal deck. It is worthy to note the double blue yes, but in 5 colours you should have enough ways to produce double blue in some way, and especially with the amount of good dual lands and fetches in that manabase WOW. If it leaves mana open to not be used the giving turn due to lack of playable cards in your hand, it will draw you lots of new cards you might be able to play.

Dragon Broodmother: If you can get your hands on one, it is amazing gaining a dragon every players upkeep. Triggers a lot of damage from cards like Dragon Tempest and Scourge of Valkas.

Bower Passage: Cheap, effective and a nice way to let dragons go through other flying creatures as they are one of the things to stop dragons in combat.

Signets might be a good include as some of the mana rocks, to make the rocks more effective.

Utvara Hellkite Too good not to include ;)

I actually love the name, the reason i came in here ;)

I think some of the smaller one time utilities like Foul-Tongue Invocation are a little to weak, and might be good to swap for more dragons, since 19 dragons seem a little to low for a tribal deck ;) Might want to increase it to around 24-26 :)

Some of the non dragons creatures might be a good idea to cut, like Kaalia of the Vast & Malfegor as the slot might be better served for another dragon.

Lastly, Great job on the mana base, more effective cards to play and this deck will be nuts ;)

Those are my thoughts, hope you can use the advice :)

Jimmy_Chinchila on

2 months ago

Gratuitous Violence better than Dictate of the Twin Gods as it only affects you. Blade of Selves another good copy enabler as you can get up to 2 copies each combat, great with ETB effects like Thundermaw Hellkite... great way to tap down blockers. Bower Passage also helps prevent blocks.

StumpyIB on Atarka, World Render: Double Dragon

2 months ago

You know I completely linked the wrong card lol Im sorry! I was actually thinking of Bower Passage

TheRedGoat on The Voice of Nations [Ishai/Reyhan Partnered EDH]

3 months ago

Everyone above seems to have some solid advice, but for myself I'm wondering why the split focus between +1/+1 counter synergies/hydras and "flying/bird tribal". Wouldn't it be better to exclude cards that are only good for one of those ideas, even if it is just to make room for the cards that support the strategy you're focusing on?

To give an example, if you only use a handful of actual flying creatures, and no ways to give your non-flyers flying, then a suggestion of Bower Passage is no good. Conversely, Gleam of Authority is not much help in a deck that plays a bunch of birds and hates on non-flyers, unless it was using +1/+1 counter specific ways of boosting those birds.

The_Spector_1 on Beware The Ur-Dragon!

3 months ago

Thank you TheTrampler, mr_lag, and Randomsome1 for the suggestions! Sorry I haven't been able to respond to peoples' comments lately, I've been really busy for the past 2 months. I've made some changes to the deck, and Bower Passage seems like a very fun and hypocritical card to incorporate into this deck =-P I just can't decide which card it should replace, though. Any ideas?

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