Bower Passage

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Uncommon

Combos Browse all

Bower Passage

Enchantment

Creatures you control can't be blocked by creatures with flying.

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Bower Passage Discussion

lagotripha on Devoted Greenies

1 month ago

Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.

Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.

If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon

Song of Freyalise is new, looks interesting, but might need more dorks to make it run properly. I'm testing a deck with some bigger drops, proliferate and Druids' Repository.

Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.

I've had a lot of fun running Asceticism game two becoming troll tribal. Bower Passage/Dense Canopy/Gravity Well can be a win against flyer heavy decks.

Not really much more to say than that, its a fun deck, have fun playing with all the options!

elgosu1337 on Blessed are the Weak, for They Shall Inherit...

2 months ago

Your mana base would probably be more efficient if you replace some of the rocks with green sorcery ramp, which also thin the deck.

Sword of the Animist, Dowsing Dagger  Flip, Druids' Repository, and Nature's Will are other good ways to ramp. Bower Passage and Dense Canopy are good to bypass blockers if there are lots of fliers in your meta.

Coastal Piracy draws more cards. With all the cards you draw, Meishin, the Mind Cage can lock down the board while Assault Formation lets your creatures deal damage.

Larceny will stop your opponents from doing stuff. Blinding Angel could be useful to prevent retaliation. Quietus Spike is helpful as backup to Raving Dead. Cabal Executioner and Cephalid Constable can destroy your opponents' boards, especially with something to pump the Constable after no blockers are declared.

A good trick you could try is Mirror Entity to pump your forces after no blockers are declared. Gigantomancer is more mana-efficient if you only have a few creatures.

Not quite sure how effective your energy subtheme is, but Empyreal Voyager would benefit from getting pumped as well.

You could probably cut some of the mill cards like Paranoid Delusions, Mirko Vosk, and Startled Awake, unless you want to run some reanimation like Ink-Eyes, Servant of Oni.

Maliande on Double double( Naya tokens)|| partner Commanders

2 months ago

I'm running a similar deck and have a few suggestions of cards that work really well in that deck:

Combo with Sidar Kondo - Avenging Druid - Centaur Rootcaster - Grenzo, Havoc Raiser - Spawnwrithe - Bower Passage - Chaosphere - Dense Canopy

Benefit from having many creatures - Ashnod's Altar - Nullmage Shepherd - Odric, Master Tactician - Hour of Reckoning - Nissa's Expedition - Appeal / Authority - Glare of Subdual (very powerful) - Eldrazi Monument (I know, puts your creatures over 2 power. But if you're flying and indestructible, who cares about details like that) - Cathars' Crusade (same luxury problem as Eldrazi Monument, and same solution)

Punish your opponents for having high power creatures - Fell the Mighty - Solar Tide - Meekstone - Noetic Scales - Elspeth, Sun's Champion

Generic goodstuff - Path of Ancestry (how are you surviving with so little land in the first place?) - Krosan Verge (if you put in the big dollar land cards, might as well fetch them. plus, it ramps too!)

HydraOoze on Bow before Draconic King!!!

3 months ago

have you considered Bower Passage it pretty much makes your creatures unblock able.

DrukenReaps on Scion work in progress need help

4 months ago

So I see 102 cards. One of them is an extra fumigate and you'll have to drop something else...

Three reanimation effects with a commander that fills your grave? I'd add a few more: Bladewing the Risen, Journey to Eternity  Flip, Reanimate, Cauldron Dance, Debtors' Knell, Teneb, the Harvester are all pretty good. Living Death or Patriarch's Bidding are game enders. 5 mana + 2 more for each dragon you want to reanimate... I don't know if it gets much scarier.

The Ur-Dragon- I'd put this in the 99. I think scion makes for a better commander since he is faster and grabs any dragon for you but Ur is a ton of value to go and put in your grave off scion's ability then hit with Reanimate next turn XD

Savage Ventmaw and Hellkite Charger are nice together, 1 mana for 1 extra combat.

Bower Passage- I find this hilarious, now dragons are unblockable.

There are so many cool dragons I don't know what else to recommend... Just experiment.

Other good cards to have: Dragonspeaker Shaman, Dragonlord's Servant, Taigam, Ojutai Master

Some considerations for removal: Coat of Arms, Darksteel Forge, Slumbering Dragon. I realize you are already looking to remove 2 of those but in case you were unsure about them they really don't belong here. Slumbering is a nice early dragon but I'd rather be ramping into better dragons. I'm always terrible at removals so I really don't know what else to take out...

Jimmy_Chinchila on The Locust Army: A Day of Wrath

4 months ago

Looks pretty solid. Impact Tremors can help get in incremental damage, especially since it hits all opponents. I see from attempting to suggest its already been suggested, but its a solid synergy against things like Bower Passage or Gravity Well or even Anger of the Gods that kills your swarm, so youre not just making tokens to swing but also doing damage by making them. Its like free damage that hits all 3 opponents and looks innocuous enough to not get destroyed if cast turn 2 or 3.

+1

Odysseus_97 on He puts the Scion in Scionara

4 months ago

Kindred Discovery is an absolute beast in any tribal deck. It is worthy to note the double blue yes, but in 5 colours you should have enough ways to produce double blue in some way, and especially with the amount of good dual lands and fetches in that manabase WOW. If it leaves mana open to not be used the giving turn due to lack of playable cards in your hand, it will draw you lots of new cards you might be able to play.

Dragon Broodmother: If you can get your hands on one, it is amazing gaining a dragon every players upkeep. Triggers a lot of damage from cards like Dragon Tempest and Scourge of Valkas.

Bower Passage: Cheap, effective and a nice way to let dragons go through other flying creatures as they are one of the things to stop dragons in combat.

Signets might be a good include as some of the mana rocks, to make the rocks more effective.

Utvara Hellkite Too good not to include ;)

I actually love the name, the reason i came in here ;)

I think some of the smaller one time utilities like Foul-Tongue Invocation are a little to weak, and might be good to swap for more dragons, since 19 dragons seem a little to low for a tribal deck ;) Might want to increase it to around 24-26 :)

Some of the non dragons creatures might be a good idea to cut, like Kaalia of the Vast & Malfegor as the slot might be better served for another dragon.

Lastly, Great job on the mana base, more effective cards to play and this deck will be nuts ;)

Those are my thoughts, hope you can use the advice :)

Jimmy_Chinchila on

6 months ago

Gratuitous Violence better than Dictate of the Twin Gods as it only affects you. Blade of Selves another good copy enabler as you can get up to 2 copies each combat, great with ETB effects like Thundermaw Hellkite... great way to tap down blockers. Bower Passage also helps prevent blocks.

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