Creatures you control can't be blocked by creatures with flying.
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Bower Passage Discussion
3 weeks ago
Scourge of Valkas and Utvara Hellkite always good in dragon tribal. Scourge of the Throne is also fun and I'm a fan of Thundermaw Hellkite to tap down potential blockers. Bower Passage is pretty cruel. Quicksilver Amulet nice way to cheat in some fatties.
Nice build, +1
4 weeks ago
1 month ago
Its difficult to make budget reccomendations in a general sense, because its difficult to know how likely your meta is to show their weaknesses. If you're seeing a lot of fetches and toolbox strategies, arbiter is the correct choice, but there are a huge array of possibilities which while situational, might be more appropriate.
Grand Abolisher does a lot as a single step down to help resolve worship. Most of the creatures for consideration are already in hatebears lists. Personally, I'd much prefer to try and resolve a Pithing Needle or Phyrexian Revoker for the number of sacrifice effects tied to plainswalkers and general combo peices in my meta, and when operating on a budget colourless cards that can be swapped between decks on a sideboard really do help . I'd consider a single Spirit of the Labyrinth- it is very vulnerable to removal, but has a lot of utility blocking combo until they can fetch an answer. Cards like Storage Matrix/Witchbane Orb are similarly disruptive if looking for budget options, but cmc is super important when looking for tools. The manadorks will help, but it is a consideration. Dawn Charm has utility. Heliod's Pilgrim can search out pariah for combo-wombo, but otherwise isn't very useful. Bower Passage has blowout potential against decks reliant on lingering souls to stabilize, or Gravity Well to handle a lack of flying coverage. Some people swear by Skinshifter. Scryb Ranger is a dumb trick that can win games.
There are a lot of cards out there- there is going to be something to fit exactly what you need. Thalia is popular because she is such a great generalist. If you're casting spells, nope, wait another turn. But for budget, look at what you regularly face and find something that people sideboard to do that delay, even if it the lowly fog effect of Dawn Charm.
1 month ago
chiri I have indeed considered it, but I don't remember if I had it in my maybe-board before your suggestion or not. My playgroup strangely doesn't run many flyers overall, a deck might have one or two for the most part. We do have a Bruna, Light of Alabaster player though and that would indeed put the breaks on that deck. However, he also runs True-Name Nemesis in the deck as a mini commander of sorts. I think that my strategy with this deck will be to attack anyone with a large air force first and hope that I can beat them with the incremental gains this deck currently has. If that fails then, yeah, Bower Passage or similar card will enter the deck.
1 month ago
All very good points. I always forget how quick the modern format is supposed to be, and how stupid a lot of blue cards are.
I'm not a big fan of Growing Ranks myself because it is so slow, but it's there. Doubling Season is just way too expensive, and since you're not using +1/+1 counters at all, you're right that it's not worth it.
As for Bower Passage, now that I know you're wanting better defense against flying, might I suggest Wind Shear? Since most flyers that early in the game should all be 3/3 or 4/4, that could be enough to let your Saprolings kill them off. Or if you can get some Snow-Covered Forest, Whiteout could work too, and one mana cheaper.
Bow of Nylea can be nice, making your tokens that much more ferocious, plus you can activate it to damage flyers.
Lastly, a card I completely forgot to bring up in my last post is Second Harvest. For four mana it doubles your tokens, so maybe it can help?
1 month ago
Hi, thanks! Your advice is nice and well meaning but I have reasons as to why I don't run most of the cards you've mentioned. Mostly it comes down to me trying to make this deck more competitive, and since most Modern decks are close to winning on turn 4-5, most slower cards can no longer be in this deck.
Mycoloth can be great, but it's also a fantastic way to lose all your saprolings to a single removal spell, or even a simple Vapor Snag. Verdeloth the Ancient is a really nice card as well, but at six mana it's a bit too slow - but I might consider running it again after I manage to get a set of Utopia Sprawls.
Natural State is chosen over Sundering Growth because in a fast paced game, that one mana can make a huge difference - and most Modern decks don't run enchantments and artifacts with a CMC above three. But I'll think about it, maybe it'd be a good change.
Growing Ranks is also a bit slow, and not as powerful as the other enchantments in the deck, so I decided not to use it - a single saproling per turn is not that impressive considering that initial mana investment. I do not have or can afford Doubling Season, but probably wouldn't use it anyway if I did, because once again, that one more mana compared to Parallel Lives makes it not worth it, and counters are not as important here as they might be in another deck.
I've thought about Essence Warden, but since she's not directly helping me create saprolings or win the game, I feel that the creature spot is better given to something else. Aetherflux Reservoir is neat and I might actually try to use it on another deck of mine, haha.
And finally, for flying - I don't have trouble attacking anyone with flying - the one problem I have is -defending- against them, since an army of nonflying blockers is still helpless against even a single flying opponent. But sadly Bower Passage does not help with that.
1 month ago
Hi, nice deck! I enjoy saprolings, and run a g/w variant myself.
Also, life gain never hurts, and throwing in a couple Essence Warden helps you survive. Pair that with Aetherflux Reservoir, which also benefits from the Paradox Engine infinite combo mentioned earlier, and you got another win con.
Oh, and if you have trouble with flying, sideboarding Bower Passage could help. I hope this helps!