Slice in Twain

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon
Commander 2013 (C13) Uncommon
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Slice in Twain

Instant

Destroy target artifact or enchantment.

Draw a card.

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Slice in Twain Discussion

typhon126 on FNM Dino's

1 week ago

Savage Stomp is a better Prey Upon. I would cut Blossoming Defense for 2 copies of Heroic Intervention as it stops Fumigate and 2 more Commune with Dinosaurs. Slice in Twain should be replaced by Appetite for the Unnatural. Dissenter's Deliverance should be cut adding 1 more Abrade and 1 Samut, the Tested.

Hyperalgialysis on Dinos

1 week ago

I like it! Gruul dinos is way faster than naya, selesnya or boros. A few helpful suggestions, drop Hijack and replace them with more lands, and maybe your single Rampaging Ferocidon, 22 should be enough you arent short on mana but not so many that you get flooded a lot. Raging Swordtooth should be in the sideboard against tokens, in its place 2 more Commune with Dinosaurs would be really good. I would take Ravenous Daggertooth out of the sideboard entirely, it doesnt do much and having Slice in Twain or Sentinel Totem will be better for certain match ups. Other than that the only other thing you could really do would be to cut Raptor Hatchling and run a playset if Lightning Strike since you will likely get more value from the 3 damage. Clearing a blocker or damage to your opponent is better than maybe a 3/3 someday.

djnewellmit on The Ex-Wife Strikes Again

2 weeks ago

Good news on artifact and enchantment removal - it was revealed today that Naturalize is being reprinted in Rivals of Ixalan, so there is your best answer. Your best option for the next week or so is Appetite for the Unnatural. Other options are Creeping Mold, Crushing Canopy, and Slice in Twain.

I think Rhonas the Indomitable is a great option for the keywords. However, you do not have any creatures with power 4 or greater to allow Rhonas to attack or block (without pumping them using Rhonas' activated ability). You might try play-testing with Rhonas in place of 2x Ranging Raptors, and Ramunap Hydra or Ripjaw Raptor replacing the 2x Vanguards.

Hyperalgialysis on R/W/G Dino

2 weeks ago

Drop Burning Sun's Avatar Wakening Sun's Avatar and Bonded Horncrest for a set of Charging Monstrosaur. He is going to be better to draw most of the time. Your sideboard could use some more removal like Cast Out Impeccable Timing Shock etc, as well as graveyard hate like Crook of Condemnation or Sentinel Totem and some enchantment artifact hate like Slice in Twain or Appetite for the Unnatural. If you can manage, I think Goring Ceratops would be better as another Savage Stomp.

Hyperalgialysis on R/G aggro.

2 weeks ago

Invigorated Rampage and Larger Than Life would both be really strong in here. I think Lightning Strike would be good too, since it converts to damage to the opponent if you don't need to kill a blocker. Charging Monstrosaur would be a cool top end, the 5/5 for 5 mana is a decent mana investment, and it has 2 relevant keywords. As far as sideboard, fill out play sets of Shock and Magma Spray, Slice in Twain is good for dealing with anything from God-Pharaoh's Gift to Anointed Procession. I also think you probably need a sweeper, something like Fiery Cannonade or Sweltering Suns for tokens and low to the ground decks. Your meta might give you good reason to run Sentinel Totem or the slightly worse Crook of Condemnation. One last thing, you are incredibly vulnerable to flying, so pack a way to remove some if you can. Before I forget also, run Magma Spray solely as a sideboard card, and run 4 Shock in the main. The ability to deal that little bit of damage to your opponent will probably end up being more useful than exiling a creature 90% of the time.

backinajiffy on Enraged Tough Dinos

2 months ago

This is pretty cool.

Couple things I was thinking while going through it -

Probably don't want to have Crushing Canopy and Slice in Twain in the main board since lots of decks don't play enchantments but they're excellent sideboard cards.

Definitely think Verdant Sun's Avatar would go naturally in here since you gain life equal to toughness so if you play Looming Altisaur you get seven life which is pretty insane.

I'd reccomend Cast Out or Ixalan's Binding since you almost always need an exile source for big threats like The Scarab God which everyone and their mother plays nowadays.

Also think Blossoming Defense would serve you well here since people will probably try to target your Belligerent Brontodon the moment you put him out.

Hobbez9186 on Deserts After Dark

2 months ago

Abubs,

Welcome to the party :)

Creeping Mold and Slice in Twain are basically the same except Mold gives you the option to destroy a land and Slice draws you a card so I'd say either one is good. Instant speed might be better? I usually have all of my mana sunk into Faith so I don't think I'd ever use it on their turn. The reason I have Mold over Slice is that drawing a card isn't as useful for most situations because of the added draw I already get from Midnight Oil and with so many mid range decks running three or more colors the land destruction can be devastating to their color pie. I do already have the ability to destroy non-basics like dual lands with Field of Ruin and then replay the Ruin with Ramunap Excavator to keep doing it as often as I want to, but I don't know if that's enough reason to change it out. At the end of the day I'd probably be bringing in Mold for the Enchantment removal more than anything else so you could go with either card and probably be just fine. I don't remember why I went down to just one though, I should probably go up to two three and get rid of Dissenter's Deliverance because it has more choices for just two more mana which is no big deal. Originally the entire sideboard was made up of cards with Cycling to give me more ways to Discard on purpose, but since adding Key to the City I can do that for free while making something unblockable.

Gonti's Machinations I'm not a huge fan of. It's probably sweet in multiplayer which is a format I play pretty regularly, but the need for energy just isn't there. I'd say a better generator of energy and use for it all in one card is Demon of Dark Schemes since it would wipe out all of my tokens and generate a ton of energy that can be used to buy creatures back from the graveyard while also being on a big flying body. Even still, I don't think it's the right deck. I could get behind a deck that generated tokens for that specific purpose, in fact I have a few, but the loss of Zulaport Cutthroat from Standard pretty much neutered the strategy. In a duel I'm not sure the 3 life gain after 2 turns of losing life is enough. Although, for one black mana it is sort of like an Alms of the Vein with Suspend 2. This deck would benefit greatly from a playset of Alms... too bad... I see what you were going for there, a pair on the field in the late game gives you a 6 damage bomb to edge in lethal damage if you need it. Could be nice against Ramunap Red to mitigate some damage early on as well. I'll consider that one. I still like it better in a deck that already has an energy package to be able to pop it right away, but I can see its usefulness I suppose.

Honored Hydra I like. Discard = Discount, love it. Great against removal as you said since it takes two shots to kill it for good. I also like that it has Trample. He reminds me of Penumbra Wurm which I ran in a green deck back in the day along with his other Penumbra friends. I can definitely get behind this one over the Monitor. I thought I'd have more reanimation and the Cycling for ramp/trigger was enough reason to run the Monitor but I haven't really used him either. The Hydra would be great in a lot of situations and since I could play him by turn 5 pretty easily it should be a larger threat than what my opponent would be able to play. It does suck that the flip side can just get Pushed and either side can Walk the Plank, but again that's just drawing out my opponent's removal and tying up their mana. If they don't have it then it should provide some pretty hefty beats.

Thank you for your suggestions! I'm never super attached to sideboards since they are always situational and meta dependent and there are always things that might work better. I definitely should upgrade the Monitor the the Hydra, and I'll retool the numbers for access to more Enchantment hate. I'm still on the fence about Machinations. Sometimes I'll have an auxiliary sideboard with a few extra cards for multiplayer and I could certainly toss a few of these in the box for that without hesitation.

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