Sanguine Sacrament

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Sanguine Sacrament

Instant

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

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Sanguine Sacrament Discussion

MrPiesGuy on Let Me Sing You The Song of My People

1 week ago

Unless of course, an opponent has a ton of instant speed lifegain (Sanguine Sacrament). You could also use Sanguine Sacrament in this deck as a life-saver but also an opportunity to deal some damage.

cdkime on The Nuclear Option

3 weeks ago

You should not run Solemn Offering. Four life is inconsequential--particularly since you are going to be sideboarding in your artifact/enchantment removal against a combo deck which really is not interested in how much life you have. Further, it is at sorcery speed and costs more than Disenchant.

Couple other changes after looking at your decklist:

I would argue Anguished Unmaking is a better card than Vraska's Contempt. It can remove any permenant and costs less. The life loss is inconsequential.

Instead of Sanguine Sacrament and Renewed Faith, consider adding cards like Thoughtseize to your mainboard. You are at your opponent's mercy in the early game--until you have no cards in hand for Ensnaring Bridge or enough copies of Ghostly Prison in play to protect yourself, you're going to be in some trouble. Thoughtseize and its ilk will allow you to remove your opponent's early threats before they actualize.

Personally, I find 3 copies of Ensnaring Bridge and three of Ghostly Prison to be the sweet spot. Ghostly Prison becomes less useful as the game draws on, as eventually your opponent will be able to play his or her bombs and have a bunch of lands sitting about on their next turn. Ensnaring Bridge, on the other hand, is useless in the early game. 3 and 3 ensures you have the maximum chance of drawing the pillowfort card you need.

You might want to sideboard a card that gives you hexproof so that you have some protection against burn. Your lifegain cards will never be sufficient--lifegain spells are vastly less efficient than burn. Leyline of Sanctity is obviously the best option, but Aegis of the Gods and Shalai, Voice of Plenty are also options (though burn will just hit them with a kill spell).

Kingleil on BLACKHOLE SUN

1 month ago

My friend gave the deck over to a streamer (Papa Smurf the Mind Sculptor), and he went like 5 and 1 (or something) with the deck. He only lost to a Teferi Planeswalker Dominria deck. He's thinking about splashing blue in it to make it more control oriented. I'm neutral on the blue splashing. This streamer has Arch of Orazca, Field of Ruin, and has some other differences in his variant. I feel not so strongly about those cards, but they might work out just fine. He also only ran two Mastermind's Acquisition which made me kinda sad. He also ran Moment of Craving instead of Cast Down which I thought was a mistake again; b/c of control reasons. Its nice it gives you life, and potentially some cards, but I think Cast Down is much better. He did have some good sideboard help though. He did give me the idea to run Renewed Faith which was very solid. He did not like my idea of Sanguine Sacrament but that's his taste. I personally love drawing insane amounts of cards and the recursion it brings however.

Kingleil on BLACKHOLE SUN

1 month ago

My friend gave the deck over to a streamer (Papa Smurf the Mind Sculptor), and he went like 5 and 1 (or something) with the deck. He only lost to a Teferi Planeswalker Dominria deck. He's thinking about splashing blue in it to make it more control oriented. I'm neutral on the blue splashing. This streamer has Arch of Orazca, Field of Ruin, and has some other differences in his variant. I feel not so strongly about those cards, but they might work out just fine. He also only ran two Mastermind's Acquisition which made me kinda sad. He also ran Moment of Craving instead of Cast Down which I thought was a mistake again; b/c of control reasons. Its nice it gives you life, and potentially some cards, but I think Cast Down is much better. He did have some good sideboard help though. He did give me the idea to run Renewed Faith which was very solid. He did not like my idea of Sanguine Sacrament but that's his taste. I personally love drawing insane amounts of cards and the recursion it brings however.

Force_of_Willb on Super Smash Boros | Firesong & Sunspeaker EDH

1 month ago

Since you will most likely always have more life than the opponent how about Feudkiller's Verdict? 10 life, 10 damage and a 5/5 for 6 mana

Fumigate over Settle the Wreckage for your wrath

Heroes Remembered big splashy turn one play

How has Mizzix's Mastery been for you with all your X spells? I would swap it out or not do so many X.If your looking for more X because of Neheb, the Eternal you can try Sanguine Sacrament

ThallionDarkshine on The Spark of Life

2 months ago

I think the first cuts should probably be anything that just gains life and doesn't draw a card or destroy anything. So that would be Benediction of Moons, Chaplain's Blessing, Heroes Remembered, Blessed Reversal, Sanguine Sacrament. After that, I'd probably start looking at all your 3-cmc "bolts". 3 mana seems a little steep simply to deal 3 damage to something, even if it gains you a little life on the side.

Also, one card that I completely forgot to suggest earlier is Fiery Impulse. While it can't go face, being a bolt that only hits creatures is pretty good.

Andar on Oloro Stuff

3 months ago

Outs:
- Chalice of Life  Flip: Isn't the worst card in Oloro, but isn't all that reliable either.
- Darksteel Plate: I've seen you play this card a bunch of times, and most of the time it just sits there, all menacingly. Problem is - your deck doesn't plan to use creatures often, so the plate also won't be used either.
- Dreamstone Hedron: Ramp is great, but expensive ones that produce colorless mana can be iffy since they're often easy targets right after you play them. Gilded Lotus can at least let you cast counterspells after you tap all your lands to play it.
- Orzhov Keyrune: This one is just personal preference from me. I don't like 3 mana artifact ramp most of the time. (Chromatic Lantern and Darksteel Ingot are much better) It's up to you if you wanna take it out or not.
- Sun Droplet: This card is very slow and you could easily replace it with something better.
- Subversion: It may seem like a decent drain effect, but it's not that great since it's 5 mana and makes you wait til your next upkeep before it does anything.
- Thought Reflection: Decent card, but 7 mana is pretty costly. Up to you if you wanna keep it.
- Celestial Force: It's nice to instantly gain life each upkeep, but 8 mana for basically just a vanilla creature otherwise isn't really good.
- Pontiff of Blight: Extort is nice for your deck, but your deck doesn't have many creatures to take advantage of the pontiff. Up to you if you wanna keep this guy if you wanna add more creatures.
- Skirge Familiar: I think this card would be a lot better if your deck was more combo focused.
- Azorius Chancery: These types of lands will flat out screw you over if they get destroyed or Blood Mooned.

Cards you definitely should add (won't cost you a whole lot):
- Crested Sunmare: Easily synergizes with Oloro and provides very solid creatures for defensive/offensive plays.
- Aetherflux Reservoir: The win condition you've been looking for. It's a pretty funny card honestly, but works very well with Oloro once you get him going.
- Alhammarret's Archive: Simply synergizes well with Oloro.
- Felidar Sovereign: Not sure how the others would feel about alternative win conditions, but if everyone' okay with it, this guy can most likely win you some games.
- Karlov of the Ghost Council: An awesome card. Can help control the board or becomes a big body to swing with.
- Delay, Counterspell, Swan Song, Negate: Good, cheap counterspells you should at least be running.
- Sphinx's Revelation: Put that ramping to good use.
- Anguished Unmaking, Cyclonic Rift: Must-have control instants.
- Supreme Verdict, Merciless Eviction, Fumigate: Excellent board wipes to go with Oloro.
- Clever Impersonator: This guy's incredibly flexible and can be useful in just about any situation.
- Mana Confluence: Almost exactly another copy of City of Brass.
- Temple of Enlightenment, Temple of Silence, Temple of Deceit: These will make your mana base a tad bit more consistent while helping you a bit with your next draw as well.
- Diabolic Tutor/Dark Petition/more tutors: Your deck would be more consistent if it had more tutors.
- Brainstorm: Generally a good blue card to manipulate your deck/hand a bit at an instant.

Suggestions (Some are costly, but very worth it for Oloro):
- Grave Titan: Just a powerhouse in general. Just like Crested Sunmare, Grave Titan will give you excellent battlefield presence.
- Whip of Erebos: If you do add more creatures like Grave Titan, this card can be very good for your life gain strategy.
- Sun Titan: One of my favorites. Can grab back some useful stuff, even land.
- Soul Warden, Soul's Attendant, Suture Priest, Auriok Champion: The soul sisters. You shouldn't include all of them at once though. Just keep them in mind since they're good against creature-heavy decks.
- Consecrated Sphinx: Costly, but worth.
- Kambal, Consul of Allocation: Punishes spell-slinging decks, and generally nice if he sticks around.
- Ayli, Eternal Pilgrim: She can be good if you can keep your life total high enough.
- Sanguine Sacrament: Pretty nice for the deck's game plan at instant speed.
- Demonic Tutor: Arguably the best tutor you can find, but the price tag will probably turn you away. But... Greatness, at any cost.. Right?
- Enlightened Tutor, Mystical Tutor, Vampiric Tutor: Excellent tutors, but expensive (although Mystical Tutor is only around $5; not a whole lot compared to Vampiric Tutor).- Austere Command: Another one of my favorites. Very flexible, and doesn't cost a whole lot either.
- Torment of Hailfire: This card will probably make everyone hate you, but it's a fantastic card nonetheless.
- Leyline of Anticipation: One of the best blue enchantments in my opinion. Allows you to intimidate everyone just by playing a land on your turn.
- Crawlspace: Good against creature-heavy decks.
- Talisman of Dominance, Talisman of Progress, Fellwar Stone: Some decent and cheap mana rocks if you want more ramp.
- Decree of Pain: A good tempo swing in your favor if there are a ton of creatures in play. Kinda costly to play though.
- Hallowed Fountain, Godless Shrine, Watery Grave: Shock lands. Excellent at increasing consistency with mana bases. They're even better with the Fetch lands. All of these lands are very costly though.
- Flooded Plains, Marsh Flats, Polluted Delta: Example Fetch lands you could use.
- Ponder, Preordain: Cheap cantrips for a little more consistency.
- Maze of Ith, Kor Haven: Decent control lands.
- Urborg, Tomb of Yawgmoth, Cabal Coffers: Generates a ton of mana if you get them together.
- Expedition Map: Can help getting the above lands or any land you need.
- Crypt Ghast: Synergizes very well with Urborg, Tomb of Yawgmoth, but is overall decent for your deck.



That's all I can think of for now. I can post more for you if I think of anything else.

Snap157 on Any ideas for this Black/White Vamp deck?

3 months ago

Okay- lets get you set up.

Your commander is cool, and his main thing going for him is providing constant removal. His main downside is his mana cost and the fact that he costs 9 mana the second time you cast him. Personally I would use Vona, Butcher of Magan to have better removal and a lower cost. Don't worry about her life loss- you start at 40 and have the two best colors for lifegain.

You're creatures look really good, but I would use only vampires, (although leave Crypt Ghast in because he's awesome, and only keep Ulamog in there if you have mill in your playgroup). Other than that, throw out the non vamp creatures (should be 2 of them) and add in Sanctum Seeker and Necropolis Regent.

You do have some weaker vampires that could use some tweaking. Dark Impostor and Falkenrath Noble are fun, but require too much effort to really impact the board. Thief of Blood can also mess up your board. I would replace these with Liliana of the Dark Realms, Sorin, Solemn Visitor, and Sorin, Grim Nemesis.

One of the advantages of playing Black White is your access to enchantments. You're missing a few staples, including Exquisite Blood (To go infinite with Sanguine Bond), Phyrexian Arena, and Axis of Mortality goes very very well with Vona. I would get rid of some boardwipes to make room. Can't forget the classic Ghostly Prison as well.

Your removal is powerful, but much too expensive. I would take out Iona's Judgment, Grisly Spectacle, Pillory of the Sleepless and Mindcrank to make room for Path to Exile, Anguished Unmaking, Vindicate and Unmake.

If you find that the loss of life is too much, I would take out Trepanation Blade and Oversold Cemetery and Anowon, the Ruin Sage to fit in Sanguine Sacrament, Debt to the Deathless, and Boon Reflection

For your mana base, watch the video linked and follow his instruction. Tolarian is one of the best mtg sources available. Click here

Hope this helps, good luck!

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