Enter the Unknown

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Enter the Unknown

Sorcery

Target creature you control explores.

You may play an additional land this turn.

Niko9 on What's your favorite mechanic, and …

1 year ago

I like explore because it's so versatile but nothing crazy on the power scale. Enter the Unknown is one of my favorite cards as a cantrip-ey value card for creature decks. But just that explore is like scry, but you get to put it in your graveyard for recursion decks, and it pumps a creature, and it just draws if it's a land...I really love explore : )

Licecolony on NayaDinos

1 year ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

Niko9 on None

1 year ago

Awesome topic : )

I think that part of it is the deck that things go in and how they play out, but I've definitely had a few pleasant surprises.

Enter the Unknown in my dino creatures ramp deck is actually so good. It's extra lands that I feed into Lotus Vale and untappers synergy and it also can give card selection, pump creatures, or even dig for a land that you then play. I get the big downside of having ramp that's usually not turn 1, but one mana doing three things is exactly what I want sometimes : )

Half-Elf Monk is super deceptive. I just really liked the card, and thought it was no good, but then I put it in my neo-samurai deck to try it out, and it's always an amazing play. Vigilance with the tap ability is surprising. The monk can attack, block, and tap, and that's a lot for one turn cycle.

And in general, my Willbreaker and explore the dungeons deck turned out way, way stronger than I imagined. I thought to make a jank deck out of running through Dungeon of the Mad Mage or Lost Mine of Phandelver and using the dungeon's target abilities to steal creatures with Willbreaker and well, it's viscous in practice. It sounds so terrible, but it became by far my most evil deck. I have trouble playing it a lot of the time because it can just run over most creature decks. And that's a pretty good problem to have for what I built to be straight jank : )

Niko9 on Calling all Graveyard lovers

1 year ago

I always really like Enter the Unknown because it can put something in your yard, give a little pump, and ramp you all for one mana. Even at it's worst, it's a to shape your next draw a little, and that's not bad at all.

Niko9 on A Landslide of Creatures [Landfall]

1 year ago

I'm not sure how useful it is, but I've always loved Enter the Unknown for creature and lands together decks. It's an extra land with the benefit of allowing you to modify your next draw, and it would play nice with Steppe Lynx It could possibly give lynx +5/5 on turn 2 if you have enough lands in hand.

Nothing revolutionary maybe, but I do love the card : )

lhetrick13 on G/W Token Healing

1 year ago

TheStoneRaptor - I noticed you are running some ramp, likely to help with the pretty high mana curve. I would encourage you to try out Enter the Unknown. Unlike the ramp you are running, you can play this pretty quick and it either pumps or ramps. A good card to replace with this would be Vastwood Surge as it is kinda lackluster for 4 CMC and for 8 CMC you get to add some counters...Drop this card for something you will actually play every game instead of something you may play once in every twenty games.

Niko9 on Spared No Expense!!!

1 year ago

Nice dino deck! Honestly, part of me kind of hopes that they don't print newer and better dinosaurs in the future just because of how cool the ones we've got are. Ranging Raptors and Ripjaw Raptor are so good, and I really like your addition of Reckless Rage That's one I always wanted to try and it just never quite made the list, but I bet it can be nuts good.

One that I play in dinos is Ulvenwald Tracker to get another one drop and to have reusable fight effects. I know that it can be hard to find room for non dinos in there, but it's a very good one if you can find space for it.

But yep, I have a sans-red version if you ever want to check it out Dino Stomps To Value and it uses Tamiyo, Field Researcher to great effect and also Enter the Unknown which is one of my favorite ramp/scryish/pump cards. And Archangel Avacyn  Flip as both a flash indestructable to go with enrage, but also when she flips and hits all creatures for enrage effects. Plus a big flash flier is just good : )

But it's just different. Your deck is definitely more synergistic in dinos, and I really like seeing the different takes on my all time favorite magic creatures. They are surprisingly versatile for big bitey lizards : ) Awesome list!

lhetrick13 on G/W +1/+1 counters

1 year ago

Personally if it were me, I would be dropping the 4xArcus Acolyte, 1xBasilisk Collar (only 1 here because I know you like it in the deck otherwise I would drop all of them), and 3xEnter the Unknown. I think if we made a ramping counter deck that Enter the Unknown would be better but I feel like most the time I play it, I just get a +1/+1 counter on a single creature which is not very impressive. I swapped that out for Snakeskin Veil to shield some removal. That gives you 8-10 slots to play around with!

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