|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Uncommon|
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Enter the Unknown
Target creature you control explores.
You may play an additional land this turn.
Enter the Unknown Discussion
2 days ago
Hmmm. Enter the Unknown works but I am not sure. It works well when we are trying to storm run with the citadel. But only explore when we play it normally. It's not 100% card draw. It's like 30% card draw. It is 100% card draw with citadel. I will add it to my maybe board.
3 months ago
If your aim is to alt Nissa as quickly as possible, you might want more work from 1-drops. Arboreal Grazer is good, allowing 2 landfalls in turn 1. Pelt Collector comes in as a 1/1 that quickly gains counters and gains trample. Might of the Masses could give your cheap creatures some teeth. Adventurous Impulse and Enter the Unknown can add value. Nexus of Fate and Mass Manipulation do nothing in the early game.
If you use Nissa to get all your lands onto the field in turn 4 or 5, then you really want to follow that up with cards like Vivien's Arkbow to pull creatures from the deck and play them soon afterward.
3 months ago
It certainly seems that mono-green Elf tribal decks are becoming more competitive at the moment and I really like your suggestion for a mono-green deck. My only worry is that Vanquisher's Banner is not playable before turn 4 or 5, which might be a bit late against some aggro decks.
One option that I have looked at for a mono-green 'elf' deck is to play Nissa, Who Shakes the World , proliferate to get her ultimate effect and place all your forests on the field, then play Sylvan Awakening to get a swarm of creatures. Might of the Masses then turns any one of your lands into a monster.
Another possibility is to give your elves +1/+1 tokens and play Evolution Sage to keep ramping up their power with each landfall. The problem is that cards like Song of Freyalise that provide across-the-board counters are really too slow against aggro decks and you don't get off the ground. Strong cards with this approach are, strangely, Pelt Collector , Enter the Unknown and Stony Strength (see how we keep coming back to the 1-drops as key cards).
There certainly seems to be potential in mono-green elf decks and we should keepbrewing and testing the various options.
3 months ago
Yes, Hardened Scales just begs for a place. I was looking at the trade-off between Stony Strength , which can kick-off your counters from turn 2 and Hardened Scales that just becomes more powerful with time, and initially chose Stony Strength .
4 months ago
I like the idea and the Merfolk work well together. To take this deck to the next level, I would look to bring in Evolution Sage that just keeps adding +1/+1 counters to your Merfolk. Jadelight Ranger is normally standard in a deck like this.
4 months ago
You can definitely make Omnath, Locus of Rage competitive. I have a friend who plays it.
Ramp is your best friend. And Sac Outlets are your best friend along with some wrath effects.
Cards that you need to make the deck function better are Explore type effects: Oracle of Mul Daya , Azusa, Lost but Seeking , Exploration , Explore , Enter the Unknown , Journey of Discovery , Mina and Denn, Wildborn , Summer Bloom , Wayward Swordtooth ... These work to great effect in getting the most out of Omnath's triggered ability and might hinder your opponents' plans of sweeping the board.
Also, you should be running more lands than the usual EDH deck because you want to be able to keep playing lands.
Recursion is also what will assist in the control metas: Regrowth , Eternal Witness , Den Protector , Greenwarden of Murasa , Recollect , The Mending of Dominaria ... These will help you maintain use of the cards that get removed. Also it allows you to let your general go to Graveyard and get it back to cast it for regular CMC.
You could also use some triggers upon a creature entering the battlefield: Electropotence , Impact Tremors , In the Web of War , Mana Echoes , Warstorm Surge , Purphoros, God of the Forge , Colossal Majesty , Elemental Bond ...
The world is your "oyster" good sir! So have at it. And happy shuffling. Hope this helps.
7 months ago
Suggestions to consider -
-1 Essence Capture , +1 Quench , -1 Growth Spiral , +1 Forest
-1 Quench , -1,2,3,4 Applied Biomancy ? Maybe something more toolbox oriented? Better threat answers?
What about any of the following?
Enter the Unknown , Kumena's Speaker , Mistcaller (are token decks an issue?), Pelt Collector , Stony Strength , Entrancing Melody , Essence Scatter , Elvish Rejuvenator , District Guide , Crashing Tide , Song of Freyalise , Thrashing Brontodon
7 months ago
As cheesecake mentioned the familiar with the growth chamber guardian is bonkers. After looking at both of your brews I took a copy of mine and made a more aggro version and those two go together hand in hand. During testing I am seeing 2-3 4/4 GCG on board really early game. T1 lawnmower elf, T2 growth spiral into a off land biomancer familiar, turn three you can have just about 5 cmc card down or you can play a GCG adapt him for one G pull another and drop him on the board too. Turn four is adapt the fresh one tap the familiar to re adapt the first one and refill your hand with the last GCGs. SO now on turn five your opponent is looking at a 1/1 2/2 6/6 4/4 and knows you have two more elf crabs in your hand to pump up for cheap.
I have also had an incubation druid get seriously out of control with the familiar. My brew uses the Enter the Unknown over stony strength as If it misses and hits a land I still get to flop it on down. If it hits and I have a land in hand, its a a counter and I get to flop another land down. Several games goldfishing I have had five lands down on turn three plus a llanowar and druid. That is a buttload of usable mana on turn four. Now with red burn in the format as strong as it is I need to find a way yo stay alive for a while longer. I guess krasis is my best option. Still working on the aggro version. Ill put it up when I feel it is refined.
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