Elvish Eulogist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elvish Eulogist

Creature — Elf Shaman

Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

Timsgotnickels on Mono G Elf

3 months ago

Hi, you've got a decent start here. If you wanted to get down to 60 cards, here's what I'd consider dropping:

4 Forest, Wild Growth and Verdant Haven. 20 lands should be plenty, especially with all of your Elf ramp cards.

Bountiful Harvest and Wurm's Tooth. Between Wellwisher and Essence Warden there's plenty of life gain.

2 Fog. The Druid's Deliverance fits your theme better.

Giant Growth, Titanic Growth and Trollhide. You could swap all of these out for an Overrun, Overwhelming Stampede or Ezuri, Renegade Leader if you have them.

2 Elvish Eulogist, Elvish Scout, Golgari Decoy and Skyshroud Archer. These creatures don't fully fit into what you're trying to do.

2 Moonglove Extract, Blessings of Nature, Cobbled Wings and Bower Passage. These just seem like filler.

Hopefully that helps. Good luck.

BossUltinuc on Golgari Elves (Commander/EDH)

1 year ago

Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.

One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?

Commander: - Abomination of Llanowar

Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell

Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves

Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth  Flip - Ghastly Demise - Infuse with Vitality

Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade

Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere

Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair

Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13

special_lil_guy on Mean Green Elves Machine

6 years ago

Nice little elf deck. I should point out that Eladamri, Lord of Leaves makes Ezuri, Renegade Leader unable to regenerate your elves though. If you need somebody to replace him with maybe Elvish Eulogist could help as it's a lovely sentiment to remember the fallen elves throughout the game.

+1

lagotripha on B/G Eldrazi Saproling tokens

7 years ago

Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.

General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.

This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.

I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.

Card advantage options- Night's Whisper/Sign in Blood Dark Prophecy/Fecundity/Grim Haruspex

Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.

Green stall so you can increase cmc- Druid's Deliverance, Jaddi Offshoot, Brindle Boar, Dark Heart of the Wood, Feed the Clan

Useful tools Grisly Salvage, Golgari Charm,

Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.

Less favourable cards that didn't quite cut it in are also good to look for- Putrid Leech/Rakshasa Deathdealer/Woodlurker Mimic beatdown for example.

Sacrifice creatures for card advantage is a solid archetype that has had a lot of support printed over the years, from No Rest for the Wicked to Korozda Guildmage.

The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets  Flip. Things that disrupt their plan are usually good, especially when they help your plan.

There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.

Tex1818 on Jacob Thornton

7 years ago

So I have a few suggestions: Leyline of Punishment probably isn't a good idea because of how much life gain you have in your deck also Elvish Eulogist will only gain you life if you play it and then sacrifice it the same turn your tokens are destroyed otherwise they are removed from your graveyard when priority changes

Hobbez9186 on Elvish Anthem

8 years ago

Land:

20x Snow-Covered Forest (Because, snow.)

Creatures:

3x Elvish Mystic (Mana/Elf)

3x Llanowar Elves (Mana/Elf)

2x Elvish Harbinger (Mana/Elf/Tutor)

2x Elvish Archdruid (MANA/Elf)

3x Imperious Perfect (Anthem/Generator/Elf)

3x Elvish Champion (Anthem/Elf)

2x Dwynen, Gilt-Leaf Daen (Anthem/Life Gain/Elf)

2x Ezuri, Renegade Leader (Regeneration/Buff/Elf)

3x Drove of Elves (Hexproof/ELF)

2x Elvish Branchbender (Ability/Elf)

3x Copperhorn Scout (Untap/Elf)

2x Dwynen's Elite (Generator/Elf)

Spells and Enchantments

2x Animist's Awakening (Ramp)

2x Biomass Mutation (Massive Buff/Finisher)

2x Blunt the Assault (Fog/Life Gain)

2x Bow of Nylea (Deathtouch/Utility)

2x Chorus of Might (Massive Buff/Finisher)

Sideboard

2x Elvish Eulogist (Life Gain/Elf)

2x Elvish Hexhunter (Anti-Enchantment/Elf)

2x Essence Warden (Multiplayer/Elf)

2x Evolution Charm (Utility)

2x Clinging Mists (Last Stand)

2x Alpha Authority (Protection)

2x Autumn's Veil (Anti-Counter)

1x Creeping Renaissance (Reanimation)

Hobbez9186 on Elvish Anthem

8 years ago

I'm going to start listing things like I did on the black deck, these are just notes on several cards that should play together nicely for an Elf Tribal deck. I'll keep it Modern. There are so many elf decks out there that I'm sure whatever I find will have already been found, but I'll keep an eye out for anything unique.

Here we go in no particular order (but mostly alphabetical):

Elvish Promenade: I see this deck spreading out wide with many Elves and I'm looking for a way to take advantage of that. The thing about this approach is that even if you never get anything bigger than a 1/1 or a 2/2 like you are aiming for, a whole lot of small creatures can be as good or better than one big one. Promenade will literally double any board state as long as we maintain everything as elves. A 4 mana sorcery won't be a problem.

Imperious Perfect: Being your favorite card, it really goes hand in hand with having many elves instead of one big one. A nice generator that basically drops 2/2's. It's not Legendary, so you can stack them up to give everyone up to +4/+4 and be able to add up to 4 5/5 Elf Tokens a turn. Realistically I wouldn't recommend playing more than one or two at a time though because he will be a target and anything that can pick off multiple creatures will kind of ruin you. Depends on who you are playing though.

Alpha Authority: I'm thinking sideboard. Not sure on this yet, just marking the page.

Animist's Awakening: Another one I'm not quite sure about, but it seems like this could be a beast later on with something like Blanchwood Armor.

Arbor Elf: If you go for any land enchantments, use this. If you don't, stick to Elvish Mystic and Llanowar Elves.

Aspect of Hydra: This is my favorite quick buff in any mono-green situation. You're devotion should be at least 5+ after the first few turns even if you have a bunch of tokens. This means attacking with a wide spread and targeting an unblocked creature can yield some massive damage.

Assault Formation: Note to self: Look into making a green wall deck. Moving on.

Autumn's Veil: Great sideboard card.

Biomass Mutation: Radioactive Elves, that's what I see. You can afford a LOT of mana in a deck like this and Mutation hits ALL of your creatures. This could actually be a win condition of sorts.

Blanchwood Armor: A classic. This would go well with Animist's Awakening mid to late game by dropping a whole lot of Forests in one swoop.

Blunt the Assault: Fog but with a lot more bite. I don't even care that it's 4 mana.

Boundless Realms: Interchangeable with Animist's Awakening. It forces you to pay 7 instead of just any number so I suppose it isn't quite as flexible. Whichever ends up being easier to get your hands on, perhaps.

Bow of Nylea: A fun card. Would add a lot of options and deathtouch for all of your attackers would be kind of nuts. At our home game we have a guy that plays a cheap green deck and all of his little creatures have deathtouch. Let me tell you, it's annoying and is very potent since it wipes out an opponents creatures of any size without hesitation.

Chorus of Might: Another bomb card that could win the game if you have enough on the table. Would probably only run two in the deck, but this could be big plays.

Clinging Mists: Another sideboard option for dire situations.

Commune with Nature: Not a bad option.

Copperhorn Scout: The closest thing to vigilance, but is especially powerful here since you can attack with all of your mana elves AND tap them for mana for something epic like Biomass Mutation. I like that a lot.

Creeping Renaissance: Pick Elf. Well, technically creature.

Cryptolith Rite: Makes sure that all of your elves can produce mana. I'd maybe run two of these and bank on that Biomass Mutation + Copperhorn Scout combo.

Descendants' Path: Maybe. A free elf. Elves are usually only 1-2 mana anyway. Nevermind.

Doubling Season: Powerful, yes. But I'd say another maybe. It would work decently with your Imperious Perfect, but not really all that dynamic.

Drove of Elves: Now here is the guy I was looking for. Even tokens are permanents and they absolutely specify the color green. Hexproof is an amazing bonus, but the fact that these aren't +1/+1 counters is even better because it grows as your board state grows. You have to run this guy.

Dwynen, Gilt-Leaf Daen: Here's another beast of an elf that plays very well with this deck. Makes everybody stronger like Imperious Perfect, but can also gain you a hell of a lot of life when attacking. Two creatures with stack-able anthem abilities are amazing for this kind of deck too.

Dwynen's Elite: Cheap and you get a free token. I'd run 2-4 of these.

Early Harvest: Could be big, maybe not. You would have to just try it.

Elvish Archdruid: Another big play. I'd run 2-3 of these with 3-4 Elvish Mystics and 3-4 Llanowar Elves. Forget about the Arbor Elf, these are your big mana generators.

Elvish Champion: Ok, so who knew there were so many elf anthems in standard? I'm thinking that besides mana elves you could probably just run every other anthem elf and they just buff the hell out of each other just for being on the table.

Elvish Branchbender: I actually lol'd when I saw this guy. Holy crap.

Elvish Eulogist: Probably sideboard. A nice way to come back if all of your elves just keep getting squashed.

Elvish Harbinger: Ok so maybe this works in place of two of those Mystics or Llanowar Elves. It would slow you down slightly because it costs one more but being able to grab whatever other elf from your library and put it into your hand at the same time could be nice. Definitely on the maybeboard.

Elvish Hexhunter: Definite sideboard to deal with enchantments and much better artwork/name than Elvish Lyrist.

Essence Warden: Good for multiplayer games.

Evolution Charm: One of my favorite charms. Pretty good in almost any Mono-Green.

Ezuri, Renegade Leader: Run two of these and call it a day. I think this is plenty of cards at this point, let me put together a condensed list.

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