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Creature — Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
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Territorial Hammerskull Discussion
6 days ago
And if you want to make this deck a little bit more competitive, swap Zacama, Primal Calamity into the command zone, take out Territorial Hammerskull, throw in Temur Sabertooth, and let the shenanigans of infinite ETBs ensue (Cost Reducers and Mana Doublers not included).
4 weeks ago
I'm a pretty big fan of dinosaurs, this deck overall looks good, could use a little work though. As far as lands go, I'd add in Jungle Shrine, Path of Ancestry, Rogue's Passage, and Kessig Wolf Run. If you want to splurge and ensure you can color fix more reliably, maybe throw in City of Brass, Mana Confluence, and Forbidden Orchard too. One of my favorite cards in this deck is Congregation at Dawn because it can either set up your commander to do crazy work, or just set you up for a combo, or even just grab a few mana dorks. Defense of the Heart is also a fantastic card in this deck. I like to run Return to Dust in any deck that can run it because it's stellar removal. I see you have a couple Huatli planeswalkers, and they're good, but I'd also consider Domri Rade and Samut, the Tested. As for creatures, I see you have a few that can trigger the 'Enrage' keyword, but only two creatures that have the keyword. I built my dino deck around that keyword becuase I think it's really powerful. Consider adding in Bellowing Aegisaur, Ripjaw Raptor, Siegehorn Ceratops, Silverclad Ferocidons, and Trapjaw Tyrant. I'd also consider adding in Zacama, Primal Calamity, Temple Altisaur, and Territorial Hammerskull. For creatures to support your dinos, Drover of the Mighty, Druid of the Anima, and Priest of the Wakening Sun and all pretty good. Odric, Lunarch Marshal is an include in this deck because of all the keywords flying around, Zetalpa, Primal Dawn is a reason enough to include him. They're not dinos, but there are two gods from Theros block that are great in here (and in general) Xenagos, God of Revels and Iroas, God of Victory are worthy includes in my opinion. For artifacts I like Door of Destinies and Caltrops to trigger your enrage abilities. Those are just a few suggestions, if you want to check out my dinosaur tech I'll link it here.
1 month ago
Thanks Stikmn33, per your recommendation I've removed Samut, the Tested, Zacama, Primal Calamity, but only 1 copy of Territorial Hammerskull. In regards to the other suggestions I decided not to implement them because of the following:
- Drover of the Mighty : Although he starts as 1/1, it's very easy for him to get the +2/+2 due to the large amount of dinos and he gives any color of mana as opposed to only green.
-Territorial Hammerskull: I like him in this deck because of his ability and not his power. He allows me to sidestep deathtouch and indestructible creatures. Combined with Kinjalli's Sunwing it also allows for an annoyingly large amount of tapping opponent's creatures (which is a good defensive strategy too).
-Savage Stomp: Definitely great removal but if I fight a creature with deathtouch then my creature would die. I sideboarded Reckless Rage as an alternative because it does 4 damage in exchange for only 1 red and trigger enrage abilities.
1 month ago
Take out the Samut, the Tested they are too weak, also you might want to play Druid of the Cowl over Drover of the Mighty that 1 toughness on Drover really makes it vulnerable to Goblin Chainwhirler. Territorial Hammerskull is way too weak, you should play Rhonas the Indomitable instead. Take out Etali, Primal Storm and Zacama, Primal Calamity and run 4 Trapjaw Tyrant. Also Savage Stomp is good removal and you can get 2 for 1 with Trapjaw Tyrant.
2 months ago
There's a whooole bunch of cards that would do nicely in this deck in Ixalan. If you're looking for cards, start by buying packs and boxes from there (as that's where you'll find literally all of your dinosuar).
If I were building the deck, the first thing I'd do is throw out some of the unriliable or unfitting cards like Pterodon Knight, Huatli's Spurring, and Built to Smash. As for adding cards, I like the idea of Charging Tuskodon and creatures activate abilities when damaging players (psst, Gishath, Sun's Avatar). Lightning Strike and the like provide good creature removal, and Territorial Hammerskull have are good evasion effects.
Green would benefit the deck tremendously. There are dinosaurs aplenty in green, and it could provide some much needed ramp (more mana faster) and creature buffing.
Cards I would consider adding are Blood Mist (one of my favorites), Cobbled Wings, Thundering Spineback, regisaur alpha , Gishath, Sun's Avatar if you can get your hands on one or two, and Cherished Hatchling.
Just look around in Ixalan and see what works and what doesn't while you're playing. was and is my best friend when I'm looking for cards to add to a deck.
PS: Your deck is standard, not modern, unless you imagine adding cards from non-standard sets in the future.
2 months ago
True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.
I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:
Priest of the Wakening Sun
Drover of the Mighty
Rhonas the Indomitable
Knight of the Stampede
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger
I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.
2 months ago
This seems like a nice budget build that I would be interested in playing at FNM sometime. I am not the biggest fan of Territorial Hammerskull and I would rather see Pegasus Courser in it's place. If you wanted to build a sideboard, I think putting the last two Dauntless Bodyguard in it would be a good idea, but I'm not really sure what else would go there.