|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Uncommon|
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Creature — Elf Rogue
All creatures able to block Golgari Decoy do so.
Scavenge 3GG (3GG, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Golgari Decoy Discussion
3 years ago
Paragon of Open Graves, Minister of Pain, Macabre Waltz, Kin-Tree Warden, Lifespring Druid, Graverobber Spider, Burnt Offering, Diabolic Edict, Black Knight, Bog Initiate, Regeneration?? These are all just from my binder that might be interesting.
Idk what any of these cost.
3 years ago
Hey guys. I had posted my deck Xenagos Hydra Ascension deck a couple weeks ago on the advertise your commander deck page. I added a lot of the cards that were suggested and they're helping a lot. I'm having a few problems though, namely I'm getting mana flooded and my fatties are a bit vulnerable. The good news is that Xenagod gives my fat hydras haste giving them an immediate effect on the board in most games. I can make Kalonian Hydra come in as a 12/12 with trample the turn he enters. I'm looking at Asceticism to fix the vulnerability problem, it's a little expensive but I have some cards to sell. I'm thinking of adding Chandra's Ignition to get some synergy with Xenagod and Malignus as well.
My main thought is that while playing I've found that my most successful games are the ones in which I play a late game lure card and send my entire board state out. I'm considering throwing in some cards like Taunting Elf and Golgari Decoy. I don't know where to throw them in though. But I have no idea how to fix my mana flooding problem. It may simply be bad shuffling but I've dropped my land count to 38 and I'm still having problems.
3 years ago
Yeah, I really don't think Sword of the Paruns is going to make it in because it costs 7 mana just to get it in an on a creature.
You're right, I really do need to test Thousand-Year Elixir. Plus having the extra "Untap a giant mana dork" is pretty handy too.
I think as long as Earthcraft is banned in Legacy we're probably still okay for now, but I agree best to get one sooner rather than later.
I actually took out Golgari Decoy for Staff of Domination because I realized that Decoy was just an awkward card and it really didn't do enough for me when I needed it. Figured the best call was to cut out one of the more awkward elves for another insta-wincon.
I do intend to cut Thornweald Archer, but not for a non-creature. I was thinking about putting in Bloodline Shaman as another 2cmc elf that has the potential to either get me more elves, or prevent me from drawing dead.
I might just cut Primordial Sage. I feel conflicted because he is one of my primary sources of card draw, and I like that I still get the card even if the creature is countered. But it does suck to flip him off of a Genesis Wave instead of Soul of the Harvest, and doesn't pair nicely with Green Sun's Zenith. I feel like it's the right cut, but I'll have to steel myself for it.
And it does look cool. I think I want to see how my deck performs as is for now, because I am currently still running like... about 9 different tutors in my deck. I am sure one more couldn't hurt, but I still think I want to give it some time.
3 years ago
Golgari Decoy over the wurm, also cost four mana instead five.
3 years ago
Thanks for the feedback, abby315!
Firstly, I actually have no qualms with infinite combos! Umbral Mantle, Sword of the Paruns, and Staff of Domination are actually all cards I fully intend to put in the deck when I get my hands on them. This list is what I actually own in paper, so these cards are things I will 100% be putting in the list when I get them.
Thousand-Year Elixir is also on the Too Aquire As Soon as I Actually Find One list.
With regards to the 4 mana elves... I don't think I'd like to get rid of Golgari Decoy because I deeply appreciate the ability to toss it towards a full board when I have a non-infinite amount of mana to ramp up to and still hit straight to the face. Immaculate Magistrate is definitely higher on the chopping block, followed by Dwynen, Gilt-Leaf Daen, and I can see myself getting rid of Masked Admirers and Shaman of Spring.
Before when I originally was working on this deck I didn't really like the idea of having Wirewood Channeler in my list, but looking back that now seems a little silly and I should pick up one very soon. I struggle wrapping my head around consistency with Viridian Joiner, but it fully occurs to me this is likely a card I need to play with to understand. I'm not sure how much I lean towards playing Karametra's Acolyte mainly because I just want to limit the amount of non-elves I play in the deck to as small a number as I can possibly manage.
Elvish Pioneer is another creature that I hadn't really considered. At first I was not sure about it because I don't run a lot of lands, but then it occurred to me I want this for my t1 or t2 plays, where hopefully I didn't keep a one land hand, so I will certainly consider it a bit more. Skyshroud Elite Is a card I don't see myself adding, because I've really tried to cut down the amount of elves that I play that don't really do anything other than buff themselves, especially just a little bit. I'm not sure the Elf synergy is enough to convince me to play Kird Ape in EDH.
Arbor Elf is one of those that I just derped on and didn't really think about. I will fix this immediately, I can't imagine that I don't have one laying around somewhere.
Elvish Guidance is a card I just straight up didn't know about, and I will certainly be looking into how I can hunt this one down soon. Same goes for Creeping Renaissance, I REALLY like this suggestion and will be picking one up ASAP, if not sooner.
Aluren was a card I kind of flopped back and forth on, but I did eventually decide against it because I felt like I had enough mana that I didn't really care enough if my things were free. I might still consider it, but I'm not sure I want to experiment with it just yet. I'd rather make the rest of the priority changes first, and see how it slots into a more final/concrete list.
My only other question after looking at your list, is how do you find Ambush Commander? The idea of turning my precious lands into elves makes me incredibly nervous, but I could be wrong and that it just wins on the spot.
Again, I super appreciate all of your feedback! Thank you so much, you've definitely given me some things to think about.
On a final note, Copperhorn Scout sure is the bee's knee's. I completely agree it is also my favourite, right behind Priest of Titania. It offers a lot of neat little things you can do with it just by it's simple attack.
3 years ago
If you really want this to be competitive even against boardwipes, you gotta run some infinite mana combos. Umbral Mantle and Sword of the Paruns get you there if you can find a mana dork that taps for 4 (basically any Priest of Titania effects).
I know people don't like running infinite combos but in Ezuri I think it's necessary at the competitive level, or you're too fucked by boardwipes. The combos enable you to steal a win early or late with like 4 elves, and in one turn if you have haste or enough attackers that stuck (just need one per each player).
With that kind of build in mind, the Thousand-Year Elixir in your maybeboard is really good.
I would take out some of the more niche and expensive elves to make room for your combo, like Golgari Decoy, Immaculate Magistrate, Masked Admirers, Dwynen, Gilt-Leaf Daen, Shaman of Spring-- I've found that when I was running so many 4+ mana elves my gameplan was seriously slowed down by them.
I also love Aluren, it's a ton of fun and really bonkers, especially since you can flash in Ezuri (you do still have to pay command tax, but never his casting cost).
Anyway I'm glad to see other people running Copperhorn Scout, it's my favorite elf in my deck except for Priest of Titania. I promise these are all changes I've personally made to my Ezuri deck after a lot of testing, especially against playgroups with many boardwipes, and it's much smoother now and much easier to win.
I'd love to keep discussing changes or answer any questions! I love Ezuri and elves, and I'm committed to finding a fun AND competitive list that makes the most use of elfball tactics but isn't weak to getting Wrath'd :)
Haven't done a proper write-up since I changed it, but check out my list here if you're interested: Aluring Elves
3 years ago
I would put in a lot of blue instants and counters and stuff. keep it an elf deck make it tokeny so you can get experience counters. Urza's Incubator and cards like it will be good so then you can cast elves for cheap. lots of ramp so then you can keep casting your commander. and maybe even more draw cards. or even Elixir of Immortality so you can replay cards.
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