|Commander / EDH||Legal|
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Rhys the Redeemed
Legendary Creature — Elf Warrior
(2)(G/W), Tap: Put a 1/1 green and white Elf Warrior creature token into play.
(4)(G/W)(G/W), Tap: For each creature token you control, put a token into play that's a copy of that creature.
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|Have (5)||perrin515 , EnividWodahs , L4DMalus , HydraOoze , Fullmetalmage|
|Want (6)||Turtlelover73 , Galdelonian , MouseyWolf , Ize19 , Ace_Kavu , LegendDeer|
Rhys the Redeemed Discussion
18 hours ago
I just mention that because a lot of people cite using Nahiri in a swing-wide fashion... But I think catman's color options make for a much deeper, commander dmg threat + HUGE swing wide options. That would also make him way less susceptible to recurring sac-effects + commander lockout or commander reliance that my Sram deck has issues with.
1 week ago
Also didn't see Rhys the Redeemed ... If you're looking for strong board presence, that's a great one to go to for the last ability. With creature wide haste, or on battlefield abilities (Warstorm Surge), it usually becomes a game ender.
Because of Sporogenesis, I would also think of adding some sneaking saproling and card advantage creators to counter board wipes, allow card draw, life gain, sac outlets, etc:
2 weeks ago
As for the other suggestions here are my thoughts on them:
Elesh Norn, Grand Cenobite: It is too costly for this deck in terms of mana cost and doesn't do much against my meta outside of the combo. I play against tasigur, teferi, storm (though it would hit arcum pretty hard - but then again this deck wins before you could cast elesh).
Kamahl, Fist of Krosa: same as elesh
Mana Crypt / Sol Ring: This deck mainly uses mana dorks and enchantments to ramp as I seek to hate artifacts as hard as possible with Kataki, War's Wage/Stony Silence/Null Rod ect... Also it would hurt my draw-engine in terms of having two less enchantments available to draw cards with my enchantresses like Argothian Enchantress. Furthermore when you look at above list, you will see that I make it up with 24 ramp cards. I.e. I prefer to play Exploration/Wild Growth/Utopia Sprawl early on to generate further advantage with Serra's Sanctum (which in turn is tutorable with Captain Sisay). Also when considering to play Armageddon, while having Kataki, War's Wage/Stony Silence/Null Rod on the battlefield, any mana artifact becomes quiet useless and you would wish to have any other sort of ramp that breaks parity for you at this moment.
Selvala, Heart of the Wilds / Umbral Mantle: as I already play 24 ramp cards, I don't feel like I need any more right now. If I would choose to have more wincon I would rather go for the following ones because they fit more into my enchantment deck: Squirrel Nest + Throne of the God-Pharaoh (Earthcraft is already in the deck). Or I would put back in Monastery Mentor to get infinite token/storm with Earthcraft (note: I play only around 20 creatures and 33 enchantments, which makes this card deadly outside the combo) as described in my game plan section above. But honestly, I think that Paradox Engine and Living Plane are already enough for this deck to win. Usually I either stax everybody so hard that I get a ton of time to assemble my combo pieces, or I can go off with Captain Sisay, getting Dosan the Falling Leaf first and then Paradox Engine to draw my deck and once that happens, there is no way for the table to win as at that point I will get infinite mana and will be able to play my whole deck and to get all relevant cards back with Holistic Wisdom. Even, if for some weird reason, I would not be able to kill everybody, the board would be so staxed after that turn, that nobody would ever be able to cast a spell anytime soon.
Helm of Obedience: As I described above I think I don't need more wincons at the moment and if so, I would avoid to use artifacts which require an activation as there are other cards available that give me more synergies.
All in all you pointed out some very good suggestions, which make sense when trying to make as much use of Captain Sisay as possible. But to be fair and honest, Captain Sisay was actually one of the last cards that I changed in this deck because this deck was built around Rhys the Redeemed and used to be an enchantress/combo token deck where you have a big variety of ways to make infinite tokens ect. However, as time passed the deck slowly turned into an artifact, hatebear, stax list but I kept the enchantment core engine running. So, try to look at it this way: Though I play Captain Sisay as commander, I do not seek to win with her, she merely gets me there faster but the true strenght of this deck lies in staxing/hating everybody while keep drawing more hate with the enchantress. In this regard this deck plays pretty much like a storm deck. First play your hate and once you slowed down the table, you get to generate card-advantage that slows everybody down even more, play Captain Sisay and decide whether you can go off, get some ramp or more stax :)
Well that's pretty much it. I think this deck is a new way of playing Captain Sisay and I hope, as a fellow sisay player, you might have some other suggestions (maybe enchantments), that could fit the bill here.
1 month ago
Thank you for your majorly helpful suggestion, NV_1980
I had instead switched out Increasing Devotion for Rhys the Redeemed because I feel that Geist-Honored Monk is more efficient with mana (the flashback cost..) + being a beater. I was reluctant to put in Ogre Battledriver from Samut, Voice of Dissent being readily available for that same purpose. Eventually, I figured some sort of anthem is better than a beater like Ulvenwald Hydra. With that being said, I instead switched out the hydra for Wilt-Leaf Liege. As for the land, I switched out Jungle Shrine for a regular mountain. I like having the idea of the luxury of not having to pay for the mana cost on a (hopefully situation permits) high costing spell that all three Hideaway lands provide.
You can expect me to have input on your decks. I enjoy seeing decks that are similar to the decks I build. Thanks again.
1 month ago
I think you're on to something nice here. Rhys the Redeemed could work wonders for you in this deck; her ability to generate tokens is outstanding. She's much better than Geist-Honored Monk for instance.
Also, I think you should move Jungle Shrine and Ogre Battledriver to your main board. Sure, Shrine enters the battlefield tapped but after that it's just as useful as Command Tower. As for the Ogre, holy damn that's nice in a token-aggro deck. Especially in the early game he can give you such an advantage! I'd replace Spinerock Knoll and Ulvenwald Hydra with these cards.
Anyways, happy gaming!
P.S.: I'm hoping for some feedback on one of my decks too :) If you could maybe look at my Mayael deck, it would be much appreciated.
1 month ago
Obviously if you want to stray from budget a bit there's Rhys the Redeemed, which was one of the best investments I ever made.
1 month ago
1 month ago
I'd probably start by deciding which theme you want to pursue the most.
If you go more lifegain, increase copies of Ajani's Pridemate, Healer of the Pride, Felidar Sovereign, and Ajani's Mantra. Also consider Kemba's Skyguard, Pride Guardian, Sunbond, and Archangel of Thune.