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Rhys the Redeemed
Legendary Creature — Elf Warrior
(2)(G/W), Tap: Put a 1/1 green and white Elf Warrior creature token into play.
(4)(G/W)(G/W), Tap: For each creature token you control, put a token into play that's a copy of that creature.
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Rhys the Redeemed Discussion
2 days ago
6 days ago
1 week ago
Sylvan Caryatid is the bird you can't bolt and Fertile Ground is an enchantment, so less removal exists. Fleecemane Lion won't die to creature damage, since it's a destroy effect, the only thing that will kill it is board wipes like Languish or sacrifice effects Renounce the Guilds. Your opponent has to spend removal on it before it's monstrous, which means they can't remove something else later. As for it only being a 4/4, Hollow One is a 4/4 and it defined a modern deck...
If you want an Anointed Procession deck (also known as Parallel Lives) then Voice of Resurgence, Mimic Vat, Soul Foundry and Rhys the Redeemed spring to mind alongside the cards I mentioned earlier...
1 week ago
2 weeks ago
I think you may have misunderstood, by 'mana-fixing' I mean 'making sure you have all the colours you need.' Mox Amber is really great if you have a lot of cheap Legendaries in a lot of colors since it lets you get mana of any colour represented among your legendary creatures and planeswalkers. In a mono-coloured deck, it's a Mox Pearl that only works when you have a Legendary creature in play, and the odds of you getting both the Mox and Kytheon in your opening hand or first few draws are very low. Getting it to work when you already have 5+ mana in play is rarely going to do anything good for you that a land wouldn't do as well.
Knight of the White Orchid is very good, but you need to know how to play it, since it is a bit tricky to get it to work. It costs 2 mana to cast, and the ETB only triggers when your opponent has more lands than you. This means that unless your opponent is cheating lands into play (which they might well be doing, of course), it's not going to be useful until at the earliest turn 3 on the draw, or turn 4 on the play, and in the latter case only if you refrained from playing a land on turn 3. To make it work the best, what you want is to be able to ramp into it by playing a mana dork on turn 1, and then playing KotWO on turn 2 before you play your land. To ramp in mono-white, you'd need Gold Myr, or you could keep Mox Amber and add more 1 drop legendaries, like Isamaru, Hound of Konda or Rhys the Redeemed.
1 month ago
Thanks for the suggestions Mirari's Wake and Zendikar Resurgent are already in the deck. Rhys the Redeemed in my opinion fits the style of a go wide token strategy where you win with Overrun effects Craterhoof Behemoth and such which this deck isn’t trying to do. Anointed Procession is good and I had it in earlier builds of the deck but found it to be a dead card to often but may give it another try at some stage.
1 month ago
Couple possible card additions for ya to mull over are:
The mana doublers would work great for your Vitu-ghazi guildmage since he doesn’t tap to populate. Rhys may be a tad expensive but he basically populates every token you have.
1 month ago
Thanks for the advice multimedia. I agree that Rhys the Redeemed would be a very good Commander for this deck, but it is too expensive, and is my first planned upgrade card. However, I rather having Trostani, Selesnya's Voice as the Commander instead of Emmara, Soul of the Accord, as within the deck there are some bigger tokens as populate targets, such as Giant Adephage and Phyrexian Processor. I also plan on using Helm of the Host as a way of making some of the other creatures in the deck tokens, like the Archangel of Thune or Crested Sunmare, or even Trostani herself, and I think that these interactions tie in better with the life gain and populate effects of Trostani. I’m also thinking of adding Bramble Sovereign for more of these effects