|Commander / EDH||Legal|
Printings View all
Combos Browse all
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Price & Acquistion Set Price Alerts
Harsh Mercy Discussion
19 hours ago
a new and interesting commander for sure! I haven't played much tribal yet, so I might not be aware of his full potential yet, but let me give you some cards that came to mind when looking at him:
- Fellwar Stone
- Orzhov Signet
- Rakdos Signet
- Boros Signet
- Eldrazi Monument
- Harsh Mercy
- Urge to Feed
- Patriarch's Bidding
- Cover of Darkness
- Iroas, God of Victory
- Voldaren Pariah Flip
- Phyrexian Arena
- Olivia's Bloodsworn
- Mentor of the Meek
- Viscera Seer
There should be more, but this gives you something to consider for now :)
3 days ago
I like the commander, love the vampire theme. I just don't understand how the deck is supposed to win in a multiplayer format. Ultimately this all comes down to your playgroup and how competitive the deck is, what the meta is, all that good stuff. Most vampire decks to date have done Exquisite Blood + Sanguine Bond / Defiant Bloodlord. Or stealing opponents stuff with Olivia Voldaren in the late game. Or even Vampire Hexmage + Dark Depths. In my experience, very rarely are you going to be able to overwhelm all of your opponents with vampires that have had time to grow and get fat. Heavy creature decks that also generate tokens are huge Wrath of God magnets.
You may want to consider some more removal if you plan on keeping the win condition brute force: Merciless Eviction, Austere Command, Tempest of Light, Utter End, Oblation, Red Elemental Blast, Grave Pact, whatever. Otherwise, you fall victim to a huge variety of defensive measures: Propaganda, Ghostly Prison, Sphere of Safety, Copy Enchantment, Moat, Crawlspace, Avacyn, Angel of Hope, No Mercy, Elesh Norn, Grand Cenobite, etc.
Finally, it's hard for me to say what I would cut without knowing your meta, but I'll give it a go: Confusion in the Ranks, Harsh Mercy, Insolent Neonate, Olivia, Mobilized for War, Attrition, Urge to Feed. These cards are either too finite, or have circumstantial value. Other than that, I challenge you to look at your creature base, I know you want to get a lot of value out of Edgar Markov but the creatures themselves need to bring a lot to the table too.
1 week ago
Hey, it's me. I'm not sure if you wanted criticism, but here's my take:
You lack mana acceleration. I think 2 drops are very important, moreso than 3 because they're more reliable in being ale to keep more hands and easier to squeeze out on turns where you want to do more. So instead of Kodama's Reach and Cultivate, you should go with Farseek, Nature's Lore and I'm a fan of Into the North with the R/G and G/W Snow Duals (Arctic Flats and Highland Weald) with a few snow basics in case you draw them early. I would even argue for Sakura-Tribe Elder because it's such a good ramp card. Afterwards, even if they're not in-theme Wood Elves and Farhaven Elf make way more sense in a beatdown deck than Sorceries.
I also think you're one land short of what you need, plus I would cut the Evolving Wilds/Terramoprhic and replace with another dual of some kind. Krosan Verge is a great way to ramp at little to no cost and can grab you duals. There's always Blighted Woodland. I also think the deck can probably decently be able to use Mosswort Bridge, Spinerock Knoll and Windbrisk Heights.
Since you do want damage, we previously talked about Throne of the God-Pharaoh, Harsh Mentor and Scab-Clan Berserker. Since your game plan is put Creatures into play and kill the table with turning sideways, Impact Tremors would be great. Ajani Unyielding looks like it would be good for this deck too, another draw I would suggest is Skullclamp in any Creature-based shell. Plus Harsh Mercy for a Wrath that mostly leaves you untouched.
I think you also have enough Creatures to use some of my favourite tech: Birthing Pod, Zendikar Resurgent, Lurking Predators and Assemble the Legion (Though they're Soldiers, not humans). If you're willing to forgo flavour, there's also Oketra's Monument to get more dudes.
1 week ago
Here's my RW version of angel tribal (Underwear Models) that might help you out. I know it's not exactly mono-white, but it's got a got a lot of stuff to help with the problematic mana curve that comes with angels. Plus, it's got a bunch of good tribal staples in white like Harsh Mercy.
Aside from that, I really like the card Shelter. It's got a lot of versatility and is fairly easy to get a hold of. You're also going to want some targeted artifact and enchantment removal, and Return to Dust is about as good as it gets. Angel's Feather is strictly better than Tablet of the Guilds in this deck, plus it's on theme! It looks like you've got mass removal well handled, but more (and more efficient) spot removal would help your instants and sorceries.
When looking to cut, I always sit down and ask myself the following questions for each card in the current deck:
- What is this card trying to do?
- Is it doing that job well?
- Do I need a card that does this job to win most games?
- Do I enjoy playing with this card?
- Is there a better card that could be added which will still be in-theme?
- Is that better card not in my collection and prohibitively expensive?
2 weeks ago
2 weeks ago
Expanding on Scrdphoenix, Harsh Mercy is a good board wipe. Unless your opponent is running a tribal deck, you'll almost always come out on top.
1 month ago
If you want an anti-non-tribal board wipe, Harsh Mercy.
I do highly suggest adding Patriarch's Bidding at least to the side board. It's always a big help for a tribal deck after a boardwipe. Have some exile graveyard cards (Bojuka Bog anyone?) and it doesn't help your tribal opponents very much anymore.
Amulet of Vigor would be good with the lands you run as well.
Steely Resolve could also work since you don't have many things that target your (living) stuff.
Crown of Fury is also fun for a tribal.
Really, take a look at The Bones To Build Your Tribal Deck for more ideas. Some of the dragons in the deck seem a bit clunky and not worth the slot (Dragonlord Kolaghan) but the deck looks fun enough to play with your friends.
1 month ago
I have a few suggestions to give this deck some more oomph. For more removal I'd recommend; Path to Exile, Seal of Cleansing, Abolish, Return to Dust, Tariff, Mass Calcify, Fell the Mighty, Harsh Mercy, Cast Out, Grasp of Fate, and World Queller.
A fun thing to note about your commander is that he has first strike. To exploit this you could give him deathtouch through, Basilisk Collar, Gorgon Flail, and Gorgon's Head. If you equip any of these three to your commander and you have three additional creatures attacking you can force your opponent to block your commander with three of their biggest creatures, and since your commander has first strike and death touch the opponent's creatures end up dying while your commander lives.