|Commander / EDH||Legal|
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Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
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Harsh Mercy Discussion
1 week ago
I'd also like to touch on perspective here, xyr0s. Things were just different back then. You seem to be coming from the perspective of a competitive Modern player, which is fine. And you're correct to say that Slivers are just not a threat there, because they aren't.
Here's the thing though: back when Sliver Queen and the like hit the public, we didn't know what was coming. Stronghold was released March 2, 1998, a whole six months before Google was founded, September 4, 1998. We didn't have the Gatherer, we didn't have Google, most of us didn't know what "the internet" was. Few players even played "competitively" back then. What we currently know as "Kitchen Table" magic was, back then, known as.... Magic: the Gathering.
Now, I wasn't even playing the game that far back, and I know how terrifying Slivers can be at a "casual" level. I didn't start playing until 8th Edition, but even at that point, all of my friends who played the game still had all those cards from that time, and they were crazy. Half the cards they played, I could scarcely even believe existed. Land Tax? Sol Ring? what is this crap!?
And that's another thing, there's a lot more to old-school Slivers than the slivers themselves. Somehow, a decent selection of non-sliver cards made the slivers so much worse. Sol Ring, Urza's Incubator, and a ton of tribal support from Onslaught block only strengthened them further. Cryptic Gateway, Harsh Mercy, Aphetto Dredging, Patriarch's Bidding, Alpha Status, Mana Echoes. All of which, iirc, are not Modern.
And just to clarify, I don't mean to argue here, I just want to throw my perspective in. I get that Slivers aren't as threatening as they used to be to most players.
1 week ago
Nice deck! Good to see you have the infinite mana combo in there. I wish I had a Gaea's Cradle!
I find getting going can be the hardest part - once I have Sliver Overlord in play I can search for my combo pieces and win.
So, with that in mind, having more mana acceleration like Harrow, Skyshroud Claim or Cryptolith Rite would be beneficial I think. Sliver Hive is great fixing in my opinion, or even Unclaimed Territory . If you have the means, Mana Echoes can get ridiculous very quickly.
In terms of what you could cut, there are definitely some slivers that could be replaced by mana rocks or mana acceleration. In addition, I find that either I win outright or get completely shut down by being ganged up on, so cantrips and/or counterspells don't tend to be of much use. BUT, whether they are useful depends on your metagame and what decks you are playing against. Having Cavern of Souls or Boseiju, Who Shelters All in there might alleviate your concerns over having your important slivers countered.
Other protection measures could include Asceticism, Privileged Position, or Eldrazi Monument (indestructible is a beautiful thing, and with Sliver Queen or Sliver Hive you don't have to worry about having tokens to sacrifice).
Hope this helps!
2 weeks ago
Trim the fat from your creatures and you have yourself a really nice EDH pile.
3 weeks ago
Not a bad start. Got a few suggestions for upgrades.
First your removal package. While flavorful, there are better options than dreadbore, gftt, victim of the night, Crux of Fate, etc. Look into Path to Exile, Swords to Plowshares, Anguished Unmaking, and a boardwipe or 2 like Austere Command, Merciless Eviction, or if your meta allows, Harsh Mercy.
In addition to Teferi's Protection, I'd run Boros Charm.
Also, finishers like Cathar's Crusade and Door of Destinies require gas after they come down to do anything. I've found by the time I have 5 mana, my hand is almost non-existent. Try something like Shared Animosity, Cover of Darkness, and Reconnaissance. Recon is extra gross here as it allows you to attack with every creature you have every turn and have every one of those creatures to block with still due to untapping everyone at the most opportune times. Due to rules technicalities, the card is busted!
Anyways, here's my list for reference. Edgar's Dega Vampires
3 weeks ago
cards i would strongly consider
- Wrath of God
- Utter End
- Anguished Unmaking
- Harsh Mercy
- Swords to Plowshares
- Path to Exile
- Authority of the Consuls
- Blind Obedience
- Olivia Voldaren
- Olivia, Mobilized for War
- Forerunner of the Legion
- Legion Lieutenant
- Twilight Prophet
- Champion of Dusk
- Sanctum Seeker
- Bishop of Rebirth
- Sun Titan
- Kalastria Highborn
- Crackling Doom
- Orzhov Signet
- Rakdos Signet
- Boros Signet
- Gifted Aetherborn
- Path of Ancestry
- Unclaimed Territory
- Nomad Outpost
- Command Tower
- Isolated Chapel
- Clifftop Retreat
- Godless Shrine
- Sacred Foundry
- Vault of the Archangel
- Cavern of Souls (if you want to drop a bunch of money because fuck paul)
cards i would cut:
- any of the equipment, it feels like more of a swarm deck, which makes the equipment less worthwhile
- Licia, Sanguine Tribune, shes an ok card, but better as a voltron commander than in the 99 of a swarm deck.
- Mirri the Cursed seems weak to me
- Comeuppance and Delerium have way better and lower CMC options
- i would also cut down to 38 lands, frees up 4 card slots and, with Urza's Incubator and a 3.77 average CMC, i dont think mana will be that big an issue.
3 weeks ago
3 weeks ago
Thanks for posting this comment; you reminded me to update my primer! I've actually removed Kindred Dominance from my list and replaced it with Austere Command. I've been testing tons of different alternatives for Kindred Dominance for the past month and Austere Command just because of how flexible it is.
Harsh Mercy is definitely a great alternative for Kindred Dominance, however there are too many tribal decks in my meta to make it worthwhile.