Harsh Mercy


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Harsh Mercy


Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

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Harsh Mercy Discussion

theemptyquiver on C17 Vampire Upgrade

17 hours ago

Some ideas:

Reconnaissance...if you have Edgar out it can help pump up even if you cannot swing through.

Anointed Procession, and Purphoros, God of the Forge. just value for all the small bodies you are likely to spit out.

Viscera Seer because sometimes you want a sac outlet. which is good if you wanted to consider running Grave Pact or Dictate of Erebos.

Necropolis Regent will win games if she is left unchecked by your opponents. think about finding a slot for her. I like her more than Nirkana Revenant personally.

Kindred Dominance and Harsh Mercy are good cleaners.

Homeward Path is good just in case.

more value too in the enchantment realm if you run Mana Echoes or Phyrexian Arena.

Legion Lieutenant is same casting cost as Tithe Drinker but substancetially better minus no lifelink which...is fine I think.

Urza's Incubator or Herald's Horn for ramp are great options and lastly...Patriarch's Bidding has saved my butt many times running tribal.
If you end up with a full graveyard, this card can end a game.

Sorry for the long post. I just ended up with a lot of ideas from my experience running vamp-tribal.

Rabid_Wombat on Arcades' Walls and Wares Emporium

3 weeks ago

I've already got an old Arcades Sabboth Wall deck...to say it's going to get an upgrade with the new version is an understatement! Here are some recommendations:

Harsh Mercy Blow up everything but Walls! Kindred Discovery Just awesome for card draw. Kindred Summons Double the Walls, double the fun. Island Sanctuary Who needs a Draw Step when you have the new Arcades? Mentor of the Meek More cards, more wins. Feed the Pack Overwhelm the board with Wolf tokens ftw. Sunweb Big fatty with evasion. Illusionary Wall See above. Walking Wall Can be pumped up to stupidly high levels. Fortified Area Buffs Walls. Animate Wall Get on the attack early. Colossus of Akros With Monstrosity he is a boss late game. Sphere of Safety I run a lot of Enchantments so it's in.

moonknights01 on For the Overlord

3 weeks ago

ThallionDarkshine Thanks for the comment and suggestions! Luckily, I have most of the cards you suggested. You're right about mana fixing, I'll put back in the mana slivers as I originally took them out. I didn't know Crib Swap can be tutored.

I agree with the Wayfarer's Bauble/Expedition Map and found my spares. I was thinking of including Burnished Hart and Walking Atlas/Skyshroud Ranger to help ramp.

I like Patriarch's Bidding however I think tribal themes are popular and it might back fire (I took out Harsh Mercy for almost similar reasons). I was thinking of Faith's Reward.

Been playing & building a lot of decks without Sol Ring that I forgot about it. Will add.

I've looked at a few Sliver Overlord decks and they seem to lean towards BANT.

Moton on 15 – Najeela, the Blade-Blossom

1 month ago

You might be right. That's the kind of thing I'll get to figure out by playing the deck. Is it faster or slower than I expected? How resilient is it in real life? Which of my playgroups should I tune it for?

I have a Commander night tomorrow, hopefully that will answer some questions.

Harsh Mercy is a cool card, and I have a French one laying around. It's definitely one I'll keep in mind if I decide I need more board wipes.

VoidXDragon on Najeela, the Blade-Blossum Tribal

1 month ago

Chaostrash Id prefer to keep Stonehoof, this isnt competitive just fun. Although I could swap Kindred Dominance for Harsh Mercy

Sidisis_unfaithful on Aryel Knight of Knights

2 months ago

Harsh Mercy is a card that should definitely have a spot on this list. It's a 3 mana wrath that dodges all of your knights. Often a very one sided board wipe

Tyrant-Thanatos on Pattern Recognition #59 - Slivers

4 months ago

I'd also like to touch on perspective here, xyr0s. Things were just different back then. You seem to be coming from the perspective of a competitive Modern player, which is fine. And you're correct to say that Slivers are just not a threat there, because they aren't.

Here's the thing though: back when Sliver Queen and the like hit the public, we didn't know what was coming. Stronghold was released March 2, 1998, a whole six months before Google was founded, September 4, 1998. We didn't have the Gatherer, we didn't have Google, most of us didn't know what "the internet" was. Few players even played "competitively" back then. What we currently know as "Kitchen Table" magic was, back then, known as.... Magic: the Gathering.

Now, I wasn't even playing the game that far back, and I know how terrifying Slivers can be at a "casual" level. I didn't start playing until 8th Edition, but even at that point, all of my friends who played the game still had all those cards from that time, and they were crazy. Half the cards they played, I could scarcely even believe existed. Land Tax? Sol Ring? what is this crap!?

And that's another thing, there's a lot more to old-school Slivers than the slivers themselves. Somehow, a decent selection of non-sliver cards made the slivers so much worse. Sol Ring, Urza's Incubator, and a ton of tribal support from Onslaught block only strengthened them further. Cryptic Gateway, Harsh Mercy, Aphetto Dredging, Patriarch's Bidding, Alpha Status, Mana Echoes. All of which, iirc, are not Modern.

And just to clarify, I don't mean to argue here, I just want to throw my perspective in. I get that Slivers aren't as threatening as they used to be to most players.

Naams on Combastic sliver

4 months ago

Nice deck! Good to see you have the infinite mana combo in there. I wish I had a Gaea's Cradle!

I find getting going can be the hardest part - once I have Sliver Overlord in play I can search for my combo pieces and win.

So, with that in mind, having more mana acceleration like Harrow, Skyshroud Claim or Cryptolith Rite would be beneficial I think. Sliver Hive is great fixing in my opinion, or even Unclaimed Territory . If you have the means, Mana Echoes can get ridiculous very quickly.

I think Telekinetic Sliver is underrated. Same goes for Mirror Entity, Chameleon Colossus and Harsh Mercy.

I like to run Patriarch's Bidding as an anti-wrath effect. Second Sunrise or Heroic Intervention are also decent for this as instant-speed solutions.

In terms of what you could cut, there are definitely some slivers that could be replaced by mana rocks or mana acceleration. In addition, I find that either I win outright or get completely shut down by being ganged up on, so cantrips and/or counterspells don't tend to be of much use. BUT, whether they are useful depends on your metagame and what decks you are playing against. Having Cavern of Souls or Boseiju, Who Shelters All in there might alleviate your concerns over having your important slivers countered.

Other protection measures could include Asceticism, Privileged Position, or Eldrazi Monument (indestructible is a beautiful thing, and with Sliver Queen or Sliver Hive you don't have to worry about having tokens to sacrifice).

Hope this helps!

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