Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
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|Commander / EDH||Legal|
Harsh Mercy occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Harsh Mercy Discussion
1 day ago
You're welcome! When it comes to wipes, the good ones like Supreme Verdict , Wrath of God , Damnation , Austere Command and Merciless Eviction are pretty expensive to cast. For a reason though, since they are good :)
However, there are some cheaper options:
- Planar Collapse : an enchantment with CMC2 that kills when a threshold of creatures is hit. Is easier to stop than a sorcery, though still pretty cheap for what it does; works especially well if you have Vedalken Orrery out.
- Serenity : also an enchantment with CMC2 that destroys all enchantments and artifacts. Has same advantages/drawbacks as Planar Collapse.
- Bontu's Last Reckoning : CMC3, is a sorcery. Has the untap drawback but your deck has ways around that.
- Harsh Mercy : CMC3, great sorcery that works particularly well for you (unless you happen to face another tribal deck).
Hope this helped a bit. Regards,
3 weeks ago
It looks like you've already got some good advice. The one thing I would advise as you adjust the deck is looking at Kemba less as a go-tall commander, and more as a go-wide commander. Harsh Mercy was a beating in my old Kemba deck. You'll also want cards like Teferi's Protection , Selfless Spirit , Rootborn Defenses , Unbreakable Formation , Lena, Selfless Champion , Make a Stand , and Brave the Elements to protect your army. Cards such as Anointed Procession , Divine Visitation , Coat of Arms , Regal Caracal , and True Conviction (works great with equipment!) to really be able to run over people.
1 month ago
Thanks for your advice, it's very appreciated.
The Phyrexian Reclamation is a really good idea. I think it fits the deck well. I've thought about Cyclonic Rift and Urza's Incubator before, but a bit out of the price range I can justify right now. Sol Ring is simply banned in my play group.
NiftyCheshireCat Harsh Mercy and Coat of Arms are very vulnerable to other tribal decks and I've lost few times to my own Coat of Arms before because of that. I'd really like a Patriarch's Bidding for the deck and I think it's the next card I'm going to add, when I get the chance. The Spirit of Resistance might be a nice gimmick too.
1 month ago
Cool deck! Maybe consider Patriarch's Bidding for when you inevitably get wrathed, Harsh Mercy to do the same to others, Spirit of Resistance to survive, and Coat of Arms and/or Duelist's Heritage to put the smack down. Good luck and have fun!
2 months ago
Yes! Reaper King! That card has always been close to my heart, so it's always great to see a deck for him.
I've brewed with it extensively, so I have some suggestions for you:
Gilt-Leaf Archdruid , if it's within budget, allows for quite a bit of card draw and a win-condition attached to it.
Gisa and Geralf will be able to recur the changelings for later use.
Knight Exemplar is fantastic defense for your board, Azami, Lady of Scrolls can draw many cards, Sygg, River Guide can protect creatures, and Ingenious Infiltrator can be awesome if you start to swarm. With so many creatures, Call to the Kindred could be cute.
Reaper King is a massive target whenever he hits the field, so it's important to have a few backup plans.
Good luck with Scarecrows and Vindicate EVERYTHING!
Here is my own list: https://tappedout.net/mtg-decks/time-to-reap-3/
2 months ago
Remembrance is such a nifty old card.
3 months ago
Add: Wayfarer's Bauble Sword of the Animist Solemn Simulacrum Burnished Hart Smothering Tithe Despark Kaya's Wrath Knights' Charge Etchings of the Chosen Irregular Cohort Silent Clearing Talisman of Hierarchy Belle of the Brawl Murderous Rider Silverwing Squadron Smitten Swordmaster Syr Alin, the Lion's Claw The Circle of Loyalty Wintermoor Commander Corpse Knight Midnight Reaper Cavalier of Dawn Cavalier of Night Icon of Ancestry Haakon, Stromgald Scourge
Remove: Temple of the False God Myriad Landscape Plains Swamp Mortify Call the Cavalry Harsh Mercy Return to the Ranks Shared Triumph Northern Paladin Eastern Paladin Kwende, Pride of Femeref Southern Paladin Student of Warfare Stromgald Cabal Knight of Glory Knight of Infamy White Knight Black Knight Knight of Grace Knight of Malice Paladin en-Vec Dauntless Bodyguard Odric, Lunarch Marshal Commander's Sphere
4 months ago
So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.
I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.
Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.
Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.
I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .
If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.
Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.
If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.
Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .
You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.
Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.
Alright. That's all I got. Good luck!