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Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
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Harsh Mercy Discussion
17 hours ago
Reconnaissance...if you have Edgar out it can help pump up even if you cannot swing through.
Homeward Path is good just in case.
Urza's Incubator or Herald's Horn for ramp are great options and lastly...Patriarch's Bidding has saved my butt many times running tribal.
If you end up with a full graveyard, this card can end a game.
Sorry for the long post. I just ended up with a lot of ideas from my experience running vamp-tribal.
3 weeks ago
I've already got an old Arcades Sabboth Wall deck...to say it's going to get an upgrade with the new version is an understatement! Here are some recommendations:
Harsh Mercy Blow up everything but Walls! Kindred Discovery Just awesome for card draw. Kindred Summons Double the Walls, double the fun. Island Sanctuary Who needs a Draw Step when you have the new Arcades? Mentor of the Meek More cards, more wins. Feed the Pack Overwhelm the board with Wolf tokens ftw. Sunweb Big fatty with evasion. Illusionary Wall See above. Walking Wall Can be pumped up to stupidly high levels. Fortified Area Buffs Walls. Animate Wall Get on the attack early. Colossus of Akros With Monstrosity he is a boss late game. Sphere of Safety I run a lot of Enchantments so it's in.
3 weeks ago
ThallionDarkshine Thanks for the comment and suggestions! Luckily, I have most of the cards you suggested. You're right about mana fixing, I'll put back in the mana slivers as I originally took them out. I didn't know Crib Swap can be tutored.
Been playing & building a lot of decks without Sol Ring that I forgot about it. Will add.
I've looked at a few Sliver Overlord decks and they seem to lean towards BANT.
1 month ago
You might be right. That's the kind of thing I'll get to figure out by playing the deck. Is it faster or slower than I expected? How resilient is it in real life? Which of my playgroups should I tune it for?
I have a Commander night tomorrow, hopefully that will answer some questions.
Harsh Mercy is a cool card, and I have a French one laying around. It's definitely one I'll keep in mind if I decide I need more board wipes.
1 month ago
2 months ago
Harsh Mercy is a card that should definitely have a spot on this list. It's a 3 mana wrath that dodges all of your knights. Often a very one sided board wipe
4 months ago
I'd also like to touch on perspective here, xyr0s. Things were just different back then. You seem to be coming from the perspective of a competitive Modern player, which is fine. And you're correct to say that Slivers are just not a threat there, because they aren't.
Here's the thing though: back when Sliver Queen and the like hit the public, we didn't know what was coming. Stronghold was released March 2, 1998, a whole six months before Google was founded, September 4, 1998. We didn't have the Gatherer, we didn't have Google, most of us didn't know what "the internet" was. Few players even played "competitively" back then. What we currently know as "Kitchen Table" magic was, back then, known as.... Magic: the Gathering.
Now, I wasn't even playing the game that far back, and I know how terrifying Slivers can be at a "casual" level. I didn't start playing until 8th Edition, but even at that point, all of my friends who played the game still had all those cards from that time, and they were crazy. Half the cards they played, I could scarcely even believe existed. Land Tax? Sol Ring? what is this crap!?
And that's another thing, there's a lot more to old-school Slivers than the slivers themselves. Somehow, a decent selection of non-sliver cards made the slivers so much worse. Sol Ring, Urza's Incubator, and a ton of tribal support from Onslaught block only strengthened them further. Cryptic Gateway, Harsh Mercy, Aphetto Dredging, Patriarch's Bidding, Alpha Status, Mana Echoes. All of which, iirc, are not Modern.
And just to clarify, I don't mean to argue here, I just want to throw my perspective in. I get that Slivers aren't as threatening as they used to be to most players.
4 months ago
Nice deck! Good to see you have the infinite mana combo in there. I wish I had a Gaea's Cradle!
I find getting going can be the hardest part - once I have Sliver Overlord in play I can search for my combo pieces and win.
So, with that in mind, having more mana acceleration like Harrow, Skyshroud Claim or Cryptolith Rite would be beneficial I think. Sliver Hive is great fixing in my opinion, or even Unclaimed Territory . If you have the means, Mana Echoes can get ridiculous very quickly.
In terms of what you could cut, there are definitely some slivers that could be replaced by mana rocks or mana acceleration. In addition, I find that either I win outright or get completely shut down by being ganged up on, so cantrips and/or counterspells don't tend to be of much use. BUT, whether they are useful depends on your metagame and what decks you are playing against. Having Cavern of Souls or Boseiju, Who Shelters All in there might alleviate your concerns over having your important slivers countered.
Other protection measures could include Asceticism, Privileged Position, or Eldrazi Monument (indestructible is a beautiful thing, and with Sliver Queen or Sliver Hive you don't have to worry about having tokens to sacrifice).
Hope this helps!