Fervent Charge

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Apocalypse Rare

Combos Browse all

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

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Fervent Charge Discussion

007ooi on Alesha Tokens

1 month ago

Cut: Fervent Charge, Reprocess, Trading Post, Deathbringer Thoctar.

I don't know what you should add but those cards all seem weak.

jwe94 on The Warrior of Many Traffic Tickets

2 months ago

babydaggers Ogre Battledriver is alright but I don't really like that Fervent Charge

waffledevouror Thanks

TheDodo Cloudshift is is less about etbs here and is more so for impromptu target changes with Saskia

I tried Ankle Shanker early on but it just wasn't working for me and Pathbreaker Ibex is decent but it can't really outclass the other two

Can't believe I forgot about War Cadence (maybe because it's basically a blue card) and I don't particularly like how much of a mana investment Whispersilk Cloak is.

Bear Umbra is good but I don't know

And Concerted Effort demands you already have good things for it to be good

mazrimtaim on No Walletsmashing Here

6 months ago

Sigarda's Aid would be great here along with some other stuff that work well with zurgo like Grafted Exoskeleton, Fervent Charge.

Bananastormcount20 on The Peasants are Expendable

7 months ago

So I like the deck, very similar to the deck I'm making with the new Marchesa. On your question of what to cut for more utility here's how I see it.

You don't need/want alot of wraths since your goal is to create a board presence and maintain it, just one or two is enough, same with spot removal as it is generally weaker and you only need it to take out very particular creatures you should be fine there, if anything I would cut the mana rocks since you have very little card draw you will rarely be refilling your hand and your lower curve makes your deck fast already, most of those rocks will be just flooding or dead draws since you already run 36 lands with an average curve of 3.something. so cutting a few rocks and getting cards like Phyrexian Arena, Faithless Looting and Erebos, God of the Dead (who gives the added benefit of shutting out life gain for opponents, increases pressure of your many peasants) and with the ability your deck has to give things life link or just gain life off of creatures, you'll care very little for the life lost.
I would almost say take out elspeth tirel only because she tends to pull a lot of hate and he most you will normally get out of her is a bit of life and about 3 tokens before she just dies, other wise your already winning and she's just a bit of a win more at that point.For utility on your tokens look at cards like Intangible Virtue, Fervent Charge, and Cathars' Crusade not to mention that with your aristocrats strategy Dictate of Erebos and similar effects become the most devastating removal affects you could hope for. :)

ExiledBlood on Unholy Charge

1 year ago

I went and put Assault Suit back in, I didn't know the mechanics between Assault Suit and Zurgo, only later realizing how annoying it can be in a multiplayer game. (Typically playing 3-4, sometimes even 6 players)

I'll need to find Reliquary Tower from my LGS, before I remove Radiant Fountain, same for Wildfire, which could be fairly useful.

Fervent Charge could be really annoying with Zurgo or the hoards I could put on the field.

I'm currently deciding on wither or not to put the Wurmcoil Engine, Nim Deathmantle and Ashnod's Altar in for the Infinite Mana engine that could get some of the higher cost creatures and spells out.

I'm also debating on wither or not to make to shift this towards a Kaalia of the Vast Commander deck.

Kala on Unholy Charge

1 year ago

I recommend Fervent Charge.

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