|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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Legendary Creature — Elf Warrior
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Tap: Put a legendary 2/2 green and white Wolf creature token named Voja into play.
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Tolsimir Wolfblood Discussion
1 week ago
Knight of the Reliquary is:
without any other modifiers this means Knight of the Reliquary will have power 4 and toughness 4.
for the same reason the Voja wolf-token created by Tolsimir Wolfblood has power 4 and toughness 4.
Note: if you play Tolsimir, you want to play Qasali Pridemage (main or at least side).
1 week ago
I was wondering about how Tolsimir Wolfblood interacts with multicoloured creatures, for example if i had a Knight of the Reliquary out. Would it get any buffs from Tolsimir Wolfblood or does it not recieve any buffs because it's not mono coloured?
1 month ago
It sounds like it could be a neat theme. I'd suggest looking over all of the options for Elk and Unicorns (and whatever other creature types you'd like to include, maybe just go hoofed mammals and include pegasus, horse, and centaur?) and figuring out what sort of abilities they have in common before you pick a commander.
As was suggested: Karametra, God of Harvests gets you some easy ramp that works with little creatures. The big trick there will be getting enough power and card draw to support your build.
Sidar Kondo of Jamuraa makes it harder to block your creatures with power 2 or less, which helps narrow down which creatures to use.
Tolsimir Wolfblood gives all of your green and white creatures +1/+1, although there aren't a lot of hybrid cards within the theme mentioned.
The biggest suggestion I would have with the theme mentioned is don't get too locked into it. There aren't a lot cards with the Elk or Unicorn type that offer utility like removal, card draw, buffs, or even strong bodies. There is a little bit of life gain and protection, and a bit of ramp. Make sure you include artifacts, spells, or other creatures that offer some of those utilities, and you should still have room for 20-25 hoofed mammals.
4 months ago
I think it references a generic 2/2 Wolf token instead? The first wolf token referenced on Stompy Trostani's tokens section, displays a blank image.
5 months ago
6 months ago
Been working on this deck for 2 months now and after rigorous testing and loads of tweaking I present my argument for bumping Tolsimir Wolfblood to tier 3 from 4. cEDH Tolsimir I am also open to hear criticisms on what to change to make it better if it's still not suitable to be T3, or even just general improvements to be made if it will stay as T4.
7 months ago
Bane of Progress is a creature you should consider. Avenger of Zendikar seems to suit your theme, too. Wipes out artifacts and enchantments, and gets you counters, is what you are wanting to get. Phantom Nishoba might be nice, too. Mirari's Wake and Aura Shards would be good cards to add. Parallel Lives might help out, too.
Cards I'd consider dropping are Wake the Reflections, Common Bond, Verdant Rebirth, and Smite for now. Smite is just a bad Swords to Plowshares. Those other spells aren't going to give you as much value as you might initially think.
Other cards I'd consider looking for replacements for would be Always Watching and Intangible Virtue. They are ok on a budget, but I'd rather use some buffs that affect all my creatures, as opposed to just some of them. Mirari's Wake, for instance, and Tolsimir Wolfblood does this well. Another option could be Wilt-Leaf Liege (although her 2nd ability is kind of lacking for this deck). Cards like Overrun and Triumph of the Hordes could be finishers.
You look like you've got a lot of land ramp going on, which is good. Sol Ring is pretty much standard for Commander, and Selesnya Signet fits the bill here, too. Cards like Burgeoning and Exploration are pretty potent first turn plays if you think you'd like something like that. Frontier Siege gives another option for ramp. Sword of the Animist might be a way to go, too.
Card draw. More is always better (almost). Harmonize is not bad. Soul's Majesty can be good, but costs more mana-wise than I'd want to pay. Zendikar Resurgent is a two-for-one deal; ramp and card draw. Skullclamp can do some work, and Mask of Memory is decent, too. I always liked Collective Unconscious, and there are some others like it out there, too.
That's a lot, but I hope it helps a little and gives you some ideas to consider. Can't wait to play!