|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Legendary Creature — Elf Warrior
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Create a legendary 2/2 green and white Wolf creature token named Voja.
Commander Recommendations Start Commander Deck
Latest as Commander
Tolsimir Wolfblood Discussion
1 month ago
Great deck, a few suggestions I have
Wren's Run Packmaster To give all your wolves deathtouch also a good token generator Avacyn, Angel of Hope Stops your wolves been killed by damage when Tolsmir ability tiggers Emmara Tandris protects your tokens when Tolsmir ability tiggers Sword of Body and Mind The protection and 2/2 is nice and it generates wolf tokens Watchwolf Decent 3/3 for 2 Tolsimir Wolfblood Great buff card and can keep creating a token everyturn
2 months ago
I like Rhys the Redeemed better for this deck compared to Tolsimir Wolfblood as pumping by +1/+1 is usually outclassed by doubling the number of creatures. At first I thought about suggesting Craterhoof Behemoth , but thats a bit cheesy, so I'd go with Squirrel's Crusade . Maybe throw in Illusionist's Bracers instead of Second Harvest if you decide to go with Rhys.
Otherwise I think the list is nuts (I couldn't help myself) and really like it. Cheers! :)
2 months ago
Hey there! Always wanted to see more wolves in edh! Here’s a few suggestions to consider.
Garruk Relentless Flip makes wolf tokens and, when you’re ready you can have one of those tokens fight him to transform into his black version. Pretty sure he’s still legal here but I could be wrong. Once he’s transformed you can convert extra tokens into other useful creatures with his tutor.
Kessig Cagebreakers creates more wolves as they attack.
Sword of Body and Mind protects a key piece from blue spot removal and makes more wolves. The mill is also amusing and unexpected in your colors
Tolsimir Wolfblood is a good throwback to his original printing. Plus he buffs your creatures. And, you guessed it, he makes more wolves
Hope some of that helps! Keep up the good work, my friend!
3 months ago
Blightsteel Colossus - Curve reasons
Graveblade Marauder - Cute but effect probably isn't good enough
Hamletback Goliath - Curve reasons
Khenra Eternal - Bad card basically. Though we want this slot to be at that mana cost
Khenra Scrapper - Again. We want aggressive cards like this but we can do better
Saskia the Unyielding - Big target on your head. Colour intensive. Not a warrior
Savage Knuckleblade - Colour intensive
Taurean Mauler - Doesn't work towards our game plan. Doesn't trigger off combat damage doesn't buff others.
Tenacious Dead - Just bad
Tolsimir Wolfblood - Buff isn't universal and its expensive
Zhur-Taa Druid - We want mana dorks. But only taps for green and its colour intensive to cast.
Maybe Cuts Or Later Cuts
Thunderfoot Baloth - Expensive but ok effect.
Hellkite Charger - Maybe cut. We already have access to this effect at cheaper cost
Zurgo Helmsmasher - He's good. But doesn't help the rest of the game plan
Clan Defiance - Doesn't impact the board enough to make us win the game.
Lavalanche - Effect we want but possible to find cheaper?
Crackling Doom - Doesn't do enough
Oketra's Monument - Doesn't trigger enough and the mana reduction isn't relevant enough
Attacking / Combat Matter Cards
Blood-Chin Rager - Warriors have Menace
Herald of Dromoka - Warriors have Vigilance
Chief of the Edge - Warriors get +1/+0
Raiders' Spoils - Very good card draw
Lovisa Coldeyes - Warriors +2/+2 Haste
Mindblade Render - MOAR card draw
Ogre Battledriver - Your warriors that enter will be 3/1s when attacking
Jazal Goldmane - Massive Buffs
Mardu Woe-Reaper - Graveyard Interaction
Thrasher Brute - Drains an opponent with warrior etb triggers
Edric, Spymaster of Trest - MOAR CARD DRAW
Cryptolith Rite - Lots of mana, infinite combats
Phyrexian Altar - Sac some of the tokens to activate Najeela
Derevi, Empyrial Tactician - Win the game
Sword of Feast and Famine - Win the game if you have the lands
Nature's Will - Win the game if you have the lands
Bear Umbra - Win the game if you have the lands
Archetype of Aggression - Trample
Purphoros, God of the Forge - This guy doesn't need explanation
Cyclonic Rift - ....yeh
Divine Visitation - BECAUSE ANGELS
Harvest Season - we make a lot of tapped and attacking creatures. We want mana
Throne of the God-Pharaoh - Alternate win cons
Shared Animosity - Massive Buffs
Aggravated Assault - Easier Najeela trigger without keywords
Aven Wind Guide - Gives our tokens flying and vigilance
7 months ago
8 months ago
For additional token generation we would recommend Brimaz, King of Oreskos, Kazandu Tuskcaller, Imperious Perfect, Avenger of Zendikar, Ant Queen, Living Hive, Beacon of Creation and Freyalise, Llanowar's Fury.
Aside from these things, we would also recommend Path to Exile, Swords to Plowshares, Krosan Grip and/or Aura Shards for some more control. Maybe some additional draw options like Lifecrafter's Bestiary, Slate of Ancestry and Beacon of Creation.
For any further ideas, feel free to check out our Rhys deck. Good luck and have fun.
Mrs. & Mr. NV_1980
8 months ago
Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.
The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.
The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.
The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.
The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.
Tolsimir Wolfblood occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%