Tolsimir Wolfblood

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Tokens

Tolsimir Wolfblood

Legendary Creature — Elf Warrior

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Tap: Put a legendary 2/2 green and white Wolf creature token named Voja into play.

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Tolsimir Wolfblood Discussion

mathijsderouck on Does multicoloured creatures have a ...

1 week ago

Knight of the Reliquary is:

white, so it gets +1/+1 from Tolsimir Wolfblood AND green, so it gets another +1/+1 from Tolsimir Wolfblood

without any other modifiers this means Knight of the Reliquary will have power 4 and toughness 4.

for the same reason the Voja wolf-token created by Tolsimir Wolfblood has power 4 and toughness 4.

Note: if you play Tolsimir, you want to play Qasali Pridemage (main or at least side).

CasualCucumber on Does multicoloured creatures have a ...

1 week ago

I was wondering about how Tolsimir Wolfblood interacts with multicoloured creatures, for example if i had a Knight of the Reliquary out. Would it get any buffs from Tolsimir Wolfblood or does it not recieve any buffs because it's not mono coloured?

raefgall on Idea for new cmder deck

1 month ago

It sounds like it could be a neat theme. I'd suggest looking over all of the options for Elk and Unicorns (and whatever other creature types you'd like to include, maybe just go hoofed mammals and include pegasus, horse, and centaur?) and figuring out what sort of abilities they have in common before you pick a commander.

As was suggested: Karametra, God of Harvests gets you some easy ramp that works with little creatures. The big trick there will be getting enough power and card draw to support your build.

Dromoka, the Eternal and Shalai, Voice of Plenty make your little creatures bigger, which helps get around the power aspect.

Sidar Kondo of Jamuraa makes it harder to block your creatures with power 2 or less, which helps narrow down which creatures to use.

Tolsimir Wolfblood gives all of your green and white creatures +1/+1, although there aren't a lot of hybrid cards within the theme mentioned.

The biggest suggestion I would have with the theme mentioned is don't get too locked into it. There aren't a lot cards with the Elk or Unicorn type that offer utility like removal, card draw, buffs, or even strong bodies. There is a little bit of life gain and protection, and a bit of ramp. Make sure you include artifacts, spells, or other creatures that offer some of those utilities, and you should still have room for 20-25 hoofed mammals.

Zaes on Official missing/incorrect card/token thread

4 months ago

Tolsimir Wolfblood doesn't display the Voja Token in the Tokens list.

I think it references a generic 2/2 Wolf token instead? The first wolf token referenced on Stompy Trostani's tokens section, displays a blank image.

Stormcaller on Tolsimir Dogeblood, howl about that?

5 months ago

WalkingIllusion: I picked Tolsimir Wolfblood because i like the card.One could say it's an "army of nature" theme deck.

M8yena on [List - Multiplayer] EDH Generals by Tier

6 months ago

Been working on this deck for 2 months now and after rigorous testing and loads of tweaking I present my argument for bumping Tolsimir Wolfblood to tier 3 from 4. cEDH Tolsimir I am also open to hear criticisms on what to change to make it better if it's still not suitable to be T3, or even just general improvements to be made if it will stay as T4.

bushido_man96 on Trostani

7 months ago

Bane of Progress is a creature you should consider. Avenger of Zendikar seems to suit your theme, too. Wipes out artifacts and enchantments, and gets you counters, is what you are wanting to get. Phantom Nishoba might be nice, too. Mirari's Wake and Aura Shards would be good cards to add. Parallel Lives might help out, too.

I'd consider adding Disenchant and Swords to Plowshares as well. Return to Dust is good removal, and so is Path to Exile. Wrath of God and any other white board wipes would be good to add, too.

Cards I'd consider dropping are Wake the Reflections, Common Bond, Verdant Rebirth, and Smite for now. Smite is just a bad Swords to Plowshares. Those other spells aren't going to give you as much value as you might initially think.

Other cards I'd consider looking for replacements for would be Always Watching and Intangible Virtue. They are ok on a budget, but I'd rather use some buffs that affect all my creatures, as opposed to just some of them. Mirari's Wake, for instance, and Tolsimir Wolfblood does this well. Another option could be Wilt-Leaf Liege (although her 2nd ability is kind of lacking for this deck). Cards like Overrun and Triumph of the Hordes could be finishers.

You look like you've got a lot of land ramp going on, which is good. Sol Ring is pretty much standard for Commander, and Selesnya Signet fits the bill here, too. Cards like Burgeoning and Exploration are pretty potent first turn plays if you think you'd like something like that. Frontier Siege gives another option for ramp. Sword of the Animist might be a way to go, too.

Card draw. More is always better (almost). Harmonize is not bad. Soul's Majesty can be good, but costs more mana-wise than I'd want to pay. Zendikar Resurgent is a two-for-one deal; ramp and card draw. Skullclamp can do some work, and Mask of Memory is decent, too. I always liked Collective Unconscious, and there are some others like it out there, too.

That's a lot, but I hope it helps a little and gives you some ideas to consider. Can't wait to play!

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