Tolsimir Wolfblood

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Tokens

Tolsimir Wolfblood

Legendary Creature — Elf Warrior

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Create a legendary 2/2 green and white Wolf creature token named Voja.

Price & Acquistion Set Price Alerts

RAV

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Tolsimir Wolfblood Discussion

BelugaWhale217 on I get alot of soldier's

1 month ago

Also consider Trostani Discordant and Tolsimir Wolfblood for buffing up the tokens, Llanowar Elves for ramp, and March of the Multitudes for a ton of soldiers

NV_1980 on Rhys the Destroyer

2 months ago

Hi kelllppp,

For additional token generation we would recommend Brimaz, King of Oreskos, Kazandu Tuskcaller, Imperious Perfect, Avenger of Zendikar, Ant Queen, Living Hive, Beacon of Creation and Freyalise, Llanowar's Fury.

Boosting your creatures could be fun with Bloodspore Thrinax, Juniper Order Ranger and Tolsimir Wolfblood (which incidentally also creates tokens).

Aside from these things, we would also recommend Path to Exile, Swords to Plowshares, Krosan Grip and/or Aura Shards for some more control. Maybe some additional draw options like Lifecrafter's Bestiary, Slate of Ancestry and Beacon of Creation.

For any further ideas, feel free to check out our Rhys deck. Good luck and have fun.

Regards,

Mrs. & Mr. NV_1980

Lord_Grimm on Oogie Boogie

2 months ago

Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.

The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.

The Good: Ant Queen, Bramble Sovereign, Shalai, Voice of Plenty. These offer mid to late game relevance as well as give mana sinks while supporting your strat.

The 'Meh': Oracle of Mul Daya, Tolsimir Wolfblood, Voice of Resurgence. Though these have game relevance in various ways, they may be slots to upgrade.

The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.

The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.

The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.

enpc on Just Stay Dead

2 months ago

Ravenrose: Becasue of the kinds of decks I'm playing against, generally instant speed removal is better than sorcery speed. Plus removal having the flexibility of hitting artifacts as well is super important. Cards like Natural State would be the next goto for removal.

Piper's Melody is ok, but typically I don't have many creatures in the graveyard prior to comboing off/don't need to recur more than one. Regrowth would be the next goto if I needed more graveyard recursion.

Rites of Flourishing helps my opponents too much, at least with cards like Selvala, Explorer Returned I have control over when my opponents draw off it.

Tolsimir Wolfblood and Sixth Sense don't add anything here - the deck is a combo deck. Getting extra value from combat triggers is nice, but that's not the focus here.

Wild Pair is interesting but ultimately too slow for the deck. There are a lot cheaper and easier creature tutors and the name of the game for this deck is to dig for a sac outlet (which in most cases is not a creature).

Thanks for the suggestions though.

Ravenrose on Just Stay Dead

2 months ago

Since you do not play so many enchantments why not play Paraselene? Useful against everyone else's pesky enchantments. Piper's Melody is also a worthy consideration. Rites of Flourishing could also prove useful. Tolsimir Wolfblood and Sixth Sense may also prove useful. Wild Pair could also be worthy of consideration. Hope these help!

griffstick on Karametra Deck

2 months ago

Ranging Raptors is not good here without a way to abuse it. Swith with a Birds of Paradise

Rhys the Redeemed seems to me to be lost.

Swap Suspicious Bookcase for Key to the City

Take out Tolsimir Wolfblood for Collective Blessing

Trailblazer?...... bad switch for Anafenza, Kin-Tree Spirit

Waker of the Wilds is too slow, put Rude Awakening in its place

griffstick on Karametra Deck

2 months ago

Ill look at each one and look for a better version of that card. Alpha Authority could be swapped for one of the sowrds.

Architect of the Untamed is too slow that could be a Emerald Medallion instead

Heron's Grace Champion is not that good here at all, i think Ambush Viper is better here. Surprise block and kill and ramp cause your cmdr

Hoofprints of the Stag is a really bad card in this deck. Not good here. Spirit Bonds would serve great as a replacement.

Myth Unbound will be a wasted card slot in this deck. Your cdr is indestructable. Its not going back to the command zone often enough , it could be Cathars' Crusade or Glimpse of Nature

Nantuko Cultivator would be a lot cooler if it was comboed with Splendid Reclamation, change it for Arena Rector.

Primitive Etchings not that good. Pair it up with Abundance it becomes really good. Eather take it out or add support for this card

Prowler's Helm could be one of the swords

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