Surgespanner

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Surgespanner

Creature — Merfolk Wizard

Whenever Surgespanner becomes tapped, you may pay {{1,U}}. If you do, return target permanent to its owner's hand.

Surgespanner Discussion

Chhris on

2 months ago

Hi! I was directed her from your forum post, so I'll just comment here if that's ok :)

I'm assuming you might run around 36 lands, which will put the decklist as 92 cards, giving you room for 8 more. I haven't really seen Temur Merfolk as a thing. So I was pretty surprised when I first saw it. But this looks cool. This list has the potential to be very, very explosive and quick, probably giving you the ability to knock 1-2 opponents out of the game very quickly.

I would say Vanquisher's Banner , Temur Ascendancy , Murkfiend Liege , Surgespanner , and added card draw for the late game will really help. You have access to Red, so you can use Reforge the Soul and Blasphemous Act and Vandalize effects.

Hope some of this gives you ideas! Good luck with the deck!!

Senomar on The sea's rage is a mere glimpse of our power

4 months ago

No matter the combo, if you have Kumena on board and at least 2 others merfolks you can be sure you'll draw 5 cards before your next turn, bump whole boards with Surgespanner or steal a lot of nasty stuff with Empress Galina haha. This card is one of the most powerfull of the deck. use it carrefully and go attack phase before playing creatures otherwise you'll get trap

Have a nice day

Pheardemons on The sea's rage is a mere glimpse of our power

5 months ago

Harrin_Sniffadi - First off, thanks for the upvote and comment! Secondly, I've taken out Herald of Secret Streams because I rarely use the ability for +1/+1 counters. Honestly, my opponents tend to wipe my board as soon as they see 3 or more merfolk, and less if they're specific merfolk ( Lullmage Mentor , Surgespanner , ect.). Also, I've found four mana for a merfolk is hard to cast with protection, so I've tried to limit it to the most necessary ones with the best abilities.

When I have 3+ merfolk, I tend to hold them back to draw. The exception there may be if I can untap during everyone's untap step, but even then I probably just make Kumena unblockable and attack. I tend to want to wait for enough creatures plus Craterhoof Behemoth .

KibaAlpha on Ezuri, claw of progress

6 months ago

Bounce is a strength of blue.

Cyclonic Rift , River's Rebuke , Expel from Orazca

The Cryptolith Rite , Surgespanner and Kiora's Follower combo is a must.

You should remove Infect creatures.

Shnuff on Retraction Helix Deck

9 months ago

I love messing around with Banishing Knack and Retraction Helix. Puresight Merrow can be quite devastating in my wizard deck; All-Inclusive MONO BLUE WIZ'S. I vary between running 4 and 6 Knacks/ Helix's depending on how many board-bounces I want to do before becoming 'the jerk' at the table. I've even considered Isochron Scepter so you have a reliable source of the spell. Merrow Levitator and Surgespanner can be fun aswell, and you could even go wide with many creatures and get something with a Zada, Hedron Grinder effect.

Pieguy396 on just keep swimming...

10 months ago

Hi! Looks like a sweet start to a Merfolk deck (a deck I've wanted to build myself for quite a while)! Here are some recommendations:

Additions:

Cuts:

  • Treetop Village and Lumbering Falls; manlands are so much worse in Commander than in 60-card formats
  • Remote Isle; blue and green have better ways to draw cards than cycling away your lands
  • Vivid Creek and Vivid Grove; green has much better mana fixing
  • Bioshift doesn't really do anything
  • Tideshaper Mystic is the same; cutting one opponent off of mana doesn't do much, and 1/1s for 1 that die to board wipes are mediocre at best.
  • World Shaper isn't really where you want to be; you don't have a ton of graveyard synergies
  • River's Rebuke isn't my favorite board wipe in Commander, even in blue/green. I'd play Devastation Tide instead.
  • Slinn Voda, the Rising Deep just does too little for 10 mana. If you're spending 10 mana on a single card, that card should be winning you the game.
  • Talrand, Sky Summoner, as you don't have a ton of spell synergies
  • True-Name Nemesis is good, but mainly in Legacy. In Commander, a 3/1 that just one player can't interact with is bad.
  • Shapers of Nature is a decent mana sink, but I think you'd rather just be doing something else with your mana.

Hope this helps! If you'd like me to explain some of my choices more, or if you want help on another deck, feel free to leave a comment on my profile, and I'll take a look as soon as I can!

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Surgespanner occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%