Creature — Merfolk Wizard
Whenever Surgespanner becomes tapped, you may pay 1,U. If you do, return target permanent to its owner's hand.
Price & Acquistion Set Price Alerts
3 months ago
As another example to my previous post (and because I see no one has submitted my current fave combo) I present the folowing:
Cloudstone Curio, Merrow Reejerey and 1 Merrow Witsniper in play.
- Play second Merrow Witsniper. (Opponent mills 1)
- Untap an Island. (Reejerey)
- Return first Merrow Witsniper to your hand. (Curio)
- Repeat steps 1-3 until opponent has no cards in library. (Infinite)
- End turn. (Win)
NOTE: You do not necessarily need two Witsniper, just one and another 1 CMC merfolk to continue the cycle.
Having multiple Merrow Reejerey or Stonybrook Banneret in play will allow you to perform a similar combo with more powerful cards that have an "enters the battlefield" effect by either untapping additional mana or reducing the casting cost of your merfolk (or both).
And then pretend I gave an explanation for infinite bounce with Surgespanner.
But the above doesn't quite show the format I had in mind for how it would be viewed on the combo page. Sorry for that. Posting on a tablet makes formatting my posts a bit difficult. Also sorry for double posting, couldn't find an edit button.
6 months ago
Yeah, that's a little awkward if that happens, but the odds are relatively low enough (as in, I've literally never had it played against me) that I don't think it's worth worrying about.
It's also a one-off cheese to get the kill, too, because after someone does it once you know the card is in their deck and when you're going off you can just play Surgespanner and bounce all their lands beforehand. If they do it in response to the Surgespanner your Lab Man is fine. If not they lose their land and your Lab Man is still fine.
Good catch though, I'll mention that in the hate section because I can't actually think of a way around it once it's cast in that situation, since I don't have a way to flicker Lab Man.
7 months ago
andymaul123 My meta consists of Omnath, Locus of Rage, Sydri, Galvanic Genius which has been using Aetherflux Reservoir quite often recently, Marchesa, the Black Rose which tends to end in mass burn, Prossh, Skyraider of Kher which doesn't have Purphoros yet, thank god. After that it's a lot of voltron or midrange archetypes.
I'm not looking to put in silver bullet cards, I'm not a fan of that kind of deck building. When it comes down to it, Royal Assassin is a okay/dead card a lot of the time, especially if I have Heartless Summoning out, since Royal Assassin is the only 1/1 in the deck.
I can see now Glacial Chasm isn't going to be the most synergistic card in that deck, even though I still think it could have it's uses. I am very open to other suggestions, No Mercy could work, but like Aggro-Blaster said it wont stop lethal damage, especially non-creature. What about Surgespanner? One reason I liked Assassin is that I have many untap effects in the deck, which Surgespanner might be also able to abuse.
8 months ago
11 months ago
Merfolk Tribal without Lord of Atlantis?? (If your budget allows)
1 year ago
1 year ago
If you plan to never attack, I would suggest some creatures with large defense and low attack... Phenax loves defenders. Another suggestion would be for multiple creatures with inspired or a when tapped ability. Top suggestions would be King Macar, the Gold-Cursed. Grimoire Thief. Surgespanner
+1 from me cool deck
1 year ago
The problem with exploit is your also losing a creature, probably a wizard, at the same time. And after that, they have no further use. Nor can you bounce or flicker them because you'll have to exploit again just to use their abilities.
You want wizards with repeatable or static abilities that are worth keeping them in the deck. I.e.