Surgespanner

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Surgespanner

Creature — Merfolk Wizard

Whenever Surgespanner becomes tapped, you may pay {{1,U}}. If you do, return target permanent to its owner's hand.

Price & Acquistion Set Price Alerts

LRW

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Surgespanner Discussion

Shnuff on Retraction Helix Deck

3 weeks ago

I love messing around with Banishing Knack and Retraction Helix. Puresight Merrow can be quite devastating in my wizard deck; All-Inclusive MONO BLUE WIZ'S. I vary between running 4 and 6 Knacks/ Helix's depending on how many board-bounces I want to do before becoming 'the jerk' at the table. I've even considered Isochron Scepter so you have a reliable source of the spell. Merrow Levitator and Surgespanner can be fun aswell, and you could even go wide with many creatures and get something with a Zada, Hedron Grinder effect.

Pieguy396 on just keep swimming...

1 month ago

Hi! Looks like a sweet start to a Merfolk deck (a deck I've wanted to build myself for quite a while)! Here are some recommendations:

Additions:

Cuts:

  • Treetop Village and Lumbering Falls; manlands are so much worse in Commander than in 60-card formats
  • Remote Isle; blue and green have better ways to draw cards than cycling away your lands
  • Vivid Creek and Vivid Grove; green has much better mana fixing
  • Bioshift doesn't really do anything
  • Tideshaper Mystic is the same; cutting one opponent off of mana doesn't do much, and 1/1s for 1 that die to board wipes are mediocre at best.
  • World Shaper isn't really where you want to be; you don't have a ton of graveyard synergies
  • River's Rebuke isn't my favorite board wipe in Commander, even in blue/green. I'd play Devastation Tide instead.
  • Slinn Voda, the Rising Deep just does too little for 10 mana. If you're spending 10 mana on a single card, that card should be winning you the game.
  • Talrand, Sky Summoner, as you don't have a ton of spell synergies
  • True-Name Nemesis is good, but mainly in Legacy. In Commander, a 3/1 that just one player can't interact with is bad.
  • Shapers of Nature is a decent mana sink, but I think you'd rather just be doing something else with your mana.

Hope this helps! If you'd like me to explain some of my choices more, or if you want help on another deck, feel free to leave a comment on my profile, and I'll take a look as soon as I can!

Senomar on Kummena, tyrant of orazca

3 months ago

Hey dude :)

really nice deck !

You'll probably lack some removals and/or counterspells in order to be efficient : Counterspell, Mana Leak, Memory Lapse, Remand, Pongify, Rapid Hybridization and Song of the Dryads are very efficient ones and quiet affordable.

I like the tempo on Selkie Hedge-Mage and Tidebinder Mage but it's a matter of taste :)

I tried some games with Lullmage Mentor and in a multiplayer format it is kinda useless unless you have 20+ counterspells :/. If there is already 7 merfolks on the board the wrath is comin' !

Your curve is kinda low (which is good) so you probably won't need that much ramp. You can probably cut 1 or 2 thing in Growing Rites of Itlimoc  Flip Cultivate Kodama's Reach Sol Ring Song of Freyalise and instead add creatures that will help you hit your lands each turns such as Silvergill Adept, Jadelight Ranger, Wistful Selkie or Merfolk Branchwalker. Thada Adel, Acquisitor is extra to steal the signets/sol rings of your opponents early game and powerfull stuff in end games.

Surgespanner is a must have in your deck and combine with some untap shenaningans and enough manas you'll be abble to bounce the whole board. Empress Galina is a blast in multiplayer and some Vedalken Orrery or Leyline of Anticipation will help you maximize the value of such key creatures that need to pass one turn in order to be effective. Opposition is a must have in blue heavy creatures wide decks and when you have the tools to untap your creatures it's even better :)

I really like the draw on Vanquisher's Banner furthermore it has an impact the time it enters the battlefield which is really nice

Merrow Commerce is really nice in duel but not that good in a multiplayer format.

Forbidden Orchard works well with Intruder Alarm and makes infinite mana with Kiora's Follower.

If you wanna take a look at my builds (they're made for duel so it's kinda different but maybe you'll find interesting stuff) :


Findus Stuff (MTGO Commander)

Commander / EDH* Senomar

SCORE: 1 | 46 VIEWS | IN 1 FOLDER



Findus Stuff (Duel Commander)

Duel Commander* Senomar

SCORE: 1 | 318 VIEWS | IN 1 FOLDER


Have fun !

Arkadius on Casual Derevi

3 months ago

Hi Adam,

I like the way you 'tactically' pilot Derevi as I've seen it on Muddstah's channel and I admire it even more with your no stax & no infinite combos rule for your deck. The artwork of Derevi perfectly shows drama of your games: 'always under fire' :)

Have you ever tested Surgespanner? I think the wizard fits your playstyle and works great with Derevi, Empyrial Tactician. Apart from Derevi, Azami, Lady of Scrolls or Galecaster Colossus are enablers for Surgespanner and they are already in your decklist.

I think I don't have to mention synergy with your no. 1 star: Seedborn Muse

1 question: Why Willbreaker was removed from you decklist? Is the card too slow or your playgroup doesn't like it in Derevi deck? :)

DerektheRed on Azami, Lady of Scrolls Budget Deck (EDH)

6 months ago

Welcome! Hope it's helpful. In terms of things to swap for, I'd suggest losing Clone in favor of either Beguiler of Wills or Willbreaker. I'd also drop Mulldrifter - great card in most decks, but your card draw is coming from your commander + more wizards, so replace with a wizard. Surgespanner does a ton of work in Azami.

Would also lose Silver Myr. If you can protect Azami, you need less ramp than usual, because you're drawing into so much mana. Speaking of, I noticed you have no protective artifacts like Lightning Greaves. Definitely recommend adding, maybe in place of Everflowing Chalice? Also highly recommend finding room for Caged Sun - I consider it must-play in monocolor decks.

pinkpi on Merfolkens

8 months ago

You could get a Surgespanner or Cyclonic Rift pretty cheap if looking to improve. The Painted Bluffs, Cascading Cataracts and Survivors' Encampment seem like unnecessary and pretty bad mana fixing so those would probably be better as basics.

JuQ on [Voltron] Kumena, Commander of Orazca

8 months ago

Doesn't really look too bad for me.
You can get some ideas from this deck Jimmy's Kumena l Game Knights #14, it looked cool in the game they reccorded. Stuff like:
Empress Galina
Lullmage Mentor
Surgespanner
Path of Discovery
Deeproot Waters
Skullclamp
Heroic Intervention

Maybe some recursion like Seasons Past, Creeping Renaissance or the staple Eternal Witness.
Or some more card draw Mask of Memory, Shamanic Revelation or Pull from Tomorrow.
Maybe you need some more removal Reality Shift, Snakeform, Imprisoned in the Moon, Song of the Dryads, Pongify.
A card to make your opponents crap their pants Quietus Spike, perfect with an unblockable commander.

It just depends on your meta, what you lack during your games.

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