Bishop of Wings

Bishop of Wings

Creature — Human Cleric

Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control is put into the graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

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Set Rarity
Core Set 2020 (M20) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bishop of Wings Discussion

BioProfDude on 1st at FNM!! Mono-white aggro angels jank

2 weeks ago

9-lives Thanks! See the comment just above about Bishop of Wings. The green splash is for Shalai, Voice of Plenty.

Yeah, it was fun to play, for sure. Thanks for the upvote--sincerely appreciated!

9-lives on 1st at FNM!! Mono-white aggro angels jank

2 weeks ago

Angels are the most beautiful choice in Magic. I applaud you for playing a competitive angel deck! <3 Bishop of Wings instead of Skymarcher Aspirant is the way I would go!

BioProfDude on 1st at FNM!! Mono-white aggro angels jank

2 weeks ago

Chino90, I did sincerely think about that, but I decided to go with the one mana flier. Indeed, it turned out having Faerie Guidemother won me a couple of games because of Gift of the Fae (the instant spell on Faerie Guidemother)! I gave flying to Benalish Marshal and won that way. Nevertheless, I get why you say that. I just think it's better to have creatures with flying. Generating the 1/1 flying tokens is really nice, but they don't get the anthem effect of Always Watching, which proved to be crucial in nearly every match. I also think that Bishop of Wings may "tip my hat" a bit and let an opponent hold up removal for any angel that shows up. Sure, they would do that after game 1, but I'd rather keep it a surprise, generally speaking, and not tip them off to my deck being packed with angels, which that card would definitely signal.

Good suggestion, but for what I'm doing, I think Faerie Guidemother works a bit better. Thanks!

BLOODGUILT on Rhys's The redeemed

3 weeks ago

Competitive as possible with no infinite combos isn't competitive.... Now, that i have that off my chest, i have several ideas to add power to this deck. Bishop of Wings + Divine Visitation = lots of life and angels. Fiend Hunter+Angel of Glory's Rise= protection from most board wipes. Fiend Hunter + Sun Titan = infinite sac for altars like Ashnod's Altar or Altar of Dementia. Birthing Pod + your deck = tutor for any creature. Karmic Guide + Reveillark = infinite reanimation plus one extra creature, i recommend Eternal Witness. Skullwinder is another copy of Eternal Witness but adds politics. Field of the Dead just for the free token it produces. Giant Adephage and Polyraptor, you'll have to find clever ways of triggering them but once you do enjoy. Other than that Mox Amber, Teferi's Protection, Finale of Glory, Kodama's Reach, Finale of Devastation, Smothering Tithe, Resplendent Angel, Crested Sunmare, Zendikar's Roil, Awakening Zone, Sandwurm Convergence. To be more competitive it's all about curve and interaction. The only spells you want to be more than 3cmc are spells you plan to win with. everything else should push you towards the win condition you pick. cEDH decks tend to be a combo, lots of fast mana, every tutor in the colors, and 23-30 cards of 'stop my opponents.' If i had to pick one route though i like running Bishop of Wings, Protean Hulk, Divine Visitation and maybe Reap. Reap is only if your play group loves black. but basically get Protean Hulk kill it. search for Bishop of Wings and Academy Rector. kill Academy Rector to fetch Divine Visitation then start gaining life and making angels. i would include the Fiend Hunter + Angel of Glory's Rise trick in it and grab a few more humans that interact well or do powerful things. This can go infinite if you have a sac outlet but it isn't complicated to explain, uses four cards to start in most cases, and will end a game when you do it. The earliest you could do it from what i can tell is turn 5 but it's more likely your games will end between turn 10-15 which should keep your play group happy.

Barbarian_Sun_Pope on the multitude, the swarm

1 month ago

Have you considered Bishop of Wings? It feels like it would fit this deck perfectly and feels particularly gross with Divine Visitation. Hope this helps.

Silverdrake on White Healing Devotion

1 month ago

Welcome to the game!
To build off of what Cypher said, consistency is key in building a powerful deck. Having a ton of cool different cards is fun, but if you want to win you want to maximize your chances of drawing the cards you need at any given time. The easiest way to do that is to determine what the "best" cards for you to play on any given turn are and maximize the number of copies you run of them.
To start with your 1 drops: You definitely want to play a creature on turn 1 to start the beatdown and the lifegain. Beloved Princess is a great choice, and Healer's Hawk could work too. Lone Pegasus is fine but not great if you want to lean into the lifegain strategy. Chaplain's Blessing and Outflank should probably come out.
Daxos and Birth of Meletis are great in your 2 drops slot, everything else I think could be reconsidered. Ajani's Pridemate is a MUST for this deck - it's arguably the strongest lifegain-matters card in the game. I'd pick up a playset right away! Declaration in Stone is decent removal you could run in this slot, or Seal Away if you're on a budget. 2-3 copies of Dawn of Hope could do wonders for you as well. You could consider Bishop of Wings if you wanted to go the angels route.
Banishing Light is pretty good at 3 mana, as is Linden. Other cards I'd consider in that slot are Angel of Vitality as Cypher mentioned, Heliod, Sun-Crowned, and Resplendent Angel.
Angelic Accord is great at 4 cmc, I'd definitely up the number of copies you're running to 2 or 3. Ajani, Strength of the Pride is also an incredible fit for this deck. Cast Out or Conclave Tribunal could be a nice replacement for Banishing Light if your 3 drop slot gets too full. Gisela, the Broken Blade could be a fun include.
Lyra Dawnbreaker feels like a no-brainer include in this deck.
Maybe Sephara, Sky's Blade as a top-end, seeing how many fliers you are and could be running. Or if you wind up running Gisela, then you could run Bruna, the Fading Light as your top end. You'd probably want to up your land count by 1 or 2 if you plan on that though.

Those are all just suggestions - feel free to play the deck however you find it most fun! If you want more detailed suggestions about what I'd cut or what numbers I'd add, feel free to let me know!

Whatever you decide to do, good luck and have fun!

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