|Commander / EDH||Legal|
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|Dominaria (DOM)||Mythic Rare|
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Jhoira, Weatherlight Captain
Legendary Creature — Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
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Latest as Commander
Jhoira, Weatherlight Captain Discussion
1 week ago
2 weeks ago
Cards Missing From Initial Build
Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble
More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.
Master Transmuter - Cheats out your big artifacts, but kind expensive.
Curse of Opulence - A weird staple for this deck, but I think you can figure out why.
Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?
Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault Flip (But you have 36 actual lands which is totally fine)
Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.
Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.
These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.
Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.
Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.
Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.
Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.
Caldera Lake - There are far better lands.
Swiftwater Cliffs - Its fine if you want to stay budget.
Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.
Scalding Tarn - Obvious include if you want to spend the money.
Myriad Landscape is a 2 land fetch and taps for mana.
Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.
4 weeks ago
Pensando em melhorar o deck sem gastar muito, eu faria o seguinte: Tirar: Bosh, Iron Golem
2 months ago
Jhoira, Weatherlight Captain is also worth a thought.
I have given up playing Artifact heavy decks (one of my favourite archetypes) while the spell Cleansing Nova is in Standard.
If you still want to play this deck, you will NEED 4x Negate in your Sideboard, to stop it wiping your field.
A couple of Sinister Sabotage would also help.
+1 for Izzet, the best Guild.
3 months ago
Jhoira, Ascending Captain
Legendary Creature - Human artificer
Artifact creatues you control get +1/+1 and other nonartifact creatures gets -1/-1
whenever a creature dies, put a Suspicion counter on jhoria, Acending Captain
When Jhoira, Acending Captain have five or more Suspicion counters exile Jhoira, Acending Captain, then return it to the battlefield tramsformed.
Jhoria, Betrayed Captain (jhoira, Betrayed Captains color identiey is blue and red)
Legendary Planeswalker - Jhoira
+1 Deal 3 damage to any nonartifact target then draw a card and discard a card
-3 Destroy target nonartifact, nonland permanent then deal 2 damage to that permanents owner
-7 exile each nonartifact, non land permanent then deal 1 damage to each player for each permanent that player exiled this way
starts at 3 loyalty
So after our Heroes left Dominaria to fight Nicol Bolas, Planeswalker on Ravnica something began to happen to Jhoira, Weatherlight Captain. After fighting the Cabal for some years she became more and more obsessed with her artifacts. She neglected her crew more and more as she crafted some powerfull artifacts to help her and the crew against the Cabal. It went as far as she banished Shanna, Sisay's Legacy from the Weatherlight because Shanna questioned the crews worth compared to the artifacts. The rest of the crew new they had to do something so they started a mutiny against thier former Captain and Hero. This Broke Jhoiras heart and at the same time infused an enormus rage inside her. All of the crew members who participated in the mutiny saw jhoria gather magic, powerful magic and then just dissapear. She was no longer on Dominaria.
Next challenge: Create a modern balanced squirrel who transformes into either a planeswalker OR a stronger creature!
3 months ago
Interesting deck idea, i think you should capitalise on the whole historic mechanic, since you have a good engine base here, its just a bit messy. I think cards like Weatherlight and Board the Weatherlight would be useful here, as well as increasing Danitha Capashen, Paragon to a 4 of, Jhoira, Weatherlight Captain to a 3 of, Valduk, Keeper of the Flame to a 3 of and Shalai, Voice of Plenty to a 2 or 3 of. Shes very strong. Of coarse this means dropping some non legendary creatures, like Champion of the Flame , Adanto Vanguard and Storm Fleet Sprinter , i like Siren Stormtamer in here for protection.
omg and you can use Urza's Ruinous Blast effectively too! Thats real nice.
Now with this Legendary synergy going on, I think 3 Blackblade Reforged is your best equipment! I'd drop the 2 Short Sword for the extra two copies. I also like Forebear's Blade over Sigiled Sword of Valeron so its up to you which one you want to run, but you'll want 2 copies over 1 of each, in my opinion. I like being able to move the equipment for free on Forebear, but making dudes with Sigiled Sword is good too. Your call here.
And yes, i hope you pull well for the land base, it will speed it up immensely!
Best of luck! +1 I'd like to see where you take this list. It looks interesting. If you got some time, i'd appreciate if you could give me some feedback on my deck? Song of the Conclave (Tokens)