|Commander / EDH||Legal|
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((W/U) can be paid with either (White) or (Blue).)
Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost.
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23 hours ago
One or both of these might be worth slotting in. Combined with Sygg you can basically make yourself immune to being attacked by a color of creature or direct damage. Only problem is colorless creatures, and giving protection from white creature damage since that would cause pariah to fall off. Though the shield still works. But Pariah can also be useful in a pinch to drop on some opponents indestructible creature to be immune to damage for awhile and is also a lot cheaper.
Aquitect's Will One Mana to cycle into another card while setting them up for easy island walking shenangins. Also triggers some merfolk tribal.
On that note Quicksilver Fountain could be fun for setting up island walk, in addition to slowly hosing decks that aren't mono blue by turning their lands to island. They're even stuck as simple islands if Quicksilver Fountain is removed. Only way to save them is to let all lands become islands.
Bident of Thassa Card Draw and fun combat manipulations.
If you're not worried about going too hard on the infinite combo I'd throw in an Intruder Alarm. Sets you up for infinite counterspells with lullmage mentor, or infinite tokens with the schoolmaster, or just gaining a shit ton of life with Judge of Currents. Though to maximize that I'd swap out your tap engine for Drowner of Secrets and Mothdust Changeling. Drowner of secrets, in addition to offering infinite mill potential combos as well, is just a nice card to easily dick people over whenever they vampyric tutor or otherwise search for a card to put on top of their library.
As for how to make room for shit, I've been eternally cursed to shit on all attempts to voltron. Also with how low the deck's mana curve is, you could slim down on mana rocks and maybe at the same time put in some Stony Silence or other artifact hate.
Maybe bring Dovescape back again, since you can still do tons of merfolk shenanagins with it in play.
5 days ago
No Dovescape? Rad deck though! +1
1 week ago
1 month ago
3 months ago
Yeah green would be perfect for Noyan Dar with all the land synergies and Sylvan Advocate.
Commander / EDH
SCORE: 1 | 3 VIEWS | IN 1 FOLDER
3 months ago
@DeimosDragon you might be having different experiences than me with this (I haven't played this deck in a little while), but I find that the Arbor Elfs are really important to powering out that T2 Ghostly Prison, which is crucial in so many matchups. If you want to bring in the Paths, I'd probably go down Herald of the Pantheons, or perhaps the O-Ring effects.
As for Dovescape, if you're mainly looking to use it to protect your enchantments, I'd think Greater Auramancy would do the trick a lot better (and hopefully it'll be reprinted in Masters 25). Dovescape could be a budget replacement, though I definitely wouldn't cut the Arbor Elfs.
3 months ago
well I guess, I was thinking about taking out 2 Arbor Elf cause after playing this deck for a bit now, I don't seem to use them that much. So maybe then bring in something from the sideboard to the mainboard Path to Exile? IDK.
putting in the Dovescape I "think" could help with all sorts of decks that use planeswalkers, counters, control, burn, etc..etc. I mean it kind of gives all the enchantments a kind of hexproof right? And while it makes birds to block the angels with, they won't be attacking with them, and it takes 4 1/1's to kill a single angel, they loose eventually....but I don't know if I'm thinking through this right? Thoughts?
On second thought, you're right it is expensive and by taking out the elves that doesn't help that situation out, for sure...I don't know. But hey, this deck is rocking regardless!
3 months ago
Suppression Field is an interesting choice; I could see bringing it in on the play against decks with a lot of fetchlands (such as Grixis Death's Shadow), or perhaps against Counters Company. Not sure how useful it'll be elsewhere, though.
As for Dovescape, I don't really know where I'd bring it in; 6 mana is a lot even for this deck, and I don't know how good it actually is. Your thoughts?