You may play an additional land this turn.
Draw a card.
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1 day ago
Hey! I'm pretty new to MTG, but I would love to give you suggestions, as I have a deck similar to this (on my profile), but doesn't have any saproling spawners other than 2 copies of Fists of Ironwood. My first and main suggestion is putting in Arbor Elfs instead of Explore and Rampant Growth because it also gives you extra mana for 1 mana and is a creature for Champion of Lambholt, Essence of the Wild, and Scion of the Wild. It also might be a good idea to put in more Champion of Lambholts as it is a very good card in your deck. I also reccomend maybe putting in Overwhelming Stampedeinstead of overrun because of your big hitters and Might of the Masses, but its optional as it is a high risk high reward card in your deck. I'm thinking of putting saproling spawners in my deck now!
2 days ago
I would high suggest you run some more ramp cards in the sorcery slot kinda helps smooths out hands like:Kodama's Reach,Nature's Lore,Cultivate,Tempt with Discovery, Search for Tomorrow, Explore and maybe Three Visits if you feel like droping 60 bucks on a different Nature's Lore. lol don't worry just joking about that last one. But other than that you got a pretty good creature base as it seems. Awesome Deck! Love me some GW stompy!
3 days ago
did a gatherer search of cards with cmc 8 or more for my own amusement
what about Dig Through Time with fetchlands? potentially giving you something to do before you have 8 mana, maybe helping find blasphemous act or something
you could suspend Greater Gargadon and eat your lands in response to your jokulhaups to maybe have a faster clock post-wipe? If you have to kill 3 opponents, this could actually significantly cut down the number of turns they have to rebuild before they die. Maelstrom alone takes 9 swings to kill 3 opponents at say, 30-35 life apiece. Even if you have to wait like 2 turns for the rest of gargadon's counters to come off, it can still cut down that turn count by 2 turns or more.
If you drew gargadon a couple turns before, While maelstrom is swinging 3 times at player 1 and then moves on to player 2, greater gargadon has swung at player 3 four times and killed them.
4 days ago
It is a lot of creatures but a lot of them are my mana ramp. I can go turn 1 Elvish Mystic, Turn 2 Somberwald Sage, Turn 3 Primalcrux and be just as fast as a Tron deck, which is one of the goals of the deck. I do want to play Utopia Sprawl, but I don't know what to cut. And playing non-permanant ramp spells like Explore make my Primal Surge much weaker, which if I can cast on turn 4 or 5 (which I've done a bunch of times before) basically wins me the game.
4 days ago
6 days ago
Noxious Revival could be good to get back certain cards you want to use again that are in your graveyard, and being an instant you can cast it on you opponent's endstep.
1 week ago
Skullclamp is insane so include it
cut Strength in Numbers its bad
why include Trading Post?
don't include Gemstone Array you don't have any combo with it
Oran-Rief Hydra is to slow and isn't great
1 week ago
Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.
Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.
If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.
Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.