|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Archenemy: Nicol Bolas (E01)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
Combos Browse all
You may play an additional land this turn.
Draw a card.
4 days ago
Experiment One > Birds of Paradise; if you plan to cheat the Level Up costs then Birds is not as needed while Experiment will evolve with nearly every other creature you cast.
Search for Tomorrow > Nature's Lore; Nature's is slow but maybe suspending could be better because it will come down when an Evolution Sage is present? Or Explore is an option too that cantrips. Or or Arboreal Grazer !
Frenzied Tilling might be good in the side board for land hate + ramping ability.
6 days ago
The precon I bought was pre-opened and missing these 2 cards. I will be replacing them and taking something else out as soon as I get a copy of them.
1 week ago
Thanks for the upvote and comment, I'm glad to see your Tat deck is also improving. I'd love to know if those panoramas are working out.
I totally agree with the land count comment, yet, this past Friday I lost 2/3 games because I missed land drops on half my turns (then after one of those games I counted 9 lands in the next 10 cards, gawd I hate land pockets)! Just my luck, consistently bad that night... but you're probably right about the land count. The dig cards you mentioned were put in initially when I thought I might build a control shell, and to help with manipulating draws early into proper ramp/curving. As I've gone a bit deeper into the midrange realm, they're still good for finding countermagic (a necessity for my cEDH-like meta), but can easily find their way onto the chopping block. When I'm choking early from bad opening hands, having some extra fetch cards like Kodama's Reach could definitely help get things going quicker.
Just like Explore , Broken Bond is a solid little card, and it's actually on a short list of cards waiting to find a spot, but the reason it's not in yet is simply due to its situational nature. While it's probably 75% effective, well... see my luck comments above. Summer Bloom is fantastic, if I had it :)
I'm not above playing hug cards. I don't have any of the cards you mentioned, but I have considered cards like Dictate of Karametra and Dictate of Kruphix just to gain political favor at the table, though they do nothing for giving ME additional advantages like land-drop-based effects instead. I do have Storm Cauldron , but when I played it in Omnath, Locus of Rage , it often screwed me over because of how many "big" spells/cards I had. Seems it's better in a low-curve control build than a midrangey one.
Lab Man is one of those cards that made it into the list when I was crafting the deck as control with a combo or two... but feels really awkward without any more cards into making it work, and drawing him early just feels bad. At the moment, he's probably the MOST cut'able card as I'm tuning the deck. In other words, at this point, I'd rather cut him than add support cards, which brings me back to the other cards you've rightfully suggested. Like I mentioned, though, my meta is very heavy with control/combo decks, so this deck isn't above adapting to suit.
I might have some time today to take the deck out for some tweaking. This has been a super long week for me at work, and personal time has been squeezed hard in response, making little room for hobbies.
2 weeks ago
Would it possibly be better as a ramp/cantrip deck? You can build the mana and draw into it faster that way? Particularly coming to mind is Explore
2 weeks ago
Finally, since you're playing Cole, I would suggest considering Scribe of the Mindful instead of Archaeomancer. In my estimation it's a turn quicker. If you draw it early game, you can put it out a turn sooner as a chump. PLUS, neither creature will typically get you a recurred card until T4 anyway, and with the Scribe, you will have more mana left over to actually cast the card you recur. If you were playing Jim or Anthony, I would say don't bother, but Cole, man, fuck... you need every advantage you can get.
2 weeks ago
Since you have such heavy draw and land fetch I think your deck might benefit from cards like Arboreal Grazer , Elvish Pioneer or Explore . Some other helpful creatures might be: Augur of Bolas or Spellkeeper Weird . As for your win-conditions I could see adding a couple Fireball 's to the list. On the control/creature hate side, I think adding some removal like Select for Inspection or Lightning Bolt could easily fit in.
3 weeks ago
cute idea but i think people will get wise to this after a game or 2 and enchantment removal/ Pithing Needle will shut you down.
I'd suggest implementing a Landfall theme to help support a heavy land count:
Grazing Gladehart , Undergrowth Champion , Lotus Cobra , Embodiment of Insight , Baloth Woodcrasher , Avenger of Zendikar , Murasa Ranger , Oran-Rief Hydra , Turntimber Basilisk , Jaddi Offshoot , Territorial Baloth , Snapping Gnarlid , Snapping Creeper , Scythe Leopard , Rampaging Baloths
1 month ago
Thank you so much Skinken for bringing Savor the Moment to my attention. I didn't know that card existed. This deck hungers for giving it's creatures haste when it goes off. I had tested out Concordant Crossroads in the past and never was fully happy with it. I have ordered a Savor the Moment and it will be going in the deck as soon as it arrives. At worse Savor the Moment is a blue 3 CMC Explore and at best it wins you the game.
Believe it or not, but you are not the first to suggest cutting Planar Portal for Planar Bridge . I would be inclined to agree with you if I wasn't running Seedborn Muse , Alchemist's Refuge , and Leyline of Anticipation . This deck plays more like a combo deck then your normal Simic big creature Timmy deck. Being able to fetch any response to any situation on your opponent's turn is a dream come true. If they don't force you to answer something you can fetch a combo piece and play it. Now you might think getting Planar Portal , Seedborn Muse , and Alchemist's Refuge / Leyline of Anticipation into play at the same time might be a bit challenging. However thanks to Genesis Wave this is not as hard as you think. As long as you hit Planar Portal and one other piece Genesis Wave typically gives you enough lands to fetch and play the last part of the combo. Planar Portal has won me enough games for me to never consider cutting it. The card just has way too much flexibility.
Yes Disallow is better than Voidslime . Thing is I own a Voidslime and don't own a Disallow however I have never found the mana cost to be preventive of me casting Voidslime ... Also I like the art and flavor of Voidslime better (call it personal tastes)...
I have tested out Storm Cauldron in this deck granted it was when this deck was not as good as it is now. However even in this deck it is very hard to play around it. To me Mana Breach is the perfect balance of slowing opponents down and helping me hit landfall triggers.
It is possible to get infinite mana in this deck but I have never had it happen. Stroke of Genius and Blue Sun's Zenith are much better suited to decks where the main goal is to achieve infinite mana and in my opinion they aren't that helpful to this deck.
Thank you for taking the time to comment on my deck and give your recommendations. You are truly a godsend for suggesting Savor the Moment .
Explore occurrence in decks from the last year
All decks: 0.1%
Commander / EDH:
All decks: 0.03%