You may play an additional land this turn.
Draw a card.
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1 day ago
For counters I'd personally would go with Simic and profilate spells like in this deck I made Simic training grounds.
Since this is mono green, there's an elf that taps for X mana that depends on your devotion to green tho I don't remember his/her name.
I like the theme of your deck, hope this helps.
3 days ago
Try using the Urza Lands, Urza's Mine Urza's Power Plant and Urza's Tower as a replacement for Cloudposts. With the Urza lands you can get 7 mana if you get all 3 out. You can use cards like Expedition Map and Sylvan Scrying to search for the lands you need. Ancient Stirrings can help you dig not only for the lands you need but also for a creature. Explore will help with ramp and also some card draw as well. Also maybe try adding Reality Smasher and Thought-Knot Seer they will help with your early game. Also Ulamog, the Ceaseless Hunger is a great finisher, it puts your opponent on at least a 3 turn clock. Basically try going mono green Tron.
3 days ago
6 days ago
In order to get out your dragons fast, I recommend you use cards like Explore or Exploration to play extra lands. I kind of would put Dragonlord Atarka in the deck as well because it could help take out pesky creatures or planeswalkers.
2 weeks ago
Explore is probably better than Chromatic Sphere. have you considered Craterhoof Behemoth? or maybe Karametra's Acolyte for insane ramp. I played a deck like this before, but I also used Wolfbriar Elemental as a way to dump a metric shitton of mana. Mindslaver also isn't worth it unless you can put together the combo with Academy Ruins.
3 weeks ago
Next stop, Ramp Package!
Your ramp consists of; Kiora's Follower, Ulvenwald Captive Flip, Hedron Archive, Explore, Explosive Vegetation, Traverse the Ulvenwald, Temple of the False God, and sometimes Plasm Capture and Kiora, the Crashing Wave.
Kiora's Follower is okay in that he's a 2 mana ramp source that has a decent body and ramps you as well. the only problem here is that he's tough to cast, so we'll look for something better.
Hedron Archive is a bit tough to judge. I'm inclined to say that it's too expensive for ramp purposes, though it does have it's positives. 1. It ramps 2 mana. 2. It's colorless, so it's easier to cast. 3. It has the card draw utility. We'll see if there is something comparable.
Explore & Kiora, the Crashing Wave are iffy choices since they're situational ramp. They've got the upside of drawing you a card, but the downside is, if you don't have a land in hand and don't draw one, then you've just spent 2 mana or lost one loyalty to draw a card. There are better ramp options here.
Explosive Vegetation is another 4 cost mana ramp, though this one is nice since it gets you lands (which are harder to get rid of than an artifact). Still probably to highly costed, but again, we'll see.
Traverse the Ulvenwald is another form of situational ramp, and this time the conditions are much harder to meet. This one has got to go.
Plasm Capture is cool in theory, but holding up 4 mana to counter a spell means you just spent your turn not doing anything in the hope that you can counter your opponent's next turn. Also, this card has a very restrictive casting cost. This is probably not where you want to be.
My thoughts on your ramp package are as follows; You've got some good pieces here, though a lot of your options are over costed. We'll work on finding you either A. Cheaper ramp spells, or B. More efficient ramp spells.
1 month ago
YAY Baloth Pup actually has a reason to exist now. Anyhow, down to suggestions. I would consider dropping some Baloths for chump blockers early game. I personally think that Arachnogenesis would be fun! Second of all, for card draw Explore and for more boosts -- Giant Growth. I like the flying punishment, but you might consider moving that to the sideboard, as well as adding Plummet to the sideboard. In fact, you almost have TOO MUCH flying hate. What, with 12 cards in the sideboard and mainboard combined. That's a fifth of your deck! Love it, and an upvote from me.
1 month ago
So ou appear to be going for red/green landfall.
First of all, as a general rule, you shouldn't have more than two of a single legendary permanent in your deck. So that cuts one Mina and an Omnath. Second, can I recommend cutting Atarka, because you do not have any other dragons. Continuing with the landfall idea, maybe streamline more towards elementals, including cards like Satyr Nyx-Smith, Flamekin Bladewhirl, or Flamekin Harbinger for a tutor. I have a deck like this, except if focuses solely on abusing Omnath, Locus of Rage's abilities. My decklist is basically this;
Scourge of Skola Vale x3 --sacrifice is fun with Omnath
Generator Servant x3 -- Ramp
Pyretic Ritual x4 -- More Ramp
Heartlash Cinder x3 -- Later Game Push
Bloodbriar x2 -- Death Boosts
Rot Shambler x3 -- See Above
Explore x4 -- Ramp
Abundance x2 -- Land Search
Sylvan Scrying x3 -- Fetchland Search
Attune with Aether x3 -- Land Search
Blighted Woodland x3 -- double search
Myriad Landscape x4 -- Fun searching
Thawing Glaciers x3 -- and we thought the free search wasn't over yet :(
Assorted Basics x19 -- They are the fuel of the deck