Explore

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Archenemy: Nicol Bolas (E01) None
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Worldwake (WWK) Common

Combos Browse all

Explore

Sorcery

You may play an additional land this turn.

Draw a card.

Explore Discussion

Soren841 on Why Rampant Growth is bad.

3 weeks ago

Then buy Nature's Lore or Harrow or Summer Bloom or Explore or Growth Spiral or Farseek or Sakura-Tribe Elder or Wild Growth a fucking basic land..

Or maybe a signet, or a talisman, or a dork, or a cluestone, or a Keyrune, or a Locket or a fucking basic land..

PlatinumOne on Why Rampant Growth is bad.

3 weeks ago

a trend i noticed in every single card you mentioned is that it is either A) noticeably more expensive than Rampant Growth , B) does not provide the color-fixing that Rampant Growth does, C) much more susceptible to removal than a land is, or D) some combination of the first 3.

there are cards you mentioned that are under $1. Growth Spiral requires the deck run blue and that you actually have the land in hand. Explore is much the same. elvish mystic only produces green and dies to removal. Wild Growth only adds green and dies to enchantment removal. Fertile Ground also dies to enchantment removal.

Q: "how is a 2 mana card better?" A: because it color fixes better and a land is much harder to remove. seems simple enough.

you're basically strawmaning your point by only pointing out the cons of Rampant Growth while also only looking at the pros of the other cards you mentioned. you are also presenting a false dichotomy making it seem like players choose to run Rampant Growth "instead" of these other cards, when its more likely that players are using Rampant Growth WITH these other cards.

when budget is taken into consideration, a significant chunk of your suggested cards can be axed immediately. with the remaining budget options, its likely a player will run a combination of many of them.

TLDR: the only card you mentioned thats less than 50 cents and can color fix for 2 mana is Fertile Ground

SynergyBuild on Why Rampant Growth is bad.

3 weeks ago

"Yes, price. Rampant Growth is ~20 cents right now. Sure Gruul Signet , Golgari Signet , Simic Signet , Prismatic Lens , Llanowar Elves , Fractured Powerstone , Moss Diamond , Growth Spiral , Explore , Coiling Oracle , Broken Bond and tons more examples are equal to it or cheaper, but I am aware someone will bring it up."

Dear pskinn0,

I am very sorry all of the local game stores have had buyouts of the above, quoted cards. It is a real shame to know that you also aren't within the world that tcgplayer, card kingdom, or cfg will ship to. I'd recommend running an additional land to the decks that run the growth. Thank you for your response.


But seriously. No possible replacements?

SynergyBuild on Why Rampant Growth is bad.

3 weeks ago

Ramp, card draw, and fatties are the 3 cornerstones of EDH as a concept to many players. Rampant Growth , Rampant Growth is the symbol of one of these three cornerstones (I am sure you'll never guess which one).

I am here to tell you, despite what you may have been told. It is bad. Really bad, not even medium bad like Cultivate (Yes, I hate that too, outside of some specific lists like Tatyova, where it belongs to some extent).

Why? Well, to start, mana production. It doesn't give you mana immediately without Amulet of Vigor , unlike 2- mana manarock variants like the signet cycle ( Azorius Signet , Gruul Signet ), talisman cycle ( Talisman of Indulgence , Talisman of Progress ), Mind Stone , Prismatic Lens , Fellwar Stone , etc.

So? Many decks are mono-colored and can't use signets, or talismans, or have cards like Null Rod / Kataki, War's Wage , etc. or go up against them often. Rampant Growth gives a land. Well, Nature's Lore and Three Visits both give you an untapped land, they can hit Shocklands or Duals to get your colors better than Rampant Growth , and generally are pretty good.

What else? Growth Spiral , Explore , Sakura-Tribe Elder , Farseek , etc. all do Rampant Growth better, and aren't even good.

None of these are great cards. Llanowar Elves , Fyndhorn Elves , Birds of Paradise , Elvish Mystic , Boreal Druid , etc. all do it for half the mana, a turn faster, and are in green. How is a 2 mana card better?

Fast artifact mana or land mana like Mana Crypt , Mana Vault , Sol Ring , Chrome Mox , Mox Diamond , Ancient Tomb , Gemstone Caverns , etc. all do more work in almost all cases.

Enchantment mana like Wild Growth , Utopia Sprawl , Fertile Ground , Carpet of Flowers , Exploration , Burgeoning , etc.

Even Broken Bond or other cards with ramp attached can do more work. Farhaven Elf or Wood Elves with an elf-tribal deck, or dorks, etc.

So, with all of this, is there any real reason to run the cancerous growth (see what I did there xD)?

Yes, price. Rampant Growth is ~20 cents right now. Sure Gruul Signet , Golgari Signet , Simic Signet , Prismatic Lens , Llanowar Elves , Fractured Powerstone , Moss Diamond , Growth Spiral , Explore , Coiling Oracle , Broken Bond and tons more examples are equal to it or cheaper, but I am aware someone will bring it up.

There are too many better cards for lands-matter decks to use it, and too many are cheaper, equally cheap, or better and worth the cost to claim they are the reason Rampant Growth should see play, etc.


Seriously. If you run this card, stop.

NyxDragon on Flight of Dragons

1 month ago

You should look into Hellkite Charger . Itll run with your Savage Ventmaw . Also, maybe look into sorceries that give you land, Explore and Search for Tomorrow for example. If not, maybe Elvish Mystic perhaps.

TheRedGoat on

1 month ago

Big Daddi Multani could be here? Also Growth Spiral seems like a better Explore , so why not both?

eliarbreton on Omnath Turboramp v1.0

1 month ago

-1 Seize the Day +1 Explore

I never felt like I wanted to play Seize the Day when it was in my hand, so it was basically a dead card. Explore should probably be a removal spell (like a red x spell) but for now it's a generically good card. (worst case 2 mana draw one)

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Explore occurrence in decks from the last year

Modern:

All decks: 0.1%

Commander / EDH:

All decks: 0.03%

Green: 0.15%