Explore

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Elspeth vs Kiora (DDO) Common
Worldwake (WWK) Common

Combos Browse all

Explore

Sorcery

You may play an additional land this turn.

Draw a card.

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Explore Discussion

_raeofsunlight on Common Convoke

2 weeks ago

Maybe you should consider adding Overgrown Battlement or Traproot Kami in place of Wall of Roots. I would definitely take Cenn's Enlistment out and replace it with another Commune with Nature and whichever defender you decide on. I would also recommend getting rid of Selesnya Sanctuary and replacing it with more basic lands of each kind simply for the sake of speed. Scatter the Seeds is nice, but it has a high mana cost. I would replace it with Oblivion Ring or Sigil Blessing.

You might also want to look into:Night Soil, Sprout, Sprout Swarm, Vitality Charm, Rending Vines, Explore, Elvish Visionary, Dissenter's Deliverance, Triplicate Spirits, Silverchase Fox, Revoke Existence

Hunson_Abadeer on Naya giants

2 weeks ago

Pretty sick mang.

I think Borderland Behemoth and Sunrise Sovereign might be worth to be 4 ofs.

maybe some stuff like Explore or mana dweebs like Llanowar Elves. simply to get your bad boys out faster.

Valengeta on RGW Combos

3 weeks ago

oh I see, for your Ranging Raptors. Still, what's wrong with Explore ? Less sinergy yes, but more versatility. I would use 2 Explore and 1 amulet

RamaLama on It's Not Easy Being Green

3 weeks ago

Thanks for the comments and suggestions, guys.

I agree with Emzed about cards like Heartbeat of Spring and Vernal Bloom, Blard. I want to avoid helping out my opponents whenever possible, even though it may help me more.

I had Khalni Hydra and Primalcrux in the deck until fairly recently, but they fell victim to my desire to quicken the speed of the deck. I still like them, and devotion is still one of my favorite mechanics, but they fell by the wayside.

Even though Explore replaces itself, it does require that I have an extra land in my hand which, although likely in many cases can be a little situational. If it didn't replace itself, I wouldn't even consider it, but it's a maybe. I much prefer Exploration, but I don't currently have a copy. It is on my want list though.

bendjohnson, I don't think Regrowth does enough to be worth the card slot. I much prefer something like Eternal Witness, which is tutorable and gives me a chump, or Hua Tuo, Honored Physician, which is reusable and tutorable.

Anyway, thanks for the suggestions.

PanicButton on Omnath, Locus of Ramp

3 weeks ago

Cards to take out: Lightning Bolt is pretty weak in Commander; Magma Spray same; Tribute to the Wild should be Krosan Grip in my opinion but making each opponent sac isn't bad either; Hostile Desert you want lands to come back and they don't do that from exile; Dictate of the Twin Gods is iffy it can bite you in the butt; Amulet of Vigor not seeing enough tapped cards to make this worth it; Titania's Chosen; Naga Vitalist should be Arbor Elf or Llanowar Elves or Birds of Paradise; Mycoloth and Inferno Titan don't really fit the theme

Cards to add: Gruul Signet, Solemn Simulacrum, Talisman of Impulse, Rite of the Raging Storm, Swiftfoot Boots, Lightning Greaves, Ramunap Excavator, Burgeoning, Reforge the Soul, Explore, Thran Dynamo, Mind Stone, Rishkar's Expertise

All suggestions of course

SynergyBuild on Ultra-Budget: Teenage Mutant Ninja Wizards

3 weeks ago

So far none of these Ultra Budgets have been very competitive in modern, considering the speed of the meta I can't imagine them working to well. I want to build a more competitive one. I do really like the idea, and some (Like the elemental fling one) were still very good. The issue was that they were around 40+ dollars, rather than 20-10 dollar price range.


I tried to make one using the Heroic keyword, building it around cantrips that target creatures (like Bandage and Defiant Strike) along with good heroic abilities like Phalanx Leader and Favored Hoplite, filling the mana curve out with Lagonna-Band Trailblazer, Fabled Hero, and Vanguard of Brimaz, and it works suprisingly well, winning turn 4-5 on average, but I did have a game with a turn 3 kill, just because of the synergy that can be acomplished with the strive mecahanic of Launch the Fleet, targetting my two Phalanx Leaders, two Vanguard of Brimaz, and a Fabled Hero to get a board of giant (3/3 & 4/4) cats, and a giant Fabled Hero (5/5 Double Strike) for a big win.

Another Idea for a super budget is a combo deck, one that uses 2x Zombie Infestation & 4x Treasure Hunt, 4x Reliquary Tower and finishing the deck with 25x Swamp and 25x Island, I will let you imagine hoe the deck wins!

Another powerful budget deck is Kithkin! They have one of the cheapest good lords with Wizened Cenn and have Ballyrush Banneret, Rustic Clachan, Goldmeadow Stalwart, and a bunch of other great tribal elements at a cheap price. That kind of deck is also able to be easily upgraded for a still small price, with cards like Knight of Meadowgrain, Honor of the Pure, Militia's Pride, and Thoughtweft Trio for not extreme prices.

An easy deck to build is mono-white "2 for 1", its a deck I built a while back around just dropping cards like Expedition Envoy, Dragon Hunter, Dryad Militant, Mardu Woe-Reaper, Savannah Lions, Elite Vanguard, etc. backing them up by using Brave the Elements, and Honor of the Pure if you want. For a cheap version, you don't need to, and even for one that runs Isamaru, Hound of Konda and Kytheon, Hero of Akros, the deck cost less than 30 dollars.


The point of the comment is that I feel that though these decks are interesting and fun to play with, if competitive decks for a low cost are required, I think more competitive decks for a cheaper (or equal) cost are possible.

In the case of this deck (similar to neg counters), it requires the opponent to be playing creatures, and also be playing slowly enough, or with out removal, for you to steal them. This deck also doesn't have any way of dealing with the graveyard, has no sideboard, can't remove creatures, enchantments, lands, or artifacts opponents control, and though the deck is slow, it doesn't have the control elements like counter spells to support it, even though it is in the colors... It also can't speed the deck up with ramp or draw even though it is in the colors! Blue/green card draw could also help with Lorescale Coatl and ramp could make Nimbus Swimmer a seriously viable option.

If you do want ramp/draw, Explore is a super cheap option. More cantrip buffs could also help with the deck consistency, and I could go on and on, but it just seems like you didn't look at the deck for play-ability, but instead based on random cards you thought would be cool. I can't help look through every card to try and make this a viable option, because in the end I don't think it is an option, against pretty much any meta modern deck, where as my Heroic deck beats Naya Burn more often than not, and can stand to fight Affinity and Death's Shadow too. It doesn't stand a chance against Tron or make other decks, but this one can't stand against pretty much any.

kykolo on Xenagos, Keeper of the Skies

1 month ago

By fetch spell, i mean card like Kodama's Reach, Explore, Hour of Promise, ect.

AestheticMana on Temur Dragons

1 month ago

Curve is way too high without ramp. I'd say cut blue entirely, since the only blue cards you're running are Temur Ascendancy and Sarkhan. Harbinger of the Hunt is boltbait, and not even good boltbait at that. Reclamation Sage is more of a sideboard card, but Ancient Grudge is much better for that purpose.

Overall, my suggestions:

-4 Temur Ascendancy, -1 Sarkhan Unbroken, -1 Crucible of Fire, -4 Frontier Bivouac, -2 Island, -4 Thornwood Falls, -2 Harbinger of the Hunt, -2 Savage Ventmaw, -4 Reclamation Sage (move to side), -2 Stormbreath Dragon (move to side), -3 Mountain

+4 Sakura-Tribe Elder, +4 Search for Tomorrow, +4 Rampant Growth, +2 Farseek, +2 Explore, +4 Cinder Glade, +4 Rootbound Crag, +3 Forest, +2 Game Trail

This will make your mana base more consistent, and allow you to get into your dragons faster and more often. Hope this helps!

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