Righteous Valkyrie

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Righteous Valkyrie

Creature — Angel Cleric

Flying

Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Caran_Lyg on Angel lifegain feast festival

1 month ago

I like your deck but cards that reduce your creatures cost are too slow. I see you got Serra Ascendant on your maybeboard, in my opionion that card is a better choice than Starnheim Aspirant even though it might take up to 3 turns before you get it big. I use to have Speaker of the Heavens on my deck. A lot of the times it’s going to be a brick in your hand unless you get 7 life quickly before the opponent immediately starts killing you. You’re better off with more life generators like Soul's Attendant which also gains you life if Righteous Valkyrie is in your board first and then gives you life every time a creature on both sides enter the battlefield. Another one too is Diamond Mare since you’re also mono-white.

BioProfDude on Awakening of Brisela, Voice of Nightmares

6 months ago

Why 2x Amaranthine Wall instead of just 3x Youthful Valkyrie? I also think you want 4x Righteous Valkyrie in this deck. It's actually a super good card.

You have a lot of "one-ofs" in this deck. I would try to pick which of those are the best, then increase the number of a few rather than trying to have a little of everything. Pioneer is a fast format and I think you'll find you rarely have games where you get that single thing you want if there's only a single copy of it.

Last, I think you need a few more creatures to make this work. I think you'll get stuck with a lot of non-creature cards in your hand and no creatures to target. Probably 24 to 28 creatures for this type of deck is a good idea.

Overall, it's a good start. You just need to focus a bit more and get a higher density of your best cards.

wallisface on Lifegainz

9 months ago

Some thoughts:

  • your mana curve is currently excessively high, with your average CMC sitting at 3.1 - this number should almost-always be below 2 (or, only slightly above 2). Modern decks typically can’t justify more than 4 cards costing 4-or-more mana, you’ve got a whopping 12, which is going to lead to some really slow/clumsy turns. Having soo many 3-mana cards only makes this worse.

  • Added to the above, you have almost nothing to do turn-1, meaning you’re often starting a full turn behind your opponent - a really dangerous place to be.

  • 21 lands is very low for what you’re trying to do here. Even after you lower the mana curve, i feel like you’ll still need 23 as an absolute minimum.

  • it’s worth noting that lifegain is one of the absolute weakest mechanics in magic, and if you’re going down that route you really need a very strong payoff to make it worthwhile. Both Speaker of the Heavens and Righteous Valkyrie are pretty mandatory in pretty-much all lifegain strategies.

darkmus on Ang-Hellic

10 months ago

BotaNickill Khoaemon With black we have access to amazing removal (I used to play it) but Sigarda, Font of Blessings covers our biggest weak points (card draw and protecting our stuff))so well that I am finding hard to pass on her. It's a matter of likes anyway. Serra Paragon fills that spot well if you don't want to go green.

I'll say that the cards that are the core and can't be taken out are Giada, Font of Hope, Bishop of Wings, Righteous Valkyrie, Resplendent Angel and Seraph Sanctuary. Everything else is free range for experimentation.

And i'll add that IMO the perfect start for the deck is having Resplendent Angel making angels by t3, not t4. You can do that 2 ways, either:

t1:white mana source, cast whatever. t2:white mana source, castBishop of Wings t3:Seraph Sanctuary, cast Resplendent Angel.

or

(you still need 2 white lands and a Seraph Sanctuary but you can play them in any order you want here) t1:land, cast Aether Vial. t2:land, cast whatever you want. t3: land, play Bishop of Wings with Aether Vial, cast Resplendent Angel

The second way would be the best one since you can play all your combo pieces during the 3rd turn, so it's harder to see coming or disrupt, and gives us an overall better opening with the vial.

darkmus on Serra's Descendants, competitive Angel Tribal

10 months ago

Khoaemon Hi! as soon as a card that may fit is printed I give it a try, Minas Tirith is next as soon as my copy arrives, xD.

As a creature deck in a removal heavy format we can have a hard time, so I try to have our stuff protected as much as possible.Giver of Runes, Sigarda, Font of Blessings and Shalai, Voice of Plenty are amazing at protecting our stuff from targeted removal, and any 2 of them combo amongst themselves very neatly to have everything protected from everything but boardwipes.Heroic Intervention helps with that. Selfless Spirit is also a great card to consider in that spot, is not as good saving our stuff, but it gives us a fairly aggressive body with evasion that still synergizes with Righteous Valkyrie and is easier to cast. Pros and cons.

About Sigarda, Font of Blessings and Shalai, Voice of Plenty with vial they can even be used as short of "counter spells". I Love them. Don't worry, we all have learned brewing and deck building by "stealing decks". Just play it, see what you like and what you don't, and tweak those things to make it your own.

I want angels to be a thing, so I'll happily answer any question or doubt you have about the deck interactions, budget friendlier versions of cards or whatever if you have any!

BotaNickill on Ang-Hellic

10 months ago

darkmus, thank you again for taking point on this and for all of your help honing my decks! Khoaemon, thank you for the upvote and interest! darkmus is definitely better at explaining all of the interactions of the deck and far more in depth in their explanations. So if you are truly interested in learning the ins and outs of Angel tribal than check out their builds.

I personally love the Angel tribe most of any in MTG history, and I would always encourage anyone else to love them as well! I will offer my two cents on gameplay of this deck for posterity sake. I am a big fan of the white/black vs of the Modern Angel Deck as it offers us a variety of kill/exile/tutor spells if we desire them, Vindicate or Anguished Unmaking, Doom Blade, or Damn, etc. That plus the flavor of the Godless Shrine has always spoken to the heretic in me.

All that being said, I am a big fan of Selesnya and darkmus sure provides good arguments for those colors as well. i.e. Sigarda, Font of Blessings and Shalai, Voice of Plenty, also, hexproof rules! And, Heroic Intervention.

An Ideal first turn would be a Godless Shrine or Temple Garden, followed by Speaker of the Heavens, Esper Sentinel or Giver of Runes, though you could also do Segovian Angel or Aether Vial. ( I feel like we still need a better first turn play, but these are the best options A.T.M)

turn two is Bishop of Wings or Giada, Font of Hope

turn three, Righteous Valkyrie if you have it, or more of the same from T1, T2. or maybe removal.

turn 4, Resplendent Angel. and boom! More angels, more life than your opponent can handle, and With no interaction, you have most likely won the game by your next turn.

If you have not overpowered the opponent by then, you will hopefully keep spawning more angels via Resplendent Angel or boosting other angels via Giada, Font of Hope or your finisher angels Archangel of Thune or Lyra Dawnbringer.

I hope this helps, and let us know if you need any more assistance! That's why we are all here!

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