Oviya Pashiri, Sage Lifecrafter
Creature — Human Artificer
, : Create a 1/1 colorless Servo artifact creature token.
, : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
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Oviya Pashiri, Sage Lifecrafter Discussion
1 week ago
Nice deck you've brewed! I've got a few suggestions, but I don't think they are must-haves for your build.
You've got a little bit of energy going on with the Attune with Aether, Greenbelt Rampager, and Servant of the Conduit. I'm not personally a fan of Bitterblade Warrior, and I would recommend Longtusk Cub as a suitable two-drop replacement. The Cub can generate a little energy on its own, but it easily becomes a 3/3 or 4/4 after an Attune or Servant hit the battlefield. And the instant-speed pump for the Cub is a great threat.
Looking at the deck's mana curve, I may also recommend a decent one-drop like Narnam Renegade or even Oviya Pashiri, Sage Lifecrafter (possibly a combination of 2 renegades, and one Oviya) in place of the Bitterblades..For removal, I love me some Nature's Way. Prey Upon has the lower CMC, and both are sorcery-speed, but Nature's Way is a one-sided fight with the added benefit of trample and vigilance for your creature. Also, just to make sure you noticed - deathtouch on Rhonas will trigger if he deals damage with either one of those spells (not that there is much that doesn't die to the 5 damage anyway).
And lastly, just a comment on Attune for land searching - if you are playing green, and have any use for energy, then Attune is the way to go. If you are playing green with any other colors, Evolving Wilds can be swapped in if you do not care about energy. Both cards function as good land search and deck thinning. If I'm playing green, my decision usually hinges on whether I'm playing Tireless Tracker, who prefers the Wilds.
1 week ago
I have been looking for a decent bounce spell and completely forgot about Decoction Module I have been trying to steer clear of energy stuff but that spell may be enough to make me rethink that route. I also really like the inclusion of The Locust God vs Samut. Any thoughts on Oviya Pashiri, Sage Lifecrafter for tokens?
Thank you for the suggestions!
2 weeks ago
I would add a lot of the lower cost legends I'm play sisay as well but I'm playing the storm version consistent wins before turn 4 I would add Oviya Pashiri, Sage Lifecrafter, Rhys the Redeemed, Oath of Nissa, Isamaru, Hound of Konda, Saffi Eriksdotter, Oath of Ajani, Melira, Sylvok Outcast, most of the creatures are humans with low cmc so you can abuse both Paradox Engine and Sigarda, Heron's Grace with the mana rocks/dorks you have and the engine you can pretty much tutor your deck as soon as sisay can tap
3 weeks ago
Oviya Pashiri, Sage Lifecrafter is a very underrated card and commander in EDH and Tiny Leaders, so I am very glad to see a deck using it as it's commander other than mine.
4 weeks ago
Unfocused or slow pieces: Oviya Pashiri, Sage Lifecrafter, Alesha, Who Smiles at Death, Managorger Hydra, Taurean Mauler (both this and the hydra seem good in EDH, but in practice they just die to removal), Tireless Tracker (there's better card draw for token decks), Thelonite Monk (???), Genesis (Ravos, Soultender is better at that. You have no way to actively put Genesis in the grave or dump other creatures into the grave to get back. Too passive to wait for natural attrition.), Samut, Voice of Dissent. Cut Nissa, Voice of Zendikar.
Cards to upgrade (try similar function, but better): Crackling Doom should just be a better 4-5 mana board wipe. Hour of Devastation is too situational. Can't wipe the board of all your tokens but leave opponents with 10/10's. Using Hour to kill indestructible gods? Try Merciless Eviction instead. Bonfire of the Damned, because miracles never happen. Lavalanche as well, since these 2 cards hit 1 target player. Get X damage to everyone. Earthquake isn't bad. But Molten Disaster is what I'd use in a control heavy meta.
Cards to add: Basically search up the best Voltron commanders and jam them in a big gang behind Saskia. Like the League of Supervillians or something. Zurgo Helmsmasher, Basandra, Battle Seraph, Aurelia, the Warleader, Queen Marchesa, and Kresh the Bloodbraided are some to consider. With Kresh, and any deck with an abundance of tokens, you need cards like Skullclamp which you have. But maybe experiment with this cheap card: Evolutionary Leap, which can keep the big beaters coming when you don't need another 2 lands from the clamp. Or if lands is what you need, Perilous Forays grabs the new Zendikar lands (Canopy Vista) conveniently. Following the sacrifice theme, Fallen Ideal can send Saskia to the skies for some 20+ damage, which bounces around the table with Saskia's triggered ability. The Rancor effect is welcome too. Emmara Tandris has a big butt, but I think too slow. But also cheap to pick up. Up to you. Intangible Virtue might help.
Cards you REALLY need though: Overwhelming Stampede, Pathbreaker Ibex, Craterhoof Behemoth, even Overrun. These cards are WHY you play tokens. Also, since you're running Sunforger (props to you), add Path to Exile or Swords to Plowshares. Also I always include Wild Ricochet when I use Sunforger. Make sure you know how to properly counter spells with this "red counterspell" though. Otherwise a great copier. Oh, and add the other two signets you're missing.
So I told you to add more than to take out. Use your own discretion on how many Overruns you need in your deck, how much single target removal (whenever you take out someone else's threat, you're helping the rest of the table for free) you want, and how many beat-down creatures you need to lead the army (basically, you want the big creatures to be scary enough that opponents block those and let the flood of tokens through). Don't touch the land count. A good rule of thumb is (40 lands) - (# of artifact, spell-based, or creature ramp) / 3 = (lands you need).
1 month ago
Very interesting brew. 2 of my favorite standard cards are Oviya Pashiri, Sage Lifecrafter and Sylvan Advocate. I love Oviya because she seems so innocuous and people rarely want to waste removal(even if they do I am normally more than happy with that trade) on her and then she starts making 5/5s and 8/8s and the game is over quickly after that. Advocate is just so good and has kind of been forgotten the past several standard seasons since Collected Company rotated, but it is still a very powerful magic card. While it is colorless, I would consider adding Hostile Desert to take advantage of Advocates ability. I think you will have plenty of lands to exile since you probably discard some lands with Stern Constable and once you are at 6 lands attacking with a 5/6 is pretty insane. I know you mentioned Thraben Inspector above, but having the extra card draw seems more valuable than the extra point of power from the gargoyle. And while not a huge deal, triggering revolt for the Narnam Renegade would be a nice bonus. Just something to consider, but if your current list works then it works. Nice deck and Happy Brewing!
1 month ago
To NV_1980,Thanks! Much appreciated! At first, I figured that I didn't really need another double effect cause I had Doubling Season and Parrel Lives. I then realized that was a silly thought and added Anointed Procession.
I can't use Anafenza, Kin-Tree Spirit because she requires non-tokens to enter the field.
As for Illusionist's Bracers and Basilisk Collar, I've done some mental juggle with whether or not I want to include either of this cards into the build. Illusionist's Bracers only interacts with two cards (Oviya Pashiri, Sage Lifecrafter and Marath). Without Marath on the field, Basilisk Collar will most likely be slapped on a 1/1 of some variety, which is ok. This two cards really don't fit well with what most of the deck is trying to accomplish. Thus, I've been weary about adding them.
Illusionist's Bracers on Marath just seems busted. When equipped to Marath, I can double Marath's counters or double the amount of 1/1s I create. This deck depends on Marath in all stages of the game, so Illusionist's Bracers applicability is constant. Basilisk Collar with Marath is just great removal. I'm more inclined to include Illusionist's Bracer, just because the Marath synergy makes me giddy inside. Thanks for stopping by!
1 month ago
You've only got 8 ramp sources in a deck that has a CMC of over 4.5. Statistically speaking, you'll only have ramp in your opening hand about 35% of the time. Furthermore, almost 1/4 of your deck is 6-drops despite having a 6 CMC commander. I'd drop some 6-drops and include the standard 2-3 CMC ramp spells like Rampant Growth and Kodama's Reach. You can further lower this (quite frankly) ridiculous curve with some good utility creatures that patch up your mono-green weaknesses like Scavenging Ooze, Oviya Pashiri, Sage Lifecrafter, Tireless Tracker and Gyre Sage. I know it's not fun to take out big creatures, but it's more satisfying to curve out well and then explode with mana than to plod along for the first four turns.
Oh! Before I forget, make sure to grab an Amulet of Vigor. Making all your ramp live on the same turn lets you develop so much more quickly.