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Oviya Pashiri, Sage Lifecrafter
Creature — Human Artificer
, : Create a 1/1 colorless Servo artifact creature token.
, : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
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Oviya Pashiri, Sage Lifecrafter Discussion
2 weeks ago
2 weeks ago
Oviya Pashiri, Sage Lifecrafter is a solid mana sink and can activate mox turn 1
2 weeks ago
so first off lets talk about your mana-base. Evolving Wilds is great in a multi-colored deck, as it allows a cheap alternative for duel-lands, but in a mono colored deck they are useless other then having your land entering tapped, slowing you down a turn. Although it slightly helps out Multani, Yavimaya's Avatar graveyard ability, the bonus isn't worth slowing down your deck. If you want lands that add overall value i would recommend 2x Arch of Orazca as they are great during late game if you burn out. ok so your all-star turn one play is Llanowar Elves but if you don't have that in your opening hand your going to be doing nothing turn one, i would highly recomend at least 2-3 more 1 drop creatures. The key to one drops is them not losing value during the late game but still being awesome early game. I would recommend either Oviya Pashiri, Sage Lifecrafter(shes really awesome because she can generate loads of creatures when your hand is empty), Old-Growth Dryads (a 3/3 for is absolutely insane, and pairs great with Ghalta but giving your opponent an extra land can give them a big advantage over you), or Narnam Renegade (he keeps the elf tribal going, and at the same time offers a death-touch body that people don't want to mess with, who can potentially be a 2/3). it comes down to your choice. but i would add 2x-3x of any combination of these guys. your 2-drops are also kind of weird i dont like either of your creatures that you currently are running. Elfhame Druid is good ramp, but you have no kicker spells to maximize its potential. so its ultimately just a worse version of Llanowar Elves i would drop him completly. also i don't think Llanowar Scout is making the best use of this spot. although he can get you ahead in terms of mana, you wont be able to use that ability for long, and he becomes useless in a long game. One card i would definitely run 4 of is Merfolk Branchwalker she is awesome in the sense that she can help you draw, can let you basically scry, and can potentially have a +1/+1 counter when she enters. all around great 2-drop that wont be terrible if you draw her turn 5 or 6. your 3-drops are pretty solid, i would only drop Grow from the Ashes because of your multiple other options its basically a Wild Wanderer without the 3/2 body attached, its just too slow for this deck style. other cards that i think would look very good in this build are Territorial Allosaurus, Rhonas the Indomitable, and Jadelight Ranger. its ultimately up to you if you put any of them in, but they all offer some serious value and i would look into all of them
1 month ago
1 month ago
Looks good! I'd run 2-3 Huatli, more consistent and makes Oath of Ajani a bit better. With that amount of creatures, I'm really surprised you aren't running Fungal Plots. I get that sacrificing is more of a GB thing, but just the exiling creatures to make tokens is great. I just think it's too good not to include in a deck with a decent amount of creatures like this. I'm also kind of unsure about Song of Freyalise here, because what are you using the extra mana for? Your only kinda sorta mana sink is Saproling Migration. Keeping it in is fine, but I'd add Shalai, Voice of Plenty for a big mana sink that pumps your board.
Not really too sure about Radiant Destiny either. It doesn't buff your fungi, dryads, elves, Shanna, and Sram's tokens. That seems like kind of a lot. Personally, I'd remove it. If you do remove it, you could consider something like Oviya Pashiri, Sage Lifecrafter or Legion's Landing Flip for some 1 drops that will give you lasting value.
1 month ago
Right off the bat, I'm seeing a lot of issues with your creature base. You have 2 total creatures that aren't legendary, and that's asking to be stuck with a lot of dead cards in hand. You also don't have any creature ramp, outside of Rishkar. I'd suggest 4x Llanowar Elves, cutting 2x Shanna, Sisay’s Legacy, 1x Oviya Pashiri, Sage Lifecrafter, and 1x Rishkar, Peema Renegade. Your sorceries shouldn't be an issue to turn on even with these changes. I also don't know about Fall of the Thran in this list. It seems like it does more bad than good for you, unless you have your Artifacts out. Your opponent has a turn to blow you out or set up their board before you're left out to dry with no land for a turn.
2 months ago
Before I saw your deck I considered building a selensya deck built around Oviya Pashiri, Sage Lifecrafter and Mox Amber and after seeing yours I decided to. After building the deck I think Karn, Scion of Urza is super good and I think your deck is very close to making him great. IMO your deck is a little artifact light for karn to really shine. Mine runs 15 which seems to be working well. The more artifacts the better with karn. Walking Ballista is very good because of its flexibility and ability to be a mana sink after you are out of action so I would squeeze in a as many as you can.
So I was a bit off in my previous comment saying you should take out karn. I think if you add around 4 more artifacts he would be very good and maybe should even be a 3 of.
My deck is built quite a bit different than yours but if you want to take a look at it mine is Green white affinity V2
3 months ago
Seems like you used a lot of cards from the precon. Always happy to see Oviya Pashiri, Sage Lifecrafter.