Oviya Pashiri, Sage Lifecrafter


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all


Oviya Pashiri, Sage Lifecrafter

Creature — Human Artificer

, : Create a 1/1 colorless Servo artifact creature token.

, : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

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Oviya Pashiri, Sage Lifecrafter Discussion

RazortoothMtg on Looking for creatures tha benefit ...

4 hours ago

Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter

Ruthless Knave has to have a way to go infinite with Training Grounds but I'm not sure how.

Magus of the Coffers goes infinite even without Training Grounds, but grounds does make it even better. Same with Palinchron.

Deadeye Plunderers + Training Grounds + Parallel Lives + Marrionette master is infinite damage. Replace Parallel lives with Doubling Season/Primal Vigor, or replace Master with Disciple of the Vault.

Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.

Also Paradise Mantle + Pili-Pala + Training Grounds is infinite. You can replace Pili-Pala with Knacksaw Clique as well.

Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.

djnewellmit on Mono-Green Stompy

2 weeks ago

Rhonas's Monument pairs nicely with all your creatures, but it is bonkers with Longtusk Cub+Greenbelt Rampager. I would recommend replacing Frilled Sandwalla for the monument; you only need a 3-of for the monument since it is legendary and you don't want to see two in your hand.

Other recommendations: Find room in your deck for Prowling Serpopard; it turns on Rhonas, and is a cost-efficient body besides. Remove Rhonas's Last Stand for the cat-snake if you can stand to part with it.

Other decent creatures you could consider to fill your one drop are Narnam Renegade, which makes a nasty blocker to trade with an opponent's Carnage Tyrant. Oviya Pashiri, Sage Lifecrafter could also give you a good utility creature late game. I find she works excellent as a removal magnet when I play her in the early game.

Treehugger003 on Trostani Tokens

3 weeks ago

Not sure of your budget but some cards that work with Trostani and that I would recommend putting in:

Beastmaster Ascension this has been reprinted tons of times so should be fairly budget friendly.

Oviya Pashiri, Sage Lifecrafter is another that works really well with Trostoni.

Angelic Accord is the cheaper version of Luminarch Ascension and works well with Trostoni's life gain.

Ant Queen is another cheap token generator.

Cathars' Crusade is another anthem type effect. Crescendo of War is another one is cheaper but also has weird affects for your opponents too so you have to be careful with it.

On the more expensive side. Phyrexian Processor and Heliod, God of the Sun work well while still being on the cheaper side.

Just noticed you didn't have Skullclamp this it THE card draw engine for small token decks. Fecundity also works well with tokens.

If you are looking to fill particular gaps, card draw, removal etc please let me know and I can help there.


djnewellmit on lifecrafters aggro

3 weeks ago

I like the mono-green approach.

Since you are playing a full playset of Longtusk Cub and Rhonas's Monument, I would recommend finding room for a playset of Greenbelt Rampager.

For one, you have no other energy to support the Cubs. If you don't want to add the elephant, I would remove the Cubs for Druid of the Cowl (although the cubs can often stand on their own). You could also swap some Forests to add Attune with Aether. In a mono-green deck, it will give you some useful energy for the cub and also provide a small amount of deck thinning, allowing you to play fewer lands.For another, the elephant makes for an excellent answer against Ramunup Red, since it can favorably block all their creatures and spell removal. The Druid would also give you a decent blocker to absorb a couple early aggro attacks, plus the mana dork can help feed Lifecrafter's Bestiary.

Combined with the Monument, the Elephant will trigger the monument when you cast it, then return to your hand giving you one energy, and a creature you control +2/+2 and trample. Combined with the Cub, you have a source of to keep putting counters on the Cub. Combined with both, it gets very good very quickly.

To make room for Greenbelt Rampager, I would remove some combination of Narnam Renegade and Oviya Pashiri, Sage Lifecrafter, especially if you add a few Attune with Aether as I mention above.

I don't know if this deck requires 4x Growing Rites of Itlimoc. I can see where it would be useful once you have a Rhonas the Indomitable or Oviya Pashiri, Sage Lifecrafter, but it is not really adding to your aggro plan. I would remove the Rites and replace with some green removal - good options for me are Nature's Way and Pounce.

Valius on Trostani Life Tokens

1 month ago

Oviya Pashiri, Sage Lifecrafter for BIG tokens, Mycoloth for LOTS of tokens, Illusionist's Bracers for double Populates, and Evolutionary Leap to turn tokens into creatures you need.

Other less-good-but-still-fun could be Orochi Hatchery to go wide, or Riptide Replicator to go tall.

Obviously if you want to stray from budget a bit there's Rhys the Redeemed, which was one of the best investments I ever made.

BaiZongTong on What About Scarabs' Rites!?

1 month ago

How's Archfiend of Ifnir working out for you?

I play a similar deck and was excited about the archfiend, but didn't think there's enough cycling cards to make it worthwhile. Ruthless Sniper I thought may have been an interesting addition, but again, not enough good cycling cards. I run The Scorpion God instead for late-game big-hitting. It also helps with card advantage.

Cycling lands is a way to got to compensate the problem, but I run Blooming Marsh instead which allows the deck to be a lot faster.

An intersection is Stinging Shot, which is a great sideboard card against flyers like Glorybringer, and gives you three insects for just one mana with Nest of Scarabs. It also fits into the cycling requirement also.

On the topic of Nest of Scarabs, I find it to be perhaps the most powerful card in this setup, because it allows you to flood the board with creatures very cheaply. Combine it with the previously mentioned stinging shot, Channeler Initiate, or Exemplar of Strength, you are basically throwing out multiple 1/1s for just 1 or 2 mana. The 1/1s do more than just flooding the board. Target one of the 1/1 with one of those creature's ETB effect, and you have cheap 4/4 or 4/3 for just 2 mana.

I also find Supernatural Stamina to be extremely helpful in this setup, since it allows you to trigger ETB effects again. Imagine you have channeler on the board with some counters, and you play exemplar targeting channeler, channeler dies, but you play stamina to return it to the battle, triggering its ETB. Now you just created 6 -1/-1 counters in two batches, which allows you to either create two snakes with Hapatra and/or 6 insects with each tomb. It also helps you save creatures, and sometimes gives you that extra push for lethal damage.

With that many creatures, right now I run Westvale Abbey  Flip to transform the 1/1s into a giant creature. But when that rotates out, I'm thinking of something like Oviya Pashiri, Sage Lifecrafter or Metallic Mimic to help.

Anyways, this is my interpretation of the deck. I recently splashed more red (I have red already since I was supporting the scorpion god), which affects the mana base, hence all the Aether Hub and Attune with Aether. I'm still debating whether this is the direction I want to go into.

_raeofsunlight on Anointed Procession of Tokens

1 month ago

So I playtested this and my only issue is that it's a little slow. Honestly I would throw in a splash of green to abuse the mana ramp. Also, with the addition of green you could add things like Wayfaring Temple, Oviya Pashiri, Sage Lifecrafter and Nissa, Voice of Zendikar. I would also look into Martial Coup as a board wipe instead of Hour of Reckoning.

djnewellmit on Green Ramp/Stompy

2 months ago

Nice deck you've brewed! I've got a few suggestions, but I don't think they are must-haves for your build.

You've got a little bit of energy going on with the Attune with Aether, Greenbelt Rampager, and Servant of the Conduit. I'm not personally a fan of Bitterblade Warrior, and I would recommend Longtusk Cub as a suitable two-drop replacement. The Cub can generate a little energy on its own, but it easily becomes a 3/3 or 4/4 after an Attune or Servant hit the battlefield. And the instant-speed pump for the Cub is a great threat.

Looking at the deck's mana curve, I may also recommend a decent one-drop like Narnam Renegade or even Oviya Pashiri, Sage Lifecrafter (possibly a combination of 2 renegades, and one Oviya) in place of the Bitterblades..For removal, I love me some Nature's Way. Prey Upon has the lower CMC, and both are sorcery-speed, but Nature's Way is a one-sided fight with the added benefit of trample and vigilance for your creature. Also, just to make sure you noticed - deathtouch on Rhonas will trigger if he deals damage with either one of those spells (not that there is much that doesn't die to the 5 damage anyway).

And lastly, just a comment on Attune for land searching - if you are playing green, and have any use for energy, then Attune is the way to go. If you are playing green with any other colors, Evolving Wilds can be swapped in if you do not care about energy. Both cards function as good land search and deck thinning. If I'm playing green, my decision usually hinges on whether I'm playing Tireless Tracker, who prefers the Wilds.

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