Teysa, Envoy of Ghosts


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Dragon's Maze (DGM) Rare

Combos Browse all


Teysa, Envoy of Ghosts

Legendary Creature — Human Advisor

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

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Recent Decks

Teysa, Envoy of Ghosts Discussion

PsuedoIntellectual on White-Black Life-steal

18 hours ago

Some suggestions:1. Cut Gerrard's Verdict for something like Exsanguinate and Debt to the Deathless.

  1. Cut Swift Justice entirely, you have only four creatures. Add Serra Ascendant and Dismember, Go for the Throat, or Path to Exile.

  2. Add a control package to stall the board a bit. Crawlspace, Stony Silence, Rest in Peace, and Ghostly Prison in varying amounts can be helpful here.

  3. Add a finisher, like Blood Baron of Vizkopa, Karlov of the Ghost Council, or Teysa, Envoy of Ghosts.

  4. Remember to change your format.

DoIStillLoveIt on Mathas, Bounty Gateway

4 days ago

Really enjoyed seeing your deck on MTGMuddsta, I have a Queen Marchesa deck that does similar politics shenanigans.

Cards that support your theme include Blind Obedience and Teysa, Envoy of Ghosts and Cruel Reality. Also, if you wanted to skew a bit more into an enchantress deck (great fun) then Doomwake Giant becomes a good asset, as does Marchesa's Decree. Another interesting politics card that can definitely make someone your friend is Volcanic Offering.

Tmonster on Dusk rose tokens

1 week ago

General Recommendations: Coat of Arms, Door of Destinies, Metallic Mimic, Vanquisher's Banner, Konda's Banner, Adaptive Automaton, Mavren Fein, Dusk Apostle, Indulgent Aristocrat, Sanctum Seeker, Profane Procession, Bloodline Keeper  Flip, Necropolis Regent, Secure the Wastes, Martial Coup, Elspeth, Sun's Champion, Elspeth Tirel, Darien, King of Kjeldor, Heliod, God of the Sun, Ravos, Soultender, Vona, Butcher of Magan , Debtors' Knell, Merciless Eviction, Teysa, Envoy of Ghosts, Teysa, Orzhov Scion, Vish Kal, Blood Arbiter, Deathbringer Liege, Righteous War, Pillar of Origins, Cavern of Souls, Unclaimed Territory (meh), Intangible Virtue (meh), Kindred Boon (meh), Eldrazi Monument (meh).

Austere Command, because you can save your tokens.

Strionic Resonator mainly for your general, but it can work for anything that triggers.

I won't try to sell this to you that much, but Mirage Mirror or Mirror of the Forebears can have some trickery to it if you play it right. Can also feel bad if you don't have any creatures on the field.

Late game when you don't need mana: Barren Moor, Polluted Mire, Desert of the Glorified, Desert of the True, Drifting Meadow, Secluded Steppe

DrukenReaps on Help with Forced Attack Deck

1 month ago

You may need to include black if you are wanting people to attack you. That will give you access to things like Marchesa's Decree, Blood Reckoning, Hissing Miasma, No Mercy, Dread, and Teysa, Envoy of Ghosts.

I would also recommend running mostly rattle snakes for your creatures like Ophiomancer or Archetype of Finality. You are not only looking to make them attack you but also gain some kind of advantage from the attack. If you are not gaining advantage you are just making a deck designed to lose the game.

You will want protection. Platinum Angel, Platinum Emperion, Fortune Thief, Worship, and Elderscale Wurm are all good for this.

Lightmine Field, Caltrops, Powerstone Minefield are also good options. Repercussion would be great.

Lifeline and Endless Whispers because many of my suggestions can kill and eventually people will run out of creatures so people will stop attacking...

Due to the variety of colors in my post perhaps O-Kagachi, Vengeful Kami would be the right commander? I will note that I built this deck and couldn't really get it to work but perhaps I just didn't give it enough time to sort out.

KingRamz on Queen Marchesa Tokens

1 month ago

I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:

Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.

Teysa, Envoy of Ghosts - makes tokens only if your opponents let you

Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)

Ghirapur Gearcrafter - makes one token

Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it

Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1

Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you

Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it

You get the idea.

Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).

Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to

Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.

Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.

I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!

Darthagnon on The Last Empire

1 month ago

Update: Edits to Mainboard, Sideboard, Maybeboard

(Updated in the comments section, as the updates section is currently bugged 22/01/2018)

After struggling a little with lands, frequently lacking double-blacks for Attrition, etc. Was also spoiled by playing a Temur land-search deck that I was given for Christmas, so I've added more basic lands.


Moved to Sideboard:

  • 1x Sword of Vengeance (not sure about this edit; will probs be a frequent sideboard swap, like Teysa, Envoy of Ghosts)

  • 1x Karmic Justice (okay protection against enchantment removal, which I don't usually worry about anyway. I misread the card initially, thinking it was all permanents LOL)

Moved to Maybeboard:

Removed from Sideboard and Maybeboard:

1x Dread Statuary1x Fervor1x Ride Down1x Sigarda's Aid

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