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Teysa, Envoy of Ghosts
Legendary Creature — Human Advisor
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
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Teysa, Envoy of Ghosts Discussion
1 day ago
Fantastic decklist. My only recommendations would be to swap Teysa, Envoy of Ghosts in as the commander. As expensive as she is to cast, she becomes an absolute wall, and if you have Whip of Erebos on the field she becomes unblockable life gain. Her or Ayli, Eternal Pilgrim.
I'd also say that the deck would benefit from Diabolic Tutor as well.
2 days ago
In my opinion a group slug theme focused around creature can happen for sure! I also think that Alesha is more combo focused and Marchesa v.2.0 is focused around pillow forts. Your deck ideas are both torn between these archetypes and the group slug you want to introduce. Both can be built sluggy; my suggestion would be to focus more on that theme rather than the other! I'm talking Sire Of Insanity and Mindslicer and Descent into Madness and Dread and Magus of the Abyss and Teysa, Envoy of Ghosts and Heartless Hidetsugu and Havoc Festival here! Go deep, prefer rattlesnakes over pillows and make them hurt!
Oh wow, I may be more of a sadist than I thought... :p
If there is no strong reason to play white, maybe you could consider running a Malfegor brew? He can be pretty spicy at being group slug!
1 week ago
2 weeks ago
You have plenty of terrible commanders there: Sidar Jabari, Soramaro, First to Dream, Spirit of the Night, Skyfire Kirin, Shisato, Whispering Hunter, Geist of Saint Traft, Teysa, Envoy of Ghosts, Tajic, Blade of the Legion, Asmira, Holy Avenger, Skeleton Ship, Tor Wauki, Sisters of Stone Death, Stangg, Chromium, Treva, the Renewer, Oros, the Avenger, Daghatar the Adamant, Johan, Sol'kanar the Swamp King, Vorosh, the Hunter, Vaevictis Asmadi, Atogatog and more.
Also you are still missing at least one semi-strong commander from the list, Seton, Krosan Protector
2 weeks ago
I assume you are asking if Teysa, Envoy of Ghosts' protection from creatures will prevent her from being paired for soulbond. Protection only prevents four things easily remembered by the mnemonic DEBT. Protection prevents something from being Damaged, Enchanted/equipped, Blocked, or Targeted by a source it has protection from. Soulbond does not damage, enchant, equip, or block. Since spells and abilities do not target unless they specifically use the word "target, it also doesn't target. So even though the source of the ability is a creature, Teysa's protection does not prevent it.
2 weeks ago
3 weeks ago
3 weeks ago
I had Teysa, Envoy of Ghosts in it for some time. In play it always came out really late, and then usually did not add a lot beyond what I already had in place for a defensive board state. I get the unblockable creature angle, but really, a single unblockable creature is not often how I win, and if it were, I would probably add Whispersilk Cloak for that slot. I often win with Acidic Soil, or Arcbond, or Backlash, or Deflecting Palm, or Rakdos Charm, or something along those lines. They overcommit, do something that shakes up the board state that they think gives them the advantage, and then I pull out a riposte counter attack. The games often go something like, early game with early attacks being directed someplace other than me due to a Rattlesnake effect I have out, midgame with a build up of Pillow Fort cards, and my board state becomes completely secure with no one able to attack me while other players fall to each other. In this time, I may build up a few attackers, but they are not often able to attack because they are my defense as well, and often an offensive exchange is not in my best interests, even if a defensive exchange would be. As I wait, I slowly sculpt my hand until the right moment happens. Often, it is some board wipe that eliminates my fortress, and then an attack happens that I fog or reverse. I follow this with some large counter attack like Acidic Soil to finish them off. Teysa, Envoy of Ghosts doesn't really fit well in this strategy since it is slow, comes out too late to be a good Rattlesnake, and it's damage potential is small for it's price. Not a big enough bomb.
As for Strionic Resonator, I try to make sure that every card is effective all by itself, or can win the game outright when played. I continually think about removing Reverberate for this reason, but I think that the potential outweighs the costs. Hatred is similar, except that it just ends games. Cards can be added for their synergy, but only if they stand on their own as well. With Strionic Resonator, I am not sure that just doing more of what I am already doing is good enough. Necropotence is a bomb that draws a full hand if I need it, and is why I have it in over Phyrexian Arena. Strionic Resonator doesn't do much more than Phyrexian Arena, but has to be combined with something to even do that. Then we get into all the Pillow Fort or Rattlesnake cards, and I have significant overlap and duplication of all those. I guess if I am adding anything to the deck, I want something that aligns with what it does, but is not just another of what it already does. The deck is consistent, I rarely ever think, "If I just had more of that think I already have, I would win." Usually, I am thinking, "Now I just wait for my moment to end this." Show me an unconventional bomb with an effect that is completely outsized for it's cost, or something that does a better job of what the deck already does, and I will be interested. I appreciate the look and the comment, and I will think about the suggestions, but on first glance, I think that the deck is too tight for either suggestion right now.