Unbreakable Formation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Unbreakable Formation

Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

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Unbreakable Formation Discussion

SoulsSlayerKnight on Orzhov Spirits and Angels

7 hours ago

Hey there, nice deck you have, it looks fun to try. Got something similar here thats solely based around revival and spirits alongside the primary afterlife focus. Orzhov Syndicates of Afterlife (RNA) is my version of an afterlife deck.

What do you think of more removal spells like Final Payment (If budget or I find useful with spirits because its a 2 cost and for a spirit but destroys any target creature), and maybe Mortify (Unless 3 cost is much to pay)?

I'm not entirely sure about the Sword-Point Diplomacy myself, or rather 4x of. I honestly find something more like 2x would work out better. If Divine Visitation is your focus you can leave it between 2x-4x.

My personal preference for an afterlife deck is that there isn't to much to buff said spirits without Visitation being out and thats later game, on the other hand consider a card I received from good helper, Unbreakable Formation . Counters and indestructible vigilance all on a main phase means a good win-con for your spirit angels.

Pitiless Pontiff I enjoy having at least 3x of because with all the spirits at the start it can also help take out bigger things later when necessary. Or rather quick green/red decks.

As for creatures your pretty much well on your way :).

I think the lack of certain card draw and/or holding off until visitation comes out is going to be a possible struggle.

Either Costly Plunder like you have or give Consecrate / Consume a try, may not draw 2 cards but you wouldn't have to sacrifice anything. Either works in their own ways. Revival / Revenge isn't a bad idea either, you can bring back cards to "reactivate" that afterlife ability. Especially useful with Ministrant.

My only other suggestion could be some room for Midnight Reaper , card draw + 1 damage for when nontokens die, and afterlife afterwards if the creature had it. Synergy works well with it I found.

Anyhow I tend to go on and type out a lot of stuff, paragraphs rather, but hopefully something out of what I mentioned helped you out :). Good luck with the deck and glad to find another Afterlife deck.

multimedia on Newbie needs help getting into ...

1 day ago

Hey, Merfolk unfortunately can't compete in Standard even with new Incubation / Incongruity and Benthic Biomancer :(

Depending on what kinds of decks you're against at FNM the top decks in Standard right now are $500. These decks cost this much because of three color manabases and mythic rares. The more colors you play the more money you will need to spend on a playable manabase. This doesn't mean that all decks are this expensive. If you like aggro then there's plenty of less expensive options.

You can make monoblue fliers aggro for $100, monowhite History aggro or monored burn aggro for about $150, Azorius aggro for $200. These decks can compete and win at FMN and these deck prices include full sideboards. They're all relatively simple to play, easier than most decks to learn quickly if this is something you care about.

Honestly, you want to be in white not green if you want to play aggro because white gives you the most one drop creatures as well as Venerated Loxodon , Benalish Marshal , Unbreakable Formation , expensive but powerful History of Benalia and Conclave Tribunal which is a very good budget removal spell that can remove any nonland permanent. You can add blue to white for more options, but doing this means count on adding $50 to the total deck price because you'll need 8x rare dual lands.

If Green is the color you want to play than aggro is not the best option. Green is good for midrange, but midrange is not a type of deck you play with a low budget especially with green. The current explore package: Jadelight Ranger , Merfolk Branchwalker and Wildgrowth Walker is not very expensive and it's powerful, where you want to be with green.

These go well with Golgari; deck is $200-300 depending on how many Carnage Tyrant and Vivien Reid you want to play. These cards are powerful, but expensive and you want at least one of each to increase the competitiveness of the deck. Black is added to green for some less expensive cards: Find / Finality , Ravenous Chupacabra , Midnight Reaper and nice sideboard options. Vraska's Contempt is an expensive black card and depending on your FNM meta, the amount of Planeswalkers you're against, you may or not need it. As a midrange deck Golgari is pretty easier to understand, but it's going to be more expensive than other aggro decks.

If any of these options interest you I offer more advice if you choose one.


If Simic is what you want to play than my advice is look at midrange not aggro. But as far as competitiveness Simic is worse than Golgari. If I was to build a less expensive competitive Simic midrange I would build around Hadana's Climb  Flip using the explore package of creatures with Growth-Chamber Guardian and Zegana, Utopian Speaker . Hydroid Krasis is by far the best Simic creature in Standard, but it's ridiculously expensive. Blue provides some good sideboard cards.

Here's an example Simic Climb Midrange.

multimedia on Orzhov Syndicate Guild (RNA)

1 day ago

Hey SSK, nice to hear from you again, glad you're back :)

This is a big change from Dragons. Recently I've been playing Teysa in Commander, she's great fun. Have you ventured into Commander yet? I highly recommend it.

Your new deck looks good, but consider increasing the token strategy? Consider including some cards that give you more value from sacing creatures? Currently when you sac a creature or a creature dies you only get the Spirit token value. Consider Priest of the Forgotten Gods , Midnight Reaper and Mentor of the Meek ?

These cards give you draw value when creatures die or when ETB even tokens. Reaper is just a good card when you want your creatures to be dying. If price is a concern I can understand why you can't include him, but the draw is very much wanted; can get 4x Reaper for $20. Priest gives you more value then Pontiff when you sac creatures, but she does require to tap her and you have to sac two creatures, she's also more expensive price.

Tithe Taker is an upgrade of Oligarch, but the price might be an issue; can get 4x Taker for $8. With tokens you need ways to win a game consider Unbreakable Formation ? Casting this on your main phase can be game winning or you can hold it and cast it at instant speed to save tokens from a nonSettle board wipe or other removal. Seraph is by far the best afterlife creature, she's slowly increasing in price which sucks, but if you can get 2x more of her than it will help your deck.


Here's an example to consider:

Consecrate / Consume , Revival / Revenge and Kaya, Orzhov Usurper are fine sideboard cards, but I don't think you need them main deck.

Good luck with your deck.


Squirrelbacon on Hatebears (list for FNM on 2/15/19

6 days ago

A couple of ideas for you, hopefully nothing too major!

First off, I want to address the SB choices. You are in Esper colors, which is full of plenty of extra options to keep the deck flexible. Right now, you seem very focused on creatures, which is fine, but I feel that makes the deck far too narrow... here's a few options:

Negate --> What's a Teffi anyway, I know I don't want to see him... Also clean answers to Settle or any other sweepers going on.

Disdainful Stroke --> See above, but add in creatures (I'm looking at you, Hydroid Krasis !!)

Smothering Tithe --> This one is eh... but it might help in the control matches.

Depose / Deploy --> I have been EXTREMELY impressed by this card in playtesting so far, but this one is also somewhat opinionated.

Warrant / Warden --> See above.

Unbreakable Formation --> BONKERS

Ethereal Absolution --> I play tokens... be prepared...

Settle the Wreckage --> Lopsided board wipe, kinda. Can be useful if your meta is full or aggro.

Maindeck

Your deck seems to be focused on early disruption and overall being annoying. You have a lot of interaction, so here's a few ideas for the main:

Hero of Precinct One --> Only if you add in a few more multi-colored spells, but I love this card.

Kitesail Freebooter --> I know it is in your sideboard, but since the rest of the deck is so disruptive it may be worth a thought.

Basilica Bell-Haunt --> What's mono-red anyway...

Seraph of the Scales --> Significantly more expensive, but, she good. at least, so I've heard.

Several of the cards can be shifted around, for example Kitesail Freebooter can probably just replace Ministrant of Obligation in the main, even if for only 2 or 3 copies. I think any of the split cards I put for the sideboard could go in the main as well, Plaguecrafter can shift to the SB (meta dependent). I also feel that Chemister's Insight doesn't have a home in this list, since you want to out-value and disrupt rather than win through card advantage in a design like this.

Have you thought about adding in a planeswalker anywhere? Both new walkers I feel a soft spot for in my heart, I even added Baby Dovin to my tokens list, (which is now bant) and I just have a soft spot for new Kaya as well.

These are all just opinions, but if you have any questions about my suggestions or want some help let me know!

LeafMeAlone on A strange way to win

1 week ago

X_the_Mystic if you dont clear the board befor your centaur are indestructible until end of turn yes. But you can stall the game easyly until you own 8 mana + Cleansing Nova + Unbreakable Formation . Uf you like you can also play with End-Raze Forerunners

LeafMeAlone on A strange way to win

1 week ago

Thx Zouzk your right. Damm dont see that. I change it now that the goal is wipe the board with Cleansing Nova . But first u cast Unbreakable Formation . So your 3/3 centaur are indestrucible and get a +1/+1 counter.

TheRoaringRegisaur on Bant Ascendancy

1 week ago

This looks great! I like the addition of white for Shalai, Voice of Plenty and Unbreakable Formation , though I wonder what Lyra Dawnbringer has to offer. She seems a bit out of place to me. If you'd like some more flyers, maybe Skatewing Spy would be a nice addition to the deck. I'm really digging this rotation of standard, and this is a great deck! If you wouldn't mind, I'd appreciate it if yoy'd check out my standard deck, Boros Strike, and maybe comment a suggestion or two! Thanks :)

Docgrind on Afterlife

1 week ago

DRmagic2017,

Thanks for the advice, How do you feel about Drill Bit instead of Duress ? I know it's not a turn one hand disruption, but I've found that sometimes being able to take creatures is relevant. Otherwise I really like Deafening Clarion and other wrath effects. They seem really good. Now do you think just one Unbreakable Formation is enough?

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Unbreakable Formation occurrence in decks from the last year

Standard:

All decks: 0.01%

Commander / EDH:

All decks: 0.0%