Well of Lost Dreams


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2013 (C13) Rare
Darksteel (DST) Rare

Combos Browse all

Well of Lost Dreams


Whenever you gain life, you may pay (X), where X is less than or equal to the amount of life you gained. If you do, draw X cards.

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Recent Decks

Well of Lost Dreams Discussion

Power-towershell on Keywords for everyone!

2 days ago

I used to have an Odric, Lunarch Marshal commander deck and it was aggressive and powerful, but i never got the card draw down. I completely forgot about Well of Lost Dreams. I also never quite got the mana ramp down like it looks like you do. Love the list.

William333 on Vampiric Bloodlust copy

3 days ago

These would be on my shortlist to replace: Crimson Honor Guard, Kheru Mind-Eater, Licia, Sanguine Tribune, Mathas, Fiend Seeker, Skeletal Vampire, Tithe Drinker, Vein Drinker, Skeletal Scrying, Kabira Crossroads, Curse of Disturbance, Curse of Vitality, Outpost Siege, Sanguine Bond, Consuming Vapors, Damnable Pact, Well of Lost Dreams

These are the first things I'd try to find a place for: Legion Lieutenant, Forerunner of the Legion, Champion of Dusk, Indulgent Aristocrat, Sanctum Seeker, Mavren Fein, Dusk Apostle, Bishop of Rebirth, Mirror Entity,Utter End, Anguished Unmaking, Vanquisher's Banner, Stensia Masquerade, Cathars' Crusade

If you're willing to spend the money these seem worth it to me: Shared Animosity, Anointed Procession, Phyrexian Arena, Twilight Prophet, Elenda, the Dusk Rose, Bloodline Keeper  Flip, Drana, Liberator of Malakir

You can also go to edhrec.com and look up your commander to find a list of suggestions for the deck.

In general, it's a good idea to replace a card with one that does something similar. Like replace something that draws cards with something else that draws cards, or something that removes you opponents' stuff with something else that does that. The deck is already well balanced so you mostly just need to put in some upgrades and take out the cards that aren't focused. Also try to be careful not to replace too many cards with other cards that cost more mana.

You can spend almost as much money upgrading a mana base as you like. In particular, you want to replace lands that come into play tapped with ones that don't. These are some lands you could get that are relatively cheap: Unclaimed Territory, Caves of Koilos, Battlefield Forge, Smoldering Marsh, Graven Cairns, and Foreboding Ruins

Vault of the Archangel doesn't get you colored mana but it offers some great utility.

ThallionDarkshine on The Spark of Life

1 week ago

I feel like all the spells that do nothing but gain life are fairly weak, since no matter how much life you gain, you still only bolt one thing. In addition, all the "destroy X, then gain life" spells are very unreliable, since many times you will have nothing to target with them and they'll just sit in your hand.

Neheb, the Eternal is a great way to generate lots of mana, which you could then sink into a powerful x-spell, maybe Comet Storm, Aurelia's Fury, or Bonfire of the Damned.

Your deck has a side-effect of reaching massive life totals, so maybe a win-condition based on this would be appropriate. Aetherflux Reservoir is a way to kill people once you hit 50 life, and Well of Lost Dreams lets you draw cards with your life gain. Felidar Sovereign and Test of Endurance both win you the game if you can live through a rotation with enough life. Cradle of Vitality could pump your commander to ridiculous levels with one high-damage spell or wrath, letting you swing for lethal damage.

You've already got a lot of the powerful damage-based board wipes, but Blasphemous Act and Chain Reaction are some other great options.

I'm not a huge fan of the medallions in anything other than mono-color decks. I would suggest replacing them with some other mana rocks, maybe Mind Stone, Coldsteel Heart, or something else along those lines. I also really like Azor's Gateway in this deck. Not only would it let you filter your draws in the early game, once it flips it could generate tons of mana to put into a lethal x-spell.

Finally, Sunforger seems like the perfect card for this deck, tutoring up any of your powerful spells, and even tutoring your one combo in the deck, Spiritualize.

Triton on You Can Call Me Grandaddy

1 week ago

hoardofnotions I could cut the Monument pretty easy, my thoughts were since a majority of my creatures are black, most of their mana costs are lowered. It's nice for an aggro deck, but I may cut it.

After thinking about it, Door of Destinies is pretty slow for what it does and has no immediate impact, so I'll cut it for Reconnaissance. Same goes for Well of Lost Dreams, as I'm slowly going away from the life drain part of the deck. I'll cut the latter for Read the Bones.

Bxbx Carnival of Souls looks interesting, and sadly I don't have the money for Urza's Incubator. I may consider Bloodflow Connoisseur from the vampires you've mentioned, I don't really care for those effects too much in EDH but I may change my mind if they prove effective.

Thanks for the suggestions and upvote!

eleventhend on Brion Stoutarm Sacrifice Deck

2 weeks ago

Suggested additions

Brion Combos


You'll almost certainly want to play some Wrath of God style board clears, since you will often be clearing your own board with Brion. Good options besides the aforementioned wrath:

There are some other good red staples to consider that are on theme with the deck:

Suggested Subtractions

You'll probably find Mana Tithe to be less useful in the casual EDH meta. Thornbite Staff seems equally underwhelming. Young Pyromancer doesn't really do anything in this list.

Suns_Champion on

2 weeks ago

Hello! Welcome to EDH! And you're Playing Boros! My favorite color combination!

Since your budget is low for now I'll try to keep all suggestions to under $5, and try my best to keep them under $2. Sometimes it's difficult but hey, you only need to get one for each deck haha!

Since your new to the format, lets go over some EDH staples. There are cards that, more of less, go in every commander deck.

Staples: Sol Ring is the #1 best staple card in the format. If you plan on doing EDH pick up a few. Boros Signet(and all other color-combo signets) ramp and color fixing. Lightning Greaves and Swiftfoot Boots for protection and haste. Burnished Hart, Solemn Simulacrum is ramp and card draw. Commander's Sphere, Hedron Archive and Mind Stone ramp and serve as draw if needed. Finally, Command Tower goes in every deck.

You'll notice those are all artifacts or lands. That's what makes them so good(and sometimes pricey).

Next are some solid options in red and white that can pretty much go in any red or white deck.

Boros Staples: Swords to Plowshares, Sun Titan(need low curve to really be useful), Sunforger(need good instant package to really be useful, I can help with that if interested), Return to Dust, Path to Exile(as a modern player you might have some already haha), Wear / Tear, Wrath of God, Sword of the Animist, Vandalblast, Chaos Warp, and Elspeth, Sun's Champion(pricey but to good not to suggest. My favorite card I'm biased).

Now, a simple Commander deck-building template to help you out. This is a rough outline of an EDH deck and by no means is the end all be all. You have a good start already!

100 cards

36 lands

64 spells(including your commander)

Of these 64 spells: 7-9 RAMP spells. 8-10 CARD-DRAW spells. 6-8 REMOVAL spells. 2-4 BOARD-WIPE spells. The other 27ish spells are creatures, tutors, recursion, graveyard hate, utility, etc etc.

So here are some suggestions. I'll repeat some or most of the staples I already mentioned.

Lands: You have a good start, but think about adding: Command Tower, Ash Barrens(getting a reprint, price will drop), Battlefield Forge, Clifftop Retreat($$$ sorry, it's a good one though), Evolving Wilds, Temple of the False God(counts as ramp too!), Temple of Triumph(make that Temple of SCRYumph! Hehehe), and Wind-Scarred Crag.

Ramp: Boros is notorious for it's weakness of ramp and card draw, so we have to make up for it with a lot of artifacts. Consider: Boros Signet, Coldsteel Heart, Commander's Sphere, Fellwar Stone, Fire Diamond, Marble Diamond, Burnished Hart, Sword of the Animist Hedron Archive, Mind Stone, and most importantly Sol Ring.

Card-Draw: The already mentioned Commander's Sphere, Hedron Archive and Mind Stone fit here too. It's great to double down on categories to make room for more cool stuff. Solemn Simulacrum, Land Tax(staple for those who can afford it does not ramp but draws you 3 lands which is good), Skullclamp(is amazing with all the tokens), Well of Lost Dreams(good with lifegain)

Removal: Swords to Plowshares, Lightning Helix, Chaos Warp, Vandalblast, Return to Dust, Path to Exile, Wear / Tear, Radiant Purge.

Board-wipes: Elspeth, Sun's Champion, Wrath of God, and Day of Judgment.

That's as far as I'll go for now.

Check out these resources: EDHREC.com and the Command Zone Episodes #151 and #199

There's a crash course in EDH! Good luck, have fun, and feel free to hit me with any questions!

Suns_Champion on Brion Stoutarm's Arm of Harm

2 weeks ago

Hi! I'm here from the discord! Thanks for letting me take a look; Brion is one of my favorites!

Here's my list for you to reference: Bad Luck Brion and a budget list Budget Bad Luck Brion(haven't updated in forever).

So! Here's some things I like:

I'm glad to see Neheb, the Eternal here. He's the best. Rekindling Phoenix is a cool include and Captivating Crew is a good repeatable steal effect! Nice work so far!

Some suggestions to try out:

Azor's Gateway  Flip is a good loot effect for Boros and synergizes with all the lifegain. I haven't tested it out myself but I plan too!

Rite of the Raging Storm is really fun in Brion. It gives you a chuckable every turn and makes your opponents fight eachother.

Fatal Frenzy and Onward / Victory pump up creatures before you sac them, doubling the damage!

Feldon of the Third Path is amazing, trust me. make copies of the fatties in your graveyard and sac them every turn! Similar to Mimic vat.

Three cards I think are must haves: Skullclamp, Infiltration Lens and Well of Lost Dreams. Card draw wins games my friend. These two do that best.

Fellwar Stone and Mind Stone will help your manabase.

Chandra's Ignition is a really fun one with Brion. The lifegain is real!

Now finally, two Brion win conditions that you should consider:

Phyrexian Devourer is a turn 7 insta-kill. Play it, use it's ability to add 7 or more counters to it. In response to it's sacrifice effect, sacrifice it to Brion. Then in response to THAT, continue exile cards from the top of your library until the Devourer is big enough to kill your opponent, then let it all go off and win!

Phyrexian Processor can be a surprise snipe if you A) have 9 mana and B) have more life than your opponent. play the Processor and pay life equal or more than your opponent has. Pay for the huge token. Sac the token to Brion. Gain all the life back.

Both of these are amazing game snipes. They become better with all the damage doublers and copy effects.

Now, Some cuts!

Your average CMC is over 4. We need to fix that because Boros has enough problems as it is. Cut:

Proper Burial - you should focus on the power of creatures, not toughness. Further, you have enough life gain.

Sunforger - If you aren't going to have a dedicated sunforger package(not saying you should), than this is too expensive for almost no benefit.

Boros Cluestone - Cut for better ramp optios that I mention.

Fireball - Is just a bad card. I don't even run it in my Neheb deck. You'll never get enough mana for it to be all that useful as it divides the damage too much.

Yosei, the Morning Star - Is okay put you gotta make cuts starting at the top of the curve, and this doesn't provide enough utility.

Stalking Vengeance - I cut this from mine. Never made an impact coming down so late.

Heartless Hidetsugu - Seems like he'll be doing the most damage to you.

Bearer of the Heavens - Cut this from mine as well. Pretty fun but not great and really hard to get the mana for, even late game.

Angrath's Marauders - aka "bad Gisela". Comes down to late. Replace with furnace of rath if you really need another damage doubler.

Akroma, Angel of Fury - Costs way too much and isn't hat big, also has protection from white so you can't even sac her to Brion.

Warstorm Surge - Cut this from mine too. Comes down to late. Most of your creatures are out already.

So these cuts will lower your curve, easing the pressure on your mana base. they'll also free up some space for testing out new cards and squeezing in more card draw, utility, and win conditions.

Hope some of this help! Good luck!

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