Well of Lost Dreams
Whenever you gain life, you may pay (X), where X is less than or equal to the amount of life you gained. If you do, draw X cards.
|Have (2)||jpv , metalmagic|
|Want (2)||Eurotrash , SaltyCaptain|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Well of Lost Dreams occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
WB (Orzhov): 0.42%
Well of Lost Dreams Discussion
1 week ago
Avacyn out of the Helavault, backed by other angels and with a plan to destroy the world? Sounds like a fun deck! :D you've asked to keep it budget, so most of the suggestions below should cost <$1 each. I've split my advice into sections, hopefully that'll help break it down into more bite-size chunks.
CHOOSE YOUR BATTLEFIELD
It felt like you had lots of fun cards in the deck, but it's not entirely clear how all of them fit in - at the moment it feels like you're trying to do a bit of everything. It might be worth (A) choosing what direction you want to take the deck (e.g. lifegain / big angels / destroy the world), (B) what your win-con and win-con cards are going to be for A, and (C) what cards would feel awesome to draw when you're winning / terrible to draw on an empty board. Hopefully those three questions will help shape what cards you choose to add and remove :) I decided to go human-angel tribal for one of my first decks that I built (Brisela, the confused angel), and whilst it wasn't my best deck (and is definitely in need of an update), you'll notice that there aren't (m)any creatures that aren't humans or angels. (I've also build a 'destroy the world'-style Oathbreaker deck, which does funky things with boardwipes, Dingus Staff/Dingus Egg and Second Sunrise!)
Well, with a slight plan of where you want the deck to go, let's think about some things you might want to consider. I've tried to keep the advice below quite general - if you're struggling to know what to remove, then do let me know and I'm happy to offer specific suggestions.
PROTECT THE GENERAL!
I really like how you've got 'fair' "destroy all" board wipes in there, which become one-sided when Avaycn is around. However, do be careful if someone exiles Avacyn in response to your Armageddon (or similar) - you really don't want to be on the receiving end of your own wipe! Avacyn is great, but she is vulnerable to pesky cards like Swords to Plowshares and Path to Exile that keep appearing in EDH. You might want to add some cards that give Avacyn hexproof or protection - I like the Mirror Shield and Flicker of Fate in the deck, but that's very little Avacyn 'protection' for 99 cards. Some suggestions here are artifacts like Whispersilk Cloak and Swiftfoot Boots. (Lightning Greaves is the best of these, but is a little more expensive - definitely a commander staple, so do pick one up at some point!). Creatures that give protection are also great, and those have the added bonus of providing you some early-game safety, especially those with repeatable protection. I'd suggest adding Devoted Caretaker to the deck, and either Benevolent Bodyguard or Alseid of Life's Bounty (with plans to upgrade to everyone's favourite Mother of Runes - another commander staple! - and Giver of Runes if you're happy to spend a little more).
Now that Avacyn's bodyguards are sorted, let's have a think of how we can get her out as fast as (reasonably) possible.
RISE AND SHINE, ANGELS
Since you have got a lot of high CMC creatures, I'd be tempted to chuck some more mana rocks in there - Worn Powerstone and Hedron Archive are good places to start - as well as card that reduce the cost of your high-end cards - Oketra's Monument is especially great here since it also gives you extra creatures to block with, Pearl Medallion is also good if you can stretch the budget. (I'd personally definitely remove Lotus Petal - it doesn't do a huge amount for you, and it takes up a slot that could be used by a repeatable mana rock.) Rocks/reducers will allow you to get more angels out quicker, meaning that you're more likely to have a board presence in the midgame - and rescue Avacyn from the Helavault as early as possible!
The creatures you have could do with some tweaking - I think it might be worth trimming your choices, but how you want to do that will depend on what 'theme' you want to have.
MAYDAY MAYDAY, WE'RE OUT OF AMMO!
The most important resource in MtG are cards. You use cards to get mana and play creatures that ultimately win you the game - if you don't have any cards then it's very hard to win games. I don't currently see much in the way of card draw in your deck, so I imagine you'd be top-decking quite often with this, hoping to get the card you really need from the top. (There are also a couple more lands than usual - standard EDH decks run 40 lands - meaning that you're a little more likely to have a 'dead draw' than you would otherwise be.)
Unfortunately we're in white so what we have is card advantage instead of card draw, but do have a think about what cards you could add that might help - Mentor of the Meek is a favourite of mine, but you need to have enough low-power creatures to make it work (or cards that create small tokens - like Oketra's Monument!). If you have a bit of budget then an Endless Atlas is a safe staple for EDH mono-colour decks, and Well of Lost Dreams is really nifty in a lifegain deck :) also, cards that fetch to the battlefield effectively count as card draw, so I'll also allow cards like Myriad Landscape, Reya Dawnbringer, and Brought Back (which can even function as a ramp card if you manage to use it on lands like Myriad Landscape).
WATCH THE WORLD BURN
I heard you like board wipes? End Hostilities is cheap, but if you want to go OG then the purest wipe is Wrath of God, though it's younger brother Day of Judgment) is a lot cheaper. Fumigate, Rout, Martial Coup, Phyrexian Rebirth and Nevinyrral's Disk also fit in that slot. Finally, if you can make it fit then I'd perhaps look at adding Worldslayer. It's a lot of mana to equip, but once it's on Avacyn there's no way anyone else is coming back from that!
Do remember that all of the above are just suggestions, let me know if you have any questions, good luck, and remember - once all the dust settles and the other players die, "Only one may stand!"
1 week ago
Epicurus: Well of Lost Dreams is actually a very good suggestion, I had not seen that card. That would likely generate a lot more card draw in almost all situations when we've got lifelink on board. It's great value to refill your hand later in the game if need be. And on top of that it has all the artifact synergies that our deck provides. I'll be swapping that out for Dawn of Hope!
And in regards to Godsend, I had included it in every build up to this current one. The number of times it has fallen off due to Protection from White interactions in the deck (Mother of Runes, Devoted Caretaker, Sword of Light and Shadow, Sword of Truth and Justice) makes me strongly dislike running it. The dis-synergy is the main and really only reason to not run it. If you are fine with those drawbacks, or don't run the Pro-White interactions, it is definitely worth running.
Thanks for the suggestion, cheers :)
3 weeks ago
Love it X 1000
Lol'd at "because Serra Ascendant". I don't understand why this is not in alllll of the white EDH decks.
What, no Godsend?!
You know the deck better than I, though, so just be you. It looks like a lot of fun!
3 weeks ago
Hey, new Shadowspear is very good with Karlov. Lifelink so he can grow himself and trample to help to break through opponents ground defenses. Shielded by Faith can protect Karlov. Open the Armory is worth adding to tutor for one of these cards.
Sun Droplet is good with Karlov in multiplayer Commander since you can remove a counter from it during each opponents turn and your own. With more opponents more damage can be done to you. Caves of Koilos, Talisman of Hierarchy, Pestilence are cards that do damage to yourself which puts counters on Droplet.
Pestilence can be some major tech with Karlov since you control how much black mana thus damage you do with it. Life gain offsets the damage you do to yourself, it can kill your own creatures/opponents creature for the aristocrat strategy and Karlov can get huge which can keep him alive through the damage as well as keep a creature on the battlefield.
Ranger of Eos has many two creatures to tutor for especially Soul Warden/Soul's Attendant, important cards to have on the battlefield with Karlov. Heliod's Intervention is a powerful instant effect for white in Commander. Well of Lost Dreams repeatable draw when you gain life. Arguel's Blood Fast Flip is a repeatable way to draw using life. These enchantments are nice have when you're gaining so much life.
Good luck with your deck.
1 month ago
Really solid decklist, stax and Heliod are for sure the way to go. I only have a few suggestions that you might want to consider. Aetherflux Reservoir does infinite damage with Karn, the Great Creator + Heliod, Sun-Crowned. I also like Blind Obedience as some stax and okay life gain. Mask of Memory and Well of Lost Dreams go a long way for card draw in a mono-white deck. I would also include Castle Ardenvale over a plains.
Selfless Spirit would help with the board wipes the person above mentioned.
1 month ago
Karlov is a stronk general. These cards might interest you: Well of Lost Dreams, Necropotence, Shizo, Death's Storehouse, Cliffhaven Vampire, Epicure of Blood, Crested Sunmare, Angelic Accord, Resplendent Angel, Seraph Sanctuary, Regna, the Redeemer, Krav, the Unredeemed, Paradise Plume, Necrologia, K'rrik, Son of Yawgmoth, Greed, Erebos, God of the Dead
1 month ago
Really nice deck. I have a some card suggestions that fit the theme: Aetherflux Reservoir as an easy to get off win-con, Test of Endurance another finisher, Fumigate as a board-wipe that gives some life, Well of Lost Dreams some nice card draw, and Crested Sunmare for some strong token generation with your lifegain.
1 month ago
Thanks a lot for your kind words and advice.
We love Anointed Procession but in this deck there are just too few token producers (none of which is our commander) to make it worth our while. A more token-oriented Odric would have a blast with it though. This is also the reason why we'd rather not use Skullclamp. We're not generating enough tokens to just kill off a few in order to draw some cards. Also, three of our token generators cost mana to activate, which makes the whole process of using SC too inefficient (in our book).
Sword of Fire and Ice is great for the card-draw but it happens to be the one sword we do not own. We're not ready atm to invest 80 euros to get one. With all the lifelink in the deck, we think Well of Lost Dreams is worth including but we are going to sideboard it for now. We will probably make an occasional swap with something like Banishing Light or Oblivion Ring when we feel like a little less control wouldn't hurt, and see how it does.
Thanks again for your help!
Mrs. and Mr. NV_1980