Well of Lost Dreams

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

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Set Rarity
Commander 2013 Rare
Darksteel Rare

Combos Browse all

Well of Lost Dreams

Artifact

Whenever you gain life, you may pay (X), where X is less than or equal to the amount of life you gained. If you do, draw X cards.

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Well of Lost Dreams Discussion

MrPlague on Oloro Pillow Fort / Life Gain

5 days ago

Thanks Snaptune I didn't know Privileged Position couldn't be in the deck. Thought hybrid costs like that were ok.

I have taken it out and put in Well of Lost Dreams

I'll see what I can take out for Glacial Chasm and Venser's Journal. Maybe Phyrexian Arena?

Snaptune on Oloro Pillow Fort / Life Gain

1 week ago

Nice deck! Oloro was also my first commander and the deck that I have worked on the most. A few suggestions:

  • Privileged Position's color identity is White/Green, so you may not run it in an Esper Commander deck.

  • Well of Lost Dreams is my favorite draw engine in Oloro, it is absolutely insane, and synergizes very well with Pristine Talisman. Maybe swap it in for that Privileged Position?

  • Solitary Confinement is another Glacial Chasm, and can you give those one or two turns that you need to activate your infinite combo, or trigger Felidar Sovereign/Test of Endurance. Oloro and the aforementioned Well of Lost Dreams will keep your hand stocked so that you can keep the Confinement in play.

  • Venser's Journal is a pet card of mine for Oloro. It's not game-breaking, but it synergizes very well with the Well (pun intended) and gives a decent life boost every turn. Worth considering, but there are much better things to run.

  • Necropotence is begging for a spot here. Chances are you're already looking for one but if you're not, then do. Oloro will keep it from killing you, and if you NEED to draw into your wincon, paying half your life total is usually enough to hit it. The BBB mana cost is a little difficult to hit, but very worth it to keep your hand continuously stocked.

Overall, you have a very solid deck! +1

Firebones675 on Sword for Hire

2 weeks ago

I agree with what enpc is saying. I think it's a decent start but it doesn't seem to have a clear focus. Oloro is a very powerful commander and it helps to build around his life gain abilities.

When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Congregate) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (Some other good payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant, Felidar Sovereign, Angelic Accord, Well of Lost Dreams, Sanguine Bond, Vizkopa Guildmage, Karlov of the Ghost Council)

Other life gain cards to consider: Exquisite Blood (goes infinite with Sanguine Bond), Debt to the Deathless, Rhox Faithmender, Alhammarret's Archive

Next there are a few categories of cards that are must-haves in edh. As i list them, i'll explain why they are important.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. as was mentioned in the last comment Phyrexian Arena is a good one but you'd want more than just that.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like around 3 in my decks. Wrath of God, Crux of Fate,Merciless Eviction and many others get the job done.

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast and without having to nuke the board. you have a few ways of doing this but could stand to up this number.

Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. you currently have no ways to deal with these. If you throw in cards like Revoke Existence or Disenchant i can almost guarantee you that there will be targets but Mortify, Vindicate, Utter End and Grasp of Fate can hit other card types as well.

Mana ramp: You have a lot of expensive cards in your deck and it's important to get the mana to actually cast them. Sol ring is one of the best but Gilded Lotus, Thran Dynamo, Hedron Archive, etc. are also nice to help you power these higher cmc cards out.

Possible cuts, lastly there are a few cards that I think your deck would be better off without if you just removed them from the deck entirely. I'm not saying there arent other cards i'd remove to make room fr the types of cards i suggested, but these are the ones that i would take out first.

Gosta Dirk: for 7 mana he doesnt do enough for the deck to warrant a slot

Archangel's Light: This costs way too much mana, the shuffling of your graveyard can oftentimes be bad for you, and it does nothing other than gain life (yes you have synergies with life gain but this is way to inefficient).

Traumatize: Unless you're in a dedicated mill deck that is designed to win by getting rid of your opponents library, ignore cards like this as it doesnt help you advance the board or provide card advantage. Against a graveyard based deck you are significantly helping them. If you did target yourself with this, you don't have enough graveyard interactions to benefit from it.

TitanWalls on Build-a-Spike

3 weeks ago

Ageless Entity, Authority of the Consuls, Nyx-Fleece Ram, Well of Lost Dreams, Alhammarret's Archive/Rhox Faithmender, and Voracious Wurm are all cool things to consider. Also, from having played a similar slow-paced deck to this, I'll tell you that board wipes will 100% end your game, so think about including Selfless Spirit or Dauntless Escort.

Shamen3mill on Akiri Control

1 month ago

Not sure how your draw situation is, but Well of Lost Dreams would operate well enough with bruce and your glut of mana rocks. Bruce can't drink from the well like Oloro can, but it's good enough synergy.

TitanWalls on Green/White Budget - Lifegain

1 month ago

My favorite deck works along these lines. Consider Wall of Reverence and Ageless Entity. Also good for lifegain is Predator's Rapport and Sheltering Word for lifegain/creature protection. Also ridiculous for the theme is Behemoth Sledge or Unflinching Courage. A few other good or interesting options: Rhox Faithmender/Alhammarret's Archive, Well of Lost Dreams, Serra Ascendant (though that breaks the budget) and Lone Rider  Flip.

Daedalus19876 on Consulate of Terror

1 month ago

Hey! Sorry it took me a while to look this over :(

When I look over an EDH deck, I generally consider a few factors - mana base, removal, card draw, win-cons, etc. Let's take a quick look through those:

Your lands are distributed in proportion to your spells, which is good. Your curve basically starts at 3 mana, which is something to be aware of (since it shares a slot with your commander, you will frequently have to choose between casting your commander and casting something more aggressive from your hand), but it allows you to play more tapped lands. Overall, though, I generally don't play more than 37 lands in any EDH deck, so that could clear up some space for you. Perhaps put a few cheap mana rocks like Orzhov Signet and Mana Vault in those slots...

Ancient Den and Vault of Whispers seem odd here - I try not to play them in EDH unless I'm heavily into Metalcraft or something, because it's easy for them to be destroyed by your opponents' Vandalblast or Shatterstorm. I'd cut them to be honest unless I'm missing something.

You have a large number of removal pieces - mostly hitting creatures, but at least a few of them hit non-creatures as well. Overall, you've hit most of the important ones, with a few exceptions:

I'd say the three cheap ones you're missing are Oblation, Go for the Throat, and Anguished Unmaking. I'd personally put them in over Tribute to Hunger (gives your opponents too much choice), Condemn (too conditional), and Fragmentize (also too conditional).

Your exiling enchantments are fine, though I'd try to pick up a copy of the new Amonkhet one with flash (Cast Out, I think?).

Here's where your deck seems weakest. You basically don't have any card draw here (Read the Bones is the only dedicated option). While your curve is high, which somewhat mitigates that (your spells have high impact-per-card), I'd try to find space for a LOT more card draw.

There are too many good card draw options for me to list them all (just google "Orzhov EDH card draw"), here are a few outstanding options: Necropotence, Mind's Eye, Mesa Enchantress, Harvester of Souls, Well of Lost Dreams...

I'm a bit uncertain what your win-cons are, to be honest. Kambal's draining effect may get them within range, but you don't have many ways to hit them for the last, say, twenty damage.

Aetherflux Reservoir is always a good win-con of course, but I feel like this deck could use something like Karlov of the Ghost Council or Archangel of Thune to finish out games. Or you could add Exquisite Blood for the famous combo...

Overall, the deck seems fun! There are a few cards I might cut, though, to make way for more card draw and win-cons: Tainted Remedy (very situational), Memoricide (depends too much on meta), Sphere of Safety (you don't have enough enchantments, and Ghostly Prison is often better), Retreat to Hagra (too low-impact), Bloodbond Vampire (too much mana for its effect), Butcher of Malakir (too much mana, too few creatures), and Opaline Unicorn (there are better ramp options).
I hope this helps! :) Feel free to tag me if you need any more help. Also, a longer description helps people make suggestions ;)

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