Pir, Imaginative Rascal

Pir, Imaginative Rascal

Legendary Creature — Human

Partner with Toothy, Imaginary Fiend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.)

If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.

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Set Rarity
Battlebond (BBD) Rare

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Legality

Format Legality
Leviathan Legal
Commander / EDH Legal
1v1 Commander Legal
2019-10-04 Legal
Custom Legal
Oathbreaker Legal
Casual Legal
Limited Legal
Highlander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Vintage Legal
Duel Commander Legal
Legacy Legal

Pir, Imaginative Rascal Discussion

ImaginitiveRascal on Regular Simic

1 week ago

These are some cards I really like for counters: Pir, Imaginative Rascal and Toothy, Imaginary Friend are great for counters and card draw, Fathom Mage also does both, Incubation Druid is great ramp, also Galloping Lizrog can be really fun. You might want a few more lands for some of those landfalls, and for a 6 cmc commander.

skillboom2 on Planeswalkers Perfected

1 week ago

Why don't you include Toothy, Imaginary Friend? Is it because its not worth the creature slot? It looks like it would add draw, counters, and fetches Pir, Imaginative Rascal, which you've already explained is worth it; but I'm kind of new at deck building so I'm sure there's a good reason for its exclusion.

Wiizy on Hail, Hydra!

4 weeks ago

Nice deck I've always wanted to make a hydra deck. Just some suggestions Hydra's Growth is great as it doubles a hydra every turn, as well as Heroes' Bane as it is able to double with mana. to get some more cheeky counters you can always run cards like Pir, Imaginative Rascal and Branching Evolution Ect. Also if you want to be really Cheeky use a Freed from the Real and Pemmin's Aura onto your commander for infinite mana.

multimedia on Kathril

2 months ago

Hey, nice budget version of Kathril.

You don't want to have to cast more than 50% of creatures you're playing. You just want them into your graveyard for Kathril. Consider adding more ways to get creatures into your graveyard for value and some repeatable discard outlets for creatures?

Buried is one of the best setups for Kathril. Tutor for Zetalpa, Primal Dawn, Vampire Nighthawk and Slippery Bogbonder put them into your graveyard for 8 keywords.

Winding Constrictor and Pir, Imaginative Rascal have effects that are unique because they care about any counter that's put on a creature not just a +1/+1 counter. The way these cards work with Kathril puts a lot more +1/+1 counters on her because each time you put a keyword counter on her that's one instance of putting a single counter on a creature thus you put two of each keyword counter onto her. Kathril sees the additional keyword counters that are put on her and will put that many +1/+1 counters onto herself plus one additional +1/+1 counter. The last part of her ability is another instance of putting a counter on a creature except it puts many counters not just one thus only one additional counter is added.

For instance lets say you have Winding Constrictor on the battlefield and there's 10 keywords in your graveyard. Double the number of keyword counters + 1, puts 21 +1/+1 counters on Kathril which gives her more than 21 power to attack for lethal Commander damage.

Corpsejack Menace doesn't interact with keyword counters that are put on Kathril, but what it does is it doubles the amount of +1/+1 counters that are put on her for the last part of her ability. Without Constrictor or Pir, but control Corpsejack and having 10 keywords in your graveyard puts 20 +1/+1 counters on Kathril. The amount of +1/+1 counters that are put on Kathril gets crazy when you control both Constrictor and Corpsejack.

Exotic Orchard, Llanowar Wastes, Caves of Koilos, Murmuring Bosk, High Market, Tainted Field, Tainted Wood are budget land upgrades to consider.

Good luck with your deck.

BestGunnit on Jenara Goes to the Gym

2 months ago

AjanisLastDan Thanks for the suggestions!

Pir, Imaginative Rascal I like the idea of adding Pir, I'd have to consider. It's like a second doubling season!

I agree with your point about the signets. I used to run more bodies which made them more usable, but I think I will swap them out.

Animation Module Seems a little slow for this deck, I'm not sure what I would cut.

Together Forever I love the idea of this card. She is often a target and is sent to the command zone fairly often. I'll have to figure out how to slot this in.

My biggest hurdle is card draw. I dump my hand pretty quickly. I'll be throwing in some new draw cards this week to play test.

AjanisLastDan on Jenara Goes to the Gym

2 months ago

Pir, Imaginative Rascal could make things more interesting...

Animation Module as well.

(IMO) Your three elvish druid mana dorks gotta go, Azorius Signet, Simic Signet, and Selesnya Signet are much more reliable, although, that outcome is heavily meta-dependent.

Together Forever is super useful protection(I play it in my Heliod deck), it puts in work, and it's cheap.

AjanisLastDan on Skullbrair, the Immortal Juggernaut

2 months ago

Pir, Imaginative Rascal is an inexpensive but vulnerable doubling season...but I see Lightning Greaves already, so you've got the right idea.

Animation Module has been useful every time I play it, you have so many ways to add counters already, but if you have a doubling effect active, 3 mana is only slightly expensive for two +1/+1 counters.

Looks like a fun deck to play!

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