Pir, Imaginative Rascal

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Pir, Imaginative Rascal

Legendary Creature — Human

Partner with Toothy, Imaginary Fiend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.)

If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.

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Pir, Imaginative Rascal Discussion

hkhssweiss on Ravos, Soultender// Reyhan, The Last Abzan

1 day ago

Jumgei

You can add some more cards that would add more counters like Winding Constrictor or Pir, Imaginative Rascal. Cathars' Crusade is a bit slow but it definitely stacks in the longer game. Abzan Charm is a good multi-use card I like using for these colors. Mikaeus, the Lunarch is a hidden gem that is great for any point of the game. Rishkar, Peema Renegade has great synergy to any +1/+1 counter decks. Shalai, Voice of Plenty gives you protection as well as a late game pump. Another creature I would also consider would be Mazirek, Kraul Death Priest, great synergy with the whole deck and can be a great way to abuse your sac effects.

In the reanimation theme, here are some favorable cards that aren't too expensive but great to have.

Hope that helps!

MasterTaco on Anafenza V2

2 days ago

So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well

Remove:

Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature

Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.

Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.

Greenwarden of Murasa: I would keep him if you can't get your hands on a Eternal Witness because 3 > 6 mana wise.

Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.

Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.

Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.

Master of Pearls: Has to be morphed and flipped to have any real usage. Overwhelming Stampede gives your creatures trample on top of whoever has the highest power on your board.

Nekrataal: 4 drop creature version of the 2 drop Terror. Avatar of Woe may not have the etb, but she can become a 2 drop pretty easy and can destroy a creature for you each turn.

Netcaster Spider: Would just replace this with

Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1

Phytotitan

Salt Road Patrol: For aggro, this card is too slow and only boost itself.

Sporemound: You don't have any mana accelerators or extra land drop enablers

Scapeshift: This spells rocks if you Golgari Rot Farm, Selesnya Sanctuary, Orzhov Basilica

Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.

Zendikar's Roil: As mentioned with Sporemound, an alternative with a better landfall effect is Rampaging Baloths

Consume the Meek: This kills your commander and most of your creatures

Cards I would consider adding:

Pir, Imaginative Rascal & Hardened Scales work almost the same way your Winding Constrictor work

Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things

Ivorytusk Fortress: The budget version of Seedborn Muse and synergy with counters

Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures

Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters

Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.

ZendikariWol on For the Vicious Swarm - Ezuri Counter EDH

5 days ago

You're missing a few big heckin cards.

Cephalid Constable is miraculously underrated, Drumhunter is a personal howling mine AND a mana dork, Elvish Visionary draws a card, Experiment One and Pelt Collector are excellent one-drops, Fertilid is awesome repeatable ramp, Forgotten Ancient is bat-shit insane with four players, Gilder Bairn is both adorable and quite functional, Glen Elendra Archmage is a repeatable negate, Kalonian Hydra is hilarious (and it's a 0/0 so I think you can trigger Ezuri's ability before his ETB), Kaseto, Orochi Archmage is a powerhouse, Managorger Hydra get too big too quickly for most opponents to handle, Novijen Sages is a nice draw engine, Permeating Mass is fantastic in this deck, Pir, Imaginative Rascal and Toothy, Imaginary Friend are such a good combo, Plaxcaster Frogling is great protection, Scavenging Ooze is awesome (Meren is in my meta, idk about you), Seedborn Muse is good anywhere, Simic Manipulator leads to fun shenanigans, Sporeback Troll, also good protection, Tuskguard Captain is perfect evasion, Ulvenwald Tracker is about as good as green removal gets, and Wild Beastmaster is another Cultivator of Blades, but a little less for a little less mana. Rishkar's Expertise and Soul's Majesty are a couple gems, Bred for the Hunt, Doubling Season, and Hadana's Climb  Flip are great for countered up dudes, Rhystic Study, which should honestly go in every blue EDH deck, Cloudstone Curio it's better than Panharmonicon in this, Strionic Resonator is also probably better than Panharmonicon here. Also a Thran Dynamo might do ya good in the mana department.

KayneMarco on Vorel "hopefully you can count" of the Hull Clade

1 week ago

How bout Hardened Scales, Pir, Imaginative Rascal and I know it’s a little speedy but it’s less than Doubling Season, Primal Vigor

Drakoy07 on Atraxa's Wrath of Life

2 weeks ago

Hey Doombeard1984

Thanks so very much for the +1.

Its been a labour of love and sleepless nights. A card like Lux Cannon is a great card, but a tad bit slow for the type of build I'm going for. I need to be able to clash with a spellslinger and survive to strike the finishing blow. For it to be more efficient and faster I'd have to run alot more proliferate effects to support it Contagion Engine, Inexorable Tide and/or counter doubling effects Winding Constrictor, Pir, Imaginative Rascal which I'm currently not running. So it would be quite a stretch atm to fit that in, but saying that Winding Constrictor or Pir, Imaginative Rascal might creep back in at some point.

Thanks for the recommendation though! Keep em coming! We want to streamline her to be able to win duels with spellslingers, clash with voltrons, and pierce through creature builds like butter!

KayneMarco on Hail Hydra!

2 weeks ago

This deck could really benefit by adding:

Flexluthor32 on Best. Friends. Forever.

2 weeks ago

Dually noted. I've made some changes to the deck since then, namely removing Altered Ego, Laboratory Maniac, Overbeing of Myth, Tatyova, Benthic Druid, and Fuel for the Cause.

That being said, the main strategy of the deck revolves around having Pir, Imaginative Rascal and more importantly Toothy, Imaginary Friend out. The deck revolves around +1/+1 counter synergy, but most wins will come from swinging for lethal Commander damage with Toothy. A lot of the cards are built to synergize around that. The clone effects are built to clone Toothy, the draw effects are built to grow Toothy, and Elixir of Immortality and Laboratory Maniac are in there in case I deck myself, which since the time of this, I have actually won with Lab Maniac. Elixir is in place in case I haven't drawn into an "unlimited hand size" card and have to discard down to hand size after drawing a ton of cards.

Darksteel Reactor wins games with all the proliferate and doubling effects, it's won me a non-zero amount of games within several playgroups (anecdotal evidence doesn't count for much, but it's all I've got.)

The Planeswalkers are in the deck for additional value. With Pir on the board, they enter with an additional loyalty counter and gain an additional counter when they uptick. Nissa, Vital Force can immediately ult after ETB which is more value for Toothy. Kiora, the Crashing Wave is a meta-call in my playgroup to stop Purphoros or other commanders that deal heavy amounts of damage. The rest are there for additional value, and again in personal experience have served well, for what it's worth.

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