Angel of Condemnation
Creature — Angel
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
Price & Acquistion Set Price Alerts
Angel of Condemnation Discussion
6 hours ago
Great deck. I am trying Angel of Condemnation instead of Angel of Serenity because it is a little more versatile and cheaper. Not an ETB effect though. Maybe it is something for this deck too. Maybe Hour of Revelation as you run so few permanents besides creatures. Its a great way to get rid of enemy support.
Lastly...Kiora's Follower does so much it's to good not to include.
Hope this helps. Good luck!
3 days ago
Not in the mood for a book? Haha, fair enough.
If Medomai getting stolen is a persistent problem then more stuff to protect her is needed. Homeward Path fits the bill and only takes a land slot. Other useful equipment are Swiftfoot Boots, Mask of Avacyn, and Ring of Evos Isle. Additionally you could play cards that exile and then return a creature to bounce her back to your control. Angel of Condemnation, Long Road Home, Otherworldly Journey, etc. are options. Plus if you don't need em for defense you can blink blockers out of the way to connect.
If you consistently have a lot of enchantments out then Sphere of Safety is hands down better.
1 week ago
Awesome deck! I have been trying to make something like this work for awhile now but haven't really found the pieces to make it super viable. I like the taxation effects of cards like Kambal, Consul of Allocation and Harsh Mentor, so making a deck around them is great.
I tried to add in Solemnity in mine to shut down any type of counter or energy decks as well. I would possibly remove Tormenting Voice for that. I have also found that too many Cast Out is a bad thing and they often end up being cycled. Perhaps you could them down and add in creatures like Ammit Eternal or cards like Grind / Dust as you already have the white/black mana. Cast Grind on cards that are either 1 toughness or cards you need to exile quickly, it has tons of value in it. Also, if you want to play more creatures that have exile effects, Angel of Condemnation is something I've been fooling around with as it's pretty much Cast Out but with the ability to exile your own cards to dodge spells, or bounce your opponents creatures back in their hand. I would probably drop Make a Stand for more creatures.
Perhaps cards like Harsh Scrutiny, Transgress the Mind, and Lay Bare the Heart would work nicely here as you can get some hand disruption in as well. Or, if you want a creature as well, Gonti, Lord of Luxury can be a big swing in momentum. Torment of Hailfire would probably work better than Torment of Scarabs because with the amount of removal and taxation effects you have, they'll probably have to take the life loss.
These are just some ideas that I've had when I fiddled around with it for awhile, hopefully they helped you a bit too.
1 week ago
Thanks again for more advice DragonEleven. I now realise the problem with this deck: too much stall cards. I will get rid of most of them, but keep a few and try and replace them with some of the cards you suggested. bellz76 also suggested Cast Out and I have been thinking about using it but now I am certain I should. Angel of Sanctions and Angel of Condemnation both look good too. Thanks for suggesting Nimble Obstructionist and Riddleform, I think these two cards will be very useful in this deck, once I get them. However, I didn't really want to use any win-con cards such as Approach of the Second Sun.
1 week ago
I think the way your deck is built at the moment is more of a stall deck than a control deck... you're slowing them down more than you're stopping them from doing things.
Maybe take out cards that tap your opponents creatures, reduce their attack, or return them to their hand and put in more counter spells.
Nimble Obstructionist would be worth putting in if you can get them.
Riddleform could also work well in this deck instead of a couple of the creatures, and you can use it to scry if you have the extra mana... some additional card draw would also help with excess mana.
You may also want to consider Approach of the Second Sun as a win-con... it works pretty well in control decks.
1 week ago
I think your mana curve is too high for the current meta, which is very fast out of the gate... maybe try taking out some of the 4+ CMC cards for a few 1/2 CMC cards.I'd probably suggest removing 1x Angel of Sanctions and 2x Angel of Condemnation in favour of 3x Selfless Spirit... these should also help against board wipes.
2 weeks ago
So firstly you really want to focus this deck on a few key creatures. Angels are notoriously hard to build around as they are all so expensive so I would recommend adopting a prison style deck to bide your time before being able to play your angels. For this you want things like Ghostly Prison, Sphere of Safety, and Luminarch Ascension.
As for the creatures, Serra Avenger is an auto include, I would also play Kami of False Hope and Thalia, Heretic Cathar to further slow down your opponent. You probably want Archangel Avacyn Flip as your angel bomb along with the meld package of multiple Gisela, the Broken Blade and 1 Bruna, the Fading Light and from there use support angels like Angel of Sanctions, Angel of Condemnation, and Emancipation Angel.
You want 4 Path to Exile or an alternative such as Banishing Light or Cast Out for your removal package. You may also want to splash blue for some counters or Geist of Saint Traft (cheap effective creature).
Finally I would say you want to be playing 24-25 lands seeing the mana cost of angels. If you need any help feel free to ask me I love angels.