|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Angel of Condemnation
Creature — Angel
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
Angel of Condemnation Discussion
2 days ago
Cards that are over $1 that are auto-includes:
- Mulldrifter , which can easily be cast for 3 mana if you blink in response to the evoke trigger;
Cards that should go in: - Twilight Shepherd - your creatures never die! - Phyrexian Ingester - BUUUURP. Also should go in Yasova Dragonclaw. - Displace is a cheaper Ghostly Flicker for creatures only. - Pondering Mage is a great 5-drop for this deck. - Master Splicer is a cheap thing to flicker to get an army.
Cards that should go in for redundancy if I have to remove Brago:
- Angel of Condemnation
- Momentary Blink
- Nephalia Smuggler or Mistmeadow Witch . Probably the latter for sweeper insurance.
- Spine of Ish Sah
- Mnemonic Wall
Mean: - Tempest Caller flickered means nobody else attacks.
Cards that are not going in:
- Deadeye Navigator : NO. This card is borderline bannable in EDH.
3 weeks ago
Thank you very much RNR_Gaming for your feedback, it means a lot! Conjurer's Closet and Path to Exile are excellent cards, but thery’re a bit over my budget for this deck. I agree Swords to Plowshares and Generous Gift are great removal spells which is why they’re already in the deck. Angel of Condemnation is a card I hadn’t acknowledged when making the deck, and it is quite good for what I want to do, so I’ll certainly try to add it to the deck. Thank you again!
3 weeks ago
It looks like you've put some thought into direction in what you're trying to do. White is a rough color to make a deck out of but I admire your focus and use of the commander. Things like Conjurer's Closet and Angel of Condemnation would fit perfectly with your commander. Additionally, you'll want some more interaction. Path to Exile , Swords to Plowshares and Generous Gift can fill this role.
4 months ago
Sorceries: If you need some good board wipes for a reasonable cost (money wise, sadly not mana wise), I would look at something like Heaven//Earth (It couldnt find this card for some reason), You can take out flyers one turn and then save mana and let everyone forget that you have a nice boardwipe to cast right from your graveyard! In that vain of mana sinks Cut//Ribbons (It couldnt find this card for some reason) can also just end games if you can get enough mana for the second half of the spell, and as long as your graveyard isnt exiled you can get everyone at anytime. If you plan on having a good chunk of creatures tapped Harvest Season can be excellent ramp, as long as you are running a decent amount of basics. Never/Return is a good spot removal spell in your set as well, as you can take out any creature or planeswalker if needed. Beneath the Sands is a good ramp spell, that has cycling in case you don't need it. Hour of Revelation is also a great board wipe if needed.
Instants: If you want some counter spells, Cancel and Countervailing Winds are some of the better options available to you. Sadly there isn't a lot in the set to specifically target down artifacts and enchantments, but I do like Forsake the Worldly , Dissenter's Deliverance and Commit//Memory (It couldnt find this card for some reason). Hour of Glory seems like a good option for some creature removal as well, but there seems to be a lot of that from this block in particular
Artifacts/Enchantments: Seems good in these category might want to consider a mana rock like Pyramid of the Pantheon , it starts out slow, but can become a great mana source afterwards, as well as something like Sunset Pyramid for a bit of card advantage then some selection. Same goes for Riddleform , but instead of advantage it gives you a creature for a turn. and Cast Out can help take a permanent out for a bit if needed.
Planeswalkers: This one is a weird category for me to make remarks on. I know that not everyone likes Planeswalkers, but I love them. That being said though, this set has a few interesting ones, that might not be able to help you particularly much on one hand, Nicol Bolas, God-Pharaoh is an insane game closer, but is a bit expensive(both mana and money wise). Samut, the Tested can provide huge versatility, isn't too bad price wise, and is probably one of the better options for you. Gideon of the Trials is a pretty good flavor win, and has some good versatility but you have to pick between him being an attacker or protecting you from something big on board. and the only other one I'd even consider would probably be Nissa, Steward of Elements , not because shes that great, but because she can give you some card selection and even some good value with her  ability if used with her [+2]. I would only pick one or two of these though depending on the slots you have left from other stuff, as they give you some good value, but don't always progress your game plan with the deck by themselves.
Creatures: For the most part your creatures are fine. I'll just be putting in some suggestions for other options/utility. That being said Angel of Condemnation can be slow but ultimately help create mana ramp by flickering golos, then taking out some important creatures your opponents might lay down. Dreamstealer can offer some pretty good disruption against your opponents and make them have to keep a couple of creatures back as blockers. Majestic Myriarch might be a good finisher, but you might be good on those. Temmet, Vizier of Naktamun is also great for token decks.
Last but not least: Lands: These seem to be good, but watch out as too many utility lands can hurt your deck, and just make sure you add enough basics in for searches to actually grab the color you need. There are the cycling lands for this set, but they can be pricey :(
5 months ago
Just one quick suggestion.
Angel of Condemnation , could be labeled as Blink? although if you flicker the angel it will return all creatures exiled by his second active ability.
8 months ago
I think it's fine to have Hushwing Gryff there, I'm just pointing out that it works really badly with Iona, but unless your games are way longer than mine, you won't cast her very often, so maybe just cut her for another Lyra?
Leyline of Sanctity is indeed beter as a 3-of, the problem is that against a creature deck it does next to nothing (other than give you a bit of free Devotion for Nykthos, Shrine to Nyx ), which is why it lives most of its life in various sideboards.
Angel of Condemnation is too expensive I think. It's 4 mana to cast it, then 3 mana and exertion to exile something, and it only has toughness 3. I much prefer Angel of Sanctions , but if you want to run that, you need to get rid of the gryffs.
8 months ago
I put in there Hushwing Gryff becaus I've been playing with a friend that has a lot of creatures entering the battlefield and triggering abilities but maybe I should sideboard it and keep Fiend Hunter there? Same with Leyline of Sanctity that shutsdown most of mill decks, though I think I really want it in my opening hand so probably should have at least 3?
I put in there Light from Within because I feel like my sublime angels and othere angels have low thoughness and since they carry lots of white symbols I figured it might be a good adition to the deck.
What do you think about Angel of Condemnation ?
Thanks again for your feedback Esbilon!
8 months ago
Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.
After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.
These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.
Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.
Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.
Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.
Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!
Angel of Condemnation occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%