Angel of Condemnation


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Angel of Condemnation

Creature — Angel

Flying, vigilance

, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

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Angel of Condemnation Discussion

amurphy1893 on Gardeners’ Curse

1 week ago

Yeah, I think so. Angel of Condemnation gives a later game mana sink that is synergous with the deck. I took out Vizier of Deferment because I dont wanna end up holding it in my hand against control. Whatcha think?

Also, I see the comment on your thread about Dawn...may consider it.

PartyJ on Captain Sisay and the Legendary Hatebears

1 week ago


a very nice build with some key elements present. While am here, let me me first point out a few cards that I feel are underwhelming for your build:

  • Angel of Condemnation : Pretty slow and can't be found by Sisay. We - the Sisay players - are the beast, chasin the prey. Nothing will happen the turn it lands.

  • Angel of Jubilation : Too narrow for what it does. Is your meta asking for this card as a response? Also not legendary, so when you really need it, it might be unavailable.

  • Champion of Rhonas : I don't see the added benefit here. With enough mana dorks you will overpower the battlefield with using mana on this creature that does nothing the turn it comes into play.

  • Magewright's Stone : Too narrow for what it does. There are better options to exploit this trick.

  • Tamiyo's Journal : The landhate starts at turn 4/5. Isn't this abit too late for what it does. Using 5 mana to cast somethign that doesn't have a direct effect seems suboptimal.

And now onto the suggestions I would like to give you:

I hope I left you with some valuable insights to think about :-)

Best regards,


boothis on Brion EDH

2 weeks ago

Zealous Conscripts without Kiki-Jiki, Mirror Breaker? I think just to break the deck a little more, it would be beneficial + Angel of Condemnation to flicker/protect, oh boy. Unless of course you would like to have friends afterwards. Steelshaper's Gift is a great equip tutor. Maybe an Ashnod's Altar for card draw with Skullclamp attached to any creature plus the sac outlets already run (and plus mana accelerating???), why not run another.

bellz76 on Azorius Winds

1 month ago

Have you done any testing with this? If so, how good is Angel of Condemnation? I thought about running her in my build, but it seems like there's so much removal in the format that, without many ways to protect her, you're just storing your opponents creatures until later (or keeping them safe until a board wipe). How relevant is her first ability? It seems like you want to play out your threats and be aggressive, but at the same time, hold up mana for her ability? That feels counter productive. But again, I haven't tested with her, so if you have I'd be interested to hear.

superhuman21 on Bruna, Light of Alabaster

1 month ago

Indestructibility, Angel of Condemnation, Liberate, Otherworldly Journey, Long Road Home. Except for the first they are all meant to protect her from removal or directedly damage by bouncing her to exile until after damage resolves for the turn. Not the best approach as it prevents her from dealing damage. Although this can also be used if she is swinging real heavy and you need to temp. remove 1 of an opponents blockers so she gets through. There are a lot more cards in the 'protection in exile'.

Kjartan on Can't we all just be friends here?

1 month ago

If you want to play things like walkers and big spells in the Esper Colors, you should probably go for a control shell.

The cards you should be looking into obtaining if that's the case (That aren't overly expensive moneywise), are:

Serum Visions and Opt are the best consistancy spells. They Allow yoy to filter your draws as the game progresses.

Path to Exile is the best Removal spell in your colors, followed closely by Fatal Push. If you don't find them too expensive, play them (5-8 in a combination of the twon is my recomendation.) Besides those, Go for the Throat is good, but don't play more than 2. Blessed Alliance is a very flexible removal option. Condemn is also playable. It's really good against Death's Shadow, but otherwise mostly just a replacement for Path to Exile if you can't get enough of those.

As for counterspells. You've got a lot of decent options. 1-3 Mana Leak, 1-2 Negate (or Countersquall if you feel your manabase is consistant enough). 0-2 Remand and 0-1 Spell Snare. Other than those there is Deprive, which I don't particularly like, and Logic Knot which really takes Fetch-lands (like Flooded Strand and Polluted Delta) to be worthwhile.

Lingering Souls is a super consistant both as a block outlet, and a damage rack. I would run between 2-4 in almost every slow modenr deck that has black and white. But it's potential increases and decreases with how likely you are to get it into your graveyard by your own card effects. ( It gets better in decks with Collective Brutality and Liliana of the Veil). If you do decite to play Lingering Souls, Sorin, Solemn Visitor can be a great planeswalker.

Esper Charm is flexible card advantage. It's great.

As for Mass Removal. I would run a couple Supreme Verdict, but Wrath of God is also an option.

As for what to cut from your current list, I feel like your very worst cards currently consist of:

Gideon, Champion of Justice, Sorin, Grim Nemesis, Tezzeret, Master of Metal, Diabolic Tutor, Quietus Spike, Icefall Regent, Angel of Condemnation, Aegis Angel, Followed Footsteps, Authority of the Consuls, and Dictate of Heliod.

jellowsmurf on Mardu Majesty Reanimator

1 month ago

Nice to see someone else using Kambal, Consul of Allocation, he's worked wonders for my reanimator deck cuz we suck shit against control. Really liking the cycling tech, I was using Angel of Condemnation instead of the cycling angel, but I think that may change lol.


Hobbez9186 on Gluttonous Gift

2 months ago

All good points.

My sideboards for new decks with new set releases are usually a hot mess until I get more familiar with what people are doing (especially with a rotation) so I agree. A big issue would be hitting what you need, dropping a Fleet Swallower and then having it hit by Cast Out or Vraska's Contempt before you can swing with it. Ixalan's Binding would be even worse to have hit your God-Pharaoh's Gift because you wouldn't be allowed to play another one.

That's where playing against white (probably less concerned about black) I'd probably wait until I have plenty of mana to protect myself from those situations with a counter spell. A turn 5 attempt is probably safe to fire off with a Spell Pierce in hand, but waiting to use Countervailing Winds a few turns later might be better. Or I should probably just be running a good old fashioned Negate. Doesn't hit creatures but the majority of my concerns are non-creature anyway.

Perilous Voyage is a solid choice and probably the best way to get those enchantments off the field and take your stuff back, even Unsummon works against Angel of Condemnation or Angel of Sanctions. I like the idea of having access to those. Opt is a basically a way to run 56 cards in a deck and Evolving Wilds effectively makes it 52 so I thought it would help thin it out, but Voyage would be much better. Probably don't need that many Sweltering Suns either. Those would be completely dead cards against Dinosaurs which look to be the top pick (though probably still pretty good against the other 3 tribes).

I'll reconfigure with those changes and see how that goes. Again, thanks for the support and really happy that you are enjoying the deck :)

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