|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Angel of Condemnation
Creature — Angel
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
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Angel of Condemnation Discussion
1 week ago
All good points.
My sideboards for new decks with new set releases are usually a hot mess until I get more familiar with what people are doing (especially with a rotation) so I agree. A big issue would be hitting what you need, dropping a Fleet Swallower and then having it hit by Cast Out or Vraska's Contempt before you can swing with it. Ixalan's Binding would be even worse to have hit your God-Pharaoh's Gift because you wouldn't be allowed to play another one.
That's where playing against white (probably less concerned about black) I'd probably wait until I have plenty of mana to protect myself from those situations with a counter spell. A turn 5 attempt is probably safe to fire off with a Spell Pierce in hand, but waiting to use Countervailing Winds a few turns later might be better. Or I should probably just be running a good old fashioned Negate. Doesn't hit creatures but the majority of my concerns are non-creature anyway.
Perilous Voyage is a solid choice and probably the best way to get those enchantments off the field and take your stuff back, even Unsummon works against Angel of Condemnation or Angel of Sanctions. I like the idea of having access to those. Opt is a basically a way to run 56 cards in a deck and Evolving Wilds effectively makes it 52 so I thought it would help thin it out, but Voyage would be much better. Probably don't need that many Sweltering Suns either. Those would be completely dead cards against Dinosaurs which look to be the top pick (though probably still pretty good against the other 3 tribes).
I'll reconfigure with those changes and see how that goes. Again, thanks for the support and really happy that you are enjoying the deck :)
2 weeks ago
Looks like a cool deck! Looks fast, yet has some midrange as well. My only thought is that removal seems more important than using the Angel of Condemnation and Acrobatic Maneuver. I would think quadding up on Fatal Push and Walk the Plank would be better. But that's just a thought without having played the deck.
2 weeks ago
I personally LOVE Esper control and would truly admire you if this list were to become competitive and you do well at your LGS this Friday. My 2 cents would be to make it less creature heavy and put more gas in your instants and sorceries. For instance, take out the Siren Stormtamer, Kitesail Freebooter, 1 or 2 less Angel of Condemnation, and 1 less Vona, Butcher of Magan since it's legendary. At this point you could add 1 or 2 more Torrential Gearhulk, 1 or 2 The Scarab God, 2 Search for Azcanta, and maybe put Slash of Talons in the mainboard. 1 or 2 Fumigate wouldn't hurt since it's less creature heavy and I HATE this card but you can add 1 Settle the Wreckage to make White a little more relevant. THAT'S the problem with Esper right now. White isn't strong enough for it. Well, good luck if you're running this build. Please keep it updated as I am interested to running Esper as well!
2 weeks ago
2 weeks ago
I originally had opts in. The problem with cutting 4 drops is that they are all really good tempo plays. And often time they are your finisher, so cutting them for a cantrip like pot can be a little risky. However, I was thinking about cutting the Angel of Condemnation because the 3 thoughness. Dunno wether to cut it for more glory bounds or counter spells. Or could make them 3 and 3? Also. I have 4 perilous voyages and flicker effects that serve the same role as Dive Down
3 weeks ago
I like the cat theme. I am looking to run a similar deck, and may take note of the Pride Sovereign, as that seems incredibly strong. Here are my suggestions that don't screw up your general theme:
- I would strongly consider replacing, sideboarding, or supplementing Angel of Condemnation with Aerial Responder. It synergies with your Sunmare and Myriarch well, cost one less, so it can come out a turn earlier, and is a great card on its own. I DO like AoC for the fact that it can exile cards, including your own so that you can protect creatures from being destroyed.
- Sideboard Blossoming Defense and/or Heroic Intervention since your deck is creature heavy. Serpopard is nice, but I think you have enough creatures that a few counters wont hurt, and Embalm and Eternalize will make it even easier to deal with. However, a single Sweltering Suns would wipe your board clean, except for your Sunmare and any tokens made. Embalm and Enternalize will help, but not to the same extent. If, by turn 4, you had a Sacred Cat, Adorned Pouncer, Pride Sovereign, and Angel of Condemnation, a single SS would devastate you, I'd think. (SS is definitely one of my least favorite cards in Standard right now because you (almost) can't play red without it.)
- Nature's Way as it gives you some removal, while also giving trample and vigilance.
If you are willing to move away from a cat/life gain heavy theme, then consider:
3 weeks ago
How about adding Brago, King Eternal as well? He could be a nice back-up for Roon's blinking abilities. Conjurer's Closet and Angel of Condemnation could work very well in here too. As for some cool additional blinking targets, how about Derevi, Empyrial Tactician, Angel of Finality, Resolute Archangel, Peregrine Drake and Fierce Empath?
Hope any of this helps. If it did and you'd like me to check out other decks, send me a message! Also, I always appreciate feedback on one of my own decks, so don't be shy and check one out!
3 weeks ago
Here are a few:
Eldrazi Displacer is the best card, but will be leaving us. You can use cheap blue cards to return creature to your hand and then recast, but seems counter productive.