|Commander / EDH||Legal|
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|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
|Avacyn Restored (AVR)||Rare|
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Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
|Have (7)||sonnet666 , metalmagic , SketchyScribbler , LordBlackblade , arcanis173 , mazrimtaim , Vasbear1|
|Want (8)||Coconut42 , KrymsinViking , magman2715 , Frostwraith , bfrie , splatterling , NiceKrispyTreat , Morningstar42|
Cathars' Crusade Discussion
2 days ago
Here are some ideas in Abzan colors that don't use the graveyard. I don't know how useful they would be in your deck, but here they are:
- Spike Feeder + Archangel of Thune / Sunbond = Infinite life and an / Spike Feeder
- Midnight Guard + Presence of Gond = Infinite tokens
- Conspiracy + Turntimber Ranger = Infinite tokens
- Conspiracy + Restoration Angel + Soul Warden / Essence Warden = Infinite Life
- Conspiracy + Restoration Angel + Cathars' Crusade = Infinite +1/+1 counters
- Conspiracy + Restoration Angel + Death Match = Board wipe that gets around indestructible
- Conspiracy + Restoration Angel + Genesis Chamber = Infinite Tokens
- Exquisite Blood + Sanguine Bond / Vizkopa Guildmage = Drain the board
- Tainted Remedy + Beacon of Immortality = Kill target opponent
Like I said, I don't know how many of these will be relevant in your deck, but they're some ideas.
1 week ago
Hey just looking over this a little, and I like your take on Tolsimir! I see a few things I might change around/suggestions for your build.
Could consider running the new Nature's Chant too if you wanted? I'm not sure about it myself yet.
You have a lot of creatures that might not be as cohesive as you might like? For example Juniper Order Ranger looks good on the surface but at 5 mana he is often going to be worse than, say the Cathars' Crusade you have that won't be as easy to destroy. Trostani, Selesnya's Voice is another example I think. I cut these two for other alternatives like say Second Harvest or Wilt-Leaf Liege (gives static +2/+2 to some things and has a discard effect).
Some VERY important cards I found were Righteous Aura (gives incredible defense without seeming threatening), Tamiyo's Journal (some great draw/tutor and is helped by doubling season), Sterling Grove (some much needed enchantment protection, as well as a tutor), and ESPECIALLY Aura Shards (AMAZING removal card. You always go plus with it)
Take a look at my build as well, I would love more feedback! Wolf Friends Unite! Tolsimir, Friend to Wolves
1 week ago
(This is the guy from Ron's Comic World)
My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.
My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc Flip better.
Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .
Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.
I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.
I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.
Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.
Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.
Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.
Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.
Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.
All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.
All the best, and good luck.
2 weeks ago
I find that Cathars' Crusade gets your army WAY out of control quick!! when you double your token army with Rhys, each token that is created triggers Cathars' Crusade separately! each critter would get a number of +/+ counters equal to the number of tokens created. insanity.
2 weeks ago
I need more wincons and the "blink things to blink other things" wasn't really working
2 weeks ago
I'm not sold on Zulaport Cutthroat , mostly because it only triggers on my creatures dying, even if it does drain everyone. I'd rather have the targeted effects like Blood Artist , especially because they fit in the Vampire tribe. Exactly the reason that the Celebrant is a very welcome print!
I'll also be needing that new vamp from Modern Horizons at some point...
If you're wanting to build around aristocrats, having enough free sacrifice outlets is important, but you'll want to prioritize token generators. Since tokens can still lay down the law, but sacrifice outlets are only doing something if you have creatures you want to sac. As for the backup token swarm plan, Anointed Procession and Cathars' Crusade are very strong, if you can stand the bookkeeping. Blade of the Bloodchief is also insane if you can make Edgar unblockable somehow. Good luck with your brew!
3 weeks ago
Hi there! I love Ghave, he was among my first Commanders back when I started playing this format in 2013, and is still one of my favorites to this day.
Here's my list, for reference: Ghave: Baby Makin' and Alimony
I have some recommendations that may help speed you along.
First things first: Ghave wants mana and +1/+1 counters. He turns +1/+1 counters into creature tokens- so you want to capitalize on that, and in order to do so, you need mana. Things that can help you make substantially more mana are:
You want to put +1/+1 counters on your stuff because Ghave can turn all that into more creatures. So cards like Ivy Lane Denizen , Cathars' Crusade , Champion of Lambholt , Bloodspore Thrinax , Undying creatures, etc., can let you put more counters on things. In the case of Ivy Lane, for example, you can play, say, Growing Rites of Itlimoc, make 2 tokens (because Ivy Lane will put a counter on the creature that just came in, so you can keep doing it), and then transform Itlimoc at end of turn, which you can tap for 4 mana to make 4 more tokens. Then the next turn, even without playing a land, you can make 18 more tokens (by tapping your 5 lands, then tapping Itlimoc, which will now give 13 mana), and so on, so forth. Having high mana production and multiple cards that can let you get to +1/+1 counters is ideal.
To put this into perspective, Ghave is likely your fastest engine at generating tokens. 1 mana = 1 token is better than Selesnya Guildmage, and all of the counter cards mentioned above are more efficient than Chorus of the Conclave. Ghave + a source of counters is also just better at making tokens than Acorn Catapult, and is generally easier to use than Cobra Trap (though if you get to cast the latter for its trap cost, only then is it more efficient). Penumbra Spider is mediocre for this reason, as well, as is Symbiotic Wurm (since if you have Ghave and Cathars' Crusade, you can pay 8 mana to get 8 8/8s by responding to Crusade's triggered ability). Celestial Force just isn't a very good card, and I would recommend removing it for something that does more for you- even Essence Warden or Soul Warden would gain you substantially more life since you're a token deck. Bestial Menace is also less efficient than just focusing on things like Cathars' Crusade.
I would cut all of those to add in the counters sources mentioned above.
Also, you may find Ravenous Chupacabra more efficient than Dark Hatchling. You can hit black creatures at 2 less mana- that seems more valuable to me.
Other cards you may find helpful:
Generous Patron - put counters on opponent's creatures that aren't doing anything, and you get more cards. Cards are the most important resource in Magic, so this is a worthwhile thing to do.
Beast Within is pretty much better than Afterlife. A 3/3 token without evasion is better to give opponents than a 1/1 that flies, and Beast Within can hit lands, enchantments, even planeswalkers.
Devoted Druid is a fun little creature. If you have it, Cathars' Crusade, and Ghave, you can make infinite saproling tokens.
4 weeks ago
Cathars' Crusade occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
GW (Selesnya): 1.11%
RBW (Mardu): 0.47%