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Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
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Cathars' Crusade Discussion
7 hours ago
Which could have still triggered effects like Cathars' Crusade, Deathreap Ritual, Death's Presence, etc. Or win the game anyway. Or you can mill all but the last few cards, etc. A number of ways to play it, which is what i like. But i edited description to reflect that issue. :) thanks!
1 day ago
Tokens is not a main plan, it's just there is such a good synergy with Cathars' Crusade and Panharmonicon. This is one win condition. I don't think Launch the Fleet would work as it is sorcery speed and only puts tokens. Token generators in this deck include either quite strong ETB effects or Assemble the Legion, which increases in value with each trigger.
2 days ago
First if you want to improve your Manabase look here: http://www.mtg-forum.de/wiki/primer:allgemeine:lands:fix
I look to your Deck again if i have more time but here some more Cards i would put into this Deck: Mirari's Wake // Dictate of Heliod // Cathars' Crusade // Awakening Zone // Elesh Norn, Grand Cenobite // Scavenging Ooze // Wrath of God
5 days ago
There are 6 cards that each let you directly convert mana into creature tokens at a 1=1 ratio.
Any one of these cards with your commander, and you can make as many tokens as you have mana, turn after turn after turn. I would strongly suggest running all six, as that maximizes the chances of having one in your opening hand, and of drawing a replacement if one should meet an untimely end.
Any one of the above-mentioned "Six Keys" will go infinite with your Ashnod's Altar, but if you want to pursue having them go infinite I would recommend also adding an Earthcraft. It is fantastic mana ramp by itself, similar to your Cryptolith Rite, but allowing you to tap creatures the turn they come into play, thus giving you your mana sooner, and enabling infinite combos.
Geralf's Messenger deals infinite loss of life when combined with your altar and your commander, and can otherwise be exploited as a token generator.
Since you run Mikaeus, the Unhallowed, you could always add in a Triskelion for an infinite damage combo that does not rely upon your commander. Slotting in Tooth and Nail to fetch them out together makes for a nice single card wincon. (Triskelion would slot in nicely for Walking Ballista maybe)
Sacrifice effects are amazing in this deck, and a Dictate of Erebos or Grave Pact can give you control of the game. The one I would really recommend, however, is Martyr's Bond, as it bring retribution for any permanent of yours that is destroyed, while still working as a field wipe as you sac creatures.
Deathreap Ritual and Smothering Abomination lets you receive good card draw when you sacrifice tokens, and Eldrazi Monument give all your creatures Flying, Indestructible, and +1/+1, at the cost of 1 token per turn.
5 days ago
Well, if you can tell me what it's centered around, I can probably help you a little more than I can at the moment. For the moment, I will assume +1/+1 counters.
Rishkar, Peema Renegade turns the creatures with counters on them into basically mana dorks.
Avatar of the Resolute, Undergrowth Champion, Renegade Krasis, Cytoplast Root-Kin, Gyre Sage, Fungal Behemoth, Champion of Lambholt, Anafenza, Kin-Tree Spirit, maybe Sunbringer's Touch, Cathars' Crusade, and Death's Presence are also nice.
For some more value with your +1/+1 counters, you can run Ainok Bond-Kin, Tuskguard Captain, and Abzan Battle Priest. Same can be said about Solidarity of Heroes, Inspiring Call, Armorcraft Judge, etc.
Once again, I sort of jumped to conclusions about your deck upon seeing some of the cards in it. I hoped these suggestions are on the right track of what you wanted this deck to be, and good luck with your deck.
6 days ago
Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.
Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.
In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.
About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.
6 days ago
Coat of Arms could help make your Saproling army much more of a threat, but it also effects your opponent
Selfless Squire is a good way to protect yourself from being nuked as well as adding more +1/+1 counters to play with
Cathars' Crusade means that you never need to activate Ghave's second ability again
Black Market is stupid powerful paired with Ghave. Without tapping a single piece of land, you could use the market to activate Ghave's two abilities to increase it's output by x1.5 in a single turn. And that's not counting the boosts it gets from anything dying by any other means
6 days ago
Seance goes really well with Populate, especially since the populated token doesn't get exiled, and can help you recover from a sweeper. Back from the Brink is sort of the same thing, just you also have to pay the cost, and you can do it as many times as you want per turn.