Cathars' Crusade


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Commander 2014 Rare
Avacyn Restored Rare

Combos Browse all

Cathars' Crusade


Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

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Cardhoarder (MTGO) 23%

0.27 TIX $1.5 Foil


Cathars' Crusade Discussion

Veescrub on Davey Appleseed ~$150

4 hours ago

Game vs. Niv-Mizzet, Dragonlord Dromoka, Life-gain.

T1Plains+Authority of the Consuls.

T2 Sol Ring into bounce double.

T3 Forest+Cathars' Crusade.

T4 Temple of the False God+Ghave, Guru of Spores+Ashnod's Altar. Perfect hand and draws, rest of the table attacked but couldn't get the combo off of the table.

T5 combo: Use 2 mana to activate Dave's token production twice. With Cathars' Crusade giving counters Dave will stay at 5 counters, the first Token (lets call him Jeff) will have two counters., and the second token (Harry) will have 1 counter.

Now we sacrifice Harry to Ashnod's Altar giving us 2 mana, and use one to activate Dave and get a new Harry. This gives Jeff a new counter and leaves one mana floating. Every time we repeat this cycle Jeff will get another counter and we will gain another floating mana.

Jeff can now be grown infinitely (or arbitrarily) large and for every floating mana we can, using Dave, remove a counter to create a new token which triggers Cathar's again giving everything a counter. This results in an infinitely large Dave, an infinitely large Jeff, and an infinite number of Harrys. The counters on the Harrys will start at one and increase by one for each repetition of the cycle (2, 3, etc.).

Moving to combat on T5 I swung Dave at the player with no blockers.

Nobody had a sufficient answer so T6 I swung half of infinity at each remaining opponent.

It was super cool to see the combo hit on my first night of play. I publicly removed Ashnod's to kill the infinite loop and carried on the next few games.

B4BY3ATER on Willing to Face Death (Aether Revolt Updated)

1 day ago

What do you think of Call for Unity in addition to Cathars' Crusade? The downside to cathars' crusade is that if the creature dies, the buff goes away. Maybe call for unity would add a more persistent anthem effect?

Emeisle on Ephara's Pass n' Draw Flicker Disco Party

3 days ago

@fragarach97 I would so love at add Angel of Serenity. I know she would be crazy amazing and I totally have a think for angels. The only think holding me back is her mana cost, for one, but also that I think she might be too good. I know that I do have a lot of control elements to this deck, which my meta doesn't take too kindly to. I'm willing to accept that, so I want to keep the control side a little handicapped.

@zorsmobile I want to keep away from Glen Elendra Archmage, Vendilion Clique, and Gilded Drake for the same reasons mentioned above, unfortunately. I had been considering Snapcaster Mage, though, but I'm just not sure he would be worth it for just 10 targets? I honestly don't know. Maybe I should do some side testing with him to see how it goes.

@pickelchu I did have Panharmonicon in the deck at one point, but took it out because a lot of the ETB triggers it doubled were redundant. But now that I've added Cathars' Crusade and Angel of Invention, hell yeah it's goin in there.

Thank you all so much for the comments and the up-votes! It's really helping this deck come along. I can tell it's getting much better~~

mahanhen on Human Tribal Aggro

3 days ago

budlaorf: I've tested Mentor of the Meek and I haven't been that impressed with it to be honest. 3 mana can be difficult to get to when running 20 lands, fairly often I won't get to 3 lands until turns 5-6. On top of that he has no immediate impact on the board, and is very mana intensive. When I tested it I found that I was tapping out too often to make use of the card draw. This is designed to be an all-in aggro deck, and the more grindy midrange elements you put in, the less of an aggro deck you become. Thraben Doomsayer, Cathars' Crusade, Increasing Devotion are all too slow against many top tier decks in modern, where most games are decided before turn 5. Nykthos, Shrine to Nyx is a colorless land until turn 3 is how I look at it, and I can't afford to run it because I have to be able to cast everything in my opening hand on early turns or I will lose. Odric, Master Tactician has always been kind of intriguing and I may do some testing with this in the future, however 4 mana is again difficult to get to, so I would need to see strong results.

kamarupa: I'm don't think I want to be adding grindier elements to the deck, this shell is more of an all-in strategy, but I could see Tezzeret's Gambit having a place in decks looking to win a few more games that go longer at the cost of losing some for not being fast enough. The more creatures I run, the more consistently I can have a strong start. It's a potential sideboard card though.

Thank you both for your suggestions.

budlaorf on Human Tribal Aggro

4 days ago

I'd find a way to add in Mentor of the Meek for some card draw. Thraben Doomsayer is also a great fit when you are playing with Hanweir Militia Captain  Flip, with all the human tokens you can create. Nykthos, Shrine to Nyx is a great land for this kind of deck. With the Mentor of the Meek, you can pump a lot of mana, draw a creature after playing one and cast/draw again that same turn. The creature tokens you create can also be used for even more card draw. Also, Cathars' Crusade basically makes all of your creatures Champion of the Parish, while not messing with Mentor of the Meek card draw, as you can pump the creature after drawing your card.

Some other consideration cards would be: Collective Effort, Odric, Master Tactician, Increasing Devotion, Abzan Battle Priest,Devout Chaplain-great enchant/artifact removal on a stick! Exile!!, Westvale Abbey  Flip, Angel of Glory's Rise- wipe recovery, Elspeth, Knight-Errant-not human tokens but the ultimate is great, Mikaeus, the Lunarch, and Grand Abolisher. Hope this helps!

foxboy93 on Dark Phoenix, Who Frowns At Fun

4 days ago


You are right, but nine times out of ten, you mill someone and they got nothing (at least here thats the case). Besides, as soon as you demonstrate the loop, usually no one can stop you IE, you do the combo in response for example.

As well, if you DO hit a titan, now you know you need to win with Bombardment, or an effect like Blood Artist, which is another way. The real issue is if the player has hexproof and you cant target them for example.

As an aside, I am trying to look for a combo that doesn't use the graveyard, mostly looking at Kiki and Felidar Guardian. Since I have Cathars' Crusade, I can swamp out my Anafenza to now just use Cathar in its place, freeing up a spot. Even just adding Kiki would possibly be a godsend

MrJH on Join the Ranks

6 days ago

That's all good, what you are saying makes sense Cathars' Crusade is to late game of a card so I swapped that for two Return to the Ranks

HerculesMorse on Join the Ranks

6 days ago

Cool deck, +1.

Now, I'm a little drunk at the mo', but it seems that Cathars' Crusade is a little too late-game for this style of deck. If it were it were mine I'd swap it out for extra Odrics or Thalias or even Brave the Elements (probably that actually). Return to the Ranks might be sweet too, dunno though.

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