|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
|Avacyn Restored (AVR)||Rare|
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Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
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Cathars' Crusade Discussion
1 day ago
Hey man, enjoyed watching the stream today! Here's a list of cards that I think would be super sweet in a deck like this: https://scryfall.com/search?q=...&order=name.
Also Cathars' Crusade lol. xD
4 days ago
Hey moldycrow83 here are some other suggestions. They have a high cmc but I think you really need to have some cards to carry you through the end game if you run out of gas with creature spells.
- Endrek Sahr, Master Breeder can be especially good if you have a sac outlet and can sacrifice thrulls in response to the trigger
- I first thought about including Shirei, Shizo's Caretaker but you do not run that many one power creatures. Maybe Athreos, God of Passage or Mikaeus, the Unhallowed serve you better. If you stick to non-token creatures you might want to reuse them.
- Coat of Arms is another piece that buffs your vampires in addition to Cathars' Crusade
- A personal favorite of mine is Sadistic Hypnotist. It's a total beast in destroying control players if you have enough creatures for sacrificing. Another addition to deliver a punch in the late game.
- Depending on your need to swing with all your tokens for the win it might be good to make them virtually unblockable. I utilize Cover of Darkness in my Edgar Markov deck for this.
- Whisper, Blood Liturgist can get you Elenda out of the graveyard which is paramount for your strategy.
Here are some potential cuts in your current list you might want to consider:
- Animation Module You do not have a strong counter theme in the deck. The synergy with Cathars' Crusade are excellent but you need to have both in play which might not happen consistently enough.
- Ghostly Prison You should have a lot of small creatures to throw in front of incoming attacks to not need the aditional protection of it.
- I am not a big fan of Darksteel Plate for five mana it is quite expensive. Maybe you are better of using this card slot to add in another reanimator spell to make your reanimation more consistent in case Elenda dies.
1 week ago
Yep, Pattern of Rebirth was made for ghave!
Elenda, the Dusk Rose + Blade of the Bloodchief (as mentioned) is a great combo in my Vampiric Ghave deck - I suppose it woould be taking away from the intensity of combo synergy here. However, Elenda seems like a good powerhouse to have around - an infinitely large giant life-linker ready to swing in.
Pitiless Plunderer is in another version of Ghave I have and, with any sac cycle, he will make it infinite. I'm sure someone has recommended him already, but just in case.
This is awesome to see. Ghave is definitely a favourite of mine as well - he's pretty good for enabling janky strategies.
Here's my Janky Ghave work in progress:
Commander / EDH*
SCORE: 8 | 29 COMMENTS | 543 VIEWS | IN 3 FOLDERS
I'd appreciate any ideas for speeding it up and enabling the general strategy. While I use some of the strategies you listed here in my regular Ghave, seeing them here have given me an idea on what to adopt for the Jank version. I've got the core idea in, but now I think it's time to bring in the altars, undying, and a few cheaper counter multipliers like Bloodspore Thrinax and Sigil Captain and Ivy Lane Denizen as Cathars' Crusade is interfering with Ghave's casting turn and the rest of the combo (in my context).
It's great to see Ghave at his best. My friends hate seeing him come out - I don't get room to breathe cause no matter what's happening on my board, the know it's a matter of time before the explosion of spores happens.
1 week ago
Redundancy is what this deck is built on, so it wouldn't be a problem to add in additional ways to get the same combos. However I already have so many that can combo with Earthcraft that also function as combos elsewhere that I have a hard time justifying the token doublers.
Cathars' Crusade, Bloodspore Thrinax, Ivy Lane Denizen, and Juniper Order Ranger also combo with Earthcraft for infinite tokens, but they also combo with persist creatures while the token doublers don't.
Sigil Captain is one I like and used to be in the list at some point. I took him out to help with resiliency of other combos since I already had 4 or 5 others that did his job. I'd put him back in if I could rationalize a reason he would be better than something else I'm running.
Retribution of the Ancients is interesting. It would be good with infinite counters as long as I had the mana, but Deathspore Thallid seems to do that job better. Infinite saprolings to sacrifice to him boardwipes my opponents and gets around indestructible. Retribution does this, too, with infinite mana, but I have more combos that I can use Deathspore with since he only needs infinite tokens. Retribution needs infinite counters and mana.
1 week ago
Since your curve peaks at 4 mana, I recommend that you focus on 2-mana accelerants: Nature's Lore, Farseek, Sakura-Tribe Elder, Fellwar Stone instead of Abzan Banner, Ratchet Bomb (also destroy your board), Verdant Automaton (too slow), Arcbound Slith and Arcbound Worker (too slow). // Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. Abzan Charm has great versatility. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Chasm Skulker and Cathars' Crusade require quick answer or else they win you the game. Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Lim-Dul's Vault is a great tutor. Utter End, Anguished Unmaking, Abzan Charm, Swan Song, Beast Within, Swords to Plowshares and a overloaded Cyclonic Rift are great for dealing with your opponents' threats. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. // I suggest you to replace Grasping Dunes, Ifnir Deadlands, Survivors' Encampment, Simic Guildgate, Tranquil Expanse and Deeproot Champion (almost all your deck are creatures) by Yavimaya Coast, Caves of Koilos, Exotic Orchard, Bountiful Promenade, Sea of Clouds, Morphic Pool, upping your land count to 37.
1 week ago
Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).
2 weeks ago
I like the idea of +1/+1 counters are important and I have tried to keep the suggestions relatively inexpensive. With that in mind here are a few ideas that might further the counter stratagem such as Antler Skulkin, Twilight Shepherd, Cathars' Crusade and Cauldron of Souls. Greater Good is also fairly synergistic and the price is pretty low for what you get on its newest printing.
2 weeks ago
Thanks for the suggestions, KayneMarco! Many of those were on my initial list for the build. I considered Anointed Procession but to keep it a little more budget, I wanted to cut it. I will throw it on the maybeboard though. Luminarch Ascension would be a decent add. Cathars' Crusade is a great card and I will throw it in the maybeboard. Usually I use it for a more heavy creature focused deck. But I think it would do well here. Koskun Falls would be a decent add since I really only have Ghostly Prison and Sphere of Safety. I will consider it. Though it is a little expensive. Phyrexian Reclamation is a decent add. If I do lose creatures, I would like them back. And by casting them again, I could get a experience counter which is an added plus. I will consider it. Starfield of Nyx and Lost Auramancers are potential adds as well. Archetype of Finality is a great card. But I wanted to cut it for a lower average cmc. It will stay on the maybeboard unless I find it is that useful. Sol Ring I will not add. it doesn't help me ramp into my commander and makes me a target where this deck doesn't have a good early game to take all that hate. I would rather get a different rock if I need the mana.
Thanks for all the suggestions!