Angel of Invention

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

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Set Rarity
Kaladesh Mythic Rare

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Tokens

Angel of Invention

Creature — Angel

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it, or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1

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Angel of Invention Discussion

ram7 on Dimir Zombies

1 day ago

Again, great advice clark1424. I actually have Concealed Courtyard and Shambling Vent lying around. Perhaps I'll try to swing the Esper thing when I get this Elder Deep Fiend guy sorted out. I was thinking, it could be really fun to round out turn 5 with an anthem from Angel of Invention. It meshes well with the buff theme from Mimic. But it is double white...

My current hopes are to put in dread wanderer to improve graveyard return, and then to either push more towards blue in the late game or split finishers 2,3, and 2 between blue, black and white.

BTW, I really like the G/R Gods deck. Cutting edge!!!

Pethrax on Black and White Servo Deck

2 days ago

Since you are willing to go up to Angel of Invention mana, might I suggest instead of a mediocre Weaponcraft Enthusiast try Marionette Master? Combos with the angel rather nicely as well. And maybe one of Animation Module and Metallic Mimic in the sideboard for the combo against decks without sweepers?

lords2001 on Gideon Amonkhet

2 days ago

There aren't enough targets for Deploy the Gatewatch, sadly. Especially as at best you will get two, and at worst you will either fail with 6 mana spent or get a Gideon you already have on the board. If there were more white plainswalkers it could work but at this point I would cut them.

Replacements could be a combination of Angel of Invention, Oketra the True or to really double down on tokens Anointer Priest as you are running enough tokens to make it matter.

Otherwise, up your removal count - Stasis Snare or Declaration in Stone are all good choices.

Final thought could be something like Eldrazi Displacer or Felidar Guardian to drop token producing creatures in and out. Note you can +1 Gideon, attack, bounce it post combat cleanup, create a token in the 2nd main.

Wapulatus on Make Mono-White Great Again (Amonkhet Edition)

3 days ago

@Iron_Cube Thanks for the suggestions!

I think it might help me to cut back on the equipment subtheme, and focus more on tokens/creatures. I'll see what I can chop off from that side for some of these suggestions.

Angel of Invention is something I can't believe I missed. I'll definitely switch something out for that.

Mother of Runes was one I was sitting on for a while, and honestly I think I should slap it in. This deck gets hurt too much by board wipe and removal anyways.

Brave the Elements is prob going to be added for same reasons above.

Lone Rider  Flip looks good to me as well.

If the equipment theme is still strong after my edit, I'll throw in Sigarda's Aid as well.

If I need more creature slots I might go for the responder, however that depends if I can't find something better.

I'll test with the land, and see if it is worth the loss of tempo.

Iron_Cube on Make Mono-White Great Again (Amonkhet Edition)

3 days ago

Cool deck. You should add Brave the Elements, Mother of Runes and maybe Aerial Responder. Angel of Invention also gives keywords, create tokens and boost your army. Lone Rider  Flip looks great.

With so much equipments (maybe too much ?) Sigarda's Aid would also fit pretty well.

I also think Sandstone Bridge is worth a try.

Kataclysm on Shadows over Innistrad - GW Servo Tokens Attack

5 days ago

As far as this deck goes, it has a nice theme and works fairly well together for the budget that it has.

As far as strict upgrades go, consider the following:

Taking out all the copies of Ajani Planeswalkers and replacing them with Nissa, Voice of Zendikar, Verdurous Gearhulk or the budget alternative Ridgescale Tusker.

Consider removing Narnam Renegade for something more useful to the idea of buffed servos - Chief of the Foundry as a servo lord, or get more Angel of Invention.

foxboy93 on Alesha's Red Wedding V2.0

1 week ago

AngryChewie

Hey thanks for the advice, I'll try to break down what was brought

Kaya, Ghost Assassin was a test card, looking at some of the card draw options, this was one with very little downside. As well, it has a sort of "flicker" effect for creatures with ETB effects. So far, it has been doing fairly well actually. If I find something else to put in, Kaya might come out.

Eldrazi Monument. Provides indestructible to the team, not just flying. Meaning with the Giant, I can't be damaged. Agreed, it doesn't provide ALOT of effects, but it is also another form of evasion.

Key to the City sIs a bit of a political card. I can feed my own reanimation. There are times where I've used it on my enemies to help them get in for more damage. Maybe I might find something better, but making things unblockable isn't always bad

Rule of Law One thing I have noticed, is that alot of people try to "rebuild" after a board wipe and things like that. RoL stops alot of decks that try to rebuild, OR storm decks or decks that just play lots of things. I considered the Ethersworn Canonist, since it is a creature, lower CMC ect. Problem is, if I'm up against something like Sharuum deck or Breya, they can pretty much cast everything. I do know it is powerful, but perhaps it should be reconsidered

Possibility Storm This is one card I am likely to remove. Not sure what to go in quite yet.

Cathars' Crusade was used in place of Anafenza. Reason being is because with some of the tokens, Anafenza wouldn't trigger off of the tokens. Crusade would also help with getting my creatures bigger and maybe help to kill people.

Behind the Scenes Was used for the evasion, since alot of the deck is like 2 power creatures, I'd likely get in for some damage, but agreed, not the "Best" card for the deck

Aura of Silence With some of the more casual people I sometimes play against, I have stopped a player from playing their Grim Monolith. As well, it IS also used for the removal, but its not a "Leave mana open to do it" sort of thing, which was the reason it was in. Not to mention the actual "taxing" part of it too.

Angel of Invention is a token generator that, if something happens, this can help me to bring in some blockers if I fall behind. Really fun thing I did was have Cathar's Crusade out and played this and got a 5/4 and two 4/4s. Was quite good. Plus it has lifelink so it can be helpful if anything

Anger There are times where having haste was good to have, like using Anger and getting Alesha out and attacking the same turn if I don't have another way to give haste. Is it needed all the time? No. But is it better than needing Boots or something else? Possibly.

Duplicant Primarily used as a "cheat" rather than a straight up cast. As well, compared to something like Nekrataal or Bone Shredder, its not limited by anything. Could something better go in, possibly.

Erebos, God of the Dead Used mostly for the draw, agreed. However, with cards like Karlov of the Ghost Council or Oloro, Ageless Ascetic for example, even Ayli, Eternal Pilgrim, this shuts them down. There have been decks that run Aetherflux Reservoir, this hoses that.

Iroas, God of Victory Mostly used for the protection to attack and evasion so if they could, Alesha wouldn't die.

Palisade Giant Has actually saved me quite a bit. protects my creatures but also protects me if an opponent tries to all out kill me and forget about him.

Silent Arbiter Fun interaction with Alesha, since they could only block with one creature, Alesha was likely to get in, or the unblocked creature gets in at least.

Stingscourger was likely to come out. Havent decided what is going in instead of it.

Yahenni, Undying Partisan is indeed a sac outlet, but it can make itself indestructible if a wipe happens. So its also self protection.

Return to Dust Used to get rid of anything nasty. One thing that is ALWAYS an issue is the Gods. Purphoros, God of the Forge in a Prossh, Skyraider of Kher is vomit inducing. Return to dust is one of the many ways I know to get rid of them.

Blasphemous Act currently, Act is usually a 1 mana board wipe. As well, Deluge would be alot better if i had a way to gain life, but as of now, not alot of ways to do so.

Merciless Eviction Another way to deal with "indestructible" things. On top of that, Atraxa, Praetors' Voice Superfriend is the most ANNOYING thing I can deal with. There's not alot of ways to get rid of Planeswalkers, other than direct damage or making them sac them.

Pia and Kiran Nalaar Flying blocker primarily. Early or late game, gives me access to blockers in the air that I normally dont have access to.

To the "auto includes"

Dark Confidant Not going to lie, I've been back and forth on him. Free draw in exchange for life is fine. But I feel as though I might end up flipping a 6 mana guy and killing myself. If I run him, I likely want lifelink

Imperial Recruiter As much as I'd love to justify a 200$+ card, I cant. Recruiter of the Guard, while less powerful or impactful, does close to the same thing. The deck is usually full of 2/2's and what not so that is why Recruiter is in. Plus, you know, saving 185$ XD

Anafenza, Kin-Tree Spirit Originally in the build, I felt Crusade and Anafenza were sort of at ends with each other. Having two copies that do similar things isn't bad, but one triggers off of tokens and one doesn't. In that sense, I swapped them out for each other.

Necropotence is a card I also highly considered, especially since its pretty cheap now. Problem I have is that if I discard stuff, like a creature for reanimate, Potence gets rid of it.

Stranglehold There isn't alot of "extra turn" players where I live, so I didn't think it to be important.

As for land base, not sure what you mean. Realistically, I can't afford the Filter lands or the OG Duals. Those are literally unrealistic for me. The mana base seems to be doing fine. I like the Temples cause they help me fix my top card. Could the bounce lands come out? Sure. But I don't have anything as effective to put in for them. I'm open to suggestions though.

~~~

In conclusion, I feel as though I am not focused, or not focusing correctly. Right now, I have a "Death and Taxes", "Reanimator", "Combo" like deck. I feel like I really need to sit down and decide what I want as a player. Do I want Tier 1 deck? Not really. Do I want a deck that is strong? Sure. Do I want a deck that I pull out and people go "Oh he's playing that! Kill him!". Thats why I pulled Hokori, Dust Drinker, it was "too" strong and got me hated out really quickly.

Death and Taxes was my "evasion" to a stax deck. I don't like when people can't play anything and are just sitting there with their thumb up their @$$, waiting for someone to win. This says" You want to do something? Do something extra". I feel as though I either need to go less of the combo route and more reanimator, or scratch D&T's all together (which sucks cause I spent quite a bit for Alesha already -_-)

AngryChewie on Alesha's Red Wedding V2.0

1 week ago

Hi, these are the cards I'm personally not a fan of in your deck. I'll try to offer some input for each.

Kaya, Ghost Assassin, too slow. The value isn't good enough for the cost.

Eldrazi Monument, too expensive.

Key to the City interesting way of trying to discard/draw, but feels too slow and the unblockable ability only really pairs well with Master of Cruelties. It's a pretty fun and cheeky combo, but you'll immediately become the biggest target once you try taking out one of your opponents. Personally, I think Master of Cruelties is a powerful card and can catch an opponent off guard, but if you're going for a kill then you best kill everyone or else you're next on the list.

Rule of Law, It's not a bad way to manage the tempo, but I feel like there are better options to tax/affect the board. Here are some more common options that you have available to you: Loxodon Gatekeeper, Magus of the Moon, Magus of the Tabernacle, Tangle Wire, Thorn of Amethyst, Stony Silence, Blood Moon, Ethersworn Canonist, Hushwing Gryff, Kataki, War's Wage, Vryn Wingmare, Glowrider. Angelforge's list definitely focuses on the stax plan, so maybe look towards his list for more ideas.

Possibility Storm, just a bad card if you're looking for a competitive list. Way too costly and the effect is more geared towards casual fun.

Cathars' Crusade, too expensive and slow.

Behind the Scenes, just very bad. Slots in the 99 are competitive and this card doesn't deserve an inclusion for what it gives.

Aura of Silence, a lot of the artifacts you care about are your opponents mana rocks. A Mana Crypt doesn't get so good when you're paying for it. However, those sort of cards are primarily amazing when you're slamming them right out of the gate. At 3 mana, you're not getting this out too early (and if you are then you're either being very defensive or don't have much else going on) so the nice tax effect becomes less effect. Most of the time it'll serve as enchantment/artifact removal, but there are cheaper options out there then.

Angel of Invention, too expensive and not sure what the point of it is. Are you trying to win through combo? Then you shouldn't be wasting slots on buffing creatures. True, hatebears can occasionally just beat face but don't invest cards into that strategy. Think of that as a backup plan.

Anger, is there a desire for your creatures having haste? Beatdown strategies aren't too great since a 4 player game means you are virtually trying to do 120 points of damage. Kind of the same argument I have against Angel of Invention.

Duplicant, way too expensive.

Erebos, God of the Dead, seems like it's mainly there for the draw ability, but that's too slow.

Iroas, God of Victory, again I don't really like dedicated beatdown cards.

Palisade Giant, way too expensive for what it does.

Silent Arbiter, kind of meh. It slows down aggro decks that like to go wide. Are you playing against those sort of decks a lot?

Stingscourger, not worth the bounce effect. Rather would just have plain removal.

Yahenni, Undying Partisan, I'm assuming this is here as a sac outlet? There's cheaper and better sac outlet options.

Return to Dust, pretty expensive removal. I don't know your meta, but if you aren't playing against some really annoying enchantments/artifacts then it probably isn't worth it. A lot of taxing effects don't bother you too much anyways so the cases that do are pretty fringe.

Blasphemous Act, if you want mass board removal, there's better options. Toxic Deluge maybe?

Merciless Eviction, way too expensive. The effects are probably overkill when truly major threats can usually be dealt with by just using spot removal.

Pia and Kiran Nalaar, not sure what's going on here but this card doesn't give much value.

Cards you are missing and should add regardless of what path you take:Dark ConfidantImperial RecruiterAnafenza, Kin-Tree Spirit, you're already running Redcap. This combos with it.Goblin Bombardment, cheap and simple sac outletNecropotence, you want card draw?Stranglehold, more stax. This one can really hit some people hard

There's probably some tutor effects you're missing. Feel free to look at my list or Angelforge's for those.

Your landbase needs fixing. It's too slow, but I understand how upgrading it can be really costly.

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