Angel of Invention

Angel of Invention

Creature — Angel

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it, or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) L1kablegrain

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Angel of Invention occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.28%

Angel of Invention Discussion

golgarigirl on Awkward Eye Contact with Death

1 month ago

I used to play a lot more of the ETB trigger cards, but cut them for more of the Toolbox theme. But I know where you're coming from. Since Mardu is very good at both tokens and aggro, you can be really selective with the few you use for your aggro suite...I would focus on ones that do something along with the tokens or make really good tokens. Corpse Knight, Angel of Invention, Sling-Gang Lieutenant, Ogre Battledriver, and Priest of the Blood Rite are some examples I can think of. Resolute Blademaster + Mirror Entity is one of my common win-cons if I have to go aggro and overwhelm the board with my somewhat tiny creatures.

You can easy accidentally slide or purposely build into full-on Aristocrats, which along with the ETB damage also deals leaving the battlefield damage with more of the Sir Konrad effects like Zulaport Cutthroat and Blood Artist and more cheap, efficient token makers.

Being conscious of yard-filling cards is always a trick. I would run at least 10 that can get cards from your hand and deck into your graveyard, and a few sacrifice outlets (another 5 or so) to get them off the board. Of course, having extra reanimation is a great idea to get at those things you dumped in case someone neutralizes your commander. I will never get tired of recommending Perpetual Timepiece, since it both mills and saves your good things from exile. Mire Triton has also been impressive recently.

Some of my choices for places to look for cuts (if you're struggling) include Marchesa's Decree, Leave/Chance, Batwing Brume, Sands of Delirium, Quietus Spike, and Raving Dead. Don't feel pressured if any of these are pet cards that you think work really well, they are just my picks for ones we can find replacements to work better for your deck.

Gidgetimer on Ethereal Absolution & Angel of ...

4 months ago

Yes. Ethereal Absolution's ability is a static ability and applies to all relevant creatures without having to use the stack or wait to resolve. Fabricate is a triggered ability and will therefore go on the stack and wait to resolve. This means that there will be a round of priority before it resolves. Before a player receives priority state-based actions will be checked and Angel of Invention will be put in the graveyard for having 0 or less toughness.

BolasFucks on Ethereal Absolution & Angel of ...

4 months ago

If I play Angel of Invention when my opponent has Ethereal Absolution out, does the Angel die for having 0 toughness before it can get the +1/+1 counters from it’s ETB?

Tata on Alesha good stuff

5 months ago

I like a token-heavy Alesha strategy like you have here.

Angel of Invention does two things that are important for a tokens strategy. 1) it makes tokens and 2) it's an anthem, which is super important to finish a game in non-green swarm decks imo.

Anger is a must-play in my opinion.

Purphoros, God of the Forge is probably the best payoff for playing tokens after Skullclamp .

Stoneforge Mystic , Steelshaper's Gift , Open the Armory are all important too for finding clamp.

TinkererEDH on God-eternal oketra (angel version)

6 months ago

OmletMojo12, what do you suggest Angel of Invention replace?

The tokens and anthem effect are good, but I don't have repetitive bounce effects to make that a more than one time token generator.

BioProfDude on Azorius humans in Pioneer

6 months ago

ChrisHansonBiomancin, Gideon Blackblade is a 4/4 with indestructible, and if I flip Kytheon, Hero of Akros  Flip that's another 4/4 with indestructible. Angel of Invention (which may be a card worth replacing?-- I haven't decided yet) is yet another potential 4/3 with flying. Smuggler's Copter does quite a bit of work. There are ways to close out the game.

Your point is well taken, though, that something to make a bigger "splash" might be worth considering. Thank you for the comment!

yomagest on Bant token spam

6 months ago

Thank you so much ChrisHansonBiomancin! What a great feedback.

I really like the idea of Scion of Vitu-Ghazi , with Fated Infatuation i can simply populate a Hornet Queen, love that.

Whirler Rogue also seems like a good idea, not too strong, but a good way to go, i just need the tokens.

Not sure about Biogenic Ooze yet, maybe I'm just underestimating it, maybe I'm just too much in love with Frontier Siege . Gonna add it and try to find out.

Angel of Invention seems also like a very nice card, actually even better than Wingmate Roc .

chrclgry on Azorius humans in Pioneer

6 months ago

Icon of Ancestry is just better than Angel of Invention but what worries me is that you aren't running enough creatures. In the meta you kind have to have lots of threats to get through removal and hand disruption. Keeping a decent hand with a creature, a planeswalker and a couple of spells will lose 100% of the time against Thoughtseize . Also the creature base feels very...off. Thalia, Heretic Cathar , Law-Rune Enforcer and Elite Guardmage feel kinda out of it. Honestly Gadwick, the Wizened seems like a great pick if you were more blue orientated. In the sideboard, Rest in Peace over Tormod's Crypt and 3 Dovin's Veto is next to useless. Counterspell work best in Pioneer when you have many to make your opponent play around them, 3 counterspells in the board won't really do that.

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