Knight of New Alara
Creature — Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
Printings View all
|Alara Reborn (ARB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Knight of New Alara Discussion
1 month ago
king-saproling - Ah, a well-knowledged player!
When I reworked this deck, my goal was to make it rely less on the commander and thusly removed pieces such as Knight of New Alara and Lovisa Coldeyes, but there are some here I really like. I really only cast him with Evolutionary Leap, Purphoros, God of the Forge, or Gaea's Cradle.
I am not too fond of cards that merely ramp lands with X in the cost, especially if it may get not value. Animist's Awakening, though can be impressive, there is better I can do with my mana.
Lotus Cobra is one I own but isn't in here. It probably should be.
Stone-Seeder Hierophant is one I have never heard of, one of my avocations being perusing older sets for unseen gems. Though it can be powerful and is findable with Imperial Recruiter, it's ramp with summoning sickness on turn four, having but one toughness. Lotus Cobra seems more idoneous.
Avenger of Zendikar is quite literally perfect for this strategy. The only reasons I do not run it is because I do not enjoy having multiple of the same finisher across my decks and it's arguably a strictly better version of my commander. I couldn't do that to Hazezon. xD
Impact Tremors is more difficult to tutor version than Purphoros, whilst being far less impactful on its own.
This deck already has quite a few tutors, and it doesn't actually make that many tokens afore turn five. The value in Enlightened Tutor and Imperial Recruiter is that they can find setup pieces early due to the low cost and have value later. Oracle of Mul Daya early, Ulvenwald Hydra later. I am not too fond of the high cost of Chord of Calling here, also because the deck has a fair amount of tutoring as is.
I have also tested with Safe Haven, though it was just far too slow.
Divine Visitation can get out of hand very quickly, but I have it as a finisher in tokens. Best not to end the games the same way as other strategies, in my eyes at least.
I used to love Shields of Velis Vel. Oh, the blowouts it bestowed. I cut it when I made the deck less reliant on the commander, but I would love to use it again.
Walukut would be fun to include, though the lands slot is rather tight, and I refuse to remove Hammerheim. (It's never done anything. Not yet, anyway.)
Thank you for the comment. You obviously know the game well, and I'll have to look at some of your decks. :)
2 months ago
Saskia is super awesome! Not sure how competitive my advice will be; generally speaking my decks are built for a tabletop friend meta, but I could certainly point out a couple of high value cards for Saskia!
Being four colours, there is a plethora of spells and creatures you can use and all manner of strategies to employ. I settled on Infect as it wasn`t a deck type that existed in our meta yet.
Saskia is all about creatures, and there`s a few that work particularly well. Sower of Discord is great both as a finisher and political tool, Sigarda, Host of Herons, Shalai, Voice of Plenty & Dauntless Escort to keep your creatures safe, and Knight of New Alara to make your beaters even... beatier.
Otherwise having fast access to all four colours of mana is obviously a big priority. I could prattle on for some time about land cards, but I won't. xD Instead I'll suggest a few cards that work particularly well in this style of build: Fellwar Stone, Arcane Signet, Chromatic Lantern, Birds of Paradise, Springbloom Druid, Exotic Orchard & Reflecting Pool.
Happy Brewing! :)
3 months ago
TolarianScientist, your concern is real. At the moment, I'm running 16 spells which deal with that concern:
- Basic Landcycling: Jhessian Zombies, Ancient Excavation, Migratory Route, Treacherous Terrain, Grave Upheaval and Sylvan Reclamation
- Mana Rocks: Chrome Mox, Lotus Bloom and Mox Tantalite
- Land Fetch: Frenzied Tilling, Deathsprout, Grisly Salvage and Exploding Borders
- The Lone Mana Dork: Leyline Prowler
- Also: Primal Amulet Flip and Coiling Oracle
The problem with mana dorks is that none of the best ones are color pairs. With any other 5-color commander, this decklist would look totally different.
I like your suggestion of borderposts. Right now, the Spells I'd most consider removing are Merfolk Skydiver, Rise of the Hobgoblins, Deathbringer Liege, Terminate and Dovin, Grand Arbiter. Of those spells, how many and which would you replace with borderposts of the same colors?
Sorry for the long response.
7 months ago
I'm not sure about glacial/scrying sheets- Into the north is slow, scrying sheets takes you off of desperately needed coloured mana and glacial refills your hand, but can't pick up gas (most creatures non-snow), so Winding Way or Once Upon a Time might be stronger. They are great cards if you want to be midrange, but this is a zoo list.
Since your creatures mostly care about forests (sorry wild nacatyl), you might look at increasing the forest count and running more artifact fixing ( Springleaf Drum , Chromatic Sphere , Navigator's Compass , Paradise Mantle ), which would also let you pick up Shrapnel Blast to finish games. While I'm mentioning burn options, I have seen Tribal Flames in non budget versions of these lists- representing ten points of burn from flames/blast will win games.
There is also the option of trying to make your creatures mostly playable with green mana (like Sunblade Elf , Lupine Prototype or Soultether Golem ), then cast Lush Growth / Nylea's Presence or get a singleton Sacred Foundry off Flower / Flourish . This is a bit more fragile.
If you want to go harder into snow-matters, Boreal Druid and Coldsteel Heart offer ramp, while Frostwalk Bastion is a decent manland, but that will look more like a midrange value list (eventually becoming another Ice-Fang Coatl list, and less like zoo, and may call for dropping to two colours on a budget.
10 months ago
Good start to a deck. Rienne looks like an interesting build, and the built-in recursion is pretty powerful. If I might suggest a few cards that work really well with her; Dauntless Escort , Saffi Eriksdotter and Qasali Pridemage are all cards that self-sacrifice with powerful effects that Rienne, Angel of Rebirth lets you re-use. These cards will help to make your board more sticky and keep Rienne around to keep chugging out that value.
Theres a ton of other multicolored creatures that have reusable effects when they enter, like Duergar Hedge-Mage , Knight of Autumn and Tolsimir, Friend to Wolves . If token making is something you're interested in, then Conclave Cavalier and Trostani's Summoner can do a decent job. If you want some good aggressive finisher cards, theres Gahiji, Honored One and Knight of New Alara who can pump your board pretty nicely, as well as the liege cycle from Lorwyn.
Since the deck is three color, getting the right mana on time might be a bit of a problem. You could do with swapping some of the basics out for some tri-color lands, like Command Tower and Jungle Shrine , and using cheap fetches like Evolving Wilds , Terramorphic Expanse and Krosan Verge can help you get the lands you need as you need them. Replacing cards like Safewright Quest with things like Farseek , Kodama's Reach and Skyshroud Claim are also going to help, as you can never have enough mana in an EDH game, as we all know.
Your deck is also pretty light on removal, stuff like Swords to Plowshares , Sylvan Reclamation , Return to Dust , Generous Gift and Beast Within can get rid of troublesome creatures or permanents that threaten you or stop you winning with creatures. While they aren't flashy, sometimes you just need to get rid of that Rest in Peace before it does too much damage.
Thats my take on just some of the cards I figure could improve the deck, but I'm no expert. Play around with it and see what you like. If you find yourself struggling to cut cards, here's a list of what I feel are the weakest links in your deck, in no particular order; Chandra, Fire Artisan - You have access to better card draw and the burn shouldn't be super relevant most games. Dryad Militant , Vernadi Shieldmate , Skyknight Vanguard , Boros Swiftblade and Sunhome Guildmage all seem fairly low impact. Fatal Frenzy seems odd as your creatures aren't super large, and your commander isn't going to easily win by Commander Damage. War's Toll and Mana Web seem like filler slots, but maybe these help against your local meta?
Hopefully some of this helps, I look forward to seeing how the deck develops in the future.
11 months ago
1 year ago
I'mma leave these here, +1 from me
1 year ago
Sovereigns of Lost Alara , great for getting Eldrazi Conscription on quick, or any other voltron enchantment. Conqueror's Flail another Knight of New Alara style effect. Umezawa's Jitte it's expensive but with double strike you get 4 counters a turn which can turn into +8/+8 a turn before double strike it can end games without any other help, and it cheap to cast and equip