Knight of New Alara

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare
Promo Set (000) Rare

Combos Browse all

Knight of New Alara

Creature — Human Knight

Each other multicolored creature you control gets +1/+1 for each of its colors.

Knight of New Alara Discussion

FormerBalloon on Rafiq's Exalted Buddy's

3 months ago

Sovereigns of Lost Alara , great for getting Eldrazi Conscription on quick, or any other voltron enchantment. Conqueror's Flail another Knight of New Alara style effect. Umezawa's Jitte it's expensive but with double strike you get 4 counters a turn which can turn into +8/+8 a turn before double strike it can end games without any other help, and it cheap to cast and equip

TzickyT on Hazezon

6 months ago

Cuts: Vedalken Orrery just don't play in someone elses turn. the deck wil say that u wil have no cards anymore in hand when u need them. personaly i find the card only good in decks that can draw a lot of cards in opponents turns. - Throne of the God-Pharaoh don't think u gone have all creatures tapped constantly and if u have that card laying down ... agreed the deck can be fast but in my opinion its better to keep those cards in maybebord when u know what the deck is going to be. - Eldrazi Monument i d rather play Elemental Bond than eldrazi monument. draw a card for every token that comes into play ... i find better then just everything indestructible. ... u just sacrifice everything for mana or for dmg when they get destroyed and summon your hazezon back when u need it. - Conjurer's Closet totally not needed in the deck in my opinion - Primal Vigor u already have enough doubling seasons u don't need 4 - Land Tax wouldn't play that in a 3 colored deck whit fetches in ( still its a nice way to get the stuff)(maybeboard) - Cryptolith Rite do you really need that mana ? - Breath of Fury why ? - Seedborn Muse i can see the reason because Vedalken Orrery but otherwise i wouldn't even bother with it - Harvest Season to less basic land cards play Boundless Realms instead

ADDS: Mwonvuli Acid-Moss destroy a land of a person ... fetch a forest for yourself. worth it when someone has a lot of land matter cards that he needs to finish the game off. or just for someone who plays a Gaea's Cradle. - Elemental Bond like i already said for drawing cards of your commanders trigger. - Mirari's Wake ... double mana and +1/+1 - Flameshadow Conjuring double token triggers for your commander or just every card that enters the battlefield trigger it twice when u got the mana - Knight of New Alara +1/+1 - Lovisa Coldeyes +2/+2 - Shalai, Voice of Plenty counters and hexproof whenever u need and want... - Hour of Devastation rather play this boardwipe... - Sun Titan why is this not in this deck ... - Ramunap Excavator if u want to get your land when u need it. becous fetches same whit this card Crucible of Worlds - Path of Discovery +1/+1 path... - Knight of the Reliquary get the land u need ... - Mirror Entity card to play as second Craterhoof Behemoth- Evolutionary Leap desperate for creatures ... - Eldritch Evolution Most fun fetch in the game i find.

There are stil cards that u gone need to remove and add in this deck anyway stil everything i have written down wil not aid in what your final product wil and can be. just take a good focus to the deck and if u watch edhrec just check out the expensive decks as they contain the most interesting items for the deck in the main deck. the only thing i can say for now is focus on how much times u can cast your commander.

monoroth25 on Rafiq the Cultivator

8 months ago

I've removed some of the cards that I think has poor synergy with game play. Removed the prison cards like Ghostly Prison and Propaganda. Removed Nylea, God of the Hunt. Added Corrupted Conscience for infect damage. I've added Knight of New Alara to give Rafiq of the Many instead to Knight Exemplar. Let me know if there are any cards that you think will help the deck to run smoothly. I've added Darksteel Ingot and Sol Ring for mana acceleration. I'm planning to remove Dragonlord Ojutai for Dragonlord Dromoka. Thanks

lagotripha on Grow and destroy!

8 months ago

How competitive and aggressive do you want to be in modern?

You can consistantly manage 12 budget 1 drop manadorks in G/W (Elvish Mystic, Llanowar Elves (I don't know why the price listing is broken), Avacyn's Pilgrim), followed by very efficient creatures in the 3/4/5 slot. Its best if those creatures let you stabilize, having an immediate board impact- Obstinate Baloth is loved for that reason, but there are plenty of alternatives.

If you want to run that an aggro deck to cast dinos, then look at Crested Herdcaller, Deathgorge Scavenger, Runic Armasaur, Siegehorn Ceratops and Thrashing Brontodon. However, as a lot of them are in standard, you might want to wait for rotation before building it in modern as it will be substantially cheaper.

Modern cards that are good for any tribal in G/W are Mirror Entity and Chameleon Colossus - one for its power when you go wide, and the other due to its surprising resilience in midrange.

GW hatebears has some older budget lists which can be plundered for ideas, and some new card printings (notably Vizier of Remedies ) allow for very powerful interactions even with budget cards (Safehold Elite looks a lot stronger).

There are also lists built around Knight of New Alara that, while long in the tooth, have solid ideas.

The strongest way to build in budget is to spot a theme across a lot of sets (that means a lot of similar cards have been printed), and grab the cheap ones that work well together (in price and cmc), so that while no part of your deck is spectacular, you can consistantly win a lot of matchups.

Green also has the benifit of access to a lot of card fixing in the form of things like Adventurous Impulse- there are like eight variants, which makes building around card interactions a lot smoother, whatever you pick.

Good luck, and happy brewing.

SynergyBuild on Selesnya Aggro

8 months ago

I'd recommend Knight of New Alara, it'd really make a +2/+2 for each of your creatures, which is basically as good as Wilt-Leaf Liege, except for the discard clause and smaller body.

lagotripha on Color me stupid

9 months ago

If you're running them, just mainboard Qasali Pridemage.

In terms of hyper-budget deckbuilding, I find its a lot easier to focus in on a 'gimmick' strategy than look for pure value, which is why a 'multicolour matters' build is good. I'd give some thought to degenerate Vizier of Remedies/Heartmender/Safehold Elite interactions myself, but pure multicolour matters can be strong.

Cute interactions- its what sets a budget deck apart from being a worse version of an expensive deck. Wild Pair and Trostani's Summoner. Playing to a value 3-4-5 drop plan can do a lot. Worm Harvest and similar offer a lot of value to back up Knight of New Alara. There are countless strategies around.

Well is worth a look for sideboard tech.

Giantbaiting has done well in some of my past budget lists, as has Boggart Ram-Gang. Spirit Bonds is an interesting engine to run alongside a more traditional wheenies list, which might help against 'value oriented' midrange metas.

The main thing is to settle into a gameplan. For aggro, its 'how do I do early damge, how do I bypass a strong board to close out the game'. Cards with haste, cards that want to attack turns 1-3, cards that deal a ton of direct damage turns 4-5.

For midrange its 'how do I make my hand worth enough more than my opponents and cash it in for damage'. Cards that do things when you do something you are doing anyway- jamming a ton of Brindle Boar variants with a Gutter Grime works in some metas.

For control its 'how do I stop my opponent closing out the game and slowly win'. Its real tricky on a budget.

For this specific deck, you need to make a choice- The 2-3-4 drops are very strong, but you need to commit to either producing creatures which are hard to remove an create a lot of value midgame, or end the game. Keep that choice in mind when picking cards and you'll get something great.

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