Serra the Benevolent
Legendary Planeswalker — Serra
+2: Creatures you control with flying get +1/+1 until end of turn.
-3: Create a 4/4 white Angel creature token with flying and vigilance.
-6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
|Have (2)||, kpral|
|Want (2)||Rabu , spaceyjdjames|
Printings View all
|Modern Horizons (MH1)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Serra the Benevolent Discussion
1 week ago
2 weeks ago
So you're finally using my deck site of choice, huh? Well i'll start off by giving the advice that I give to pretty much everyone else start off: Make a better deck description. The best example(s) are in the following articles by Epochalyptik: Do you want to write a Primer? and Getting more views on your decks. Now, I understand you're a busy man who is on a constant Path of Exile binge/raising a baby - but if you take some time to think and write about how your deck plays you'll have a better understanding of the synergies/combos in it. More importantly, if you have any misconceptions and don't realize it folks here on TappedOut can pick up on that and point out your mistake because it's listed in a detailed deck description. I know, it may seem like a pain but in the long run it's totally worth it. Oh, and one more thing - writing a deck description is in my opinion another form of self expression for deck building that can feel therapeutic. At least, that's my thinking.
So, my whole rant on that is over - now what do I think about your deck? After playing it for so long I can give a somewhat educated opinion: in 1v1, it's insanely strong and can easily tear a player apart. But, unfortunately it does very poorly when facing more than one opponent...which is kind of like the basis of EDH. To address that, I think you're definitely headed in the right direction with tax and soft lock effects like Sphere of Safety - but you need to go deeper. I suggest adding in more cards to supplement that - to deter your opponents from going wide: Ghostly Prison and Dueling Grounds will help. Also, as a player you do have one very distinct weakness - you don't use politics very well. Your desire to win is obvious - and that can be intimidating to the rest of the table when Sigarda or Serra Ascendant is on the battlefield wrecking (usually my) house. So, you should consider adding some more control: Settle the Wreckage and Divine Reckoning are good for making the board or one player turn and swing all in on you.
Another thing - I've noticed that your deck has a tendency to putter out. Ether you have mana problems or draw problems. I know you do have a ridiculously low mana count, as 29 is NOT enough for this EDH deck. I recommend at least 35 lands, no more than 38 though. But to also help with your tempo, i'd try Smothering Tithe and Abundance - which combos with the already included Sylvan Library . Each draw trigger for Library is replaced with a tutor effect for land or non-land (as specified by Abundance ). Get those two enchantments out, and you'll get three tutors per turn that go straight to hand. You know I run it in my Zacama deck - The Predator of Predators, and it's amazing. This is probably one of the best draw combos in mono-green, let alone Selesnya. I think it would be beneficial for you to run it.
Last but certainly not least, I have an odd suggestion for you - try out Grafted Exoskeleton . No one else can target Sigarda to remove her...so why not give her an equipment that not only gives you an amazing alternate wincon, but uh...also makes players regret blocking even more. Just a thought. Also, I think the inclusion of Serra the Benevolent would be cool, and flavorful. Don't know how much success you'll get with her - but she is cool. We'll definitely talk more about your deck - probably at our next game. Good luck, I hope my suggestions help! - oh, and before I forget i'll throw your deck an upvote.
4 weeks ago
Serra the Benevolent is pretty good, but I don't think it necessarily works with your deck as it is a bit of a win more card here. That being said, I think Ajani, Strength of the Pride would probably do more work here, though it doesn't fit the angel theme, your Divine Visitation can turn his tokens into angels. On that note Sacred Mesa works really well with Divine Visitation =).
4 weeks ago
Thanks for your suggestion. I will try it out :)
How do you guys feel about Serra the Benevolent ? Is it worth it or too slow for an already slow deck?
1 month ago
Six cards on this list aren't legal in Pioneer...
Change these with cards legal and pioneer and you'll be set
2 months ago
Your own list of Banned Cards mentions that Platinum Angel is legal in Angel Tribal, so I would suggest throwing that in.
Seraph Sanctuary is a pseudo-tribal Land, which should help with your life total. Not that you'll need it, but it's a nice option. Angelic Armaments makes any of your non-Angels into an Angel. Decree of Justice and Entreat the Angels makes more Angels on the cheap. Why those are legal and not Finale of Glory , I have no idea.
Parhelion II is an Angel Vehicle.
Serra the Benevolent is expensive dollars wise, but is straight up Angel Tribal because she makes Serra Angels.
2 months ago
Add: Metallic Mimic , Adaptive Automaton , Foundry Inspector , Scion of Oona , Grand Architect , Hushbringer , Rankle, Master of Pranks , Emry, Lurker of the Loch . Shinechaser , Cranial Plating , Throne of the God-Pharaoh , Notorious Throng .
Control: Utter End , Anguished Unmaking , Cyclonic Rift , Damnation , Swords to Plowshares , Path to Exile , Fate Forgotten , Return to Dust , Disallow , Despark , Generous Gift , Reality Shift , Supreme Verdict , Stolen by the Fae , Vindicate .