When Coveted Jewel enters the battlefield, draw three cards.
: Gain three mana of any one colour.
Whenever one or more creatures an opponent controls attacks you and isn't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
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Coveted Jewel Discussion
1 month ago
I'm not sure why no one is mentioning this but the best way to get draw in Red or White for that matter other than wheel cards, which you should run, are artifacts.
There are many artifact cards that let you draw an extra card each turn, even the ones that make everyone draw a card each turn seem to give Red more advantage than other colors as your burn and copy spells are very strong.
Mind's Eye is 100% worth it. Howling Mine and Font of Mythos are both actually very good in mono red. I run all of the above plus these: Coercive Portal, Coveted Jewel, Endless Atlas, Temple Bell, and The Immortal Sun
If you run Wheel effects or effects that make everyone discard and draw, Geth's Grimoire, can give you huge advantage.
If you are having trouble with lands I also recommend running more mana rocks.
Cards that make Red spells cost 1 mana less to cast are very helpfull as well as anything that will double your mana.
I also highly recommend Mizzix's Mastery, very powerful when combined with wheels and copied. You can recast the wheel cards on the first go and then use the cards you discarded from the wheel for the second go. I've cast over 20 spells in one turn doing this and managed to cast 3 cards that made me empty my hand end redraw that many cards or 7 cards using Mizzix's Mastery.
I have two Red & White decks, one uses Wheel type cards heavily, the other uses Mana Rocks and Artifacts to make you or everyone draw cards.
1 month ago
Hey looks like a good start, I will try to think of more suggestions anyways but one I have so far for here possibly is Coveted Jewel.
Also I thought that you might find this resource helpful:
1 month ago
Thanks for the upvote and Your suggestion! I recently tested Panharmonicon and it seemed to me a bit slow. The fact that Panharmonicon enters the battlefield and does not change anything immediately, and is costs 4 mana, forced me to remove this card from the deck.
However, the possibility to have another Naban on the table is tempting. To have threefold triggers from my wizards is a hell of a lot of value!!!
I will try it in my tests again. Thanks!
2 months ago
HOLY MOTHER OF BEANS THIS DECK LOOKS SO COOL.
Never in my entire life did I imagine myself looking at contaminated bond and nettling curse and being like "Heck yeah those cards are gonna be awesome!"
You've truly created something outstanding here, friend, and I hope you're at least half as proud of it as I am excited about it.
Sleeper Agent is on point, thematically (It was Xantcha's original card)) and mechanically.
I feel like Gravestorm will probably disappoint you? Phyrexian Arena seems a lot more reliable.
Please update with some cool stories of playing this deck, I am intrigued to hear about how it does.
2 months ago
Love Purphoros, figure I'd share some of my findings from when I'd play him. When I put Purphoros together, felt like I really ran out of fuel too fast, so I changed up my mana rock and creature selection.
The principle i'm applying here is I'm red, I run out of cards due to my low CMC, so at all points i need to be able to convert my field into more fuel. The last one Coveted Jewel is pretty easy to protect in such a crazy token deck as well.
Other Draw Effects : Prophetic Flamespeaker usually results in two cards, as he has double strike. Both him and Stromkirk Occultist are great, as youre trying to win via damage anyway. Commune with Lava Do Commune with Lava before your turn starts, usually in response to someone moving to their end step. Nets you a bunch of toys next turn. Vance's Blasting Cannons Flip Worse than outpost siege, but from my perspective I just dont care, as I want to draw cards lol.
I noticed there's not a lot of super strong removal or instant speed stuff so I figured I'd drop a few cards for those as well.
Volcanic Offering Volcanic offering in multiplayer usually results in two threats removed, and two lands removed. Seismic Strike (Assuming you just have lands, its 3 mana for 3 damage, and it gets better as time goes on.) Chain Reaction The majority of reds field wipes kind of suck, so im not sure how else to help you here. Less conditional than Aligned Hedron Network, and will hit very hard since you're a token based deck. Starstorm Instant speed, cycling, really good! Disaster Radius and Volcanic Vision are one sided. The last one lets you recur usually a good token spell as well, though ill admit its one of the weaker suggestions.
Although Purphoros is really, really strong against restrictive enchantment decks, I run a lot of enchantment removal and when you run against an azorius deck trying to ruin fun, i always wish I had them in my mono red decks.
Scour from Existence Every time I've cast this, it's saved me. As weird as it sounds and yes its 7 mana, but there are so many times I've been playing where I wished I had this or chaos warp, admittedly Chaos Warp is better, but you can only run one of them :(. Unstable Obelisk Meteor Golem He triggers purphoros too!
3 months ago
Majestic_Clown thanks for checking in on it. In all honesty my Marath Says No deck has been the center of my focus lately. Unfortunately there have not been many cards from the new sets that can keep up with the already blistering speed of my Neheb deck.
I am also looking at a few cards:
Dark-Dweller Oracle has really caught my eye as a "draw card" engine but I haven't found the slot for it.
Howling Golem looks good in a slightly slower version but you do risk giving your opponents interaction.
Loyal Apprentice will find a slot for sure but I have to decide where.
Treasure Nabber is obviously very powerful but I'm not convinced on where it falls in the tempo of things.
Expedite could find a slot for it's simple cycling and would serve as another haste giver that can be later flashed back.
Coveted Jewel is almost good enough.
3 months ago
Fellwar Stone = soul stone
Oblivion Stone = power stone
Coveted Jewel = space stone
Caged Sun = reality stone
Lens of Clarity = time stone
3 months ago
I took a second look at Coveted Jewel and there is a lot of synergy here. Same with Treasure Nabber. Last night I had Winter Orb Lock with nabber out and no body wanted to tap there rocks, it forced them to choose to cast a spell losing there rocks for a turn. My meta uses a lot of artifact rocks, and so far my playtesting with Nabber produces a powerful stack piece against other Artifacts decks or stax decks that rely on heavily on mana rocks.
The Coveted Jewel on the other hand seems bad, but after some play testing it proved to provide a lot of card advantage. Think about it this way, most of the time we do not cast High CMCs, but rather weld them right? Cast it or recur it, the ETB draws 3 cards, and now you have a gilded lotus active to cast one of the spells that were drawn. This strategy proved to produce gross value because once someone finally was able to hit me I sacked it in respond to declared blockers/attackers step, then weld it again to EOT draw cards or do it on my turn, Alhammeret's Archive drawing you six instead, keeping metal worker relevant throughout the game. I believe that if your opponents attack daretti the Coveted Jewel doesn't trigger.
I also had to add Stranglehold becuz Turnz is a thing in my meta. It is also a strong piece against Heavy tutor decks.
I have been brewing Jhoira, Weatherlight Captain at the helm with mostly Daretti's build, but now with etb abuses and blue tutoring.