Coveted Jewel


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Coveted Jewel


When Coveted Jewel enters the battlefield, draw three cards.

: Gain three mana of any one colour.

Whenever one or more creatures an opponent controls attacks you and isn't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

Coveted Jewel Discussion

DrkNinja on Dragon Rush

1 week ago

Just a heads up, I'd replace your Mountains with Snow-Covered Mountain s because Extraplanar Lens doubles mana of ALL lands named. More than likely no one at the table will have snow lands so... Plus this gives your access to Scrying Sheets which is something this deck greatly needs, card advantage. Also I REALLY, REALLY think you should be playing Sarkhan, Fireblood and Sarkhan's Unsealing they are WAY too good for this deck.

Here's some card suggestions!

Here are some cut suggestions:

  • Fledgling Dragon: For four mana you could play Moltensteel Dragon or Territorial Hellkite both of which are more value in my opinion
  • Emblem of the warmind: As stated previously it's too easy to deal with.
  • Farsight mask: Mind's Eye is strictly better, and you don't want to get hit in the face in order to draw a card.
  • Kindred charge: This is PURELY a wind more card in dragons. By the time you cast this, because you'll hold it trying to maximize the copies, you'll be doing massive damage ANYWAY.
  • Ancient hellkite: A lot of mana for a meh dragon when this could be a Steel Hellkite , Kilnmouth Dragon , Skyline Despot , or a Demanding Dragon
  • Archwing dragon: If you are going to dedicate paying four mana to a dragon every turn, just play Dragon Tyrant
  • Slumbering dragon: I like this card idealy... but if we are being honest... This card is NEVER going to wake up, no one is going to let an 8/8 dragon sit on the table for 5 turns.
  • Zirilan of the claw: It's good... but you have to exile your creatures... and that's not good for you.

PookandPie on The 8th Plague - Locust God EDH

1 month ago

You should look into artifact tutors, like Fabricate, Tezzeret the Seeker (he's very good since he can tutor both Ashnod's Altar and Skullclamp by himself, which is a rarity in UR), Reshape, and others (though these are among the cheapest. If you're willing to spend the cash, Transmute Artifact, Personal Tutor, etc., can be super handy to find your combo pieces). Oh, and Mystical Tutor as well.

Muddle the Mixture would also be beneficial for finding Isochron Scepter or Dramatic Reversal as well.

To fit these in, I'd remove:

By Force (narrow, Vandalblast if you really need additional artifact destruction)
Rites of Initiation (seems like it's either overkill, or too all-in to be beneficial. Throne of the God Pharaoh and Shared Animosity basically do this same thing but better)
Coveted Jewel - I just really don't like this card. It's 1 mana more than Gilded Lotus but your opponents can gain control of it by attacking with a creature you didn't know you couldn't block. The 3 cards is a nice benefit, but you have 12 other rocks that are more efficient, plus 2 ways to cheapen isntants/sorceries, plus Simian Spirit Guide. I think you can do without this card since it has a possibility to backfire.
Arcane Denial - It's easy to cast, but giving an opponent two cards is rough. The better your opponent's decks are, the worse this card gets. This is my personal preference, though, if the card does work for you, keep it. I'm just not a fan.

Also, take a look into Breath of Fury. You run Bident of Thassa already, and Breath + Bident make a hilarious combo of their own with The Locust God. So long as you have at least a few insect tokens to swing with to start, you'll deal absurd damage across combat steps back-to-back. For example, starting with just 5 tokens, you put Breath on one of them and you swing 5, then 9, then 17, then 33, which is enough to deal 561 damage. Not sure if that'll tickle your fancy, just something I remembered because you have Bident in the deck.

blazestudios23 on Mono red card advantage

3 months ago

I'm not sure why no one is mentioning this but the best way to get draw in Red or White for that matter other than wheel cards, which you should run, are artifacts.

There are many artifact cards that let you draw an extra card each turn, even the ones that make everyone draw a card each turn seem to give Red more advantage than other colors as your burn and copy spells are very strong.

Mind's Eye is 100% worth it. Howling Mine and Font of Mythos are both actually very good in mono red. I run all of the above plus these: Coercive Portal, Coveted Jewel, Endless Atlas, Temple Bell, and The Immortal Sun

Lands can help you draw too: Arch of Orazca, Geier Reach Sanitarium, Mikokoro, Center of the Sea, Sea Gate Wreckage, and Treasure Cove

If you run out of cards before you opponent Ghirapur Orrery, would be a great card. Red is all about taking huge risks/gambles which pay off in the end. And you should run Gamble too by the way.

If you run Wheel effects or effects that make everyone discard and draw, Geth's Grimoire, can give you huge advantage.

If you are having trouble with lands I also recommend running more mana rocks.

Cards that make Red spells cost 1 mana less to cast are very helpfull as well as anything that will double your mana.

I also highly recommend Mizzix's Mastery, very powerful when combined with wheels and copied. You can recast the wheel cards on the first go and then use the cards you discarded from the wheel for the second go. I've cast over 20 spells in one turn doing this and managed to cast 3 cards that made me empty my hand end redraw that many cards or 7 cards using Mizzix's Mastery.

I have two Red & White decks, one uses Wheel type cards heavily, the other uses Mana Rocks and Artifacts to make you or everyone draw cards.

_Delta_ on Zedru the fun hearted

3 months ago

Hey looks like a good start, I will try to think of more suggestions anyways but one I have so far for here possibly is Coveted Jewel.

Also I thought that you might find this resource helpful:

Matrixxx999 on Naban, Dean of Infinite Iterations

3 months ago

Hi, VietMoneys!

Thanks for the upvote and Your suggestion! I recently tested Panharmonicon and it seemed to me a bit slow. The fact that Panharmonicon enters the battlefield and does not change anything immediately, and is costs 4 mana, forced me to remove this card from the deck.

However, the possibility to have another Naban on the table is tempting. To have threefold triggers from my wizards is a hell of a lot of value!!!

In addition, the synergy with cards like Coveted Jewel and Isochron Scepter looks great too.

I will try it in my tests again. Thanks!

Alkadron on Xantcha, Agent of Mayhem

4 months ago


Never in my entire life did I imagine myself looking at contaminated bond and nettling curse and being like "Heck yeah those cards are gonna be awesome!"

You've truly created something outstanding here, friend, and I hope you're at least half as proud of it as I am excited about it.

That said:

Please update with some cool stories of playing this deck, I am intrigued to hear about how it does.

KaloShin on Purphoros, God of Tokens

4 months ago

Love Purphoros, figure I'd share some of my findings from when I'd play him. When I put Purphoros together, felt like I really ran out of fuel too fast, so I changed up my mana rock and creature selection.

Mana Rocks : Hedron Archive Commander's Sphere Mind Stone (You're already using it figured id just put all of my ideas out) Coveted Jewel

The principle i'm applying here is I'm red, I run out of cards due to my low CMC, so at all points i need to be able to convert my field into more fuel. The last one Coveted Jewel is pretty easy to protect in such a crazy token deck as well.

Other Draw Effects : Prophetic Flamespeaker usually results in two cards, as he has double strike. Both him and Stromkirk Occultist are great, as youre trying to win via damage anyway. Commune with Lava Do Commune with Lava before your turn starts, usually in response to someone moving to their end step. Nets you a bunch of toys next turn. Vance's Blasting Cannons  Flip Worse than outpost siege, but from my perspective I just dont care, as I want to draw cards lol.

I noticed there's not a lot of super strong removal or instant speed stuff so I figured I'd drop a few cards for those as well.

Volcanic Offering Volcanic offering in multiplayer usually results in two threats removed, and two lands removed. Seismic Strike (Assuming you just have lands, its 3 mana for 3 damage, and it gets better as time goes on.) Chain Reaction The majority of reds field wipes kind of suck, so im not sure how else to help you here. Less conditional than Aligned Hedron Network, and will hit very hard since you're a token based deck. Starstorm Instant speed, cycling, really good! Disaster Radius and Volcanic Vision are one sided. The last one lets you recur usually a good token spell as well, though ill admit its one of the weaker suggestions.

Although Purphoros is really, really strong against restrictive enchantment decks, I run a lot of enchantment removal and when you run against an azorius deck trying to ruin fun, i always wish I had them in my mono red decks.

Scour from Existence Every time I've cast this, it's saved me. As weird as it sounds and yes its 7 mana, but there are so many times I've been playing where I wished I had this or chaos warp, admittedly Chaos Warp is better, but you can only run one of them :(. Unstable Obelisk Meteor Golem He triggers purphoros too!

Kaleo42 on Kaleo42

5 months ago

Majestic_Clown thanks for checking in on it. In all honesty my Marath Says No deck has been the center of my focus lately. Unfortunately there have not been many cards from the new sets that can keep up with the already blistering speed of my Neheb deck.

I have however been testing -Fateful Showdown +Apex of Power.

I am also looking at a few cards:

Dark-Dweller Oracle has really caught my eye as a "draw card" engine but I haven't found the slot for it.

Howling Golem looks good in a slightly slower version but you do risk giving your opponents interaction.

Loyal Apprentice will find a slot for sure but I have to decide where.

Treasure Nabber is obviously very powerful but I'm not convinced on where it falls in the tempo of things.

Expedite could find a slot for it's simple cycling and would serve as another haste giver that can be later flashed back.

Coveted Jewel is almost good enough.

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Coveted Jewel occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%