Coveted Jewel


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Coveted Jewel


When Coveted Jewel enters the battlefield, draw three cards.

: Gain three mana of any one colour.

Whenever one or more creatures an opponent controls attacks you and isn't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

Coveted Jewel Discussion

Chhris on

6 days ago

This is cool, not a commander I've played, +1. I always thought her ability was kind of weird, but in this environment, it works! Also lol communism.

I thought Varchild, Betrayer of Kjeldor could be interesting? Same kinda Akroan Horse thing but different. Also Coveted Jewel and Assault Suit are fun "gifts" to give. Bazaar Trader is a must.

itsmekidney on politcal flavor town

4 weeks ago

Decks that give things to other people are always pretty cool, and having all five colors gives you a lot of control over how to make that happen.

  • You know who's cool? Xantcha, Sleeper Agent . In terms of cards that give other people cards, this is a cool card that gives someone a card. Rite of the Raging Storm is a good one too, though I suspect it doesn't let you choose who gets it in the same way as these other ones. Varchild, Betrayer of Kjeldor and Akroan Horse as well. I was going to bring up Sylvan Offering , but you have it already.

  • Two of my favorite cards in the game are Coveted Jewel and Stuffy Doll . Both of these are pretty neat; they encourage people to attack you, but move that damage around. Stuffy Doll is a great way to get around opponents pillow forts, etc, while coveted jewel is great for you specifically, giving you much needed mana (not that you lack mana, but 5 color decks can always use a card that can give all 5) and card draw. In my own Thantis deck, I found both these cards to be worth a ton of political leverage.

CantStopDeckbuilding on Kefnet, Harvey Birdman Attorney for Hire

2 months ago

If you add in Coveted Jewel you dont need infinite mana to pull of a Lab Man

Target Jewel and Wall/Mancer with Flicker, literally just draws your whole deck until you find Lab man

You're welcome

DrkNinja on Dragon Rush

4 months ago

Just a heads up, I'd replace your Mountains with Snow-Covered Mountain s because Extraplanar Lens doubles mana of ALL lands named. More than likely no one at the table will have snow lands so... Plus this gives your access to Scrying Sheets which is something this deck greatly needs, card advantage. Also I REALLY, REALLY think you should be playing Sarkhan, Fireblood and Sarkhan's Unsealing they are WAY too good for this deck.

Here's some card suggestions!

Here are some cut suggestions:

  • Fledgling Dragon: For four mana you could play Moltensteel Dragon or Territorial Hellkite both of which are more value in my opinion
  • Emblem of the warmind: As stated previously it's too easy to deal with.
  • Farsight mask: Mind's Eye is strictly better, and you don't want to get hit in the face in order to draw a card.
  • Kindred charge: This is PURELY a wind more card in dragons. By the time you cast this, because you'll hold it trying to maximize the copies, you'll be doing massive damage ANYWAY.
  • Ancient hellkite: A lot of mana for a meh dragon when this could be a Steel Hellkite , Kilnmouth Dragon , Skyline Despot , or a Demanding Dragon
  • Archwing dragon: If you are going to dedicate paying four mana to a dragon every turn, just play Dragon Tyrant
  • Slumbering dragon: I like this card idealy... but if we are being honest... This card is NEVER going to wake up, no one is going to let an 8/8 dragon sit on the table for 5 turns.
  • Zirilan of the claw: It's good... but you have to exile your creatures... and that's not good for you.

PookandPie on The 8th Plague - Locust God EDH

5 months ago

You should look into artifact tutors, like Fabricate, Tezzeret the Seeker (he's very good since he can tutor both Ashnod's Altar and Skullclamp by himself, which is a rarity in UR), Reshape, and others (though these are among the cheapest. If you're willing to spend the cash, Transmute Artifact, Personal Tutor, etc., can be super handy to find your combo pieces). Oh, and Mystical Tutor as well.

Muddle the Mixture would also be beneficial for finding Isochron Scepter or Dramatic Reversal as well.

To fit these in, I'd remove:

By Force (narrow, Vandalblast if you really need additional artifact destruction)
Rites of Initiation (seems like it's either overkill, or too all-in to be beneficial. Throne of the God Pharaoh and Shared Animosity basically do this same thing but better)
Coveted Jewel - I just really don't like this card. It's 1 mana more than Gilded Lotus but your opponents can gain control of it by attacking with a creature you didn't know you couldn't block. The 3 cards is a nice benefit, but you have 12 other rocks that are more efficient, plus 2 ways to cheapen isntants/sorceries, plus Simian Spirit Guide. I think you can do without this card since it has a possibility to backfire.
Arcane Denial - It's easy to cast, but giving an opponent two cards is rough. The better your opponent's decks are, the worse this card gets. This is my personal preference, though, if the card does work for you, keep it. I'm just not a fan.

Also, take a look into Breath of Fury. You run Bident of Thassa already, and Breath + Bident make a hilarious combo of their own with The Locust God. So long as you have at least a few insect tokens to swing with to start, you'll deal absurd damage across combat steps back-to-back. For example, starting with just 5 tokens, you put Breath on one of them and you swing 5, then 9, then 17, then 33, which is enough to deal 561 damage. Not sure if that'll tickle your fancy, just something I remembered because you have Bident in the deck.

blazestudios23 on Mono red card advantage

7 months ago

I'm not sure why no one is mentioning this but the best way to get draw in Red or White for that matter other than wheel cards, which you should run, are artifacts.

There are many artifact cards that let you draw an extra card each turn, even the ones that make everyone draw a card each turn seem to give Red more advantage than other colors as your burn and copy spells are very strong.

Mind's Eye is 100% worth it. Howling Mine and Font of Mythos are both actually very good in mono red. I run all of the above plus these: Coercive Portal, Coveted Jewel, Endless Atlas, Temple Bell, and The Immortal Sun

Lands can help you draw too: Arch of Orazca, Geier Reach Sanitarium, Mikokoro, Center of the Sea, Sea Gate Wreckage, and Treasure Cove

If you run out of cards before you opponent Ghirapur Orrery, would be a great card. Red is all about taking huge risks/gambles which pay off in the end. And you should run Gamble too by the way.

If you run Wheel effects or effects that make everyone discard and draw, Geth's Grimoire, can give you huge advantage.

If you are having trouble with lands I also recommend running more mana rocks.

Cards that make Red spells cost 1 mana less to cast are very helpfull as well as anything that will double your mana.

I also highly recommend Mizzix's Mastery, very powerful when combined with wheels and copied. You can recast the wheel cards on the first go and then use the cards you discarded from the wheel for the second go. I've cast over 20 spells in one turn doing this and managed to cast 3 cards that made me empty my hand end redraw that many cards or 7 cards using Mizzix's Mastery.

I have two Red & White decks, one uses Wheel type cards heavily, the other uses Mana Rocks and Artifacts to make you or everyone draw cards.

_Delta_ on Zedru the fun hearted

7 months ago

Hey looks like a good start, I will try to think of more suggestions anyways but one I have so far for here possibly is Coveted Jewel.

Also I thought that you might find this resource helpful:

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Coveted Jewel occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%