Coveted Jewel

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Coveted Jewel

Artifact

When Coveted Jewel enters the battlefield, draw three cards.

: Gain three mana of any one colour.

Whenever one or more creatures an opponent controls attacks you and isn't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

Price & Acquistion Set Price Alerts

C18

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Coveted Jewel Discussion

Alkadron on Xantcha, Agent of Mayhem

1 week ago

HOLY MOTHER OF BEANS THIS DECK LOOKS SO COOL.

Never in my entire life did I imagine myself looking at contaminated bond and nettling curse and being like "Heck yeah those cards are gonna be awesome!"

You've truly created something outstanding here, friend, and I hope you're at least half as proud of it as I am excited about it.

That said:

Please update with some cool stories of playing this deck, I am intrigued to hear about how it does.

KaloShin on Purphoros, God of Tokens

1 month ago

Love Purphoros, figure I'd share some of my findings from when I'd play him. When I put Purphoros together, felt like I really ran out of fuel too fast, so I changed up my mana rock and creature selection.

Mana Rocks : Hedron Archive Commander's Sphere Mind Stone (You're already using it figured id just put all of my ideas out) Coveted Jewel

The principle i'm applying here is I'm red, I run out of cards due to my low CMC, so at all points i need to be able to convert my field into more fuel. The last one Coveted Jewel is pretty easy to protect in such a crazy token deck as well.

Other Draw Effects : Prophetic Flamespeaker usually results in two cards, as he has double strike. Both him and Stromkirk Occultist are great, as youre trying to win via damage anyway. Commune with Lava Do Commune with Lava before your turn starts, usually in response to someone moving to their end step. Nets you a bunch of toys next turn. Vance's Blasting Cannons  Flip Worse than outpost siege, but from my perspective I just dont care, as I want to draw cards lol.

I noticed there's not a lot of super strong removal or instant speed stuff so I figured I'd drop a few cards for those as well.

Volcanic Offering Volcanic offering in multiplayer usually results in two threats removed, and two lands removed. Seismic Strike (Assuming you just have lands, its 3 mana for 3 damage, and it gets better as time goes on.) Chain Reaction The majority of reds field wipes kind of suck, so im not sure how else to help you here. Less conditional than Aligned Hedron Network, and will hit very hard since you're a token based deck. Starstorm Instant speed, cycling, really good! Disaster Radius and Volcanic Vision are one sided. The last one lets you recur usually a good token spell as well, though ill admit its one of the weaker suggestions.

Although Purphoros is really, really strong against restrictive enchantment decks, I run a lot of enchantment removal and when you run against an azorius deck trying to ruin fun, i always wish I had them in my mono red decks.

Scour from Existence Every time I've cast this, it's saved me. As weird as it sounds and yes its 7 mana, but there are so many times I've been playing where I wished I had this or chaos warp, admittedly Chaos Warp is better, but you can only run one of them :(. Unstable Obelisk Meteor Golem He triggers purphoros too!

Kaleo42 on Kaleo42

1 month ago

Majestic_Clown thanks for checking in on it. In all honesty my Marath Says No deck has been the center of my focus lately. Unfortunately there have not been many cards from the new sets that can keep up with the already blistering speed of my Neheb deck.

I have however been testing -Fateful Showdown +Apex of Power.

I am also looking at a few cards:

Dark-Dweller Oracle has really caught my eye as a "draw card" engine but I haven't found the slot for it.

Howling Golem looks good in a slightly slower version but you do risk giving your opponents interaction.

Loyal Apprentice will find a slot for sure but I have to decide where.

Treasure Nabber is obviously very powerful but I'm not convinced on where it falls in the tempo of things.

Expedite could find a slot for it's simple cycling and would serve as another haste giver that can be later flashed back.

Coveted Jewel is almost good enough.

Poly_raptor on Thanos

1 month ago

Fellwar Stone = soul stone

Oblivion Stone = power stone

Coveted Jewel = space stone

Caged Sun = reality stone

Lens of Clarity = time stone

xXBuddhaXx on [[Primer]] - Daretti - Degenerate Artifacts

1 month ago

I took a second look at Coveted Jewel and there is a lot of synergy here. Same with Treasure Nabber. Last night I had Winter Orb Lock with nabber out and no body wanted to tap there rocks, it forced them to choose to cast a spell losing there rocks for a turn. My meta uses a lot of artifact rocks, and so far my playtesting with Nabber produces a powerful stack piece against other Artifacts decks or stax decks that rely on heavily on mana rocks.

The Coveted Jewel on the other hand seems bad, but after some play testing it proved to provide a lot of card advantage. Think about it this way, most of the time we do not cast High CMCs, but rather weld them right? Cast it or recur it, the ETB draws 3 cards, and now you have a gilded lotus active to cast one of the spells that were drawn. This strategy proved to produce gross value because once someone finally was able to hit me I sacked it in respond to declared blockers/attackers step, then weld it again to EOT draw cards or do it on my turn, Alhammeret's Archive drawing you six instead, keeping metal worker relevant throughout the game. I believe that if your opponents attack daretti the Coveted Jewel doesn't trigger.

I also had to add Stranglehold becuz Turnz is a thing in my meta. It is also a strong piece against Heavy tutor decks.

I have been brewing Jhoira, Weatherlight Captain at the helm with mostly Daretti's build, but now with etb abuses and blue tutoring.

pokepower116 on daretti king of junk

1 month ago

Hey! Daretti is one of my favorite decks at the moment so I'll try and give a couple solid cards that work really well and won't break the bank!

  • Since red isn't too great at removing enchantments or creatures (aside from with damage) - Chaos Warp is usually a really solid card in red decks. You have Unstable Obelisk, Spine of Ish Sah, and Universal Solvent but they're all pretty high CMC so this card could be useful for helping deal with problem cards early on!
  • Speaking of high CMC, your deck is a slight bit on the heavy side so including some more mana rocks wouldn't be an awful thing. Not sure how great Coveted Jewel is yet; but I think if there is any deck that makes use of it, it would be a Daretti deck. You can sacrifice it with one of your artifact sacrifice outlets (also echoing ANemoAcids recommendation of Krark-Clan Ironworks) or with Daretti's -2 before your opponents get the chance to make use of it. It's basically a Gilded Lotus (which is also the cheapest it has been in a bit because of the reprinting) with card draw attached to it in this deck. Both those cards are high CMC though, so maybe you need cheaper mana rocks like Mind Stone or maybe even Hedron Archive.
  • There are WAY too many utility lands that work really well with Daretti, but here are a few of the more budget friendly and useful ones: Sequestered Stash, Inventors' Fair, Tectonic Edge, Hanweir Battlements, Geier Reach Sanitarium, Tectonic Edge, Forge of Heroes, and Mishra's Factory. Obviously you still want some red sources so not all of these are needed, but thought I'd list a few to see if any pique your interests.
  • Voltaic Key, Unwinding Clock, and Clock of Omens can all put in a lot of work if your final build has more artifacts that need to tap to activate. With your current list I wouldn't put these as a priority to include, but if you decide to add more mana rocks, these cards put in a lot of work.
  • Tormod's Crypt helps against graveyard based decks and is a free artifact for Daretti to sacrifice.
  • Squee, Goblin Nabob lets you use Daretti's +2 ability to discard him, draw a card, and then return him back from your graveyard; netting you one card every time you do this.
  • Chain Reaction is another cheap boardwipe mono-red has access to. Almost always acts as a second Blasphemous Act that you have to cast for 4.
  • Mirage Mirror is just an all-around solid card. No special broken synergies (that I can think of) or anything fancy like that; just a really good card.

A couple of cards I could recommend to cut would be Golem Artisan, Cogwork Assembler, Bosh, Iron Golem, Bogardan Hellkite, and Tuktuk the Explorer.

  • If you're using Golem Artisan for evasion purposes, I would prefer cards like Whispersilk Cloak or something like that due to the extra protection it gives. If you're using it to give haste, I think cards like Anger, Hanweir Battlements, or Flamekin Village would be better. If you like the card for its flexibility that's fine too, it just feels like a steep mana cost to pay for its abilities.
  • For Cogwork Assembler I like cards like Flameshadow Conjuring, Minion Reflector, or my personal favorite Mirrorworks. They can't create tokens of cards that are already on the board the same way Cogwork Assembler can, but the mana investment is much less and, in the case of Mirrorworks, you get to keep the token.
  • Bosh, Iron Golem and Bogardan Hellkite are both really high CMC for what they do. I don't have any direct replacements for these, but I'd keep an eye on these two and see how they feel when you play them. It might be worth switching them out for mana rocks or something like that.
  • Finally, Tuktuk the Explorer. Similar to the above cards, I don't really have a good direct replacement for this card. There isn't anything inherently wrong with the card, I'm just not a fan that it has to be destroyed before it synergizes with our deck. Before it's destroyed it's just a 1/1 goblin that we have very limited ways of destroying ourselves. Also once its gone, we can't bring it back except with Feldon of the Third Path.

I know I've rambled enough, but I'll close it out with some powerhouse semi-budget (under $25) cards to consider in case you want to splurge on a couple cards:

  • Mycosynth Lattice would be the #1 pickup in my book. Price drop due to reprint and synergizes AMAZINGLY with Daretti.
  • Crucible of Worlds lets you recur cards like Strip Mine, Tectonic Edge, and Ghost Quarter while also letting you toss lands to Daretti's +2 and still play them (also the cheapest it has been in a while due to recent reprint).
  • All Is Dust is usually a mostly one-sided boardwipe. It feels like a balanced Cyclonic Rift made for artifact decks.
  • Valakut, the Molten Pinnacle has been rising in price lately, but is a great land to throw into mono-red decks; especially if you end up getting Crucible of Worlds. Probably the least recommended of the 4 cards, but still good enough to mention.

Rhadamanthus on (COMMANDER 2018) Treasure nabber and ...

1 month ago

One of the keys to make sure everyone understands what's going on in your question is to link the cards you're asking about. See the Comment Tutorial for a refresher on how to do it. Treasure Nabber, Coveted Jewel

C gets the Jewel. The new control-changing effect generated by Coveted Jewel's triggered ability overwrites the older one generated by Treasure Nabber's triggered ability (this is also why A was able to get the Jewel back from B in an earlier step of the example).

Dreamweav3r on Kalamne is Best Girl [EDH Primer] v1.6

1 month ago

Mach_Caliber, At first I was really excited to see Wizards printing cards to help address weaknesses that plague the format with these cards that help with card advantage. Unfortunately, neither of these are good in this deck. Simply because you only ever have 2-3 large creatures out at a time, you are vulnerable to the downsides of Coveted Jewel more than most Boros decks, and the LAST thing you want to do is become a target. I also want for Endless Atlas to work here, but your first 5 lands rarely contain 3 of the same name, and besides Land Tax you have no way of guaranteeing the land you need to turn it online. Making Endless Atlas a weird cheap artifact that only draws cards later in the game. Endless Atlas realistically is meant for Mono-- and maybe . It saddens me but I will stick with Mind's Eye and Staff of Nin.

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