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Angel of Jubilation
Creature — Angel
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Angel of Jubilation Discussion
2 days ago
This is a continuation of a derailed comment section to Berryjon's article on the Mulligan rule change.
To get the initial grounds for the subject, I invite you to first read the comment section of the above link (and the article, because it's quite good).
Quote of the post I wanted to respond to: "ae0n5105 says... Tzefick, I mainly am concerned about sideboarding rather than wishboards, as there are several common threats that if left unchecked, would greatly reduce the play experience for everyone. Especially in groups with new players as they often do not have the experience to understand threats, and often are visited by people looking for new players to try their combo decks out on (as their groups are already burned out on the idea).
The EDH rules committee often says that these types of rules can be house ruled in, so their word is not absolute which is a fair point, but I find that often you can only bank on their rules being known to any normal group. When I join a new playgroup, I often find myself having the same conversation as I discuss my sideboard and provide reasons why they should be concerned of "Certain threats". Mostly they are OK with using them, but I feel like I would prefer more to skip having to have the conversation.
At one point I actually joined a game at a local Card store in my new neighborhood and sided in a "Solemnity" by chance (someone had an Atraxa deck). My new acquaintances were amazed as a different player just so happened to bring his blue green surprise infect deck that night.
I didn't win, but we all had more fun than expected since the infect deck had cards like blighted agent and tons of pump spells."
ae0n5105, I understand your point. As I said in my post, Commander is casual at heart, so there's nothing wrong with tuning your deck between games.
If you keep yourself to a sideboard / small selection of cards, you are reducing time between games for the betterment of your playgroup.
What I read from your post (correct me if I misunderstood) is that you wish people in general were better at adjusting their decks between games to acclimate to new playgroups, certain play strategies or what not.
However I don't think an official implementation of a formalized sideboard will change this behavior by itself. I think it's a format wide knowledge aspect that hinders this. I think to really move on this subject, the best way would be for Commander content creators to discuss and utilize deck adjustments between games. If it becomes more the norm to do, then more people will start taking sideboards into consideration.
If people get more aware that it is a thing that can improve your game experience (if it truly does) it has a better chance at taking root in the format. And it would force people to consider countermeasures. So you cannot just slump into a certain deck structure and expect to continue the same play pattern with similar results. If you play heavily into mill strategies, people are going to use mill counter measures, such as the Eldrazi. If you don't account your own counter measures, your strategy will suffer.
I think the critical element to this entire subject is something that the Command Zone have re-iterated a lot of times in their recent videos, and especially the one on the Commander ban; communication within the playgroup.
I really hope that the possible introduction of a sideboard will not devolve the format into a state where you cannot play the same deck twice, if it leans heavily into a certain strategy, because everyone will just sideboard hoser tools.
It might be reasonable to think that you should be able to deal with a little counter measures to your heavy leaning strategy. However if everyone around the table suddenly sideboard in counter measures to your specific strategy, it could reduce Commander to a cumbersome format for certain strategies, more so than is already the case.
I also really hope that if sideboarding gets mainstream, it doesn't happen before the first game based solely on the revealed commanders.
I think the first game should always be "blind" in terms of counter measures.
Otherwise you suddenly have counter packages that fits against certain deck types.
Just an example but, it would really suck if I revealed Ghave, Guru of Spores as my commander and suddenly everyone around the table sideboards in Solemnity , Linvala, Keeper of Silence , Angel of Jubilation or similar cards just because they perceive my commander as a big enough potential threat (for combo or whatever), without actually seeing what my deck does.
The point being that sideboards should be more formalized if it improves the play experience overall, and not just necessarily for the majority but for all players.
If someone wants to play a Stax deck, they should be allowed to play that without fearing that everyone on game 1 suddenly have an overflow of counter measures. Game 2 is still fair game, but game 1 should be relatively unhindered by the presence of a sideboard option.
1 week ago
I've never before considered Odric, Lunarch Marshal and he will get added.
I'll try out Skullclamp .
I see your point on Dictate of Heliod . While it's fun, it doesn't really do much.
I'll try taking out Dreamstone Hedron for some cheaper ramp.
I like Staff of the Sun Magus , but with the cards you have suggested to me, I'll take it out.
I like Archangel of Tithes because it's an Angel and it has high Devotion, so I won't be taking that out.
I'm not sure about my LGS's current meta, so I'll be keeping Angel of Jubilation for now.
Thanks for your comment. I don't like Mind's Eye because I feel it's too expensive for what it does, and I might be able to find better ways to draw cards consistently.
Thanks for your comment. I agree with you, I'll be definitely be adding some more card draw. I already have Endless Atlas in the deck, and I'll consider Alhammarret's Archive . I like Alms Collector and Slate of Ancestry , so I'll be adding those if I can find space.
I see your point on Bontu's Monument , I'll take that out.
Thanks for your comment. My lifegain package is mainly for card draw, but I'll probably take most of it out for other cards. The only thing I would leave in would be Auriok Champion , The Soul Sisters, and Suture Priest . I'll probably also take out Dawn of Hope and Well of Lost Dreams , because they don't do much anymore.
Thanks for your comment. I agree with you and enpc, so I'll be taking out my lifegain package.
Emancipation Angel is going in.
I don't like Mind's Eye because I think it's too expensive for what it does.
I'm not a big fan of Dusk because it will kill most of my guys.
1 week ago
Hi, nice deck - one of our playgroup has an Oketra deck and it is serious stuff.
I'll start by seconding the inclusion of Hall of Heliod's Generosity , probably just drop a plains.
Other Lands - Cryptic Caves if you think you can handle another colourless source, and New Benalia is handy if you don't need rocket speed. Homeward Path is probably a meta-call and could be unnecessary.
As for suggestions;
I'd also like to recommend Odric, Lunarch Marshal so your team gets Double Strike from the big-O and Vigilance from her zombies, as well as probably Flying! He'd be the perfect replacement for the dropped Skirmisher.
Luminarch Ascension is a beating in Commander if you can drop it and defend it.
Suggested cuts for the above with a bit of reasoning:
- Dictate of Heliod (The impact isn't much in the grand scheme of things and you'll rarely Flash it in for a blow-out turn. Cathars' Crusade is way better and will win you more games)
- Dreamstone Hedron (already expensive before it ramps you)
- Staff of the Sun Magus (there's plenty of life gain without this)
- Archangel of Tithes (I don't think your tax effects constitute a sub-theme enough for this to be making life too hard for your opponents, i.e. you don't have a lot of traditional accompanying 'pillow fort' things)
- Angel of Jubilation is also a bit of a meta-call as a potential cut for something.
Hope you do well with the deck! GLHF
2 weeks ago
hi, just watched the Legendary Creature Podcast and as someone that loves mono white AND Eight-and-a-Half Tails, i'd like to put some input in the deck.
first of all, i would cut ALL of the unsynergistic "lose-less" cards like: Dawn Elemental , Blinding Angel , Guardian of the Gateless , Palisade Giant , Platinum Angel , Selfless Squire , Ghostly Prison , Pariah , and Gideon of the Trials . none of these cards advance your game state, or put you closer to a win. If anything these cards only help you durdle around, hoping you can squeeze out a cheeky win. you already run the 3 circle of protection cards that will more or less synergistically do most of that already, and you can also add Idyllic Tutor as redundancy. i would probably replace the lose-less cards for more hatebears, like Aven Mindcensor , Angel of Jubilation , and Containment Priest . you're also running only 2 creatures with an etb effects, so cards like Torpor Orb and Hushwing Gryff can be very back breaking against other more creature based decks.
snow-covered plains are cheap right now. so possibly investing in Extraplanar Lens (which unfortunately isn't cheap) might be something worth while for the deck.
i noticed you ran Steelshaper's Gift in the video, but it's not in your current list. need an update? if you don't already have it, Open the Armory is also a good way to look for those voltron pieces.
you only have 6 cards in your entire deck that can shuffle your making Sensei's Divining Top mostly a waste of time, at that point Crystal Ball would do you better as you can scry away "bad" cards at the top of your library, unlike SDT. if you add the 5 fetchlands, and more tutors then you can reconsider it.
adding Urborg, Tomb of Yawgmoth in the deck can make temple of the false god and maze of ith tap for mana, BUT it also allows you to run some extra spicy cards like Karma and Royal Decree which, with any of the circle of protection cards, for 1 mana you can make it 1 sided.
Illumination a solid counterspell that people won't see coming, and you can stop gross cards like omniscience, and mind over matter.
Renounce the Guilds is also a great way to kill everyone's non-mono color deck commanders.
Cavalier of Dawn is also a strong include.
end notes: try to keep your deck as low to the ground as possible, with a very low mana curve, you want to play cards but also keep as much mana open to do any of your 8.5 shinanigans. if you spend 6+ mana on a spell on your man phase, it really limits what you can and cant do on other people's turns, which you want to mainly be doing with a commander like 8.5 that screams CONTROL.
1 month ago
A couple other staples I enjoy are Sword of Feast and Famine (which will mesh perfectly with Najeela), Angel of Jubilation (anthem + strategy interference), and Comeuppance (almost as good as Teferi's Prot, sometimes better...).
1 month ago
- Tithe Taker
- Knight of the Holy Nimbus
- Spirit of the Labyrinth
- Angel of Jubilation fetch land deny but after turn 4 which is really late
Modern Horizons Testlist:
- Serra the Benevolent only for flying creature heavy decks: Serra Ascendant and Resplendent Angel for lifelink plan only, Serra would require another gameplan
- Giver of Runes
- Ranger-Captain of Eos tutor for Giver of Runes , Weathered Wayfarer , Kytheon, Hero of Akros Flip would require some restructure of the deck
- Winds of Abandon Expensive Path of Exile with overload (Could remove Wrath of God to free up cardslots
- Force of Virtue only for an active devotion gameplan
2 months ago
@ Gloglok I know card advantage can be very difficult in mono white (It works with card value). For me Arch of Orazca cost too much as a card draw engine. I can recommend you following to try out:
Lifegain plan: Swap all cards below 5 mana except Weathered Wayfarer , so you can use Dawn of Hope . Key cards for a lifegain plan would be cards like Resplendent Angel , Archangel of Thune , Auriok Champion , Serra Ascendant
Add blue or black: Kills devotion and then the deck goes into white-blue or white-black prison control (see death and taxes) with angels as some finishers
Artifacts: not really productive to the devotion plan but Tower of Fortunes is one solid card draw engine. A while back i tested also Tamiyo's Journal but it both of them were too slow for me. (You can still try it tough)
Next tests i do: Serra the Benevolent , requires more flying creatures to work properly. Angel of Jubilation stops enemy fetchlands, phyrexian mana, and any pay life effect but not bolt proof! , Archangel of Tithes actually perfect for this deck, swap for boardwipe Gideon Blackblade , requires even more low mana creatures like Knight of the Holy Nimbus which is actually a 3/3 indestructible for double white
2 months ago
I was looking over your list again and thought of a few other cards that might be worth trying out in the deck if you haven't tried them already.
Angel of Jubilation interferes with a number of recursion strategies and prevents opponents from sacrificing Karona when it switches to being under their control.
And I guess Flickering Ward is a questionable pick since it can cause aura's to fall off your creatures depending on the color you pick, but its value lies in it being so cheap to cast and return to your hand. Aside from being a viable card in its own right, it basically translates into: Pay : Draw a card for each enchantress effect you control. You can also cast it on an opponent's creature as a political bargaining tool or to knock other auras off of them.
Angel of Jubilation occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%