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Angel of Jubilation
Creature — Angel
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
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Angel of Jubilation Discussion
1 week ago
-Angel of Jubilation: meta-tech card against oloro and marchesa decks. I've tried trostani before and her token ability is just kind of slow
-Tolsimir Wolfblood: gone on my next deck revision for hour of devastation
-Privileged Position: helps protect wincon permanents from spot removal, but otherwise lackluster, might cut it later
-Collective Blessing: sits in your hand until a critical mass of tokens is reached, no different than something like overrun or thunderfoot baloth
-Night Soil: weaker graveyard hate than the other two, but significantly stronger in this deck, especially against a 4/5 man pod
-Kamahl, Fist of Krosa: wincon and boardwipe protection. you can use the overrun if it's late in the game or hold up mana to turn other people's lands into creatures when a boardwipe hits. I haven't gone full elfball enough to run ezuri yet
Garruk Wildspeaker: is both ramp and an overrun. he either survives a turn, in which case I got to ramp a bit and "gained" some life, or he keeps surviving, allowing me to ramp and threaten an overrun (planeswalker removal is kinda rare in my group, i'm really the only green player)
-Champion of Lambholt: i want to test her out in a normal game before i make a decision
-Cathars' Crusade (mentioned above): it's a card that really only needs to be out for a turn and then everything gets out of hand. I might cut it later, but i'm not ready to yet
1 week ago
Cards i would cut and some replacement suggestions:
- Soul's Attendant: doesn't advance board state. Elvish Mystic.
- Essence Warden: ibid. Llanowar Elves
- Angel of Jubilation: really difficult mana base to achieve on turn 4. Trostani, Selesnya's Voice.
- Tolsimir Wolfblood: not enough impact late game. Angel of Sanctions
- Privileged Position: wipes should be your main worry and concern Fresh Meat.
- Collective Blessing: how can you be reliably sure there will be enough creatures to take advantage of this?
- Night Soil better of just running Tormod's Crypt or Relic of Progenitus token synergy notwithstanding.
- Kamahl, Fist of Krosa: too mana hungry. Needs to just be lower in expense. How about Ezuri, Renegade Leader.
- Garruk Wildspeaker: planeswalkers are notoriously fragile. He ramps on turn 4 but i'd rather have a Explosive Vegetation or a Cultivate honestly with the mana problems this deck has.
- Garruk, Primal Hunter he's not bad I'd just find another way to draw cards. Maybe Slate of Ancestry.
- Champion of Lambholt you could use some more lower cmc token producers in place of these. You have a lot of cards that make tokens better early on which doesnt do you any good with no tokens. Maybe Awakening Zone.
Try some of the weird new embalm stuff from amonkhet as well. Can help you recover from boardwipes and utilize your left over doubling seasons etc.
2 weeks ago
Additions (trying to push boros. We can remove anything on this list, of course):
- Hellrider (very strong incentive to play red IMO)
- Lightning Bolt (Not sure why this isnt in here)
- Chain Lightning
- Forked Bolt
- Spectral Procession (works across archetypes)
- Midnight Haunting (works across archetypes)
- Dragon Fodder
- Krenko's Command
- Spear of Heliod
- Angel of Invention
- Call for Unity
- Consul's Lieutenant
- Crescendo of War
- Dictate of Heliod
- Eldrazi Monument
- Elspeth, Sun's Champion
- Gideon, Ally of Zendikar
- Glory of Warfare
- Goldnight Commander
- Jazal Goldmane
- Instigator Gang Flip
- Soltari Champion
- Sunhome Guildmage
- Grand Abolisher
- Charging Cinderhorn (this just seems fun. may be too shitty)
Things to consider for UW (not added, lets discuss):
- Thistledown Liege
- Thunderclap Wyvern
- Pride of the Clouds
- Sprite Noble
- Aerial Responder
- Darien, King of Kjeldor
- Selfless Spirit
- Dragonlord Ojutai
- Wingmate Roc
- Swans of Bryn Argoll
- Aven Mimeomancer
- Stratus Dancer
- Sphinx of Magosi
- Glen Elendra Archmage
- Kira, Great Glass-Spinner
- Windborn Muse
- Twilight Shepherd
- Archangel of Tithes
- Archangel Avacyn Flip
- Gisela, the Broken Blade
- Bruna, the Fading Light (Pretty nice if fliers has a lot of angels)
- Serendib Efreet (this seems dangerous with only 20 life)
- Sower of Temptation
- Notorious Throng
- Oona, Queen of the Fae
- Brago, King Eternal
- Consecrated Sphinx
- Angel of Jubilation
- Grand Arbiter Augustin IV
- Goblin Legionnaire
- Thassa, God of the Sea (doesnt drive an archetype, not good enough for good stuff)
Do we include sigets? I think it might be a good idea.
2 weeks ago
So I guess I am biased because I play Gaddock Teeg, and here's the obligatory, "I feel like my deck should be higher than tier 3," statement for you.
So basically here's my argument, with Gaddock Teeg in the command zone, it is implied that we're going to be playing a game with mostly lower-costed noncreature spells. Right at the get-go, I'm perfectly happy playing a creature deck against wraths, especially most of that garbage in my neighboring "tier 3" play. The only wraths that honestly pose a threat are Cyclonic Rift and Toxic Deluge, both of which I can play around with Sanctum Prelate, and in Toxic Deluge's case specifically, Angel of Jubilation. I think that perhaps the strongest card against me is Ixidron, which is absent in most tier 1-1.5 lists.
I know pitting two decks against eachother in 1v1 is a horrible metric for pod quality, but I've 1v1'd Teferi, Temporal Archmage and held a positive win-ratio against it over the course of many games. I've gone 1v1 against Yidris Storm and absolutely stomped it with a 90% winrate. I generally go 50/50 against Tazri. Before Leovold was banned, I was hashing out at least 50%+ winrate. These lists I'm playing against are very close to the tier one lists posted up top.
The rest of the tier 1 list is about 40/60 at worst. Generally, against top tier combo, I stand my own against the field, since I have a hate card for all of them, and most of them seriously hate teeg and his friends. Against stax, I'm not feeling great, but I'm also not feeling terrible. The Blood Moon can sometimes be a bit hairy to play around, but not entirely too difficult. I'm not saying Teeg is tier 1. But I can say for certain it's not tier 3. I would dominate a tier 3 metagame as it stands here.
I'll leave my personal list out of the comments. I'm curious how threatening a Gaddock Teeg hatebear combo deck sounds to you guys? Protean hulk has been helpful, as it has with other decks too obviously. I've had combo wins as early as turn 2. Opinions?
2 weeks ago
Eladamri's Call and Cromat have never been reprinted, so I would like to see them reprinted in this set, and Worldly Tutor also should be here, as well, since it was left out of Eternal Masters in favor of Green Sun's Zenith.
As for iconic creatures, my predictions are as follows:
Angels: it is very safe to presume that both Serra Angel and Akroma, Angel of Wrath shall be in this set, hopefully, with new artwork for both, and I also would like to see Angelic Arbiter, Shepherd of the Lost, Angel of Jubilation, Pristine Angel, Iridescent Angel, Crypt Angel, Desolation Angel, Angel of Despair, Empyrial Archangel, and Archangel of Thune.
Demons: Lord of the Pit is one of the most iconic demons in the game, but some other excellent choices are Abyssal Persecutor, Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Grinning Demon, Havoc Demon, Herald of Torment, Kagemaro, First to Suffer, Kuro, Pitlord, Lord of the Void, and Xathrid Demon.
Sphinxes: it was not until recently that sphinxes started to become powerful and efficient, but, thankfully, there ave been a number of excellent sphinxes made, recently, including Consecrated Sphinx, Conundrum Sphinx, Goliath Sphinx, Guardian of Tazeem, Medomai the Ageless, Sharuum the Hegemon, Sphinx of Jwar Isle, Sphinx of Magosi, Sphinx of the Steel Wind, and Sphinx of Uthuun.
Hydras: as with sphinxes, hydras only recently have been well-designed creatures, so some hydras that I would like to see in this set are Apocalypse Hydra, Domesticated Hydra, Genesis Hydra, Hydra Broodmaster, Hydra Omnivore, Kalonian Hydra, Khalni Hydra, Managorger Hydra, Primordial Hydra, Savageborn Hydra, Ulasht, the Hate Seed, and Vastwood Hydra.
Dragons: there are too many dragons for me too list all of them, but it is safe to presume that Shivan Dragon shall be in this set, hopefully with new artwork, and some of my top choices are Moonveil Dragon, Balefire Dragon, Dragon Tyrant, Ebon Dragon, Mirrorwing Dragon, Moltensteel Dragon, Scourge of Valkas, Stormbreath Dragon, Two-Headed Dragon, Utvara Hellkite, Vampiric Dragon, Viashivan Dragon, and Hellkite Overlord.
Wow, I certainly typed many card names in this post: I hope that I did not miss any.
3 weeks ago
There are not too many "anti-sacrifice" cards...
Angel of Jubilation also prevents sacrifice in certain instances, but will not help you in this one
Vaan on nova blast
3 weeks ago
If you're going all in on Fog effects maybe consider extra fogs like Dawn Charm, Ethereal Haze and Luminarch Ascension as another finisher. If you're going all in on enchantments, then Porphyry Nodes, Sphere of Safety and even Starfield of Nyx may have a home on your deck.
There are a LOT of different ways to build this kind of deck so i'm just presenting some options, hope it helps!
1 month ago
DarkStarStorm brings up some really good points. If you want to increase the likelihood of surviving long enough to get your big Angels on the field, you're going to need to ramp up how quickly you can build your boardstate. Currently, this deck gets big creatures on the board by Turn 4-5 using Axebane Guardians and Overgrown Battlements, which need to be summoned no later than Turn 3 to be effective. But that means drawing into two of eight specific cards by Turn 3. This isn't always going to happen.
To be more consistent, you want to add more ways to build up your boardstate on Turns 4 and 5. Descendants' Path can help you do that. There are some low CMC Angels you can add to the deck that will help you get bigger Angels with Descendants' Path, ones you can play as early as Turn 4 with your ramp.
The time it takes to set up your board is your biggest obstacle in this deck, and having your creatures destroyed will set this deck back a lot too. Better ways of giving your field protection/indestructible might end up saving your ass around Turn 4-6 while you ramp to bigger Angels.
Archangel Avacyn Flip can help with both Descendants' Path and board protection. You can Flash her in as early as your Turn 4 upkeep if you have ramp and play Descendants' Path on Turn 3, which might in turn cheat a Turn 4 Iona onto the field.
As for spells to protect your board, you want things that give everything protection or indestructible, not just one thing. Options include Make a Stand, Ready, Ajani's Presence, and Heroic Intervention (maybe remove Emerge Unscathed for a playset of these?).