|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Angel of Jubilation
Creature — Angel
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
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Angel of Jubilation Discussion
2 weeks ago
Creatures I would recommend for this deck would include Sigarda, Host of Herons, Linvala, Keeper of Silence, Herald of War and a couple of value angels like Baneslayer Angel or Archangel of Tithes. Angel of Jubilation shuts down a lot of decks that are black or sacrifice intensive.
Instants and sorceries I would include if you want to consistently get Avacyn out include Worldly Tutor, Eladamri's Call, possibly Traverse the Ulvenwald, Green Sun's Zenith and any other similar creature tutors.
Removal in white is really good so things such as Swords to Plowshares and Path to Exile are staples in white for commander, if you plan to run Avacyn then some more board wipes would be a good idea (i.e. Hour of Revelation, Austere Command). Decree of Justice while ok is a bit costly in terms of mana. A strictly better card would be Entreat the Angels for the cost of 6 mana into decree you only get 1 angel, for the cost of 5 you get one angel with entreat, and for 6 with miracle you get 4 angels with entreat.
cards to take out include Blessed Light (simply better removal out there), Mirror Gallery (the lack of copy creature spells make this one obsolete in this deck), Untamed Kavu (not enough versatility or utility), Evra, Halcyon Witness (doesn't quite fit into this deck unless there is a combo I am unaware of), Divine Reckoning (better board wipes out there), Marwyn, the Nurturer (not enough elves to fully utilise the ability), Daring Archaeologist (you most likely won't be able to cast enough historic spells to make this guy big enough), Steel Leaf Champion (good beatstick, only problem is the extremely intensive green cost) and at least one land (preferably a land that just enters tapped and does nothing else).
some recommended staples for angel theme would be Grand Abolisher that way people cannot immediately counter or remove your spells, Urza's Incubator, Angels usually have very high mana costs so them costing 2 less is very beneficial. If you are unable to shut down the board entirely with Avacyn and Shalai, there is another solution but I warn you, people who run mono colour will hate it: Iona, Shield of Emeria. A card so obnoxious even I wonder why it hasn't been banned in EDH yet. it is basically night night for mono colour decks and if you can find a way to copy it (Cough Cough Helm of the Host Cough Cough) then your opponents had better pray they have colourless removal or run a colourless deck.
Also needs some card draw too, cards such as Howling Mine or Font of Mythos can help, if you're feeling nice. However if you want to be terrifyingly evil, then use something like Mind's Eye. some card draw spells I would recommend are Harmonize, Greater Good, Rishkar's Expertise and Abundance.
Overall this does seem like it could be potentially the meanest deck at any EDH table, any game featuring angels and/or Avacyn are bound to be very slow and oppressive, the one thing angels are famous for is being oppressive as hell (for reference look at Iona or Linvala). A good number of creatures for angel tribal is 26-29 creatures with about 3 of them being supporting creatures (case example being grand abolisher or eternal witness, maybe an Aven Mindcensor to be even more oppressive) of course the mana dorks can also help as well, in this deck I would say a good number is about 32 creatures with a maximum of 7 supporting units. I am curious as to how oppressive this deck can potentially get in a game. Good Luck finishing this. I can guarantee angel tribal is a very fun thing to do.
3 weeks ago
Meren can only gain xp or make you sac creatures once his/her creature hits the graveyard. What better way to do it other than send it to exile instead.
3 weeks ago
Righteous Aura would probably be my pick. It's not bad, but it just doesnt feel like a card thats going to save you enough times to be worth multiple activation costs. Not to mention Angel of Jubilation shuts it off.
3 weeks ago
I feel like you have an aggressive deck, but it comes out too late without any control to back it up.
You will struggle turns 1,2,3, and sometimes 4.
Turns 5,6,7 you will be doing alright, but if you had a bad 1,2,3,4 you will be playing catch up on 4,6,7.
Turn 8,9,10. You don't have anything to carry you except Raksha and Jedit.
I play tested about 7 or 8 times and only drew one piece of equipment
A strong addition, if you can more reliably acquire equipment, Kemba, Kha Regent
This deck would do better with faster lands. I found myself trapped for mana sometimes until turn five because of the double lands.
Now I say all this, but I'm rusty. I forget what five + player multiplayer games are like.
Drawing mechanics or fetching mechanics would help.
3 weeks ago
Also if you use Mageta, they can still respond and sac stuff which can be crazy value depending on the deck. So then mageta can wiff and is some cases die to whatever the sac trigger is. I just consider Angel of Jubilation to be more proactive
1 month ago
LOVE the idea. Some other cool angel cards:
Adarkar Valkyrie, Angel of Condemnation, Angel of Jubilation, Angel of the Dire Hour, Angelic Favor, Blinding Angel, Chancellor of the Annex, Devout Invocation, Iona, Shield of Emeria (<-- a MUST for this deck! :D), Karmic Guide, Luminarch Ascension, Moonsilver Spear, Platinum Angel (<-- another must, imo), Seraph, Silver Seraph, Twilight Shepherd...
Just a few cool angel themed cards.
I think this deck would work great if taken in an equipment-ish direction, since white has some great equipment tutors!
1 month ago
You probably need to stop them from searching libraries and shuffling. Mindlock Orb helps with that. Maralen of the Mornsong combos with that to stop anyone from drawing cards, but with Muldrotha as your commander you can bypass the lock with self-mill like Sultai Ascendancy or Deadbridge Chant or cards like Taigam, Sidisi's Hand or Abundance. Rather than Winter Orb, Smokestack and Possessed Portal work well with Muldrotha. It's a pity you aren't playing white since Angel of Jubilation and Breathstealer's Crypt prevents your opponents from drawing creature cards ever again.
Cut everything apart from lands, then add in the core control elements, and then ramp and card advantage and removal.