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Angel of Jubilation
Creature — Angel
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Angel of Jubilation Discussion
3 days ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve
1 week ago
Hey man !!
I would suggest 24 lands cause of you have a lot of drop 4+ and you are using Marsh Flats .......so......
You are running 4x Serra the Benevolent , in this case i don't think that you really need Gideon, Ally of Zendikar and Sorin, Solemn Visitor (I know that they are very good but Serra the Benevolent is the best by far). Sorin, Solemn Visitor is good because the +1 lifelink but if you use Vault of the Archangel .......is the same idea.
Finally, I would like to say that BW tokens is an amazzing deck because of Thoughtseize and Inquisition of Kozilek on early game. If you don't wanna use this 2 cards, run to mono white tokens (Cheaper and more aggressive.
Mana base: 4x Marsh Flats
Sorry for my English, I'm from Brazil kkkkkkk
Espero ter ajudado ^^
1 week ago
Yes I've been playing this deck every chance I get! Basically every up-date I've done on this deck has been because after play testing it and realizing what I need to change or just new cards I have acquired. So right now I currently own all these cards expect some of the special lands. I just order them on tcgplayer. Mistveil Plains and Emeria, The Sky Ruin is a must for me, however I'm wondering if having to many special lands is going to be a bad thing.
heyzeus_ I see your point on Lumbering Battlement where it would just be better for me to drop an angel rather using it only for board wipe protections, so instead I replaced it with Steelshaper's Gift . I also swapped Angelheart Vial for Coercive Portal because it grants me two things which is the chance to draw or a board wipe which is what i'm after. None of my friends take extra turns so it makes sense to actually not have Ugin's Nexus in this deck because there are defiantly stronger cards that i have.
Honestly I'm having a hard time trying to figure out what else to add besides expensive cards such as Land Tax , Admonition Angel , Avacyn, Angel of Hope , Archangel of Thune , Stoneforge Mystic , Linvala, Keeper of Silence , Angel of Jubilation , The Immortal Sun , Baneslayer Angel , Crucible of Worlds , and maybe Angel of Grace . But in my eyes these are the big buys that 10 dollars or up which probably wont get in tell summer.
1 week ago
@skittles541 The only good thing about Illusory Angel is the cmc. But other thab that she doesnt really do a whole lot, compared to other angels such as Angel of Jubilation amd such! Blue i mainly as a support, with card draw and control aspects (if i decide to add counterspells and such)
3 weeks ago
Ok I'm gonna start with recommended cuts to look at and then we'll move on to what possible additions could be looked at, and why.
Angel of Jubilation - This is a maybe cut. Its a good anthem effect and its anti-sac effect can be very useful. However due to being a token deck, we might want to be sacrificing our tokens to do things. So we'll evavluate this again later.
Ant Queen - Another maybe cut. Its a fine token creator, we might just be able to find something thats more efficient. But with some of the other things we'll be doing this might be worth keeping.
Geist-Honored Monk - The one off effect of creating 2 spirits probably isn't worth the slot here. We can find cheaper creatures that have the power and toughness equal to the number of creatures you control if we like that bit.
Jade Mage - Same argument as the Ant Queen really. Though this one doesn't even have a good body to back it up and three mana to make a 1/1 might not be good enough.
Kazandu Tuskcaller - It takes 6 mana to get this guy to the point where he makes 1 3/3 every turn. I think we can do a lot better than this. Its just soooo slow.
Selesnya Guildmage - This one is another maybe. The 4 mana for a 1/1 is rather underwhelming. But the anthem effect is ok.
Thelonite Hermit - Its a lot of mana to get anything out of this guy. It will cost you 8 to get the tokens which seems like a lot even if it is split over multiple turns.
Tukatongue Thallid - As much as we love this guy, the one off effect probably isn't worth his slot. We could do with a couple of other things at 1 mana.
Worldspine Wurm - I love this guy too, but its a lot of mana and he only makes the tokens on death. Seen as we want the tokens sooner rather than later so we can duplicate them with Rhys etc, we might want something that makes the 5/5s quicker. But we could keep this guy for the big guy turn sideways plan.
Cathars' Crusade - I despise keeping track of the board state that this thing creates. Though the effect is actually really powerful and should be in. I put it in the same boat as Coat of Arms. The "Oh Good God, you're on your own just tell me how much your attacking for" boat.
Growing Ranks - I'm never exactly a fan of cards which only trigger in your upkeep like this as they can feel so slow when you play them on your turn, then 3 other peoples turns go by, then you get your first activation. Especially when it only copies one guy.
Leyline of Vitality - While all the effects on this card are fine. I think we could just do better than this. The toughness buff is unlikely to save our creatures from a wrath effect, and the life effect we can find for cheaper. The chance of triggering the Leyline start in play is so low in EDH its probably worth discounting.
Sigil of the Empty Throne - We'll keep an eye on this one. Good card if we have enough Enchantments to reliably trigger it. But bad if we don't. So we'll check out count afterwards.
Verdant Embrace - I think this is expensive, but the effect could be great to stick on something and let it go. This one is more of a maybe.
Devout Invocation - I've always wanted to love this card. But if you have enough creatures to make this a viable card, then you should have enough creatures to be winning anyway without spending 7 mana and a card to make your board into overkill.
Storm Herd - Very expensive card. In fact is the 2nd most expensive card in the deck behind Worldspine Wurm. The effect is cool, but we need to see if its worth the mana.
Moonsilver Spear - another card I've always wanted to like, but rather slow. If it put the Angel into play attacking then It would be a different story, but it doesn't. This one might be ok to keep, but i'd put it on the short list of things to cut.
Sarpadian Empires, Vol. VII - Erm, i don't think i need to explain really why 6 mana for a 1/1 and a further 3 for another 1/1 each turn is bad.
General Ideas For Improvement
First thing i can say on this one is that the deck has no ways really of stopping your opponent from doing anything they want to you while you are trying to execute your game plan. Something that is going to happen is that you are going to get all your creatures destroyed. Its the nature of commander. You're also going to get comboed out with some creatures or you're going to have an artifact or creature that completely shuts down what you're trying to do. So you need some more things that will interact with that.
More Card Draw
You have a lot of good threats and synergies. But you're going to run out of gas in hand if you don't have something to refill after you've put everything into play. Especially if we get got by a wrath we couldn't stop. So we want a few things that will keep us ticking over when we have a board state. And a few things that might help us get back into it if we get blown out.
We have a few ramp spells in here, but not a lot. We could do with some more if we wwant to be able to reliably get up to 6 mana to start Rhys'ing as soon as possible.
Obviously, there has been some new cards printed since this was updated last so we can get them too :)
Sundering Growth - In the same way that some creatures ruin us. Some enchantments and artifacts do to. This is the best way to get rid of them for our deck. But some other Naturalize type effects are not a bad idea. Possibly in the form of creatures like Reclamation Sage or instants like Krosan Grip or Beast Within . Aura Mutation Is a specific enchantment removal that makes us guys which might be worth considering
Rootborn Defenses - The Anti Wrath cards. This one is our best option for our deck, and is the cheapest money wise. Dauntless Escort is good too. Then Heroic Intervention is more expensive moneywise and so is Selfless Spirit .
Mentor of the Meek - With the amount of small tokens we will be making, this guy is great.
Huatli, Radiant Champion - Her ultimate does not say 'Non-token'
Camaraderie - This one requires a board presence but can be well worth it
Shamanic Revelation - This one requires a board presence too. But a lot of green card draw does.
Harmonize - Straight up draw 3. Never bad.
The New fun things!
Anointed Procession - Another Parallel Lives, but in white
Divine Visitation - Just read it.... its a bit good
Cryptolith Rite - Lets all of our guys tap for mana
March of the Multitudes - Instant speed make a lot of guys. Very good with our Gaea's Cradle effects.
Second Harvest - Instand speed 4 mana Rhys activation for double everything.
Shalai, Voice of Plenty - Gives your other things Hexproof and can be used to pump the team with any spare mana you have.
Oviya Pashiri, Sage Lifecrafter - Like another Rhys. Except she makes big things. Do note that for some reason WOTC made her make fixed size guys so they are equal to the number of creatures you have WHEN YOU MAKE IT. I played this wrong for a few rounds in the prerelease.
Shanna, Sisay's Legacy - Hexproof lass with P/T equal to the number of creatures you control for 2 mana.
Throne of the God-Pharaoh - A good way to kill everyone at once without attacking.
Song of Freyalise - Lets our guys tap for mana for a few turns before then buffing them for a turn.
Sandwurm Convergence - Good protection and starts making 5/5 Wurms.
Thousand-Year Elixir - This is great for us as it effectively gives Rhys haste and can let you activate him twice in a turn.
Illusionist's Bracers - Doubles all of Rhys's Activations
Triumph of the Hordes - Kill everyone without them expecting it?
1 month ago
Demon of Oppression
Creature - Demon
: Return target white permanent or Plains to its owner's hand.
: Each white permanent deals damage to its owner equal to its CMC.
: Destroy target enchantment or equipment.
A riff on Angel of Jubilation
Let's see a colorless creature with multiple colored activated abilities.
1 month ago
Thanks SomaCruz, lots of great suggestions here. I really wrestled with the angel decisions for this deck - there's so many amazing ones. I debated as to whether or not I should include each of the ones you've mentioned so I'll try to explain the 'why' behind my omissions.
Angel of Jubilation is excellent, love the casting cost and lord effect but she didn't make the cut because I need to be able to pay life for one of my win conditions, Aetherflux Reservoir . Angel of Condemnation and Angel of Sanctions are good removal options, but ultimately I decided that I'm running enough removal. I may revisit that line of thinking if it becomes a recurring problem, perhaps replace Angel of Serenity with one of these cheaper, less win-more options. Now having said that, looking at Admonition Angel again, yeah. That needs to be in here. You're also right about Angelic Skirmisher so I think I'll take that out and swap in Angelic Field Marshal , good call. Sunblast Angel is awesome and is indeed in here already. I thought about Karmic Guide and Dawnbreak Reclaimer as recursion options but I am actually comfortable with the current recursion amount ( Bruna, the Fading Light , Emeria Shepherd , Reya Dawnbringer , Defy Death , Buried Ruin & Emeria, The Sky Ruin ).
Dawn of Hope and Smothering Tithe make a lot of sense and should probably be in here, I'm just not certain what to cut for them yet. I'm luke warm on Geier Reach Sanitarium and Inventors' Fair in here but I see what you're getting at, likewise with Weathered Wayfarer & Expedition Map .
Thank you for the good ideas and let me know when/if you post your Lyra deck, I'd be keen to check it out.
1 month ago
Really nice list ! For real good job on doing that Primer ! Was currently uncertain to continue brewing it cause it can be hard for non-U and non-G deck to be really fast and viable in cEDH, by chance we still run B hehe. Your list gaved me hope that Mardu CAN be good in cEDH.
But I have some questions that would help brew my own deck of Kaalia of the Vast .
How many Stax pieces is needed to really make sure to have some in our opening hand ?
What type of Stax is really important for a Deck like Kaalia and why those types of cards are there over other form of Stax effect ? (I feel cards like Blind Obedience ; Ashling's Prerogative or even Angel of Jubilation (For non-Raza line) could perform really well in the deck).
Keep up the good work mate ! :)
Angel of Jubilation occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%