|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Angel of Jubilation
Creature — Angel
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
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Angel of Jubilation Discussion
1 week ago
Kambal is a great commander. I like how you are aiming for drawn out games in which players will cast themselves to death :) There are however, some changes I would like to propose:
change three or four of your lands for additional mana rocks or land tutoring; that will increase the speed of your deck somewhat. Good mana rocks would be Fellwar Stone, Worn Powerstone and Thran Dynamo. Pearl Medallion and Jet Medallion could also prove useful. In terms of land tutoring, I find Oreskos Explorer and Weathered Wayfarer to be exceptionally good, although the latter is not a cheap card.
you have several cards that force your opponents' creatures to enter the battlefield tapped. Royal Assassin would combine very well with that.
If you have Illness in the Ranks on the battlefield, Storm Herd becomes useless to you. I always try to prevent these kind of things in my own decks. I would recommend replacing one of these with something else.
I presume the main reason for adding Angel of Jubilation, is her secondary power. Her primary one seems a bit weird in this deck, considering almost 50% of your creatures are black.
I think your deck could become even more of a nuisance for your opponents if you would add some more extort effects. Ideas on this front: Treasury Thrull, Tithe Drinker, Syndic of Tithes and Pontiff of Blight.
2 weeks ago
3 weeks ago
Hello, really fun deck you've got going here, it's been nice to follow its continuous development. I have some thoughts, forgive me if they contain too many things you already know:
How is Curse of Predation working out for you? I feel the deck already has OK weenie support and that the slot could be better served making it more consistent by patching up its weak points
Some sets of possible drawpower alternatives:
3 or greater power creature-based (I realize the deck is weenie-oriented and that these may therefor not be suitable): Elemental Bond/(Garruk's Packleader) + some combination of Rampaging Baloths, Inexorable Blob and (Blade of Selves)
Someone mentioned Recruiter of the Guard so I'd thought I'd point out the old-school Imperial Recruiter as a possible alternative to it for the sake of completion. Out of the cards in the current deck they each have exclusive access to the following creatures:
Guard: Fumiko, Mirri & Tireless Tracker
Imperial: Selvala & Windborn Muse
Finally, a somewhat radical & meta-dependent suggestion that would probably require other changes: Angel of Jubilation. It hates on sac engines trying to abuse your gifted tokens, but it conflicts with Selfless Spirit and the three fetchlands (And you might find that it comes in a bit too late due to its mana cost, both in terms of CMC & symbols)
3 weeks ago
Thanks for the suggestions Mandalorian :)
I am strongly considering Geist. However I wanna move the deck moreover to hatebears/counters and better tutors for a few key equipments/auras. I currently making room for Eidolon of Rhetoric, Aven Mindcensor and Angel of Jubilation as I my local meta is dominated by slightly competative strategies, so answers/stax are more important than big flashy Voltrons :) Might need some unblockability - will have to test that out. Thanks!
3 weeks ago
This deck lacks focus. It looks a bit like an Avacyn-wipe/Angel-tribe deck, to which you have added a whole host of cards that imho prevent you from executing a predictable, repeatable, solid game-plan. If this is not what you want, all power to you. However, if this is what you do want, I think you would have to make at least some of the improvements I am about to suggest:
A typical commander deck contains at least 36 lands and between 8-10 mana rock/ramp cards, depending on the color(s) that are being played. Especially when you want to cast big creatures like Angels, this becomes pretty important. Aside from adding some land, I would recommend some artifact mana rocks like Sol Ring (which is the most included card in EDH/Commander of all time), Mind Stone, Worn Powerstone and/or Thran Dynamo. As you are using snow-covered plains, you could also consider adding Extraplanar Lens; that way you can profit from double-mana, while opponents using normal plains cannot. There are also some great ramping creatures for mono-white decks, like Knight of the White Orchid, Oreskos Explorer and if you want to throw some money around, Weathered Wayfarer.
There are a few fantastic creatures available that synergize really well with an Avacyn-wipe/Angel tribe deck. Herald of War has the potential to make casting your Angels, including Avacyn, much cheaper. Sunblast Angel provides you with a one-sided wipe, making it unnecessary for Avacyn to be under your control and still be wiping the place effectively :) Admonition Angel is a great point-remover, and a powerful Angel to boot! Angel of Jubilation is fantastic at restricting the power of many decks; especially those who rely on infinite combo's through sacrifice. Angel of Finality is fantastic if you do not just want to wipe your opponents' stuff, but exile it too. Last but not least, Platinum Angel can be a lot of fun; especially when you have Avacyn on the battlefield to protect her from harm. And since you seem to like cards that grant protection, how about Mother of Runes and Eight-and-a-Half-Tails? I think they are a lot more versatile than the protection cards you have included now.
Some really great wipes/wipe-enablers that do not just target creatures (like the Akroma's Vengeance you already have included), could be Nevinyrral's Disk and Worldslayer. Also, since you are playing mono-white, Mass Calcify could be really useful. If you want to wipe creatures, but Avacyn is not available yet, some great options to protect your own stuff are Rootborn Defenses and Make a Stand.
Last but not least, I would like to propose some all-purpose cards. First of which are Lightning Greaves and Swiftfoot Boots. Avacyn, though indestructible, is not impervious to harm. These will ensure that removing her will prove much more difficult. A great way to slow your opponents down is by letting his/her artifacts and/or creatures enter the battlefield tapped. Authority of the Consuls and Blind Obedience are awesome, cheap ways to make this happen. Also, you could consider adding tax cards to make your opponents pay for attacking you. Ghostly Prison, Sphere of Safety and/or Norn's Annex could fulfill those needs. As white is terrible at allowing you to draw more per turn, I would also suggest maybe adding artifacts like Mask of Memory, Staff of Nin or even Mind's Eye.
Ok, that's it for the additions I would suggest. If you want, I can also dedicate a post on what I would cut in order to make room for the above. Let me know.
1 month ago
You need to cut 21 cards to make this deck viable as a commander deck. I'd suggest you cut the following ones because they're either not in theme with your deck, too expensive for what they can do, counter productive or you simply already have better alternatives in your deck:
- Rogue's Passage;
- Angel of Jubilation;
- Chameleon Colossus;
- Fleecemane Lion;
- Stonehewer Giant;
- Wilt-Leaf Liege;
- Elspeth, Sun's Champion;
- Phantom Nishoba;
- Angelic Armaments;
- Argentum Armor;
- Armory of Iroas;
- Chitinous Cloak;
- Coat of Arms;
- Loxodon Warhammer;
- Staff of Nin;
- Rishkar's Expertise;
- Beastmaster Ascension;
- Collective Blessing;
- Dueling Grounds;
- Oath of Ajani.
Hope this helps.
2 months ago
Wow, those are all good options that you've mentioned. I'm learning how white plays since it's my least played color. I'm not certain cost-wise, but I know Teferi's Protection is something you might play. The phase ability doesn't change zones, so tokens are able to phase out and back in again. Flavor-wise have you considered playing with Angels that buff humans? I see you're playing Angel of Jubilation. Angel of Glory's Rise, Herald of War, and Avacyn, Angel of Hope are all pretty decent here.
2 months ago
I realized that Angel of Jubilation would work very well with Norn's Annex. If you have them both, your opponents would have to pay one white mana for each creature. Any opponents not running white would be outta luck. Just a thought.