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Angel of Jubilation
Creature — Angel
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
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Angel of Jubilation Discussion
3 days ago
Wow, those are all good options that you've mentioned. I'm learning how white plays since it's my least played color. I'm not certain cost-wise, but I know Teferi's Protection is something you might play. The phase ability doesn't change zones, so tokens are able to phase out and back in again. Flavor-wise have you considered playing with Angels that buff humans? I see you're playing Angel of Jubilation. Angel of Glory's Rise, Herald of War, and Avacyn, Angel of Hope are all pretty decent here.
5 days ago
I realized that Angel of Jubilation would work very well with Norn's Annex. If you have them both, your opponents would have to pay one white mana for each creature. Any opponents not running white would be outta luck. Just a thought.
2 weeks ago
I actually wrote up that description on a previous draft and didnt redo the description, sorry about that.
Generally, you just drop Marchesa, get the monarch crown, then start dropping big old middle fingers to your opponents with cards like Aven Mindcensor and Angel of Jubilation to ensure that they have a very hard time actually doing anything against you to take Monarch back, then win by grinding your opponents down. Voltron is a possible win with this if you can drop Bastion Protector and Bloodsworn Steward, or you can run them over eventually using a small army boosted by Ankle Shanker andLegion Loyalist.
Additonally, your walkers can win if you ult Chandra, Elspeth, or Liliana.
Basically it's Mardu Control designed to piss off everyone else wile leaving them with no real options.
I'm a terrible human being. This is what happens when a blue mage tries to use the other colors.
1 month ago
1 month ago
I never sided in Angel of Jubilation so you know but sure I'll run through the other decks to give you an idea of what you faced.
I really have to chalk this one up to experience, I just play turns a lot and know how to play it. Grand Abolisher would slow me down but wouldn't hurt me, I could Fatal Push it or just Gigadrowse and Exhaustion main phase. The Eerie Interlude plan would work but resolving Thing in the Ice Flip isn't a huge deal as you blink and then can't attack and I combo off next turn. Your deck is definitely fast enough to beat turns but I just have a good understanding of how I want that deck to run against agro.
G/W Death & Taxes
List --> G/W Ramunap Death & Taxes
Death & Taxes, also known as Hatebears, is at its heart a white control deck that aims to "tax" it's opponent by making it difficult for them to play magic with cards like Thalia, Guardian of Thraben, Flickerwisp, Ramunap Excavator, Qasali Pridemage, and Leonin Arbiter. I play Collected Company for extra value in the deck. It is a versatile deck that mixes land destruction with all out agro and control.
List --> https://www.mtggoldfish.com/archetype/modern-titan-shift#online
Titan shift is a peculiar deck that aims to win through Valakut, the Molten Pinnacle triggers, basically they ramp to play Primeval Titan and fetch the lands they need and then Scapeshift to sac those lands and play mountains or additional Valakut's for a whole bunch of triggers killing their opponent in one turn. Seeing how Lightning Bolt can't kill Primeval Titan no it wouldn't be better, in fact removal is generally pretty bad against this deck until it tries to combo off and when it does that you are probably dead anyway.
Oath of Nissa Bant Superfriends
As someone who plays Superfriends I can say that your list is one of the lists I dread seing on the other end of the table, it generally means I have to move quickly which can be difficult, this was a good matchup for you, side out most removal and play more agro.
So my list is not on here but this list on the site has a similar idea --> Salt Sisters
That list goes very light on protection but uses the lifegain/drain engine that I find effective (though I feel it plays too many of those effects), I have more pillow fort stuff like Luminarch Ascension and Sphere of Safety as well as Selfless Spirit's in my list but if you want the engine that list does a better job explaining it than I ever could.
Mono White Flicker
Though very different from my test list this is a sample list --> https://www.mtggoldfish.com/archetype/modern-eldrazi-tron-26966#paper
"Tron" refers to the Urza lands, Urza's Tower, Urza's Mine, and Urza's Power Plant, which tap for a ton of mana together. Basically tron decks get these lands and then play big things that kill you quickly. Blood Moon is great against this deck, and to answer your question, Eldrazi Tron is a variant of the tron decks that have been around for a while, and it is the best of the bunch.
Here it kinda came down to a lack of interaction on Faeries part game 2 or else you likely would have lost. Once you have a big creature though like Champion of the Parish with a ton of buffs, Hanweir Garrison, or Student of Warfare this matchup is a bit easier as Faeries can't really afford to lose life all that much.
I agree with everything but the Authority of the Consuls, Merfolk moved quicker and I didn't have much removal in hand before it was too late.
Other Questions and Comments
I wouldn't add more land just redesign the mana base, really I never had mana trouble as one mana with a Student of Warfare is a keepable hand which is kinda scary.
Whenever I had Always Watching , Metallic Mimic, and Hanweir Garrison I rested easy as the got big and so did the tokens without one having to be sacrificed in the attack, sometimes I wanted the tokens to be buffed by Always Watching but you can't have everything, the Mimic did it's job.
Cards that under performed: Eerie Interlude, good against removal but when I play agro unless its a board wipe I don't really care (when I test against control this may change). Battlefield Forge it was just painful, not bad, but painful.
Honestly it is a great card, I had no cause in these matchups for it but against control it is great so if you have room for it play it.
Cards that didn't over performed but I was grateful to have: Boros Charm, not having to level up Student of Warfare to level 7 was nice as was the burn and protection. Path to Exile, solid removal. Lightning Bolt, same thing. Aurelia, the Warleader, flexible option in the side. Disenchant, never played it but was glad it was there.
I still want to do more testing against some other matchups, I'm working on testing my turns against a G/R Vengevine deck as that seems to be getting some hype, I'll test yours out to if that happens!
1 month ago
What cards gave the most value, and what cards pulled through right when you needed them. Besides Mikokoro, Center of the Sea were there any other dead cards?
- UB Turns
Sounds like the deck was stalled due to counters and cards designed to tap down. I don't have an answer to Thing in the Ice Flip, so I would hold Eerie Interlude to avoid the bounce or try and remove it with Path to Exile I would get Grand Abolisher here as well.
- Death and Taxes
I'm not sure what this deck does, but it sounds like its a controlling deck. Not only that, but a deck I didn't have answers to. Maybe Torpor Orb if its "taxing" when entering? Could you explain this deck a little for me?
- Titan Shift
I'm not sure what this deck is supposed to do either, could you explain this because I've never heard of this archetype. However, sounded like it is combo oriented? The deck had a faster clock and just won. However assuming you brought in Path to Exile, would Lightning Bolt have worked better for you?
Sounds like it helped to have Aurelia, the Warleader in the side, I will keep her now.
- Grixis Shadow
I don't believe that this has splash white, so I would play Grand Abolisher and Authority of the Consuls Yes, Grand Abolisher would be a target instantly when it hits but if Cavern of Souls is on the field, it will land, and they have to use mana of their own to deal with it. If they don't they cant counter my spells, I won't need that much land and I can spare it should I choose to wait on my turn.
- Oath of Nissa Superfriends
It doesn't seem like the deck was fast enough to close out when the deck was being mana-screwed, however there really isn't much for me to analyze here :(
- 4-color Akido
(I'm interested in the fact your opponents are punished for having creatures, may I see the deck list for this? My WB might benenfit from stealing the engine.)
Leyline of Punishment I think is the answer to this.
- Mono White Flicker
Seems like combo decks kinda have a hard time with this, again i'm thinking of Torpor Orb Just to make it easier.
- Eldrazi Tron
I don't know what "Tron" is, but I do know Eldrazi is hard to deal with. Blood Moon is a card that will stop the mana base, I know Eldrazi and so does Tron needs that.
- UB Faeries
Kinda surprised by this one, I really have to rely on the deck just being good on this one, as I don't have a lot of ways to deal with enchantments in the sideboard.
- Merfolk Aggro
I'm going to add more land, but I with the cards I suggested, do any of those seem good enough to be in the side board, I don't think Angel of Jubilation is a good card here, but then again, the deck hasn't gone up against mono black or something like that. It also stops fetches, which I think is huge.
1 month ago
Thx for the +1 aekrusty, much appreciated!
I had in the past Chariot of Victory and Loxodon Warhammer in the deck and I've replaced them both for Sword of Fire and Ice and Sword of Light and Shadow. The reason for this is because of the fact that my board gets "scary" really fast when I start equipping my creatures and thus they get removed. The key to success with this deck is when my creatures stick around, so the swords are more valuable from that aspect. Also, I only need to have one keyword of every kind to get my creatures buffed. So running more artifacts with the same keywords is unnecessary and the deck loses it's flexibility because of it.
I have to admit that I didn't consider Oketra the True and she has to be included, indestructible is king. I'm gonna play-test with her and replace Restoration Angel or Indomitable Archangel with her.
I've found that the trample keyword isn't really needed for this deck since flying mostly does the trick. I'm already going to take out Sword of Vengeance to get an equipment with haste in the deck. So Haunted Cloak (witch is in my opinion a worse Sword of Vengeance) isn't going to make the cut.
Aerial Responder seems like a good card in this deck but there is one flaw, he has nog protection for anything on it's own and is just a big threat combined with Odric. People will recognize this and he will simply get removed. Since I already have a lot of flying and vigilance keywords he is not needed. Fiendslayer Paladin is my pick over him because of the Paladins protection for red and blue spells.
Herald of the Host is to expensive for what she does. There is no way I can tutor her and every 5-drop slot is already taken for the deck. Myriad really shines trough when you can get it to trigger on creatures who reward you for attacking like Sun Titan therefor I only use the Blade of Selves.
Thank you for the comment and your input, I'll put it to good use!
1 month ago
Pretty cool deck! If I may, I have a few suggestions to take advantage of the tokens and large angels. First, I love throwing in Odric, Lunarch Marshal to give all my tokens whatever abilities my angels have, Heliod, God of the Sun for some extra token creation when you have extra mana, and I personally love Angel of Jubilation since it stops countless cards that might otherwise be quite annoying. And since you have the Red version, why not throw in Akroma, Angel of Wrath?