Angelic Field Marshal

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare

Combos Browse all

Related Questions

Angelic Field Marshal

Creature — Angel

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

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C14

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Angelic Field Marshal Discussion

Bababad on Baby's First Brew

1 week ago

drop Explorer's Scope and Herald's Horn for Sword of the Animist

drop Revitalize and maybe Entreat the Angels since it isn't super reliable to miracle unless you control your topdeck.

Serra's Blessing can be Angelic Field Marshal or Brave the Sands or dropped completely

Gleam of Battle is a little too expensive for what it does imo.

Indomitable Archangel doesn't seem on theme, usually used in decks to protect wombo artifice pieces

Pal00ka on Touched by an Angel

1 week ago

I am unsure what you are trying to do because your card choices are kind of all over the place (like why have Abzan Falconer, co. with almost no +1/+1 counter support?). Here are a few ideas to hopefully make the deck function better in general:

I would get up to 36 lands and ~10 mana rocks (Fellwar Stone, Mind Stone, Coalition Relic, etc.) because with so many high CMC spells you won't be doing much without em.

You also have near to no card advantage; Mind's Eye, Cathartic Reunion, Reforge the Soul, etc. let you find what you need and get rid of what is not helpful at that time. And reanimation spells like Defy Death, Karmic Guide, and Breath of Life can get back discarded creatures later.

With so many big angels I am unsure why you have fogs. They generally would only be good early game but then the damage is negligible. I would add ways to give your aerial forces vigilance so you can attack without leaving yourself vulnerable. Heliod, God of the Sun, Serra's Blessing, Brave the Sands, and Angelic Field Marshal are all solid additions.

Gidgetimer on Cheating with Avatar of Slaughter

3 weeks ago

There is also always the option to just give your creature vigilance via Akroma's Memorial, Always Watching , Angelic Field Marshal, Angelic Skirmisher, Brave the Sands, Heliod, God of the Sun, Oathsworn Giant, or Serra's Guardian (there were more of those than I anticipated and not all are good, but i was committed by the time i realized how many there were.

Deck seems to want built in Jeskai, so I suggest Ruhan of the Fomori at the helm.

tripwyre89 on Norn of Your Business

2 months ago

Imo, you need some more focus in the deck, particularly when it comes to your wincon. Playing your commander, plus a ton of token generators, should be your wincon; in addition to other blanket buffers like Honor of the Pure

Taking a hard look at creatures, for maximum effect, it would work better if you had lots of low cmc creatures, with hampering effects for your opponents or beneficial effects for your board state. Your early game should look like youre setting up while keeping board state pressure to keep your opponent at bay. [card: Thalia, Heratic Cathar] is a great example of these kinds of cards.

Other examples include

  1. Grand Abolisher

  2. Angel of Jubilation

  3. Knight of the White Orchid

  4. Brimaz, King of Oreskos

Theres a bunch of other creatures that will help your midgame by getting you life when you dump out tokens in droves. Good ol' Soul Sisters Soul Warden and Soul's Attendant and Suture Priest are your friends as long as you keep your board state fun for token friends. Speaking of token friends, this is the time they should be showing up to the party in droves. Both the Theros God Heliod, God of the Sun and Amonket God Oketra the True are great bros for dropping token hoes. Captain of the Watch, Evangel of Heliod, Knight-Captain of Eos and Precinct Captain all specifically drop the uptight/upright Soldier tokens, usually ETB.

Its a good time to get your pokes in, but your late game boomers are your commander Elesh Norn, Brisela, Jazal Goldmane and possibly Angelic Field Marshal. You could always include Felidar Sovereign if you think you'll end up pillow forted in and unable to swing for lethal, but that kind of depends on your play group as well.

Support spells are generally looking like boardwipes built in your favor like Martial Coup or buffers with an extra kick, namely Spear of Heliod or Marshal's Anthem. That being said, there is always room for a nice Wrath of God to the face. You can also get recursion working in your favor with a Sun Titan or Emeria Shepherd.

Spot removal is also a thing with white. Swords to Plowshares, Path to Exile, Entrapment Maneuver just to name a few with creatures. Other land, enchantment or artifact removal is a bit dependant on your play group as well, but one or two of those is usually a smart move in the deck.

Mana rocks are a HUUUUUUGE piece to your deck if you want to get consistent earlier drops for Norn. Sol Ring, Thran Dynamo, Caged Sun, Gauntlet of Power and Gilded Lotus are some of the more obvious choices if youve got some cash to burn. Otherwise theres always Worn Powerstone or Marble Diamond among some cheaper manrock pick-ups.

Passive buffs are your butter to your token bread. Akroma's Memorial is a spectacular example, just like Eldrazi Monument, Intangible Virtue, Crusade and the like. Any blanket effect like that turns your weenies into winners. Try not to pile on with these guys too much or you could end up with a bunch of enchantments and few lands for a battlefield.

Last, but certainly not least, packing in some planeswalkers that support your token buddies help fill some gap where spells fall short. Elspeth, Knight-Errant brings more party animals, threats and a darksteel bomb for your field. Her Mirrodin version Elspeth Tirel keeps you stayin' alive, dropping bros and a wrath on a stick. [card: Ajani Goldmane] isnt quite as strong of an inclusive planeswalker, BUT if you have built up a semi decent state, dropping him can turn the tide in your favor from a cruddy turn 4 to a swing for some good damage turn 4.

Decks like this are kind of similar to fencing or boxing. Poke when you can, keep up a strong front, and even when they got you on the ropes, a haymaker can be a game changer.

Good referance material can be found here on EDHREC.com: https://edhrec.com/commanders/elesh-norn-grand-cenobite

Just like wikipedia, it might not always be the best source material, but it points you in a good direction.

luther on BW Kights

3 months ago

So, your commander benefits greatly from your creatures having vigilance. That way you can attack and use her destroy ability the same turn. Always Watching , Angelic Field Marshal, Brave the Sands, Concerted Effort, Heliod, God of the Sun, Odric, Lunarch Marshal, and Radiant Destiny are all decent options for that. Paradox Engine can make your commander able to smite creature after creature in one turn. Another thing that could be nice is giving deathtouch with all of the first strike and double stike inherent in knights. Archetype of Finality, Odric, Lunarch Marshal (with a deathtoucher) are basically the only ways to do that other than the Vault of the Archangel which you already have. I hope some of these help!

passascats on Noyan Dar, Token Control Deck

4 months ago

So, My Noyan deck is a good bit different than this one, but I've found making a land army is a lot harder than voltroning one land for big swings. You need Darksteel Citadel in here. I'm assuming your maybe board is cards you don't have yet, cause I would run almost all of those. View from Above has done mega work for me in past games. I like using spell repeaters like Isochron Scepter and Elite Arcanist, but then you have to make sure you have the targets for them, but your instants are all in that range so you wouldn't have to change much to fit either one in.
Evasion is also nice when your swinging with lands, cause your less likely to lose valuable lands in combat. Halimar Tidecaller can give your lands flying. Some off the wall suggestion that I find fun, but not really great: Equinox,Consecrate Land, Brave the Sands, Contagion Engine, and Inexorable Tide.
Lastly I would suggest vigilance for your creatures so you can swing and leave mana up for spells later. cards like Angelic Field Marshal or Heliod, God of the Sun.
Good Luck!

Hc_Clan on Emrakul's Beacon (Bruna, The Fading Light)

10 months ago

Thanks for your comments, Dr.Crust and superhuman21!

I like and have considered a few of the cards you suggested. I absolutely love Wing Shards because it is so effective in 1v1. However, my meta likes to go wide with the attacks, so I feel it wouldn't be as useful here.

Both Odrics are solid but not in this build, I rarely attack with 3 or more creatures at a time due to cards like Magus of the Moat. As for new Odric, I used to run keyword buffs like Angelic Field Marshal and but found the results lackluster compared to some of the cards in the current build. Compare Akroma, which does 6 damage per turn to Elesh Norn, Grand Cenobite, which costs one less and IMMEDIATELY causes board disruption.)

Boardwipes like Fumigate are great but I already have a ton of removal. However, I may take out Oblation for it. Same with Myojin of Cleansing Fire, I like the idea of having a faster, recursive boardwipes like Mageta the Lion.

Platinum Angel is good, but I'll have to think about what would be worth cutting to put it in the deck.

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