Angelic Field Marshal


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2014 Rare

Combos Browse all

Related Questions

Angelic Field Marshal

Creature — Angel


Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

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Cardhoarder (MTGO) -23%

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Angelic Field Marshal Discussion

Riv329 on Angelic Field Marshal

1 month ago

When playing Angelic Field Marshal it says as as long as you control your commander it gets +2/+2 and creatures you control have vigilance. Does this mean that my commander has to be on the battle field or can it be in the command zone.

metal_man77 on My version of Trostani's EDH Populate

2 months ago

The deck looks lie this now :

G_W_EDH_Trostani_2017 Show

BS-T on Commander of Angels

4 months ago

...oh and Angelic Field Marshal could be your Sunscorch Regent replacement

PartyJ on *RETIRED* Thousand Victories: Saskia EDH

5 months ago

Hi Daedalus,

this looks tricky indeed! But challenging :) And surely in a casual environment.

So nothing else but creatures and lands.... hmmm

I had to give this some thought before I was able to get something 'valuable' down here.

The deck consists of 100 cards, which you want to get out of control in no time. This looks tricky, pretty tricky.... Hear my brains pop ;-)

I think a solid thought would be - knowing the lack of .... uhhh ....everything besides creatures - to add as much ramp&pamper as possible. So I would consider this:

1.) Ramp(ag)ing creatures

2.) Creatures pumping, so that even the rampers could go bonkers lategame...

If we want some level of consistency, I would at least use these numbers: 18+ ramp and 18+ boost




This turned out into a big list. I am curious how this evolves.... but as they say; no guts, no glory!

Good luckt mate!

gonki on Tana and Bruse Deck

5 months ago

For a tokens deck I feel like there is too much voltron going on here. On the other hand we could say you have way too much tokens stuff for a voltron deck. I'm not entirely sure what your goal is in that respect.

In three colors 36 lands is questionable as you're not running any fetch spells and you're rather low on mana rocks. First, Sword of Fire and Ice is a great card but just not great in EDH. Card draw is nice, protection is nice but that's all you're getting out of a $50 card. It's really a weak form of removal for EDH as you're limited to blowing up one creature and only if you actually hit someone with it. You already have Godsend which does a much better job at removal than SOFI. The other swords all have their uses in commander but depending on what you're trying to do here I would cut two of them (definitely keep Sword of Feast and Famine).

Judging by your enchantments this is a tokens deck. In that case I would ditch a lot of that voltron. I agree with the list of cuts made above. I would up your land count to at least 37 but you might want to test going up to 38 even. I would take the money you save on not including SOFI and get stuff like Exploration, Enlightened Tutor and perhaps even Idyllic Tutor as you have a tremendous number of enchantments. Mesa Enchantress is probably an excellent card draw source for you and may allow multiple cuts. The same goes for Eidolon of Blossoms. Assemble the Legion is one of the best token makers and will just get silly with Doubling Season. Angelic Field Marshal works really well when you have two commanders to keep her active. I think Pathbreaker Ibex is better than Craterhoof Behemoth in EDH but I'm sure there are people that would argue that with me. I'd also pop in Second Harvest because that card is absolutely silly with tokens regardless of whether you want to voltron or not. Primal Vigor is probably not necessary with both Doubling Season and Parallel Lives already in the deck. Instead of Ivy Lane Denizen I'd run Hardened Scales. I'm aware the function is not the same but you have a tremendous amount of effects that are putting +1/+1 counters on things already and it drops your CMC. With all the enchantments you have in here I don't see a reason not to run Sigil of the Empty Throne. Other stuff to consider is Panharmonicon and Trostani, Selesnya's Voice or just pop in Essence Warden and/or Soul Warden.

iAzire on Redheads have anger issues

7 months ago

If you aren't facing Counter magic then that should make your life A LOT easier.

I see that you are running mana denial, so Blood Moon could prove very useful. Desolation Angel is another card that fits the theme and denies your opponents mana.

I personally like Strionic Resonator to double up on Kaalia's attack triggers, allowing you to put two creatures into play each attack.

I like to run a Control style Kaalia as it fits with her mana denial. Angelic Arbiter makes your opponents have to decide between casting spells or attacking each turn. Ob Nixilis, Unshackled attempts to deter your opponents from Tutoring.

Admonition Angel is a better version of Angel of Serenity imo. That is up to you.

Restoration Angel allows you to provide protection from targeted removal as she has Flash. She can get you a second Tutor effect from Rune-Scarred Demon.

Reya Dawnbringer fits the theme and adds some reanimation to your deck like you want.

Sunscorch Regent is another great card, it gets huge really fast with just one cycle around the table and has a cute combo with Archangel of Thune.

For other card ideas, Quicksilver Amulet allows you to play creatures for cheap when Kaalia isn't on the field. Also, Chromatic Lantern is a strictly better card than the suggested Coldsteel Heart.

Personal things I run for fun and theme are, Angelic Field Marshal, Demon of Wailing Agonies, Tyrant's Familiar, and Platinum Angel. These are just personal choices.

AlexRuzhyo on EDH Kaalia

7 months ago

Anyways, recommendations! I'm not sure if $5-10 is you budget per card or overall, but I'll toss out a handful of $5 and below cards that you may be able to pick up here or there. Cards marked with "(+)" are ones that I'd personally recommend.

-= BELOW $5 =-

CreaturesAngel of Despair - (+) Vindicate on a stick. A solid staple in most every Kaalia deck.

Adarkar Valkyrie - If your opponent wants to kill something of yours, they ahve to kill her first.

Aegis Angel - Casual option. Makes one thing of yours aproblem to deal with.

Angel of Serenity - (+) This card can be great. Can hold enemy creatures hostage of refuel your hand if they remove it. A solid staple.

Angelic Arbiter - (+) I consider this to be one of the stronger lockdown cards on a budget. Shuts down Narset, Enlightened Master, combat tricks, and generall makes people's decisions harder.

Angelic Field Marshal - Casual option. One of the "commander matters" creatures, arguably the worst of the three Kaalia can use.

Archangel of Tithes - An odd fit for Kaalia, she recently dippe dbelow $5.

Archfiend of Depravity - (+) A must-answer for aggro and token decks. I personally run it but there are plenty of reasons not to.

Aurelia, the Warleader (+) While she doesn't do anything the turn she's brought in with Kaalia, she generates a free combat

Basandra, Battle Seraph - The effect is symmetrical, so if you often find yourself casting battletricks I'd avoid her.

Bloodgift Demon - (+) Phyrexian Arena on a stick. Lower on the curve and one card every turn.

Bogardan Hellkite - Removal on a stick. It can hit multiple targets or go to the face.

Bruna, the Fading Light - Depends on your build, but if you're angel heavy, go for it.

Deathless Angel - Pretty great against removal-heavy decks.

Demon of Wailing Agonies - One of the "commandr matters" creatures. I'd rank this second of the three, as you can't choose what you opponent sacrifices. Still, it's repeatable removal aslong as you have kaalia out.

Dragon Mage - Great to refill your hand, something Kaalia desperately wants to do. The only problem is that you might give your opponents answers in the process. Pair with Sire Of Insanity for a good time.

Emeria Shepherd - Helps in the late game. It requires lands to be played to take advantage of, and you'll need them to be plains to get the full effect.

Gisela, Blade of Goldnight - (+) Recently reprinted in last year's Commander products. An absolute bomb and game closer. if there is any creature you buy, I sincerely recommend it's her.

Harvester of Souls - Conditional card draw

Hellkite Charger - A body alone if you've less than 7 mana to to activate it's effect. Still, it's cheap and loops infinitely with Sword of Feast and Famine should you ever come across one.

Karmic Guide - Reanimation on a stick. She's cheap and has some non-Kaalia centric combo potential. Not much else ot say.

Master of Cruelties - (+) While it can't attack along, it comes in tapped and attacking alongside Kaalia. If it connects it will first lower the an opponent to one life, then kaalia will finish them off. It's defeinitely a "cheap" win condition, so play him only if your group can tolerate it.

Overseer of the Damned - Murder on a stick. Less universal than Angel of Despair but it's nothing to scoff at. Zombies are a bonus, too.

Reaper from the Abyss - Great budget option with a not unuseful effect, but has the ability o backfire when you're the only with with a field presence.

Sire Of Insanity - (+) An effective "feel bad" card that never-the-less can help close a game. Dealing 120 in Kaalia is rough if your opponent's have answers. Bring it down only once you have a field pressance.

Steel Hellkite - Effective at answering anything given the mana, it will kill tokens for 0.

Subjugator Angel - Situationally useful, an alright pickup for a buck.

Tyrant's Familiar - (+) The best of the "commander matters" cycle, you get to choose what dies. It can be absolutely oppressive against the right decks.

Utvara Hellkite - High end of $5, his usefulness depends on the number of dragons in your build.


Animate Dead - Cheap reanimation for when things die.

Anguished Unmaking - (+) One of the best removal spells in the format, it's insanely cheap righ tnow.

Boros Charm - (+) 2 CMC protection, planeswalker killer, or double strike for effects like Tyrant's Familiar.

Chaos Warp - (+) On a similar tier as Anguished Unmaking with potential to cause something crazy.

Dragon Tempest - Cheap haste for flyers with second effect for dragons.

Lightning Greaves - (+) The daddy of cheap protection, it protectors kaalia and her threats alike.

Merciless Eviction - Can permanently answer any threat you need it to.

Mortify - Cheaper, less permanent removal.

Painful Truths - One of the more effective sorcery drawing spells in multicolor decks.

Phyrexian Arena - (+) Down to $3~ from $10 with it's recent Conspiracy II printing. An extra card a turn is nothing to overlook.

Rakdos Charm - If you've no use fo rit outside of the "destroy target artifiact", you may look over this one.

Read the Bones - second to Painful Truths.

Sol Ring - (+)(+)(+) A staple in most every deck. Plays ecxeedingly well with the two CMC mana rocks (check the signets and the like on my list).

Swiftfoot Boots - (+) Poor Man's Lightning Greaves. They're often run along-side each other for redundancy.

Swords to Plowshares - (+) 1 CMC permanent removal.

Unburial Rites - Slower than the other options, but can be used twice. A much more budget choice.

Utter End - Non-land answer-all. A bit up there in casting cost, but a cheap pickup.

Whip of Erebos - This is mostly just used for the Lifelink effect. If you're racing an opponent this'll give you the longevity you need.

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