Angelic Field Marshal

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare

Combos Browse all

Related Questions

Angelic Field Marshal

Creature — Angel

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Angelic Field Marshal Discussion

NinetyFish on Live and Learn

2 days ago

Thanks for the follow-up, Zerraphon! I actually used to play Angelic Field Marshal , but it actually got cut after it was a vanilla 3/3 for 4 too often! I didn't like how dependent it was on having Kestia: The Aura out to be of any real value. Serra's Guardian certainly costs more (and I'm still annoyed at it not having a foil printing), but I quite like how it serves an immediate role as soon as it hits the table, and isn't dependent on me having Kestia out to do so!

Serra's Guardian has actually been weirdly effective. I often consider cutting it for a Reconnaissance or something of the sort, but every time I draw it, it pulls its weight and more. Really appreciate your advice though!

Zerraphon on Live and Learn

2 days ago

I have a suggestion for you! Serra's Guardian is basically a worse Angelic Field Marshal . But im not sure how often your commander is played/gets removed or targeted! but pretty much a lower cost, and same stats!

Tribor on Emmara Mad Max

3 weeks ago

Along with untap shenanigans you could run some vigilance so that your vehicles can be animated on other turns as blockers. Things like Brave the Sands (on point for flavor), Heliod, God of the Sun and Angelic Field Marshal . Also Mirri, Weatherlight Duelist is a great defensive creature to crew your vehicles with.

Bababad on The Jenara Effect

1 month ago

There is certainly power and some wonderful cmc heavy interactions you have here. Depending on what your matchups are you will do quite well, especially with those evasive angels. Even against my stronger decks I could see issues when squared up 1v1 with this if I couldn't lock you out with tempo plays.

how well do you find yourself operating during midgame? does it feel like you get punished for swinging in? how consistently can you play your opening hands? Does my removal always feel ideal/versatile enough for my matchups? Does my commander feel impactful enough?

These would be the questions I would use to hone cuts and additions by.

My personal thoughts: Since there isn't much in the decklist dedicated to pumping/protecting Jenara, Asura of War , I would heavily consider using Derevi, Empyrial Tactician in lieu of her at the helm. Birb lets you manipulate the tempo of the board, giving your angels pseudo vig, the ability to untap lands, and the synergy with a potential Sunblast Angel is hilarious. Always having access to derevi for 4 mana always feels good, lets you punish any crackback, and with efficient rocks can be used to great efficiency.

If you wish to keep Jenara, Asura of War as the mander, I would recommend some low cmc cards to give her battlecruiser like synergies and leave your favorite angels as curvetoppers. Pir, Imaginative Rascal , Hardened Scales , Animation Module , heck even Rancor can be devastating in an opening hand with Jenara. Most Jenara, Asura of War decks i have squared up against have been extremely punishing control decks that win almost exclusively with commander damage.

overall, for either case I would recommend these cards:

Quicksilver Amulet / Elvish Piper take land count/ramp out of the equation.

Garruk Wildspeaker almost never gets removed, acts as an aggressive rock with surprisingly more evasion than artifacts most of the time. the overrun will serve you well

Angelic Field Marshal / Reconnaissance (use this after the damage step to untap your guys after they connect, silly ruling for a silly card)

True Conviction is an absolute all star in my buddy's angel deck. just deletes everyone with a stable board.

Chameleon Colossus and Mirror Entity are all star angels, even if not aesthetically pleasing ones :P

Greater Good could help you get some value out of your key pieces being spot removed.

Aura Shards even if you aren't using that many bodies, is always an extremely political and welcome topdeck in almost any game.

and you can't go wrong with Sol Ring , Urza's Incubator , Coalition Relic and Ancient Tomb to hopefully make those opening hands smoother.

That being said I am almost certain the deck runs quite well as is, it is more dependent on what you find lacking as you play amongst your meta. Lowering the curve usually always helps smooth things out, but as long as it runs and you are having fun you gotta do you :)

well done!

CrimsonWings3689 on Every time an Egg Dies, an Angel Gets it's Wings

1 month ago

Avenging Angel < The instances where you would want to "top" lock yourself to know that you'll draw a generic 3/3 flying angel for 5cmc are few and far between.

Dawning Angel < Minimal lifegain doesn't seem worthwhile for the cost.

Feather, the Redeemed < You don't really have anything that targets your own creatures to be able to recur the spells, so it's just an efficient cmc angel, but otherwise irrelevant.

Firemane Angel < Too expensive both on the recursion ability and for it's stats and conditional lifegain.

Ghirapur Orrery < May benefit your opponents too much.

Great Furnace < Reflecting Pool or any other land.

Lotus Petal < One and done effect without a way to copy or recur it seems lackluster.

Pristine Angel < likely to be an untargetable/unblockable body, but no utility.

Rending Volley < Just have this be Path to Exile or Swords to Plowshares .

Segovian Angel < Flavorful, but it's simply bad.

Serra Angel < could be something more impactful like Baneslayer Angel for the cost.

Sigarda, Heron's Grace < This should just be Sigarda, Host of Herons .

Stoneforge Masterwork < Win More card. Better in decks that go wide for a bigger pump. Unlikely to be very relevant when it's a +3/+3 pump. A bigger pump means you're likely already winning.

Sustainer of the Realm < could be Angelic Field Marshal for the cost.

Sword of Body and Mind < Doesn't advance your gameplan in any way, random color protection. A wolf token and milling an opponent doesn't help you much.

griffstick on "Menace" to Society

6 months ago

Iroas, God of Victory 's 1st and 2nd abilities, aka Menace ability and suto Dolmen Gate will guide you to victory.

Attack and buff your creatures with: Agrus Kos, Wojek Veteran , Hero of Bladehold , Hero of Oxid Ridge , Nobilis of War , and many more.

Attack with these and get other stuff: Victory's Herald , Hero of Bladehold , and Hanweir Garrison .

Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.


+1 Upvote
Like what you see, +1.

don't like what you see ? Check out my other deck Selvala, Explored and Returned with tokens


I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.

As you can see it works when I remove the changes you said you had to do scotchtapedsleeves

QuietMyth on Lyra Dawnbringer... Oh Ma Gawd... So much life!

6 months ago

I just put this deck together after a long time of mulling it over, i'll be uploading my own list soon. Some staples you're missing include Angel of Finality and Angelic Field Marshal , those two can be good if you want to stay budget. If you can drop a fat 100 on this deck you should definitely pick up the 'hate bear' angels, they might not be very good for your casual environment though. Linvala, Keeper of Silence and Iona, Shield of Emeria are both very good. Dawnbreak Reclaimer is a stupid good card and isn't expensive.

Forkbeard on Lyra Dawnbringer: Seek & Destroy

7 months ago

Thanks SomaCruz, lots of great suggestions here. I really wrestled with the angel decisions for this deck - there's so many amazing ones. I debated as to whether or not I should include each of the ones you've mentioned so I'll try to explain the 'why' behind my omissions.

Angel of Jubilation is excellent, love the casting cost and lord effect but she didn't make the cut because I need to be able to pay life for one of my win conditions, Aetherflux Reservoir . Angel of Condemnation and Angel of Sanctions are good removal options, but ultimately I decided that I'm running enough removal. I may revisit that line of thinking if it becomes a recurring problem, perhaps replace Angel of Serenity with one of these cheaper, less win-more options. Now having said that, looking at Admonition Angel again, yeah. That needs to be in here. You're also right about Angelic Skirmisher so I think I'll take that out and swap in Angelic Field Marshal , good call. Sunblast Angel is awesome and is indeed in here already. I thought about Karmic Guide and Dawnbreak Reclaimer as recursion options but I am actually comfortable with the current recursion amount ( Bruna, the Fading Light , Emeria Shepherd , Reya Dawnbringer , Defy Death , Buried Ruin & Emeria, The Sky Ruin ).

Dawn of Hope and Smothering Tithe make a lot of sense and should probably be in here, I'm just not certain what to cut for them yet. I'm luke warm on Geier Reach Sanitarium and Inventors' Fair in here but I see what you're getting at, likewise with Weathered Wayfarer & Expedition Map .

Thank you for the good ideas and let me know when/if you post your Lyra deck, I'd be keen to check it out.

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Angelic Field Marshal occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%