|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Angelic Field Marshal
Creature — Angel
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
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|Have (12)||Tiddilywinkus , ironax , TheAlmostHero , AlucardZain , rhinoloupe , MattN7498 , mziter501 , mlouden03 , Venser_the_Sojoner , orzhov_is_relatively_okay819 , Lindough , LoneCrusader399|
|Want (11)||Talonisnthavingit , HehaGardenHoe , wegotdahooch , zeloskun , No1HanSolo , king0fclubs , dackodack , jdietz43 , Yeashua , AlphaSp , jamosemtg|
Angelic Field Marshal Discussion
2 weeks ago
As a fellow Angel lover (you can see my angel tribal & taxes deck here ), I think you run many angels that are simply not good enough. Angel of Retribution, Radiant, Archangel is too fragile to mass removal, Seraph of Dawn, Seraph of the Suns, Shepherd of the Lost, Requiem Angel, Angelic Field Marshal is useless if you don't have your commander out, and if you have it you really don't need that much having viligance on all your creatures when a lot of them already have it, Exquisite Archangel (if you want this kind of effect I would prefer Resolute Archangel, that does it whenever you want), Herald of War I think is too slow, all of those I think cost too much for what they do, even Radiant, because she is too vulnerable against mass removal, although you could argue that she is good enough, I don't like her that much. I also think some of them like Silver Seraph or Shattered Angel could be removed but I'm fearing that I am going to cut too much and you will end up with less than 100 cards. Also, I'd suggest removing Iona, as hard as it is for me to say, but when my opponents stole it from me for the third time and named white I finally decided is too risky to run her in a monocolored deck.
I also think you are running some inefficient lifegain. Chaplain's Blessing is too weak, you could instead run cards like Blessed Alliance that are far more versatile, or Solemn Offering to mix targeted removal with life gain. Rest for the Weary, Sun Droplet, those ones I think are too ineficient.
Finally, some of the artifacts you run are to make your creatures able to evade more, but I don't think it is necessary when all of them already fly and are enormous, so I would cut Trailblazer's Boots and Prowler's Helm. I don't think Whispersilk Cloak is that good taking into account how many enchantments and abilities you have that target your creatures, and Sunbeam Spellbomb isn't good enough if you are not running some kind of graveyard recursion.
Finally, I would cut many of the cards you use to buff up your angels. They are already big, you don't need too many +1/+1 effects when you are always casting 5/5s, 6/6s and 7/7s. That would make Silver Seraph, Path of Bravery, Honor of the Pure, Dictate of Heliod and Light from Within cuttable.
Have you thought about adding Approach of the Second Sun? It's a nice alternate win condition that makes you gain life. I'd also think about including the OG Ajani Goldmane, it was made specifically about lifegain.
2 weeks ago
Hey there I saw your post on Reddit. Ive been playing a RW Angel Reanimator for a few years so I have a few suggestions for you.
First up youll want to get more 2 and 3 mana producing mana rocks. Hedron Archive is great. Thran Dynamo is one of the best rocks out there, though a bit pricey. Gilded lotus is a maybe since its very slow. Burnished Hart and Solemn Simulacrum are a must since they can be reanimated since that can be reanimated and so some really silly things with Emeria Shepherd. Also nothing wrong with Sisay's Ring and Burnished Hart since that can be reanimated.
Heres a few more sweet cards worth adding
Altar of Dementia prevents your creatures from getting exiled, and performs double duty of filling up your graveyard more. I was really excited when I found this one, it was a more recent addition to my deck and has performed great.
Miraculous Recovery is also amazing. instant speed reanimation is really powerful. especially when your targets are reya or sunblast.
Memory Jar has amazing syngergy with emeria shepherd, gives card draw and puts things into the GY. Not entirely necessary in black, but it works great for the RW Deck, it is pricey though.
For me the deck performs best when I lay down a board wipe before I start committing a lot of angels. I like Hour of Revelation and Austere Command a lot, but the cheaper mana ones like Toxic Deluge and Day of Judgment are also good. I try to run about 5 board wipes to clear out early game creatures.
Moonlight Bargain also has great potential for draw and putting things into the GY.
Cards I would cut: Luminarch Ascension, Moonsilver Spear, Entreat the angels. They are cool and fun cards, but they are tough to use since they all require a lot of mana. Lightkeeper of Emeria and Angelic Field Marshal don't get me very excited, there are many angels to fill those slots in with so ill let you pick those.
Anyway hope these suggestions help. You can check out my decklist if you like, probably will give you a few additional suggestions.
2 months ago
Thanks for your reply. I didn't realize Shield of the Oversoul was so redundant, as I thought it gave lifelink, not flying. Lifegain is a major theme of my deck, as my Angels can get lifelink from Lyra Dawnbringer, which is why I have a few payoff cards. You are right about Oath of Nissa, and while I have known about Sylvan Library for a long time, this is the first time I have seen Mirri's Guile. I'll definitely make the switch. Zendikar Resurgent might be good, so I'll see if it will be good in playtesting once my deck is down to 100 cards. As for your anthems suggestion, I will take out some of them, but I still want 1 or 2 to see how they go.
Thanks for your reply. I didn't know you played Commander! A welcome surprise. And yes, I agree with you, it is very hard to take out cards. I'll probably take out these cards from your list:
Thanks for your help in another deck of mine,
2 months ago
Hey, nice beginner Angel Commander deck. I saw your topic in the Commander Help Forum. The cards I'll suggest you cut to make 100 cards are fine cards, but they're not as good as other cards already here. When you get down to the last remaining cards to cut from a Commander deck it's hard, have to make some tough choices, some good cards will be cut. I'll start with the least good Angels and anthems.
Cards to consider cutting (in no order):
- Sigarda, Heron's Grace
- Angel of Invention
- Sublime Archangel
- Angelic Field Marshal
- Oath of Nissa
- Adventurous Impulse
- Karametra, God of Harvests
- Kindred Summons
- Swift Justice
- Always Watching
- Serra Aviary
- Radiant Destiny
- Angelic Destiny
Lots of anthem effects that only pump Angels are less needed because Angels already have high power as well as flying. Pumping them with anthems isn't doing much. Lyra is the exception because she's an Angel and her anthem effect gives Angels lifelink which is very good for the strategy here. Skirmisher is another exception, she's also an Angel and can also give Angels lifelink.
I have other suggestions if you're interested. Would you like more suggestions?
Good luck with your deck.
2 months ago
Hello all who stumble onto this post,
I have made a beginner EDH deck, using my favorite tribe, Angels, as the theme with Sigarda, Host of Herons as the commander. I have made the deck, with 11 cards over the 100 card limit. It would be greatly appreciated if you could help me take the card number down to 100
Commander / EDH*
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2 months ago
Thanks for your reply. I will probably takeout Angelic Field Marshal as when I put it in I thought the p/t bonus was board wide.
3 months ago
Gleam of Battle is a little too expensive for what it does imo.
Indomitable Archangel doesn't seem on theme, usually used in decks to protect wombo artifice pieces
3 months ago
I am unsure what you are trying to do because your card choices are kind of all over the place (like why have Abzan Falconer, co. with almost no +1/+1 counter support?). Here are a few ideas to hopefully make the deck function better in general:
You also have near to no card advantage; Mind's Eye, Cathartic Reunion, Reforge the Soul, etc. let you find what you need and get rid of what is not helpful at that time. And reanimation spells like Defy Death, Karmic Guide, and Breath of Life can get back discarded creatures later.
With so many big angels I am unsure why you have fogs. They generally would only be good early game but then the damage is negligible. I would add ways to give your aerial forces vigilance so you can attack without leaving yourself vulnerable. Heliod, God of the Sun, Serra's Blessing, Brave the Sands, and Angelic Field Marshal are all solid additions.