Wheel of Fate
Suspend 4— *(Rather than cast this card from your hand, pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) *
Each player discards his or her hand, then draws seven cards.
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Wheel of Fate Discussion
4 hours ago
6 hours ago
I don't feel like As Foretold is abusable enough on the first couple of turns after it's played as opposed to in modern where it can be immediately broken. Insult / Injury fixes the problem of Nekusar decks needing to leave board open for a few turns with pain effects, I love it. Commit / Memory seems like it has the same problem as Wheel of Fate in that it can't be used from hand/in the middle of a combo turn, is the first effect good enough to be okay with that? Also since Top was banned in legacy and is more affordable I'm putting a copy in my deck, what do you think I should replace? Skirge Familiar will probably be Dark Ritual soon. This is the deck.
13 hours ago
As Foretold is amazing in my deck Tipping the scale! It allows me to play my spells even tho im all tapped out to Stasis. Possible to drop turn 2 with Ancient Tomb. It lets me lock down with Forsaken City without worrying about saving up mana.
Playtesting shows that its a strategy that stays. Now im gonna update my original deck, and thought i would gather suggestions on what to take out for the 8 new cards before i publish, to see if i oversaw something..
Suggest away, 8 cards should go.
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2 days ago
Toil / Troubleis the one i first was thinking, but also the cards such as Browbeat,Burning Inquiry,Collective Defiance,Molten Psyche,Wheel of Fate for red and Dark Deal,Painful Lesson,Sign in Blood for black and Ancestral Vision,Compulsive Research,Wistful Thinking for blue
1 week ago
Hi, davENGR, thanks for the comment.
I really don't like Wheel of Fate. You want to hit the opponent out of the blue and whe you cast a suspend 4 card they will be prepared for it.
Moreover, it sucks late game, when you need a quick and clean wheel to end the game.
1 week ago
Chains of Mephistopheles is a not-so-budget card I run in my Nekusar deck.
I also would throw in more wheel effects like Wheel of Fortune, Wheel of Fate, Magus of the Wheel, Jace's Archivist, Dark Deal, Runehorn Hellkite, Reforge the Soul, Whirlpool Warrior, Chandra Ablaze, Wheel and Deal, Incendiary Command, etc.
Alongside Spiteful Visions, there's also Phyrexian Tyranny, Niv-Mizzet, the Firemind, Psychosis Crawler, Price of Knowledge, Ebony Owl Netsuke, Viseling (in multiplayer, Black Vise for two-way), Iron Maiden, and Fevered Visions.
Some more forced draw you can put in include, but is not limited to: Dictate of Kruphix, Seizan, Perverter of Truth, Forced Fruition (especially fun in Nekusar EDH), Kami of the Crescent Moon, Master of the Feast, Nin, the Pain Artist, Jace Beleren, Dack Fayden, Ob Nixilis Reignited, Well of Ideas, Font of Mythos, Howling Mine, Temple Bell, etc.
Well, I hope that this wall of text I just typed helped to some extent, and good luck with the deck.