Wheel of Fate
Suspend 4— *(Rather than cast this card from your hand, pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) *
Each player discards his or her hand, then draws seven cards.
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Wheel of Fate Discussion
2 hours ago
Maybe Wheel of Fortune, Wheel of Fate, Magus of the Wheel, and Dragon Mage are all good to keep fuel on the fire in a mono red. I like your decklist though. I tried making an EDH deck with little Chandra but it didn't work for me, but you have a much better decklist than I ever did.
1 week ago
DimirAgent8: Thank you for your kind words. Yidris would also be a solid choice for this deck. His cascade is great and synergizes well with what the deck wants. I just prefer Thrasios because his mana sink makes dramatic scepter a 2 card combo and he also can keep the card advantage going if you run out of cards in hand but have a ton of mana off engine. Also Thrasios is not essential to cast or use at all most games, which gives more freedom to how I play the deck.
On a budget I would replace the insanely expensive cards i.e Timetwister with cards like Wheel of Fate since it synergizes so well with Yidris. Cheapening the land base wouldnt hurt the deck too much since I dont use cards like High Tide that need ABUR duals to be effective. I would maybe consider a haste enabler or two. To be honest my knowledge of Yidris is fairly limited. I would also encourage you to look at NarejED's Yidris storm brew as he usually makes the best decks you will find for any particular general.
1 week ago
What do you mean it's huge? It is just the stock, if i may say it that way from the site. Maybe it is just your phone. Anyway, my playgroup is casual so there are no infinite stuff and we dont plan to end the game in 2-3 turns. I love counterspells, just i think they don't work here. If i were to play an other blue commander i would add this control element. Also since i removed my mana rocks except for the two i mentioned some days ago, my deck runs smoother and i get to cascade to better cards. I also run 3 wheel effects and the one i am a little scared to cascade into when i dont need it is Wheel of Fate.
1 week ago
2 weeks ago
I'd have to say Gwen. She's the most disruptive of the three that hit hands & you can always run Jeleva in the deck.
3 weeks ago
Good point there Pal00ka and thanks for the suggestions! I thought about cutting Jandor's Saddlebags and/or Umbral Mantle to add in Wheel of Fortune and/or Wheel of Fate and maybe Mind's Eye. Winds of Change would be nice tho.Sadly its not playtested enough to tell you, as far as my opinion goes i want to start the untap session as soon as possible and i wanted to take every chance to accomplish that. I think it also depends on your playgroup. As soon as they realize what is going to happen the whole table opts on destroying those untap-engines, i really have to test that, 2-3 less shouldnt be neckbreaking. There already is Red Sun's Zenith, Comet Storm, Devil's Play and Tempt with Vengeance with in its cost and i'm not sure about adding more because thats not the main way to victory but rather a subtheme.
3 weeks ago
4 weeks ago
SphinxOfChimes1080 Maybe you could go with pain lands instead of ABUR duals (Underground River, Shivan Reef, and Sulfurous Springs) as for the fetches they'd still make your deck better overall but they really shine in the 3-9-3 set up (they're a bit janky but maybe use Bad River and Rocky Tar Pit). For Force of Will I'd kind of suggest just picking your favorite counterspell (or if you've really got to have the "free card" Commandeer), and as for the wheels you could do Wheel of Fate instead of Wheel of Fortune and Time Reversal instead of Time Spiral