Wheel of Fate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Time Spiral (TSP) Rare

Combos Browse all

Wheel of Fate

Sorcery

Suspend 4— *(Rather than cast this card from your hand, pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) *

Each player discards his or her hand, then draws seven cards.

Price & Acquistion Set Price Alerts

C16

TSP

Ebay

Recent Decks

Wheel of Fate Discussion

Burritor on cEDH Yidris Storm

5 days ago

also I noticed that you cut Ancestral Vision but not Wheel of Fate or Lotus Bloom, why is this? It seems like if anything you haven't played this deck enough and are cutting cards because they felt bad once or twice

Burritor on cEDH Yidris Storm

5 days ago

Why do you run Talisman of Impulse over Talisman of Indulgence? Seems like you use black a lot more than green. Also, Opt, Sleight of Hand, Serum Visions, Night's Whisper, Mox Amber, Pact of Negation, and Snap seem like a weird picks here. Opt, Sleight of Hand, Serum Visions, and Night's Whisper are sub-par draw spells that, outside of the Doomsday lines, have no real place here because they they tend to slow down the deck too much during storm turns, especially in the case of Serum Visions. Mox Amber is straight garbage here, as the only two legendary colored permanents you have in the deck are Yidris, Maelstrom Wielder, and Baral, Chief of Compliance. Pact of Negation is a terrible counterspell in this deck, as during cascade turns you want to get maximum value and reliability off of the 0 CMC slot, which is why the deck normally runs value cards like Ancestral Vision, Wheel of Fate, and Mana Crypt. Snap seems like an odd inclusion unless your meta runs a lot of hatebears, and even in that case there are much better removal spells such as Toxic Deluge.

SirSh4ggy on Coming of the storm

6 days ago

This isn't really a storm deck. It's a quasi-storm combo deck that relies on creature swarm for a win-condition. If you want to go full on storm you definitely need cards like Aetherflux Reservoir, Mind's Desire, and Ignite Memories. Those are all excellent storm win conditions.

Other attributes of a storm deck help you renew your hand so you can keep casting spells. Reforge the Soul, Wheel of Fate, and Windfall are all affordable.

You'll also want to untap your lands repeatedly so you can keep casting. Add in Rude Awakening and Turnabout.

If you're trying to do storm, you need to go all in. Otherwise, if you're doing a true combo-deck, drop the storm aspects to make it more focused.

kamelyan on Mob Mentality

1 week ago

How often do you burn out? Or do you win within the first few turns 100% of the time?

I see Skullclamp, but it's 1 in 99...and then...K-Grip.

Vanquisher's Banner is a colourless, tribal draw engine. You may also want to consider the various wheels, like Reforge the Soul and Wheel of Fate.

Xica on Ramunap Red

2 weeks ago

lukas96
Most (if not all) modern decks can't deal with a turn 1 4/3, so of course they will pay 4 life, or use a removal spell. And then Vexing Devil is "bad". However outside soul sisters & martyr proc not many decks can deal with multiple vexing devils. Claim / Fame is essentially an extra copy. To put it in more simple terms, you have the choice between a turn 1 4/3 or a turn 2 4/3 & 4 damage to the face, both are devastating.

Its not a problem if the opponent gets to decide what they want, the problem comes if you offer them a choice that they would like to take - which is why dedicated Gifts Ungiven (like storm) are great.

And the same principle applies regardless if the deck is aggro or something enirely different (if you disagre, i am perfectly willing to alter my opinion, but please give me a reason to do so, instead of simply declaring cards "bad", and strategies "wrong").


There is no such thing as a card being "too slow for modern". When bomat courier is played its played because it allows you to abuse Wheel of Fate effects as it can exile important cards, you don't want to discard, and give you a CHANCE to recover them (which is strictly better, than not having the ability to get them back at all). Its a slow creature for sure, but its not meant to be a good agressive creature, its meant to be a way to play around random discard effects, by putting key cards under it, and getting them back when the coast is clear.

(P.s.: Modern has cards that are "too slow" like Part the Waterveil, going into quarterfinals of GPs)

Daedronus on Valduk - Why not ALL the archetypes?!

3 weeks ago

Good list! Helm of the Host does seem fairly bad for Valduk, BUT if you run Godo (which you are), Helm is an infinite combat combo. An expensive one, of course, but still.

Really like your Altar of Dementia, Altar of the Brood spin! Never thought of that.

Gamble would be good. Perhaps other card drawing effects like Wheel of Fate/Reforge the Soul? Brass Squire and Magnetic Theft are great for instant speed equipping.

Darth_Savage on b/r spicy discard

3 weeks ago

Hi downedhero,

First off welcome back. Your deck is close to two established archetypes 8 Rack and Hollow One. 8 Rack uses The Rack and Shrieking Affliction to dish out the pain along with a discard suite including Inquisition of Kozilek, Raven's Crime, Smallpox and Wrench Mind but rarely Dark Deal or Mind Rot as they are too slow for the format. The second deck I mentioned uses Hollow One and Flameblade Adept with Bloodghast and Flamewake Phoenix to take maximum advantage of your discards, for simplicities sake I'll link my Zombie Hollow one deck here and you can have a look.

As to particular suggestions, well first cut the previously mentioned Dark Deal and Mind Rot, in those five slots add 4x Wrench Mind and 1x Burning Inquiry, though you could have 4x Smallpox if you prefer. I'd also suggest you cut the 2x Incendiary Command and add one extra of Inquisition of Kozilek and Faithless Looting, or instead you could experiment with 2x Wheel of Fate or 2x Reforge the Soul. Lastly Underworld Dreams would almost always be better as another Liliana's Caress or Waste Not.

I hope this is of some help and have fun brewing your deck.

Darth_Savage on Draw Damage version 2

4 weeks ago

Hi Efrendil,

Your deck is conceptually similar to the Owling Mine deck. That deck uses cards like Boomerang, Eye of Nowhere, Remand and the recently printed Unsubstantiate to disrupt your opponent and keep their hand full. The other cards that play a major part in the deck are Exhaustion and the already suggested Ebony Owl Netsuke.

Now without using blue the best way for you to disrupt your opponent is discard, extraction and potentially land destruction or denial. I'm guessing you are wanting to stay reasonably budget, so maybe Blood Sun could help or the Aftermath effect Rubble on Reduce / Rubble. I suspect that both Fate Unraveler and Teferi's Puzzle Box are too slow, for a 4 drop I might be more tempted by Barbed Shocker or Sudden Impact. I also think you might be able to use Liliana's Caress, Molten Vortex or Wheel of Fate depending on how you want to shape the deck.

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