|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Time Spiral (TSP)||Rare|
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Wheel of Fate
Suspend 4— *(Rather than cast this card from your hand, pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) *
Each player discards his or her hand, then draws seven cards.
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Wheel of Fate Discussion
4 days ago
3 weeks ago
Hey, sorry for the late response! I don't check TappedOut that often and was generally busy.
Just a very short explanation of some cards I'd cut:
Mox Amber Practically only good if you play your commander.
City of Solitude There's a bit too many of this same effect, you don't always need it.
Mass Hysteria Giving your opponent's creatures haste is a bigger downside than you'd expect.
Wheel of Fate Usually not needed during cascade turns, really bad outside of it.
Exploration Not a bad card, but not the best with just 28 lands.
Cephalid Coliseum Paying one life every time is a high cost, that's a few less cards with ad naus.
Red rituals in general. These are usually just relevant for casting generic costing spells. Blue/black is way more important.
You could also do with a little less artifacts, you get completely blown out by artifact hate.
Cards I'd consider:
Ad Nauseam It's in your maybe board and you should 100% play it. It's the best card in combo/storm decks.
Mystic Remora Also one of the best cEDH cards generally.
Carpet of Flowers If people you usually play with play blue (likely) then this card is a better, recurring dark ritual.
Bonus Round A wincon on it's own, especially with cards that untap such as frantic search and...
Snap Good removal that's usually free but gains mana with bonus round or cards such as...
High Tide This is incredibly good, but if you're going this route you should probably consider adding a few more islands.
Dark Petition A second copy of demonic tutor which becomes mana positive with bonus round.
Baral, Chief of Compliance Good with your creature synergies and is a cost reduction.
Mnemonic Betrayal Kind of meta dependant, take this with a grain of salt but I'd suggest you'd at least test it a few times.
Future Sight It's a combo with helm of awakening and sensei's top. I personally don't like this combo, but you still play helm.
For the rest you should just test what works for you and what works in your meta. Hopefully this helps some, feel free to send me a message again, I'll try to respond more quickly this time ;).
1 month ago
As much as I love Forced Fruition , I fear it's uncastably expensive. I like where it's going, maybe Wheel of Fate would be a good early play and you wouldn't have to concern yourself with making six land drops to cast it.
1 month ago
TheGeneralAdvisor thank you very much for your considerations, you have given me a lot of food for thought.
I agree with your view that Wheel of Fate probably doesn’t earn the place. The more tuned the deck has become, the more suspend has been situational (need to cast it in the first few turns otherwise it’s a dead card). This might be a good cut to try Apex of Power . My only reservation is ten mana is a significant investment as would normally be expecting to win (or have been knocked out) by then. Certainly worth trying though!
If I could afford a Gauntlet of Might I would definitely swap out Extraplanar Lens . I have lost count the number of times that it has ramped me to a win when the early game had been thwarted. I also plan to pick up a Grim Monolith just to tune/speed the deck up a bit.
Goblin Bushwhacker is always cast for its kicker cost as a 2-mana, single turn haste enabler to combo off. Goblin Ringleader is a holdover from when it was more tribal based deck, and your probably right it needs removing. Moggcatcher is there to tutor up Skirk Prospector or one of the haste enabling goblins. With this list’s lack of tutors, I would definitely think she earns the spot to stay.
I used to run Aggravated Assault , but took it out to lower the curve. Now that the deck has lots of ways to produce infinite mana, I think it may be worth testing again.
I have tried Anger but could never consistently get it in the bin and don’t have space to dedicate for it to work. Hopefully a more efficient haste enabler than Ogre Battledriver comes in time and I will drop it.
Thank you so much man, your comment was awesome!
1 month ago
I think I would speed the deck up. You have a lot of control here, and if your meta needs it that’s fine, but cards like Stranglehold , Blood Moon and the like are all very slow. It’s basically skipping a turn to play them and hope that nobody deals with it, and they don’t actually advance you winning the game. Wheel of Fate is way too slow as well. As a personal opinion, I also find cards like Extraplanar Lens very clunky and vulnerable, and they rarely speed the game up faster than a Gauntlet of Might . Power is a fine substitute although I think it’s probably too slow for what you’re doing.
Sword of the Paruns is a slow combo piece that I probably wouldn’t run over the other options you’re already running. Goblin Bushwhacker , Goblin Ringleader , and Moggcatcher can be cut as well. You don’t have enough gobos unless you recruit them and it’s not worth a slot in the deck for that synergy. Finding another card draw would be much better. Bushwhacker isn’t necessary; you just have more efficient ways of winning. I think even Boggart Shenanigans could be cut as it’s somewhat redundant and slows the deck down.
If you find yourself going infinite pretty quick (which is the goal obviously) Apex of Power will get you there. It’s easy to cast (sometimes just with a ritual or hymn) and should finish the game for you. Aggravated Assault is pretty standard for Krenko combo as well.
You already have most of the cheap rocks aside from Grim Monolith , so I’d probably add that one. Also Final Fortune and Last Chance are essentially Time Walk for a deck that really just wants another turn to finish the game. Anger is a better haste enabler than Ogre Battledriver and you can add Cathartic Reunion to give you another discard outlet.
I think as a guideline for straight combo decks, a card should answer a few basic questions:
Does this card help me win, and if so, how fast is it compared to the rest of the deck? (ramp, lands, tutors, card draw, turns)
If this is a combo card, is it the most efficient one I can run? If it’s not, is it worth having the redundancy?
If it’s not a combo card and it’s not helping me win faster, why is it in the deck? (Meta, utility, maybe some recovery)
I’m sure there’s something I missed but hopefully this is useful to you.
kysnou on Locust God
1 month ago
This is a fantastic deck for its cost. Really budget and I like that. There are a lot of upgrades you can make if you have the cash to spare.
Wheels: Teferi's Puzzle Box, Memory Jar (surprisingly cheap), Wheel of Fate, Wheel of Fortune (the most expensive option), Reforge the Soul, Winds of Change, Memory, Magus of the Jar, and Magus of the Wheel. You definitely shouldn't have all of these, just a few. Wheels are great regardless, but with your commander out, then you get a load of little bugs to go with the card advantage.
Bug buffs: Mindwrack Liege to make all the bugs bigger threats. Altar of the Brood is a good alternate wincon. Loyal Drake guarantees a locust each turn, in case everything goes wrong. Coat of Arms makes all the bugs massive.
Elixir of Immortality makes it harder to deck yourself.
Skullclamp to turn you bugs into more cards, and thus more bugs.
Gamble to grab combo pieces.
A Counterspell and Rewind are good spells to have. I noticed your initial decklist is a little light on removal, so a Blasphemous Act and a Vandalblast will be fine, along with any others you can think of.
This is a fantastic deck, these are just some upgrades I would suggest. I would also make your mana base a little better with some more dual lands and mana rocks, but usually those are the most expensive cards to grab.
1 month ago
I love a good chaos deck and I really like some of your card choices, but it does seem like you're going in a few different directions at the same time. You seem to have a mix of wheel effects (Wheel of Fate, group hug (Mana Cache), group slug (War's Toll) and general chaos (Teferi's Realm) going on. I think I would try to focus more on one or two of those themes.
I think with any chaos deck one of your key decisions you have to make is if you even want a win condition. I have a chaos deck (Chaotic Neutral Goats) where the where the best win condition is getting lucky with Scrambleverse, but I don't play that deck to win, I play to create crazy game states and I consider it a 'win' if the game state gets so crazy that everyone agrees to call a draw. I also only play that deck when everyone at the table wants that kind of game.
I think good adds for your deck might be:
Perplexing Chimera - It makes everyone have to think twice about every spell they cast.
Grip of Chaos - Targeted removal? Hah!
Scrambleverse - This can actually be a win-con if you're lucky enough!
Thieves' Auction - A fun way to balance out everyone's board states.
If you're looking for a different commander and you'd like to stay Izzet I'd recommend Jhoira of the Ghitu to power out some of those expensive spells earlier.
Also, thanks for sharing your deck! I really like Custody Battle but I'd never seen it before!
1 month ago
Kederekt Parasite, only works if you have a red permanent (Artifact, Enchantment, Creature or Planeswalker), you don't have any. Your playing in a similar space to Owling Mine (Ebony Owl Netsuke) decks, but wanting to leverage discard, so Gnat Miser might make more sense as a 1 drop creature. There are a couple of 3 drop creatures which are worth considering too Master of the Feast and Adamaro, First to Desire. Lastly here are a couple of spells that cause hand discard and draw; Reforge the Soul and Wheel of Fate and one that plays well with Burning Inquiry if you keep it Runeflare Trap. Hope this helps, good luck with your brew.
Wheel of Fate occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.08%
U/B/R (Grixis): 0.1%