Wheel of Fate

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Time Spiral (TSP) Rare

Combos Browse all

Wheel of Fate

Sorcery

Suspend 4— *(Rather than cast this card from your hand, pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) *

Each player discards his or her hand, then draws seven cards.

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C16

TSP

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Wheel of Fate Discussion

Nethereon on Kess: Herald of Bolas

3 days ago

There have been a lot of really good points made already, but I'm still struggling to see what the end goal is for this deck. I think one of the first things to consider is, Kess is a spellslinger. You need a much higher land count to accommodate this strategy.

In commander, a 38 land deck is approximately the same as a 24 land, 60 card deck. With the inclusion of your lands, about 50% of your deck should be dedicated to producing mana or finding it (mana rocks + ramp spells + lands = 50 cards). The rest of your deck looks like you took two trains (Draconic Domination and Arcane Wizardry), and created a train wreck. Pick a strategy and cut out EVERYTHING that isn't part of that strategy. Are you a Kess deck or are you a pseudo Ur - Dragon deck?

As for recommendations, I highly recommend Search for Azcanta  Flip, Thaumatic Compass  Flip (ramp + Maze of Ith), and either Rhystic Study or Mystic Remora. One thing to note, you CAN use the suspend costs on cards with Kess, so recasting Wheel of Fate is entirely possible. Since they won't resolve the same turn, the exile clause of Kess' ability won't affect them.

Some general advice, you don't really have enough for the "artifact matters" cards like Unlicensed. With that being said, get rid of them. Find more hard ramp, cards like Traveler's Amulet, over mana rocks. Rocks die to removal, while not many people play land destruction, at least not if they want to keep playing, in the pod. I don't see any sort of graveyard hate, unless I'm overlooking it, which shouldn't be hard to implement (Rakdos Charm is in your colors). Finally, implement some better win cons that play to Kess' strengths. Throwing in some fork effects, threatens, storm effects, i.e. Mind's Desire, and a Banefire to send a message. Heck, my Kess deck runs Paradox Engine, Mystic Speculation, and Brain Freeze, not to mention the Capsize lock. (If you pay buyback, the spell returns to your hand and doesn't get exiled, with Kess! :) )

I hope some of this helps you to find a strategy that works for you, and, more importantly, is fun to play. Good luck and best regards.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

1 week ago

Venom_Pistachio: The only spell that REALLY needs to resolve in this deck is The Locust God, and he has to resolve as quickly as possible (hopefully with counterspell backup). Spell Swindle might work well in this deck depending on what you're playing against :)

Personally, I think that Impact Tremors is the best replacement for Purphoros, God of the Forge in this deck ;) But to each their own.

The issue I have with Wheel of Fate is that it allows your opponents time to empty their hand before the wheel happens. One of the strongest things about Wheel of Fortune and friends is that you get to choose the timing, so you can disrupt your opponents if you time it right.

Venom_Pistachio on The Ten Plagues: Locust God EDH | *PRIMER*

1 week ago

Daedalus19876 yeah, my sights are set on a few counterspells.Spell Swindle in particular is an attractive option in addition to the ones you have. I may have to leave Defense Grid as a proxy for right now!

Interesting to know about Stifle interaction with Laboratory Maniac. I'll have to look into those rules more. In my last game I think he wound up getting blasted off the table by targeted removal before his effect resolved. in any case, I played it wrong and didn't have a way to free out some blue mana to react, but I know what I have to do now. I'll keep the Brainstorm in mind as well! Thanks again for the tips.

I think I need to play Jace, the Mind Sculptor some more to get a better feel for him on the deck. my biggest issue as of right now is playing cards like Jace, The Locust God, and other critical creatures / planeswalkers into counterspells. Ideally, I'll have more counterspells in the future to respond in those scenarios, as well as some mana to cast them.

In terms of budget updates, I would float Warstorm Surge as a sub-in for Purphoros, God of the Forge for your consideration.

Additionally, Wheel of Fate is an alright substitute for Wheel of Fortune, it allows you to dump the good cards in your hand before they get wheeled and only requires a modest amount of forward planning. Generally speaking, I think there's a lot of budget wheel effects available though.

Force_of_Willb on Hazoret's Dream Halls

2 weeks ago

Suggestions:

1) Lower Grapeshot to 1-2x as you don't want it in your opening hand and only want to see it comboing out

2) Simian Spirit Guide is better than Desperate Ritual or Pyretic Ritual as it can be used on turn 1 and still nets 1 mana like the other spells. I understand if the guide is not a budget choice. Its still all about getting double blue to cast dream halls. maybe High Tide might be better....?

3) Not to keen on Saprazzan Skerry or Sandstone Needle, how has your experience been with them?

4) Improve Card Draw - 1st you need draw to find the dream halls, then there's a high chance for stalling as most your card draw doesn't net any card advantage after paying the discard cost. reconsider draw cards that net 1-2 cards after replace itself and discarding to cast: keeping budget in mind because ancestral recall/visions would be good.

Jace's Ingenuity, Tidings, Careful Consideration, Opportunity, Concentrate, Mystic Confluence, Overflowing Insight

Foresee, Ugin's Insight - cycle away lands to ensure what you draw is good

or more wheel effects like Reforge the Soul or Wheel of Fate. Personally I think commit//memory could work as you can pitch Commit to cast something and then cast Memory from the grave.

5) Lastly, maybe add 1x Enter the Infinite, Omniscience or Swarm Intelligence for after you get a dream halls to ensure you don't stall

Pal00ka on Feldon and Company

2 weeks ago

I play-tested this a little against one of my own decks and here are my thoughts:

I made Feldon a while ago and it's a trap to load up on big CMCs expecting to cheat them out consistently. I'd suggest pruning them down for more guys like Fanatic of Mogis, token generators, or Mindclaw Shaman. While Feldon likes beaters it's the abusing of the ETBs (I think) he excels at. You already have Panharmonicon, abuse it!

You need more discard outlets, I'm counting 6, make it 10+. Feldon wants you to dig hard into the library. Fiery Confluence, Wheel of Fate, Rummaging Goblin, Burning Inquiry, Faithless Looting, Collective Defiance, Goblin Lore, Mad Prophet, etc.

More ramp. Mind Stone, Commander's Sphere, Hedron Archive, Fellwar Stone, Darksteel Ingot, Fire Diamond, etc. let you do more faster which Red needs to stay ahead of the other colors. Burnished Hart & Wild-Field Scarecrow are great for abusing too.

And please, and this is my opinion, break up your wall of text in the description. It hurts the eye and seems to ramble. Tell us concisely what you want to do, why you chose x card(s), and desire from us the viewers.

Hope something helps!

Rhadamanthus on Handful of questions-EDH interactions

2 weeks ago
  1. You can't cast Wheel of Fate at all. Past in Flames will give it an empty flashback cost, just like its mana cost, and empty costs can't be paid

  2. Yes, that's how it works

  3. Yes, Exquisite Archangel will save your opponent. State-based-actions (SBAs) are checked and executed simultaneously. Destroying a creature with lethal marked damage and losing the game for 0 or less life are both SBAs. The Angel's effect will get applied and set your opponent's life to the starting total. Your opponent will choose whether to exile the Angel or put it into the graveyard

  4. Yes, that's fine. Everyone always gets a chance to make responses before the top object on the stack starts resolving. You can keep responding with Reiterate while the original spell you want to copy is still on the stack somewhere.

Suns_Champion on Handful of questions-EDH interactions

2 weeks ago

Some random questions and confirmations I need for my new EDH deck.

1) Past in Flames with Wheel of Fate in the yard. Do I pay 0 for the wheel or ?

2) Commune with Lava: it says "until your next turn" not "until end of turn", so I can play it on my turn, play instants on my opponents' turns proceeding that, and then finish up on my next turn? Just confirming this one.

3) If I play Rolling Earthquake for say, X=80, and my opponent has an Exquisite Archangel out, would the angel save my opponent even though the angel would die too? I think it would but not 100% sure.

4) Reiterate: If I have tons of mana, can I repeatedly cast and buyback Reiterate and target the same spell on the same stack?

Thanks in advance!

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