Wheel of Fate
Suspend 4— *(Rather than cast this card from your hand, pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) *
Each player discards his or her hand, then draws seven cards.
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Wheel of Fate Discussion
1 week ago
@BattleDragon: I can't play Wheel of Fate off of Brain in a Jar or it would totally make the cut, the deck is too low curve to bother with Pentad Prism, and clearly you are underestimating how good Griselbrand is, it wins the game almost immediately, that's why it's played in Legacy Sneak & Show.
1 week ago
@Storm525, oh yeah... oops!
Either way, Wheel of Fate actually seems interesting, especially to drop big creatures into the graveyard.
However Griselbrand should ideally be replaced, as it's not game winning without the full combo build. Maybe Sundering Titan? You have alternative mana sources if your lands happen to get destroyed, and no one wants to destroy it for the leave trigger. Ulamog, the Ceaseless Hunger is fine otherwise.
1 week ago
Alex here, here's my advice
What should go:
-Doesn't really fit the objective of the deck or get made better by other cards in the deck.
-You probably were already getting around to cutting this. It's good for a 60 card format, but not so much for EDH.
-I feel like this might screw you over since you don't have a ton of recursion and you could be drawing your opponents into good cards. You're in blue, so you shouldn't have a hard time finding a replacement. I'd suggest Fact or Fiction and/or Steam Augury and if you'd like to spend a bit more, Rhystic Study is amazing (for you).
-Grasp of Fate is strictly better.
-A landwipe, mana rock, or control piece would do you much better.
-Might be better to replace with a rock, since that land will probably get destroyed.
-A bit hard to cast in three colors, perhaps replace with a draw engine.
-I see that you figured he can get the most out of your lands before they get wiped, but once your lands are destroyed, he'll be a dead card for the most part.
-Not sure how useful this one can be, I think a more controlly creature would help you more. Replace with Windborn Muse maybe?
For Your Consideration:
Gilded Lotus (Kinda pricey)
Enlightened Tutor (Kinda pricey)
Also get around to upgrading your mana base. I'm sure you know how to do so but either way, the vivid, pain, and scry lands are great on a budget and there should be more like them. Keep it up bro
1 week ago
The only other 3 split cards I think can be manipulated well with Kari Zev's Expertise, specifically, are Flesh/Blood, Boom/Bust, and Research/Development, the outliers are Ancestral Vision and Wheel of Fate. Armed/Dangerous is situational against infect-using decks, usually. Again, that is other. All modern split cards link
Hit/Run or Pure/Simple might be playable off Yahenni's Expertise or Sram's Expertise, but probably not. Commands are probably better.
1 week ago
Since you're running blue, wouldn't it be fun to bounce permanents back to the opponent's hand, then play a wheel? I'd pair up Cyclonic Rift with Wheel of Fortune and reap salt. I realize you're not running Wheel of Fortune, but i'd recommend it over Wheel of Fate if you have the budget.
2 weeks ago
With so Little mana accelaration a creature(!) based carddraw for is really not good. With This commander you want to play all sorts of wheel effects instead: Wheel of Fortune, Windfall, Wheel of Fate, Memory Jar, Winds of Change, Dark Deal maybe...Yawgmoth's Will is important too, maybe Magus of the Will as an alternative, if you have a limited budget (but it's not as good of course). If you don't want to play your graveyard again you should do the opposite and include another good delve draw: Dig Through Time
I don't mean to overthrow your whole deck, but with more wheels you should consider further mana accelaration such as Dark Ritual, Cabal Ritual, Seething Song and storm spells such as Mind's Desire, Tendrils of Agony, Ignite Memories and Empty the Warrens
I personally like to play Dark Confidant, but my mana curve usually stops at 4 when I use him, with only some spells with 5, 6 or more mana. Probably not your style of drawing ;)
2 weeks ago
3 weeks ago
greyninja, thanks for those excellent thoughts. I have only played a few games with it so far. Twice out of the three games I played, I had a turn 2 Yidris and went off on turn three. My opening game saw me play Yidris turn 2. I naturally drew a Mox Diamond turn 3 and played it, discarding a land. My hand was almost empty at this point. I attacked with Yidris, dealing 5 dmg. I then cast a Conjurer's Bauble and it cascaded into a Wheel of Fate. I drew a fresh seven, and I played an Exploration. This time it cascaded into Ancestral Vision, and I drew into more one drops. I activated Conjurer's Bauble to put the Wheel of Fate on the bottom of the library, and I cascaded into it again with another one drop. That was kind of the whole purpose of the deck, so it really was nice that it worked right away in my very first game testing it.
All of those Tormenting Voice effects are amazing in my opinion. I should put more of those in. Probably the best card in the deck is Manamorphose since it both makes mana and draws cards, but aside from that, Tormenting Voice etc style cards are pretty amazing. So is Night's Whisper.
I will check out that deck link and get right back to you with thoughts!!