Wheel of Fate

Wheel of Fate

Sorcery

Suspend 4— *(Rather than cast this card from your hand, pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) *

Each player discards his or her hand, then draws seven cards.

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Commander 2016 (C16) Rare
Time Spiral (TSP) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Wheel of Fate occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.16%

Wheel of Fate Discussion

McToters on Edh soldiers

1 month ago

Cool deck! Tajic is a cool commander. Just some thoughts I had looking over your list:

Mentor of the Meek Soldier and Draw

Assemble the Legion Cool enchantment that makes soldiers

Mirror Entity can count as a soldier and pump your weenies

Bonders' Enclave maybe draw?

Heartwarming Redemption impulsive draw

Wheel of Fate more impulsive draw

Urza's Incubator make your soldiers cheap

Anger or Mass Hysteria or Urabrask the Hidden Haste Enablers! May help you to trigger Tajic a turn faster.

Arch of Orazca

Howling Mine and/or Mana Flare These both help opponents but it's draw and extra mana for you as well.

Again sweet deck! Hope some of those help a little +1

jakeyuki12 on Aurelia's Legion

2 months ago

Hiya! Long time Aurelia player here, hope I can help out!

The first thing I see- you have 15 pieces of hard ramp in your deck, but only 31 lands. Especially considering your mana-curve, 31 lands is not enough. I suggest upping your land count to 38 and cutting a handful of ramp cards as you have so many. In particular, I don't think you need Seer's Lantern, especially considering you already have a copy of Sensei's Divining Top. I also don't think you need Walking Atlas as you don't have enough lands to support it consistently. In addition, if you want to pump out big angels, you'll want to have ramp that really puts you ahead. In particular, Thran Dynamo is an excellent choice to get you from 4 mana to 8 (provided you hit you land drop, which you want to do every turn).

The next thing- your deck's ways of generating card advantage aren't very consistent, they generate it typically in ways like getting lands to your hand, tutoring, making tokens, etc. Only 3 of them actually increase the amount of cards in general you have access to. You do have some of the best ones though like Mask of Memory, Magus of the Wheel, and Tectonic Giant (I typically count impulsive draw, the exile and you can play for the next turn as card draw since it practically increases your hand size). Mask of Memory is one of the best ways to draw cards in any aggressive deck- the problem is, you need smaller creatures to stick it on early so you don't have to wait- and the cmc of your creatures is really high. If you want to go angel reanimator with your deck, wheel effects is the best card draw for your deck. You already have a copy of Magus of the Wheel, you might also want to include Reforge the Soul and Wheel of Fate. The caution with Wheel of Fate is that it's awful late game. And of course, when you can afford it, Wheel of Fortune is the best- it's the original after all.

I would also balance your mana-curve. It's high in some places and really low in others.

Last of all, some cards I recommend. Winds of Abandon is one of the best pieces of removal for EDH that has been printed in a while. I definitely recommend adding it in. Heliod's Intervention is also incredible. If you need more tutors for equipment, Steelshaper's Gift is the best you can get. Lyra Dawnbringer is a great angel for angel tribal. Blasphemous Act is one of the best boardwipes in Boros colors for EDH.

Let me know if you need any more help! I also recommend DespairFaction. He has a YouTube channel known as Commander Replay and also has plenty of great decks here on tappedout.

suarkdivad on What's Yours is Mine | Tariel EDH | PRIMER

2 months ago

You can probably removed Attrition. I know why it's there, sac a stolen creature to kill another creature, value! But if you have stolen creatures to sac then you're probably ahead. You want to be able to feed Attrition when you need to deal with a threat and you can't rely on having fodder. You could probably go down a wheel too and the deck will function just fine. Maybe Wheel of Fate since it's so slow and Magus can go off sooner if you have haste.

Rhadamanthus on How do Lurrus and Lotus ...

2 months ago

@Yesterday: Snapcaster Mage doesn't work with Wheel of Fate and friends. It sets the flashback cost equal to the mana cost, which is still a "nonexistent cost", and nonexistent costs can't be paid.

Yesterday on How do Lurrus and Lotus ...

2 months ago

The thing to note with Snapcaster Mage is that it actually gives you an alternative cost to be paid, which in the case of Wheel of Fate means you can pay 0, because that's the card's converted mana cost.

Lurrus of the Dream-Den runs into the same problem as Jace, Telepath Unbound's -3 in that it doesn't give you an alternate cost to use, so you have to pay the spell's normal cost. Which as Tylord2894 explained, you can't do with spells with no mana cost.

Grind on Squee the Looter

2 months ago

thanks for the recommendations! Curse of Opulence and Wheel of Fate will go right in for sure.

Epicurus on Budget U/R Prowess

2 months ago

That sounds reasonable to me. Just checked also, and Wheel of Fate is totally Modern legal too. Yes, I did actually have to look that up, haha. Don't know if that counts as a budget card.

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