Wheel of Fate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Time Spiral (TSP) Rare

Combos Browse all

Wheel of Fate

Sorcery

Suspend 4— *(Rather than cast this card from your hand, pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) *

Each player discards his or her hand, then draws seven cards.

Price & Acquistion Set Price Alerts

C16

TSP

Ebay

Recent Decks

Wheel of Fate Discussion

Hi_diddly_ho_neighbor on Angel Tribe

1 week ago

Fault Line might be good here. Also, no Blasphemous Act?

If you are sticking with the Voltron route, I'd suggest Armory Automaton

What's the purpose of Scroll Rack and Sensei's Divining Top in this list? I don't see their benefit here. I often see a lot of decks running them because they are "good cards", but they have no synergies with the deck. I would consider this one of those decks as you have little-to-no ways to shuffle your library. Instead, simple card draw spells like Faithless Looting, Wheel of Fortune, Wheel of Fate, Magus of the Wheel, or Reforge the Soul would all be better options here. I know you weren't a fan of Outpost Siege, but that card is quite honestly one of the best sources of card advantage for Boros.

To deal with single targeted removal you could add in Swiftfoot Boots.

Lastly, how is Emeria, The Sky Ruin working out for you? 15 plains seems like a bit of a low count for that to work. Emeria Shepherd might be a better option for that type of graveyard recursion as it is more on flavor of the deck and easier to activate.

Profet93 on Squee-Tron

1 month ago

You're going to need card draw in the form of wheels such as Wheel of Fortune, Wheel of Fate, Reforge the Soul and the like. Then incremental draw in the form of Mind's Eye, Staff of Nin or the planeswalker staff of nin (forgot the name).

Then you will need ramp, so Gauntlet of Might, Burnished Hart would fit.

Valakut, the Molten Pinnacle to go with all the mountains

How do you deal with nullrod/stony silence? Some colorless removal like Ugin, Karn, and others will go along way.

vargaszm on Bolas' Caress (Discard-Bounce Tribal)

1 month ago

i used to run it and was often sad holding a 5 mana wheel. i have been thinking about it lately tho, the catch is that i don't have topdeck manipulation, so miracles really are miracles. Wheel of Fate seems spicy.

currently trying to find spots for Cryptic Command and Mystic Confluence

TheBloopKing on Why Every Commander is Competitive

1 month ago

this is a very well made post. My personal suggestions

Every commander needs at least 8 mana rocks. Mana rocks serve a couple purposes depending on which ones you put in. Either they ramp you up mana like Hedron Archive or Mind Stone or they help you mana fix like Manalith. I run Signets simply because they do both. Also cards such as Ruby Medallion are relevant all around, including removing part of the first commander tax.

Decks should have at least a couple ways to add cards into your hands. You covered most of the blue ones such as Brainstorm

White Draw: Wall of Omens, Alms Collector, Mentor of the Meek, Aura Blast, Puresteel Paladin, and anything with "cycle on it"

Green Draw: Harmonize, Explore, Elvish Visionary, Soul's Majesty, Primordial Sage, Shamanic Revelation

Red Draw: Tormenting Voice, Wild Guess, Faithless Looting, Magmatic Insight, Cathartic Reunion, Wheel of Fate, Reforge the Soul, Expedite, and any of the guys that say "Discard a card, Draw a card"

Black Draw: Phyrexian Arena, Damnable Pact, Grim Haruspex, Sign in Blood, Ambition's Cost, Underworld Connections, Night's Whisper, Read the Bones, Harvester of Souls

Multi-coloured Draw: Abzan Charm, Shaman of the Great Hunt, Fathom Mage, Fevered Visions, Spiteful Visions, Painful Truths, Edric, Spymaster of Trest

Artifact Draw: Skullclamp, Staff of Nin, Mind's Eye, Mask of Memory, Howling Mine, Horn of Greed

I know I missed lots of draw but should give people an idea of what kind of draw you can access in the specific colours.

pytawidmo on [A Small Loan of 1 Million Cards]

2 months ago

Nice idea, let those blue draw decks suffer ;)

Sign in Blood seems to be a perfect fit for that deck, you can target your opponent or dig for your combo pieces.

Burning Inquiry wouldn't be bad either to make your opponent draw.

Toil / Trouble, Runeflare Trap, Sudden Impact and Gaze of Adamaro could speed up the burn.

Other worthy mentions could be:Wheel of Fate, Collective Defiance, Molten Psyche (super sweet if you happen to have 3 artifacts on the board), Incendiary Command, Reforge the Soul, or even Barbed Shocker.

Hi_diddly_ho_neighbor on Moo Cow and the Floopty-Doo's

2 months ago

Hi there!

So here a some suggestions for you

Mana fixing/Ramp: I know you mentioned not to hate on the manabase (and who could scoff at that lovely land distribution ;) ), but here are some cards (regardless of you lands) that I think would help your deck run smoothly: Boros Signet, Land Tax, Commander's Sphere, and Coalition Relic. A land that I think you should really consider since you will rely heavily on your commander is Command Beacon.

Some of these other suggestions appear to already be in your maybeboard, but I am going to mention them anyways because of how powerful I think they are.

I think you deck could use a lot more card draw as you will likely be burning through you hand fast (no pun intended). Cards like Mind's Eye, Book of Rass, Staff of Nin and maybe some wheel effects like Reforge the Soul or Wheel of Fate. Also, a card like Past in Flames might allow you to get more mileage out of your spells.

Deflecting Palm, Boros Charm, and Warleader's Helix would all be very good.

Gisela, Blade of Goldnight seems like an auto include here.

I hope some of those suggestions are helpful. Good luck deck building! +1 from me.

Phaetion on Hallar, They Who Kick Fire

3 months ago

dreas94: There's a number of green draw spells you could look at. If you want to stick to red, Magus of the Wheel and Wheel of Fate are options, but they're easily telegraphed.

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