|Commander / EDH||Legal|
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Wheel of Fate
Suspend 4— *(Rather than cast this card from your hand, pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) *
Each player discards his or her hand, then draws seven cards.
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|Have (15)||Boza , Willis1994 , Big-Foot , ZombieFood , maR2307 , Roadhog , IRNMN , KipIsKosher , Nemesis , MoJoMiXuP , mlouden03 , dplerner , Sparky41 , rebelteddybear , xpsychovampx|
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Wheel of Fate Discussion
13 hours ago
usaDiabetic - I may add in another card or two for protection. Probably will start with Swiftfoot Boots as I already own one and it still allows me to enchant him with Helm of the Ghastlord. Wheel of Fate may be worth trying, but timing things with it will be tough because my opponents have so much notice that it's coming. Magus of the Wheel is mediocre because he has to survive a round of the table which will nearly never happen.
Thank you both for your suggestions!
17 hours ago
But the main things I have been testing and that look a hell lot more promising are changing the way the deck is played by a bit. Wheel of Fate is incredibly strong at finding Gargadons and basically anything else (I prefer playing one of it than a third Balance or a fourth Vision to be honest). Simian Spirit Guide is a blast to use when going off with Restore Balance (the hand dumping power of this is real). And probably the most surprising of all: Temporal Mastery without trying to pile up additionnal turns, only for a good old vintage Time Walk for extra suspend, As Foretold, land drop and Chandra value. Just in case I happen to draw some and loot them, I am currently trying Bloodwater Entity which is also very good at reseting a Vision or a Balance on top of the deck, ready for action. ;)
2 days ago
Sure! "Wheel effects" (named I believe for the card Wheel of Fortune) are cards that make everyone discard their hand and draw a whole brand new one! A list of some ones I can think of off the top of my head are Reforge the Soul, Incendiary Command, Runehorn Hellkite, Dragon Mage, Wheel of Fate, and Magus of the Wheel.
If you are new to looking for Magic stuff for EDH decks, a site I definitely recommend checking out is EDHRec https://edhrec.com/. They take in a bunch of data from people creating decks for commanders so you can get some ideas of great combinations. For example, here is your commander: https://edhrec.com/commanders/borborygmos-enraged. Another site I've often found helpful when deck building is http://www.smileylich.com/mtg/magocracy/Magocracy_G1.html. It helps me find cards that I hadn't even thought of if I know what sort of effect I want.
4 days ago
4 days ago
Why not Wheel of Fate as well?
You can set up to cascade into that with all your 1 mana spells. Just a thought though :)
1 week ago
1 week ago
Overall, the deck looks good, especially on a budget! I'm a fan of RW as an EDH color combination - if you want to look over a deck in exchange, and also find some cards you might use, I'd appreciate if you'd look at my Judgment Day: Avacyn the Purifier EDH | *PRIMER* deck haha.
I feel like your deck could use a Gratuitous Violence. It would double the damage your hasty creatures deal, while also doubling the damage (and life gain) you reap from Brion throwing them. To spit it out earlier, you could run Academy Rector, and use Brion to sac her :)
Crumbling Colossus is your weakest high-power creature by quite a margin, and would be my first cut.
You have Swords to Plowshares in here, but there's other removal you might want to be playing (Path to Exile, Oblation, Chaos Warp, etc). Also, add an Enlightened Tutor to your Sunforger Package; you'll thank me later haha.
Your ramp is...marginal at best, I'm afraid. I personally would try to play all of the 2-mana rocks you can, since they let you cast Brion on T3. That suggests Coldsteel Heart, Fellwar Stone, Fire Diamond, Marble Diamond, Iron Myr, Gold Myr, and Mind Stone (listed from best to worst). Normally I'd suggest Mana Crypt too, but it's worth half as much as your deck in total ;) I'd cut your 3-mana rocks wherever possible.
RW always lacks card draw. You literally only have 2 cards in this deck that can draw you cards, however. That is a PROBLEM. I'd recommend getting a Memory Jar, Wheel of Fortune, Reforge the Soul, and Wheel of Fate. Yes, I am aware of the cost of Wheel, but it's vital to your deck, and it's a good investment (price keeps going up, and it's good in every red deck). If you're feeling fancy, Scroll Rack+Land Tax is another super good combo ;)
Hope that's helpful! :)
1 week ago
Interesting concept but i do think there are better ways to do most of the things the deck does without the use of time counters. Mana Chains for example seems better to me then Reality Acid but if you want to stay with the Vanishing theme and make use of clockspinning and time crafting Ancestral Vision Wheel of Fateand if those seem too pricey Aeon Chronicler are what id recommend.