Wheel of Fate
Suspend 4— *(Rather than cast this card from your hand, pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) *
Each player discards his or her hand, then draws seven cards.
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Wheel of Fate Discussion
3 days ago
I like the idea here, I'm tinkering and think it might work best as a Nahiri's Wrath control setup. Lotus Bloom is a fantastic card, but it does leave you with one less card in hand for 2 turns, so that should be taken into account. Telling Time could be Peer Through Depths as you're gonna be trying to cope with dead cards anyway, so topdeck control is likely less valuable than digging for an answer T2-3.
I feel like a Trophy Mage toolbox setup to search out spellweaver helix and mimic vat will be optimal, as it also gives access to Ensnaring Bridge. Damping Matrix/Imi Statue and Trinisphere, or a Fist of Suns/Inspiring Statuary combo. The only issue is the amount of affinity hate around, which would screw with reliability.
Sin Prodder and Nahiri's Wrath feel functional, but I don't know how well they'll actually fit into things- sorcery speed isn't really what you want for non-discard control. A little bit of me wants to cascade into Wheel of Fate then for ultimate BM, discard and card draw, but it feels cheap and gimicky.
The problem I've always had with the huge-huge spells style is that they spend most of the game as a blank card, so it tends to 'gum up' a deck's draws and hands unless you have a way of running less of them. Running just searing wind and instant search like Mystical Teachings might work, but then its just a different wincon on a mystical teachings deck.
All told, interesting idea- not sure quite how to pull it off, short of the weird mill variant I made. Good luck and happy brewing.
4 days ago
If your plan is to win by making people draw and discard then more wheels should always be welcome. The main ones being Time Reversal, Winds of Change, and Molten Psyche. More expensive options are Time Spiral, Wheel of Fortune, and the all powerful Timetwister.
As for what to take out, Day's Undoing while being a wheel effect really helps your opponents out first unless you have Leyline of Anticipation out. Also, Wheel of Fate may be too slow. Viseling and Servant of Tymaret probably aren't needed. Convolute could be swapped straight with Counterspell.
Overall, i think you have a pretty solid deck though and have fun tormenting your opponents. ;D
1 week ago
1 week ago
1 week ago
Looks like a good start! As Tk4890 said, 29 lands is way too low. For my decks i usually aim for around 37 as a starting point then adjust from there.
Wheel of Fate seems like a bit of an odd choice seeing as how you want to make them discard their hand and wheel just gives them a new one.
EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. As you are a bit light on this i'd add some more
3 weeks ago
While not super flashy, Notion Thief seems pretty sick with Burning Inquiry/Wheel of Fate/Dark Deal. Basically turns all of those spells into Wit's End. Requires a small splash, but it's a pretty free one with fetches and Forbidden Orchard.
3 weeks ago
1 month ago
@BattleDragon: I can't play Wheel of Fate off of Brain in a Jar or it would totally make the cut, the deck is too low curve to bother with Pentad Prism, and clearly you are underestimating how good Griselbrand is, it wins the game almost immediately, that's why it's played in Legacy Sneak & Show.