Descend upon the Sinful

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Tokens

Related Questions

Descend upon the Sinful

Sorcery

Exile all creatures.

Delirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.

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Descend upon the Sinful Discussion

Karzalar on Sex-Proof Selesnyabians

5 hours ago

Hey, long time no see!

Back with a few suggestions for you.

Why not Nevermore to block the already low-enough cards that could deny you a victory with Sigarda? Name either their commander, or, if they play those colors...

Blue : Cyclonic Rift Black : Merciless Eviction, Black Sun's Zenith White : Descend upon the Sinful

...or any combo piece if you know enough of the mtg possibilities.

Also, Satyr Enchanter is a better Mesa Enchantress, Femeref Enchantress can be good too.

Nylea's Colossus is a big beater with enchantment upsides.

Vow of Wildness doubles up as a pacifism of sorts for the enemy and a nice boost for you, same for Vow of Duty.

Hope you find something you like in those!

SchlongDong77 on Sen Triplets - EDH

3 weeks ago

I like what you're trying to do with this. My friend have a ST deck too. A few improvements you could make is to take out some of the less useful creatures like Magus of the Balance and Silent-Blade Oni and replace them with Wrath of God and Day of Judgment because otherwise your deck will struggle with creature heavy decks. Adding in Descend upon the Sinful for an Exile effect is probably also a good idea. Swords to Plowshares is a cheap removal you're missing. It's the best removal spell ever printed. Personally I'd swap it for Condemn as that requires something to attack first. Hero's Downfall is another good one to add because it's just a better version of Murder and it pretty much a dollar rare.

wisegreenbean on Shalai's Potent Plenty

3 weeks ago

I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.

Felidar Sovereign seems not synergistic. Low life gain opportunities.

Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.

Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.

Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.

Sunscorch Regent seems a bit like a do-nothing fatty.

The Great Aurora feels pretty bad when you really aren't a dedicated token deck.

Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.

The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.

You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.

MagnusAK on Alesha's sexy party!

1 month ago

Have you thought of Hour of Devastation to deal with indestructible? Or exilie wraths like Merciless Eviction, Descend upon the Sinful or Final Judgement?

Also Toxic Deluge could be a good option to deal with that.

DarkJester187 on Gimme Gimme ADD

4 months ago

Other considerations: Possibly consider running more removal. Grasp of Fate, Oblivion Ring, etc may be good adds. The will help with enchantments, which are pretty prominent in the format. Look for cards that say 'each opponent' to maximize value. Since you're so heavy on CMC, Armageddon worries me... thinking it might set you back further than your opponents. Crucible of Worlds is awesome, but you aren't running many 'fetch' type lands to get value off it, unless I'm missing something. Definately like Rogue's Passage for you build. Descend upon the Sinful also exiles, not saying it's a bad thing, but ALL creatures? That'll kill your commander's ability. Maybe run Path to Exile and Swords to Plowshares instead. That way you can choose the problematic creature (or indestructible) and leave the rest for grave robbing.

jtf256 on Trostani EDH

5 months ago

Considering replacing Descend upon the Sinful with Cathars' Crusade

chadsansing on Kor/Leonin Equipment (Please Help)

6 months ago

Find that HP altered Jitte FTW/trade ;)

In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.

Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).

W does not have a ton of card draw. Maybe Inheritance and Slate of Ancestry? Possible counters include Dawn Charm, Rebuff the Wicked, Inspiration, Mana Tithe and Lapse of Certainty.

Ajani Goldmane and Ajani Steadfast can speed up your damage with counters. Healer of the Pride can net you some life. Brimaz, King of Oreskos, is just over $10, but may be useful here.

You can also slow things down with Ghostly Prison, Rule of Law, and Worship.

Other protection spells and combos exist, but might be too narrow to use here. I do like Solemnity + Phyrexian Unlife + Force Bubble + Greater Auramancy or Karmic Justice.

ironman595 on Gisela's Army

6 months ago

I like the deck over all. I think it's pretty neat that your deck has an underlying "angel tribal" sub-theme to it. If you would like to expand that theme a bit then you could focus on more tribal synergies as well, like adding Bruna, the Fading Light and Herald of War. Also in your cat deck you have Herald's Horn and Urza's Incubator which I believe are better suited for this deck.

The big problem I am seeing with this deck overall is that your instants and sorcerys are a bit lacking, especially for red white, and your creature mana curve is really high. Some of the mana problems go away with the amount of rocks you run and if you switch to tribal angels you can use the artifacts and Herald of War to alleviate that a bit. Another problem is that most of your lands enter tapped.

To fix these things you could do as such (if you have the money or desire to):

-Desolation Giant (you're better off with a normal wrath)

-Jareth, Leonine Titan (doesn't have flying or reach which makes him worse)

-Kalemne's Captain (to much mana. If you have enough to monstrous, play an angel)

-Warchief Giant (this card is great, but you might want Angelic Skirmisher or Aegis Angel instead. Up to you really)

-Ancient Amphitheater (you wont be running enough giants for this to be worth it)

-Some of the cycling lands. You don't need 5. (probably Drifting Meadow & Smoldering Crater)

-Comeuppance (4 drop instant is a lot in this deck)

-Manabarbs (I like the idea, but you will need to tap many more lands than anyone else)

-Boros Keyrune (Boros Cluestone is better & it isn't worth 3 mana)

-Loxodon Warhammer (Great card, but not really useful in this high cost deck)

-Tamiyo's Journal (Too slow for this deck)

-Whispersilk Cloak (Most of your creatures already have flying)

+Bruna, the Fading Light

+Herald of War

+Angelic Skirmisher

+Generator Servant (Good mana + haste, and Sun Titan target)

+Path of Ancestry

+Hanweir Battlements (haste is good, enters untapped, don't need but could add Hanweir Garrison if you want to)

+Seraph Sanctuary (life gain is nice & angel synergy)

+Deflecting Palm (just a better Comeuppance)

+Defy Death (5 mana for an angel)

+Marshal's Anthem (anthems and brings back a bunch of creatures)

+Herald's Horn

+Urza's Incubator

+Quicksilver Amulet or Belbe's Portal (removes mana cost problem)

Other cards you might want to think about:There are plenty of other possible angels to add. The list is to big to add here, so look online if you are interested.

Path to Exile is great if you have a spare.

Wear is good, but it's a couple bucks.

Chaos Warp would be a must add if it wasn't $3.

Wraths are good at slowing down the game for you to catch up. Cards like Hour of Revelation, Day of Judgment, Blasphemous Act, Descend upon the Sinful, Rout, and Fumigate are all pretty good examples.

Vandalblast is a good artifact wrath.

Other Tribal artifacts like Door of Destinies & Vanquisher's Banner work nice too.

Kindred Boon might be a sweet enchantment to check out.

Gratuitous Violence is right up this decks ally.

Berserkers' Onslaught is pretty cool as well.

Hope this helped.

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