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Words of Wind
(1): The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
Words of Wind Discussion
3 weeks ago
1 month ago
Cut. Now the Grace Period begins. Assuming what is stated to be true, these would be the final cuts still in the running:
Sultai Charm (I guess the Modes are alright?)
Ghastly Conscription (Maybe this isn't as bad as I thought...)
Villainous Wealth (How was I able to ignore this?)
Obscuring AEther (Another Morph Mana Support that can even Manifest Itself. Dang...)
Secret Plans (Yeah, give the Morphs, Megamorphs, & Manifests +0/+1 & flip them Face-Up for Card Advantage? BAM!)
1x Wilderness Reclamation (I dunno, I still like Seedborn Muse …)
Cabal Executioner (I, mean, we have effects that negate sacing enemy permanents now. Can't we have Destroy Target Creature"? Oh, wait, we have two in these colors, but "Destroy Target nonblack Creature" & Destroying one that's Power 3 of lower is lame. But how good is this guy?)
Eternal Witness (Wait, how the bloody hell is this lass here?!)
Qarsi Deceiver (A mana Dork for Morph Effects, but one said I should have enough anyway.)
Root Elemental (Playing a card for free is awesome; especially something REALLY good...)
Silent Specter (There are no Morph effects to forcibly make an opponent discard their whole hand. Might as well make due with a flier I guess...)
Temur War Shaman (Manifesting the Top Card? At least the Fight Mechanic is Optional...)
Thought Harvester (NANI?! An Eldrazi Mutilates my Upside Down Stuff?! I just hope I can mill everyone before I mill myself...)
Whisperwood Elemental (Manifesting at each of your End Steps is great. even Saccing them, even if you sac this guy just to have others die, at least we're getting more Manifestoes.)
Cloud Key (Sure, choosing Creatures would be prime here, but what about Enchantments? Artifacts? Instants? Sorceries? They're options as well.)
Cloudstone Curio (This is required to mill the crap of your opponents. But we've enough Draw Engines to the point where Words of Wind is mandatory; at least Thought Harvester doesn't care about card draw stuff though...)
1x Crystal Shard (Strictly WORSE than the Curio as it has a price, & only affects creatures.)
1x Dimir Signet (Is it worth adding in the Signets as well as the Talismans? I'll leave that to you all to decide...)
1x Golgari Signet (See Dimir Signet.)
1x Helm of Awakening (This is the only "Spells cost less to cast" card I could find, but it also benefits the opposition.)
Lightning Greaves (Maybe I should don these awesome greaves again. You agree?)
Scroll of Fate (What more do you want? A free Manifest, & you will always know it's a creature or not, WHY DID I CUT THIS?!)
1x Simic Signet (See Dimir Signet.)
Which deserve the final replacing's? I'm leaving this to you...
& I apologize for all this text; I just wanted to show what I do recommend, & otherwise.
1 month ago
I did consider Riddlesmith , Quicksmith Genius and Sai, Master Thopterist , but decided against them in favor of Rhystic Study and Mystic Remora as these are harder to remove and therefore more consistent. I think adding more of them could end up in them being dead draws while trying to storm off. Am I making sense here?
1 month ago
Apologies for the previous dupli-comment. The server was a bit off at the time...
Well, as an update to the deck: at least we can say Volrath, the Shapestealer is out, & Ezuri 2.0 will be staying for a very long while...
Also, being able to BOUNCE Mantfests to your hand w/ Temur Sabertooth , Words of Wind , even Scroll of Fate allows you a choice for Manifestation. While killing the ones you DON'T own via Thieving Amalgam is like a perfect vengeance; even cards like Qarsi Deceiver , Temur War Shaman , Whisperwood Elemental , even Ghastly Conscription , Ethereal Ambush , & even Write into Being .
Also adding Cloudform , We have an amount of 115 cards in so far; or 114 if nobody wants me adding such a card. From there, we have 2 things left; the 3rd Question about what helps Creatures; Morphs/Megamorphs/Manifest all apply to these Bylaws. & since all start as Faceless 2/2 Colorless Face-Down Token Creatures, the question now is: In Colors, what would be good for both , cards, & those w/ eith 2 Power and/or 2 Toughness, or lower even?
From there it's the first, & last question: What to Cut?!
I'll proceed in removing some of these things; they've been established anyway. :)
So, what cards that can support basically any Morphs/Megamorphs/Manifests (Colorless 2/2 Face Down Tokens.) can help big here?
I'm done for now; I'll just remove some things as they're accomplished...
1 month ago
Words of Wind
- Reason: Words of Wind has more functionality, can help reusing morphs and also blunce some opponents' stuff (can also be detrinental if they have lots of ETB though)
Silent Specter --> Vraska, Relic Seeker - Reason: Although he is a nice flier, I didn't feel the discard effect would be that useful (never got to play it though). But Vraska can get nice blockers on the field, has targeted removal and a win-con if survives.
2 months ago
So I'm kinda surprised no one has suggested this (apologies if someone did and I didn't notice while I looked at the other comments), but Skullclamp seems stupid-good with an X/1 token producer in the command zone.
You may want to revisit your artifact-ramp suite. I see you've included the signets, but I think the talismans ( Talisman of Dominance , Talisman of Progress and Talisman of Hierarchy ) are probably better. You may want to run all three of both -- that's a call playtesting will help a lot with. In general, two-mana mana-rocks are a lot better than three- or four-mana rocks, and that rule is especially true with four-mana generals. (...because landing a rock turn two into a land-drop turn three means you're casting your general a turn early.)
Though it may go without saying, I feel like I should mention that tutors are good cards. If you have access, you should consider running Enlightened Tutor and/or Demonic Tutor . If not (or even if you do have access to the former and just want more tutors), consider Dark Petition , Diabolic Intent , Diabolic Tutor , Beseech the Queen and/or Lim-Dul's Vault . The more tutors you have, the more consistent your deck will be. More importantly (at least in my opinion), you have to have fewer redundant effects, since you'll just tutor a card when necessary. This frees up card slots for more powerful spells.
In a similar vein, I see you're running Cloudstone Curio . I've obviously never played your list, but intuition tells me that that card is pretty busted in this deck. I suggest you try running something like Whir of Invention to tutor it to the battlefield at instant speed. Also worth considering is Reshape or, if you have a few spare kidneys to sell, Transmute Artifact . Granted, this does not get you a cast-trigger for the Cloudstone Curio itself, but I think the effect more than makes up for that fact.
I feel like I suggest these in every blue-deck comment I make, but I really, really think Ponder , Preordain and (if you have fetches/other reliable shuffle effects) Brainstorm belong in every blue deck. They're just that good. Having one of them in your opening seven means that a borderline hand goes from OK to good pretty easily, since they'll dig you to land if that's what you need, or past land if you don't. Your Terramorphic Expanse and Evolving Wilds are good for shuffle, but I'd add two or three more fetch-type lands before I'd add Brainstorm .
I'm unsure of what your meta is like, but I think you may have luck running Ghostly Prison instead of Hissing Miasma . Unless you're facing something like a Splinter Twin combo-kill, I feel like having a second Propaganda -effect is a better deterrent for potential attackers. Worth noting is that if you don't want to run two Propaganda effects, I think Ghostly Prison is better than Propaganda itself since Ghostly Prison does not die to Red Elemental Blast or Pyroblast .
I've always LOVED Tidespout Tyrant . You should consider a reanimation package, in order to turbo that mo' fo' out onto the field. Buried Alive or Entomb are good ways to put him in the graveyard, and running Animate Dead , Necromancy and/or Dance of the Dead will all bring him back while triggering your general.
Depending on how much mana you have access to in a typical game, you might want to think about a Words of Wind loop. ( Words of Wind has, since I first saw it, been one of my favorite cards.) If you pair it with a permanent you can trigger your general with that draws a card on ETB, you can make your opponents return their stuff all while netting faeries. Some such ETBers to consider: Ichor Wellspring , Alchemist's Vial , Baleful Strix and Disinformation Campaign . I especially like Disinformation Campaign .
Idk how many creatures you usually have on the field, but I have a feeling that Slate of Ancestry is worth running if you have 3+ creatures out on a routine basis.
Right. That's all I got. Good luck, man! Looks like a fun deck.
2 months ago
Words of Wind Maybe an interesting lock, if u got a draw etb then you can potentially be drawing more than 1 card
2 months ago
I highly, highly suggest putting in Ponder , Preordain and Brainstorm . These may not look like much, but they belong in every blue deck -- Brainstorm especially since you already have fetches like Wooded Foothills . They dig for whatever you need whenever you need it.
Narset, Parter of Veils is very quickly becoming a staple in blue. Since you're running a largely creature-based deck, her minus ability will not likely be relevant; however, her static ability more than makes up for that, especially if you choose to run something like Windfall (you should).
With your Arbor Elf , consider Utopia Sprawl and Wild Growth . By themselves these enchantments represent the same value as a one-mana mana dork (occasionally more), but with Arbor Elf out they become particularly good.
Words of Wind is a great card I've always enjoyed. In all likelihood, you'll have better things to do with Aluren while your general is out, but this may be fine in itself as a method of slowing down your opponents. This becomes especially powerful if you run something like Elvish Visionary , which in turn is powerful if you run Wirewood Symbiote . (For more on Visionary, Symbiote and friends, see Legacy Elves.)
If you're planning on fetching Aluren with Academy Rector , you should at least consider Omniscience . It's more mana to cast, but its better if you fetch it off Rector and with the amount of mana I suspect this deck is capable of generating, hardcasting it is totally conceivable.
If you meta is heavy with the counter-magic, Veil of Summer is REALLY good. Similarly, Carpet of Flowers and Compost can be powerful in the right meta. Aura Shards is similarly powerful, the difference being that it is pretty much good in ANY meta. In more powerful metas, you may have luck with Lavinia, Azorius Renegade -- I know I have.
Survival of the Fittest is a fun card. Consider including Loyal Retainers for a reanimation package. Pitching a creature to find a legendary creature, then pitching the legendary creature to find the retainers means that you can pretty easily reanimate Elesh Norn, Grand Cenobite or Jin-Gitaxias, Core Augur . Though this does not necessarily go with your combo-win condition, both of these can end a game on their own and may be worth including anyways. (Historical note: This combo is why Iona, Shield of Emeria is now banned.)
I don't know your budget, but since you're already running Force of Will I feel I should point out that Mana Drain is a strictly better Counterspell . If you have access, including it or sub-ing it in seem good.
You may want to consider actually REMOVING some combo pieces. In my experience, combo decks lose power with more than two or sometimes three combo win-conditions, simply because they end up with higher likelihoods of drawing into non-compatible halves of combos. If you choose to go this route and remove something like Isochron Scepter , Collector Ouphe and Stony Silence seem like really, really good cards to include.
Cyclonic Rift is an amazing boardwipe, at instant speed.
Right. That's all I got. Good luck!
Words of Wind occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%