Words of Wind
(1): The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
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|Commander / EDH||Legal|
Words of Wind occurrence in decks from the last year
Latest Decks as Commander
Words of Wind Discussion
1 week ago
Came for the simic, stayed for the layout.
Since your strategy leans on Crucible of Worlds or Words of Wind (which is an awesome card that I now want to build around, thanks for that), I'd consider adding Fabricate and an Isochron Scepter package. Scepter could be flexible here with either a Growth Spiral or Counterspell tucked under it.
Song of the Dryads is among the best removal spells in commander and would slot in nicely here. In addition, since you're giving them the forest, you could play Submerge which fits the world serpent unleashing the sea.
Overall, awesome deck. I play a lot of simic and sea monsters. The only thing I don't like about Aesi is that it took wizards this long to print it.
1 week ago
Commander Legends Update 11/21/2020
Reasons for Changes:
With the release of Commander Legends Jhoira got a lot of new toys. I did miss the update on the inclusion of Riverglide Pathway Flip, but with the release of Training Center it let the land changes be all inclusive. I decided to remove 2x Snow-Covered Mountains and Shivan Reef and replace them with Training Center, Riverglide Pathway Flip, and Jeweled Lotus. I haven't been able to test if cutting a land for Lotus is the right choice yet, however I think in the long run it will be the right cut. The decision to cut Shivan Reef instead of the last Snow-Covered Mountain comes out of necessity for cards like Fabled Passage and Prismatic Vista. There will be games where finding a basic Mountain will be necessary so I decided to leave one in the deck at the cost of a pain land.
Next up the one for one swap of Narset, Parter of Veils for Hullbreacher. This is a swap I am very excited to see in future games. The ability to leave up mana on other players turns yet still have a Narset like effect is very appealing. Wheel of Fortune's and Timetwisters now give the deck mana instead of ripping our opponents hands apart. I see this as one of two potential downsides to the change. However by swapping we are able to hold up potential counter magic on other players turns, instead of possibly tapping out for Narset. Wheel and Twister also become net positive in mana when Hullbreacher is played EOT on an opponents turn. I am very excited to see how this change plays out.
The last change is Impulse for Rograkh, Son of Rohgahh. This is a change I danced around in my mind for a bit before deciding to pull the trigger. I have had very few games where Impulse really made a difference for me. Cutting a card for a 0 cost card that potentially draws me a card as long as Jhoira is in play seemed like a reasonable trade off as Impulse usually had been used to attempt to find another way to trigger Jhoira's ability. Another reason for the inclusion is that Rograkh can help us go infinite with Words of Wind. As long as we have Mana Crypt or Mana Vault in play we can remove every other players boards. This doesn't net us infinite mana but opponents with no boards seems very appealing.
Let me know what you think of the changes. Wild to think this deck is coming up on its 3rd year of me tinkering and making it more and more powerful. Its definitely getting to a point where finding cards to cut is getting near impossible, though the next cut will most likely be Teferi, Master of Time and it might be taken out to put Impulse back in and lower the curve. Thanks to everyone who has viewed and liked the deck.
1 month ago
RNR_Gaming I agree completely about Words of Wind. I personally don't own a copy which is one reason it's not in the deck, but the main reason is that it's just too strong for my playgroup. I do plan on ordering a copy one of these days to have for the deck, but it won't be in the main board unless my playgroup ups their game.
1 month ago
No Words of Wind? Its almost an instant lock down/win with your commander and any positive rock.
1 month ago
cc:Massacar - Semblance Anvil is really nice and I was not aware of that card! Going to find myself a copy for the deck most likely. As for Words of Wind... I've almost put it into the deck on multiple occasions. It's never made it in because I've felt it was too powerful for my play group. I will most likely order one to have for the deck in it's sideboard, but not sure if I'll run it all the time.
1 month ago
1 month ago
Semblance Anvil is great too, along with Words of Wind. WoW is super oppressive against your opponents too. You can keep bouncing low cost/free artifacts (which pay for themselves of they're like Sol Ring or Mox Opal) and effectively board wipe a table.
2 months ago
Massacar Mana Severance is very decent, I all too often run out of steam because of having a hand full of lands. I've gotten a couple suggestions for Words of Wind and I didn't get it at first but it's great because its an infinite combo with a ton of rocks.
GenericToaster I will most definitely use fetch lands. This is prolly never going to be a physical list that I own, unless I win the lottery or something. In the mean time I'm designing absolutely gorgeous proxys for a all the cards I don't have/ can't afford. My group doesn't care too much for proxys, but we occasionally do cedh level games using them. I prolly will only go in for the ones that get blue tbh, I barely have any red in the deck lol