Words of Wind

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Words of Wind

Enchantment

(1): The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

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Words of Wind Discussion

swagfrog on No Fun Zone - Creatureless Stax

1 hour ago

Static Orb, Words of Wind, and Tangle Wire are some more stax cards for you.

cEDH_TV on cEDH Tatyova Turns

3 weeks ago

Words of Wind is great ide! I will try to ad that one in. There has always been a high market in the list for World Shaper. Null Rod might be a good ide. I can also get commander out turn 2 with mana bound.

DeanMoriarty on cEDH Tatyova Turns

3 weeks ago

I've also been thinking about a Tatyova deck lately. The way I see it, 62 lands is incredibly excessive, since keeping lands in play isn't as important as getting the triggers in the first place. I would cut some number of lands in favor of Rampant Growth effects. Crop Rotation and Mirrorpool should probably be in the deck as well.

What I missed is how many cards like Sakura-Tribe Scout there are, since it's the only one I included in my list. Realizing there are 4 more absolutely changes things and makes Retreat to Coralhelm far more interesting. Going infinite with it, Tatyova, one of the Scouts and one of Simic Growth Chamber, Oboro, Palace in the Clouds or Ghost Town (or Dryad Arbor + Overburden ) is certainly appealing.

Another card I am really excited about is Words of Wind, which also allows for sweet endgame locks with Eternal Witness + Time Warp , while accumulating a ton of value along the way (not just with Tatyova, but also Mystic Remora, Sylvan Library and Rhystic Study).

LabManiac_cobblepott on Tatyova Stax

3 weeks ago

buenoexcellente:

I originally had Reservoir in there, but pulled it after testing showed it to be unnecessary.

Once you achieve a lock (Orb of Dreams / Frozen AEther + Static Orb / Back to Basics / Floodbringer or Sakura-Tribe Scout / etc + Words of Wind + Retreat to Coralhelm etc.), it's very hard for opponents to wiggle out. The most typical kill is infinite loop with Sunscorched Desert. Otherwise you just beat down under the lock.

Gosse on Jhoira Artifact Storm o' Doom (competitive edh)

4 weeks ago

The Words of Wind combo should actually fire with any 2 rocks that produce more mana than they cost. (Sol Ring, Grim Monolith, Mana Vault, etc...) with ring and grim you could tap grim playing ring floating 2 paying the 1 for winds bouncing grim then tapping ring to play grim floating the 1 still paying for wind bouncing ring. replacing grim with vault actually nets you a colorless mana each loop creating a mana engine aswell for things like Walking Ballista or simply dropping more artifacts that dont cost 0... but lets face it if your the only player with a board its essentially over. Ancestral Statue can have a similar effect without the mass bounce... though it requires an unlimited mana engine or a CR of 4 you can storm off and draw the deck with just this guy.

wacchudoin on Jhoira cEDH

1 month ago

The idea is to draw a bunch of cards once Jhoira gets into play. End game is drawing into either Burning of Xinye, Words of Wind, or Aetherflux Reservoir to finish things up. Utilizing Hurkyl's Recall, Retract, Paradoxical Outcome, and Rebuild to bounce all your artifacts and cast again with all that floating mana to draw a bunch more cards.

VanDerTroll on Sir Bounce-a-Lot

1 month ago

Cloudstone Curio + Retreat to Coralhelm + Budoka Gardener / Llanowar Scout / Walking Atlas + a land to draw whole deck and win with Laboratory Maniac (which is missing atm) / Sunscorched Desert to kill all opponents. Alternatively you can use Words of Wind to bounce your opponents permanents.

Ghostly Flicker + Peregrine Drake + Archaeomancer / Eternal Witness for infinite mana which can lead to a kill with Blue Sun's Zenith or pumping lands with Kamahl, Fist of Krosa .

Gain ridiculous amount of turns with Walk the Aeons + Crucible of Worlds and cards that allow you to play extra land drops.

These are the main lines. You can also do shenanigans with Trade Routes to draw lots of cards.

Let me know if you test this build or a build of your own!

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