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Words of Wind
(1): The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
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Words of Wind Discussion
1 month ago
Nice to see a 5c commander deck with Progenitus.
2 months ago
Those are what I would do for utility lands, feel free to pass on the expensive ones.
Take a look at this page https://edhrec.com/commanders/stitcher-geralf
You don't always want to draw cards so maybe Words of Wind?
Are you having any specific issues or just want help in general?
Here are some more specific suggetions that I hope are useful:
As for removals I find it is always better for the person with the deck to play it and watch for under-preforming cards because they will be unique to your meta for the most part.
2 months ago
Some more changes.
Equilibrium -> Muzzio, Visionary Architect: I want to incorporate multiple bounce elements, but not make them totally oppressive. Equilibrium also needs creatures, and is a dead draw at times. Turns out that Words of Wind is a much stronger card for this deck, since drawing a card is a more common event than playing a creature, and the ability to bounce permanents of all types and from every player is much more pertinent than just a creature from one player. Muzzio is a nice Dig card, and will most commonly be ramp when I get to pull out and play a mana rock. It will also work toward the overwhelming position of rocks plus Paradox Engine. It should have a similar feel to Proteus Staff.
Vedalken Orrery -> Baleful Strix: Vedalken Orrery has the same cost as Leyline of Anticipation but without the first turn cheat and with a more vulnerable card type. It is more expensive than Shimmer Myr, and while more versatile, we only really need flash to avoid hate on Sen Triplets. The Orrery does not have Flash itself, which is pretty clutch when you drop the Myr and Sen Triplets out of nowhere EOT before you untap and control someone's mind. Vedalken Orrery seems a little redundant for a card that does nothing by itself. At least Myr can attack or block. Baleful Strix is a nice little artifact blocker with some extra draw value, and adds to both offense and defense.
Illusionist's Gambit -> Tidehollow Strix: I really wanted to like the Gambit. It was even very evocative given my Go analogy. It has just seemed less pertinent than I had thought. I may try to work this back in, but for now, the addition of a body, especially with evasion and deathtouch, is probably superior. Also, the thematic addition of small drones to the mind controlling sexy robot team is fun.
Orim's Chant -> Hope of Ghirapur: Replacing a mind control, semi-Time Walk card with a similar card, only a drone with a body, is both thematic and potentially adds to the tempo fueled aggro rush possible with this deck. This could be a bad trade out, but I would like to trial it anyway.
3 months ago
TheRedGoat, thanks for all the sugetions!
I used to run Sangromancer, but it was easily removed. I use Exquisite Blood instead now. Notice that I do not run Sanguine Bond for combo, EB is here only for defence. I may try Crumbling Sanctuary and see if it is worth the risk.
Geth's Grimoire is a strong card in Nekusar. In the late game it will be almost a wincon, since you'll be able to chain any wheels you have for a insane amount of damage. Consecrated Sphinx also works.
I'm not sure about some of the words.
I have a stack doubt about Words of Waste. If I cast a wheel, in response pay the word cost, the word resolves first, then the wheel. When the wheel resolves, will everybody discard the hand, draw a new one and only after this the word's ability go the stack and my opponents will lose their hands? If that's the interaction, I REALLY love this.
Words of Wind says "each player", right? So it affects me...I don't like this.
Words of War deals damage only to one player. I prefer something more "global".
3 months ago
So if you're going full multiplayer, I have 2 strong suggestions for defense in Sangromancer and Crumbling Sanctuary. The former speaks for itself, but the latter is obviously a much riskier option, although I can attest to the power fact that if it sticks you've essentially padded your life total with your library. Just watch out for straight life loss effects, as that gets around the artifact.
Speaking of, what are your thoughts on Geth's Grimoire? I personally find it can be very powerful in tandem with Words of Waste, but you don't run either that or Words of Wind or Words of War. They, like Faith of the Devoted and Drake Haven are a little mana intensive, but arguably are worth the investment. Trick is you'd likely have to cut your infinite combos to make any space, or else your more over the top utility cards perhaps? Idk, but I always like playing with the words of cards in my old Nekusar build, so I do have a slight bias towards using them.
3 months ago
Consecrated Sphinx is op af
also Words of Wind is funneh in draw heavy
simic usually is best at passive or creature-based draws, passive being Rhystic Study and Sylvan Library, and creature based theres a shitload, from Yavimaya Elder to Momir Vig, Simic Visionary all the way to Edric, Spymaster of Trest and Prime Speaker Zegana, simic is after all a creature focused guild/color combo so its most practical use is stuff like Elvish Visionary, Survival of the Fittest or Birthing Pod,
if you're running heavy tribal such as merfolk or elves, Slate of Ancestry will win you games with a single activation most of the time since simic is very good at shitting out creatures like Avenger of Zendikar very early in games
4 months ago
4 months ago
Now this is one deck I would hate to play against. +1 from me.
Words of Wind is also another card you might want to take into consideration. Ive used it in my Leovold stax before and it is pretty effective.