Maddening Imp

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest (TMP) Rare

Combos Browse all

Maddening Imp

Creature — Imp

Flying

Tap: Each non-Wall creature the active player controls attacks this turn if able. At end of turn, destroy each of those creatures that didn't attack this turn. Play this ability only during an opponent's turn, before attackers are declared.

Maddening Imp Discussion

Gleeock on Yamcha The Sleeping

6 months ago

Maddening Imp - lower CMC than nettling & hits multiple creatures.. & is a little bit cute.

-Dragona97- on Xantcha, Sleeper Agent

7 months ago

Wow, thanks for that detailed answer, triproberts12!

I already bought the deck meanwhile (just could not resist xD) but since I own a Phyrexian Tower from Ultimate Masters and run it in my Kokusho deck I replaced a swamp with it (just didn't think about it when I made the decklist and remembered it some days ago), I also replaced the Ashnod's Altar with Phyrexian Altar at the same time because they have the same mana cost and it gives me black mana.

I would love to add No Mercy (also to my Kokusho deck and simply ever black deck I own) but I am not at the moment out of money reasons. My Intention with Maddening Imp is to destroy creatures I don't want to see against me with summoning sicknes right away (unlike Nettling Imp Maddening Imp affects them as well). Maybe it will be a bit clunky and I'll replace him but I will have to see how it does in play.

Cover of Darkness seems pretty nice, I really will concider it! Although the Whispersilk Cloak was mainly to be able to hit with Master of Cruelties but maybe I will replace those again if I don't see it working. Shizo, Death's Storehouse looks very nice as well (my playgroup is running a lot of black though) but if it's not too expensive I might add on my next purchase. Especially because it is so much better than Rogue's Passage as you say.

I even got a Blood Crypt from Ravnice Allegiance but I'm not a greatfriend of the shocklands or signets, can't really say why xD

I don't know if Koskun Falls would be so great since I don't run that many creatures. The Haunt of Hightower I added mostly because I got it for free and it fits in a little. Maybe you're right about Words of Waste but I will have to see how it does when beeing played. I still have a couple of ideas on the maybeboard from my earlier versions of the deck. For example Sire Of Insanity would be great but I'm still a little bit too afraid really count it in.

Btw, I even bought the Syphon Mind in foil ;)

Thanks again for the great answer, I really appreciate it, because I rarely get answers on my decks!

Snap157 on Any ideas for Xantcha Politics?

9 months ago

if you do Xantcha, know that she DOES NOT work with Mogis, God of Slaughter, because the person controlling her can just sacrifice her. I would go for political strategy, using things like Varchild, Betrayer of Kjeldor, Disrupt Decorum, Kazuul, Tyrant of the Cliffs, No Mercy/Dread, Maddening Imp/Nettling Imp, Victory Chimes, Rite of the Raging Storm

Add in wipes like Blasphemous Act, Damnation, Fire Covenant, Last One Standing, and Decree of Pain

With Xantcha is you get infinite mana you can kill someone with her ability, so I would add in Basalt Monolith with Rings of Brighthearth, and she also comboes well with Neheb, the Eternal and Heartstone.

Hope this helps!

SufferFromEDHD on The Siren's Vengeance

1 year ago

Some other old effects Maddening Imp and Oracle en-Vec.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 years ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

MagicalHacker on Game of Thrones (Marchesa Primer)

2 years ago

precociousapprentice, absolutely! All of them are playtest based. I can't speak for the new cards yet, except in theory.


I dropped Curse of the Nightly Hunt, Goblin Diplomats, Goblin Racketeer, Grenzo, Havoc Raiser, and Maddening Imp because they weren't as impactful as I'd like.

I dropped Pariah's Shield and Helm of Possession because I rarely had tokens I wanted to use up.

I dropped Darksteel Mutation because it's sorcery speed removal in a deck that wants opponents yo attack each other.

I dropped Aegis of the Gods and True Believer because they didnt ever do anything important when the combo players are likely getting pummeled thanks to my helping out mutual opponents.

I dropped Crumbling Sanctuary since it pillow forts my opponents.

I dropped Sun Droplet since it doesn't trigger in a pillow fort, or it doesn't fort and stop me from dying.

I dropped Volrath's Stronghold since it doesn't add colored mana and has an activated ability I rarely needed.

I added Dolmen Gate, Iroas, God of Victory, and Reconnaissance to protect my attacking creatures.

I added Avatar of Slaughter (previously ignored due to cmc) and Season of the Witch to replace my dropped goading cards.

I added Blood Feud, Furnace of Rath, Dictate of the Twin Gods, and Pain Magnification for additional reasons to make people attack, while also making my opponents worse off.

I added Island Sanctuary since I misread initially, thinking it made a Moat effect. No, it only protects you!

I added Thran Dynamo and Tymna the Weaver back in for another ramp card and draw card respectively.

And then I added a Swamp or so other basic to replace Volrath's Stronghold.

ShishkyBob on

3 years ago

-1 Liliana's Reaver - nice creature, but didn't do much politicking aside from being a deathtouchy beatstick

+1 Fumiko the Lowblood - forces your opponents to attack each turn if able, which directly futhers your goal of making your opponents kill each other

-1 Pestilent Kathari - I liked the flying deathtouch with potential first strike, but, like the Reaver, it didn't do much politicking

+1 Maddening Imp - much more political--forcing an opponent to attack or lose creatures. Best of all, if it's down to just you and one other player, and you have several Ghostly Prison effects out such that they can't pay enough to attack with all their creatures, it can effectively act as a one-sided board wipe.

Load more

No data for this card yet.