Emeria Shepherd


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Emeria Shepherd

Creature — Angel


Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

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Emeria Shepherd Discussion

slayingmatt1234 on Karametra, God of Harvests EDH

6 days ago

After at least playing a few sample hands, I see what you are saying. Your deck wants to play very aggressively and explosively spamming lands and mana into into a wincon, whereas I want to play a slower, attrition-based game. This lets your deck snowball a lot harder than mine (though mine snowballs too just quietly), but my deck has a lot more resilience when 3 other players have tried to lock me down. I have had multiple games where my opponents work together to remove my entirely hexproof board only to have cards like Emeria Shepherd completely refill it the next turn multiple times. I'm often treated as "the blue player that doesn't play blue" because I often just slowly draw more cards, build up more board presence playing diplomatically, slowly remove the opponents outs with hatebears, and having the answer to everything even in 4 player games until I just kill them out of nowhere. I think that a lot of the differences in our card preferences come down to these different playstyles. That said, your little deck explanation has given me some ideas, so kudos to that!

Back to your deck, I just want you to be aware that having played Enchantress for a long time in commander, those cards tend to be very all or nothing. They are either amazing or they whiff and they suck. So if you want to run them most effectively, you may have to dilute some of your cards from your other main gameplan (for better or worse, Enchantress is also a great way to play Karametra) which may not be what you want.

If you want to try and do what some of my deck does and get some extra resiliency to make your deck better off in the 3v1, you might be able to replace some of your more peripheral/value cards like Primeval Bounty with some of my protection-based stuff. I don't know how they try to shut you down, but if you surprise them by going for different tutor targets that completely turn their strategies on their heads, I bet you could sneak in a few wins that way, as I have won many a game off of that. The extra flexibility will also I'm sure go a long way. I myself in turn will be trying to see if I can fit in some of these exploding cards in your deck to give me some more surprise wincons.

The best cards I recommend for incorporating the resilience of my style of play (and by all means you don't have to follow this) are Avacyn, Angel of Hope, Archetype of Endurance, Emeria Shepherd, Pariah, and Gaddock Teeg, but really any kind of hatebear works depending on what they try to do to counter you. Figure out their attack angles and hate accordingly. The beauty of hatebears is that you can mix and match them to perfectly tune to your meta, or run a bunch and have a disruptive out to pretty much everything. I notice you also have very little removal and maybe a few of those can help out as well.

Sorry I can't give you better advice, good luck and keep on ramping!

DefinitelyNotJoe on Karametra, God of Harvests EDH

6 days ago

Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!

After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.

Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.

Temple Garden and Scattered Groves will be added, thanks! (This used to be a budget deck, so I strayed from improving the land base first).

Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.

I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.

If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.

If you get the chance, please play test it! Focus on ramping with Whitemane Lion, Greenbelt Rampager with Amulet of Vigor for an easy 6+ lands on turn, and play Vorinclex, Voice of Hunger to win.

slayingmatt1234 on Karametra, God of Harvests EDH

6 days ago

Hey Man, I love Karametra. I have my own deck here if you wanna look. My deck seems to be in a very different direction from yours, so there are a lot of things I am hesitant to suggest, but I'll give you a few ideas I think you should definitely include.

Stonecloaker is the same as Whitemane Lion, but an extra mana for free graveyard hate! Depending on you meta, this card may be better.

On top of Canopy Vista, you could add in both Temple Garden and Scattered Groves as dual lands Karametra can tutor for.

Speaking of land searching Knight of the Reliquary can give you easy access to your utility lands and give you more landfall triggers.

Speaking of landfall, Emeria Shepherd is friggin nuts with Karametra and you should put her in your deck.

In terms of cuts, my only real concern with your deck is that I see that you are running all of the enchantresses but you have relatively low enchantments. Most enchantress decks have around double the enchantments to ensure that the enchantresses go off consistently. If you put all of them in at once right now, you might find them dead more often than you want. What I do is I just put in a the ones that require the least investment(Argothian Enchantress and Eidolon of Blossoms). If instead you want more enchantments, I recommend putting in a mix of enchantment creatures like Courser of Kruphix or Aegis of the Gods, some pillowforty enchantments like Pariah or Privileged Position, and some of the good ramp enchantments like Burgeoning, Exploration, or even Wild Growth.

Hope this helps!

zaerox12345 on Sigarda, Host of Hoomans!

1 week ago

Yea, these are great exceptions. I was going to add Emeria Shepherd, but just haven't yet.

I will need to keep those two in mind and I have a Cauldron of Souls n my Sek'Thuar deck.

superhuman21 on Tribal Angels with Ya'boy Odric

1 week ago

Isochron Scepter+Cloudshift+Knight of the White Orchid+Emeria Shepherd.
Use the cloudshifted scepter on the knight. This will allow you to continue to ramp mana by getting 3 lands on the field each turn (ideally).

  • playing a land (hopefully a plains)
  • Using the above combo to bring the knight off the field and back for his ETB effect of putting another plains on the field.
  • Emeria Shepherd's ability activates twice for the 2 lands giving you reanimation.

  • (OPTIONAL). You could have Voltaic Key and Clock of Omens in the deck. Should you have both of these on the field with say Sol Ring and literally any other artifact (other than the scepter). This is when things will get crazy.
    You can play the usual land, bounce the knight for 1, and use both artifacts to / the scepter 2x for a total of 4 plains.

superhuman21 on Kaalia Wings of Liberty

1 week ago

The deck is looking pretty good. You got the master of cruelties + strionic resonator in there already which is huge.
The question I'd ask you though is what do you want to focus on? Angels + Dragons, Angels + Demons, or Dragons and Demons? While you can splash a couple of each into the deck I've found Kaalia plays better if you focus on two tribes. (I myself do dragons/angels).


superhuman21 on Sigarda Humans and Angels - Comments Welcome

1 week ago

This looks alright, but check out my Sigarda EDH. While it is doing something similar you may want to have Sigarda v2 in it for human pumping. Angels should be for human benefits or mana ramp. Emeria Shepherd, Linvala, Keeper of Silence, etc. +1

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