Emeria Shepherd


Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Emeria Shepherd

Creature — Angel


Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

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Emeria Shepherd Discussion

elgosu1337 on 4 color lifegain

3 hours ago

In terms of mana base, is there a reason you're playing so many Plains? Since your deck isn't biased towards white, you could balance out the basic lands unless you plan to run Emeria Shepherd. You're also missing Temple of Triumph. Clifftop Retreat, Isolated Chapel, and Woodland Cemetery would also be helpful to complete the cycle. Take out Boros Garrison and Rakdos Guildgate. You could cut Ash Barrens since you don't need colorless mana. Rampant Growth would be a better replacement.

Archangel of Thune grows all your creatures by a lot with Ikra's ability. You could try Goldnight Castigator for a flying high toughness creature. The new Evra, Halcyon Witness is pretty powerful if you're gaining lots of life. Malignus can be pretty big too.

I'm not sure Zacama synergizes that much with your gameplan considering the mana cost. If you want big dinosaurs, Zetalpa, Primal Dawn would probably be good for this deck. Maybe Verdant Sun's Avatar.

Well of Lost Dreams seems mana-heavy for card draw. Rishkar's Expertise might not be very reliable with your creatures. You could try Tymna the Weaver, Promise of Power, Soul of the Harvest, Kothophed, Soul Hoarder, Baleful Force. Necropotence of course would be amazing since you're gaining so much life.

You might as well add in Exquisite Blood for more lifegain and the potential combo with Sanguine Bond. You could cut Solemnity, Erebos, Vizier of the Menagerie, Deathrite Shaman, and Blind Obedience.

You want boardwipes that synergize with your deck by killing smaller creatures. Stuff like Languish, Hour of Devastation, or Subterranean Tremors.

Journey to Eternity  Flip could be good for recursion.

DrukenReaps on The Commanding Wings Of Heaven

2 weeks ago

Consider removing:

Dragon Throne of Tarkir, Dictate of Heliod- Angels are large by default so while these can certainly help you win via beat down they can easily be win more.

Scroll of Avacyn, Angel's Mercy- In commander these are more often than not just crap.

Anointed Procession- You have some token production but this belongs in a token deck. You have a solid chance of this being a dead card.

Defy Death- why not just run another angel?

That frees up 6 spots for more angels or anything else you were thinking about. The deck is going to be slow since you are playing angels you will average a CMC of around 5 with them. Depending on your opponents decks you may have to do some nasty things to slow them down like playing Armageddon... You do have that rather painful combo that decimates lands already though.

Consider adding:

More board wipes. Wrath of God, Fumigate, Armageddon

Akroma, Angel of Wrath

Baneslayer Angel

Emeria Shepherd

Archangel of Tithes

This may give you some better ideas https://edhrec.com/tribes/angels

elgosu1337 on Nevermore Tribal with Stax

1 month ago

Start off with maybe 36 lands and all the signets in your colors plus Sol Ring. Since it's Nevermore tribal, play all the cards in that category. Other effects in that category are Azor, the Lawbringer, Void Winnower, and Decree of Silence with Solemnity. If you want to play those you should include even more ramp. Narset Transcendent can also do that with her emblem. Iona, Linvala, and GAAIV are good to keep in the deck. Elesh Norn, Godhead, and Ixidron as well. Sadistic Sacrament seems powerful if you can kick it.

Then add in the good removals and boardwipes, like Cyclonic Rift and Cleansing Meditation (combos with Enchanted Evening) and good point removal. Some counterspells and protection for your permanents. Maybe some recursion like Replenish, Obzedat's Aid, Starfield of Nyx, Sun Titan, Emeria Shepherd, and Sheoldred, Whispering One. Tutors to find your answers. Some card draw, and then your wincon. You could theoretically use Sen Triplets to play wincons from other opponents' hands instead, which allows you to squeeze more control elements into the deck.

Onlytruereject on Calamity is coming...

1 month ago

coloneldark Hey there! Thanks for the upvote. It absolutely blows my mind how much attention this deck has generated. Glad you found some ideas to steal and hope it works well for you.

For starts, I have to argue the mana dorks/rocks. Some say not to put them in and I say so keep them lol. In regards to the ones Im currently using, they are more or less place holders until I can get their replacements. The mana dorks I plan on getting to replace my current ones are as followed: Bloom Tender, Selvala, Heart of the Wilds, and Oracle of Mul Daya, if Mana Reflection is out, these guys help even more. For example, if Selvala is out and Zacama, she will produce 9 mana (18 mana of Mana reflections is out)

Some will say that the dorks/rocks are pointless since Zacama only untaps lands, but I use them specifically to get Zacama out faster. I run quite a few ramp spells, and Explosive Vegetation would be a great add, just the dorks can help Zacama get out to the field ASAP. The fastest Ive gotten Zacama out is turn 3. Usually with the dorks, ramp, and rocks, he hits by turn 4-5. For a 9 drop, this is pretty good. The dorks also provide a big buff for when Craterhoof Behemoth hits.

The decks is constantly changing to adapt and get better. Recently I found that Emeria Shepherd and Emeria, The Sky Ruin are pointless for my deck considering I have exactl 7 plains in the deck (this includes dual lands). So, will be add something later, maybe Archangel of Thune or something.

Lastly, Vorinclex is already in the deck. :)

elgosu1337 on Not Bad Boros

1 month ago

Emeria Shepherd is a good card to bring back your dead creatures, and can cheat them in permanently after a Sneak Attack. Swiftfoot Boots is good backup for Lightning Greaves.

I'm not convinced by the planeswalkers included. More instants for the Sunforger package could be useful, for instance Valorous Stance and Wild Ricochet.

JoeBob21 on Avacyn's Legions

1 month ago

Maybe get rid of Angelic Overseer? I don't think you have enough humans to justify it. Also Angelic Wall really isn't that good. Board wipes: Fumigate is a pretty good destroy all card and Wrath of God is a staple for mono-white. Ramp: Oreskos Explorer and Herald's Horn. Reanimation: Emeria Shepherd and Reya Dawnbringer. Everything Else: Angel of Serenity, Leyline of Sanctity and Thalia's Lancers All in all +1 for the deck, great job building it!

kelpmerrow on Empyrial Enchantments

1 month ago

Thanks for the advice elgosu1337!

I really like the idea of Hokori, Dust Drinker. I've considered Stasis for the deck before, but Hokori feels so much better since I'm still strangling mana generation, but don't have to play around an upkeep cost

I actually did have Opalescence in the deck with Starfield of Nyx for awhile. The redundancy was useful in theory, but consistently proved to be unnecessary and I really wanted to drop one of them for another card. I ended up deciding to keep Starfield since it can recur enchantments, and doesn't give my opponents an army if Enchanted Evening is out, even if it does blows up their lands at the same time

Emeria Shepherd was in an earlier version of the deck. Though back then I wasn't playing all the enchantress effects, Burgeoning, and Courser of Kruphix, so I might be able to utilize her much better now since I often have ample lands to trigger her landfall

I've looked at Silent Sentinel before, its super tempting, but I always get turned off by that high mana cost. Still, you're right that Mirror-Sigil Sergeant doesn't add much and the Sentinel could be a worthy replacement. The Sergeant's really only stuck around so long since he's such a good "set it and forget it" threat, but I can probably get more mileage out of him in another deck

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