Emeria Shepherd

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Emeria Shepherd

Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Emeria Shepherd Discussion

DrkNinja on Swing for the Win!

1 week ago

Alright lets start with cards that don't hold a lot of value to cut...

  • Shattered Angel
  • Restoration Angel: Great with the combo not without.
  • lightkeeper of emeria: Emeria Shepherd would be good here instead.
  • Fallen Angel
  • Dawnbreak Reclaimer
  • Basandra, battle angel
  • Wayfarer's bauble / Armillary Sphere: Chromatic Lantern or Coalition Relic
  • Paradox Engine: Kaalia doesn't cast the creatures so you get no triggers, and you should want to cheat out most of your things
  • Voice of All: love this card, but most commander decks aren't one color, so pro-mono-color isn't so great
  • Utvara Hellkite: Not enough dragons!

Fektoer on [Primer]Teysa, Orzhov Scion

2 weeks ago

There should be an "Updates" section just above the comments with a green "Add" button to the right.

Treasure Map  Flip was on my short list for a while before the Command Zone episode but it never clicked in my head that it could be a swap over Read the Bones . RtB has the benefit of giving immediate value (making it a great top deck later on) while TM is more of a long term value engine. I'm still looking for a card that provides some immediate value, Skeletal Scrying is high on my list for that.

Fall of the Thran was never included because of Emeria Shepherd but just had some additional synergy. The way you describe it, you're using FotT wrong. It's (almost) never used to stall the game. You use it to seal the deal. Once you've done your big play, you follow it up with FotT so it's highly unlikely that someone can respond in the next few turns outside of the stuff that is on the board. It's also usable to cripple a ramp player. Someone plays Boundless Realms , you play FotT, gg. The only time when I would use FotT to stall is when i'm stuck on mana and I need to equalize it. Say you finally get your fourth mana to cast Academy Rector while the rest is on 7-8 lands, in that case FotT is a very real option if I don't suspect graveyard removal.

FotT is at its best with Academy Rector. If you have Rector in play and someone plays a sweeper, you can float mana, exile Rector to find FotT and use your mana to cast Thrilling Encore . If you have a Cathars' Crusade in play and cast a big token producer ( Army of the Damned , Grave Titan ), sac your Rector and protect your board from responses. You now have 1-2 turns to take out the biggest threat to your board.

So to conclude, Shepherd is not required to play FotT. Academy Rector more or less is though.

CrypticCMDR on [Primer]Teysa, Orzhov Scion

2 weeks ago

I dig your explanation on the update yesterday. I saw Treasure Map  Flip on a Command Zone game knights episode and it just did so much work.....WITH Smothering Tithe too! Ima be picking up one of them.

With the cut of Emeria Shepherd do you plan to cut Fall of the Thran ??? I got an emeria shepherd because of your list and it's seemingly great synergy, but I never added Fall of the thran because to me it was just an "oh that's cute, you're gonna stall out the game now cuz you have no way to win?" kinda card. Land destruction makes you the prime target in my playgroup.

I would know...I've used Crucible of worlds + stripmine in my omnath 'drop 4 lands a turn' deck and people come after me nonstop after that lmao

SharpRaptor on Brion Stoutarm (Giants)

1 month ago

Recommended Cards to Add

This of course does not take into accountmana curve considerations or anything similar. It is merely cards to consider

Creatures

Captivating Crew - Repeated steal effect to have ammunition to throw at people

Evra, Halcyon Witness - Large creature that can be as big as your lifetotal when thrown if wanted.

Serra Avatar - Large creature that is as big as your life total to potentially one shot someone and double your lifetotal

Zealous Conscripts - Can steal an opposing creature to throw, opposing walker to ult or any other problematic permenent. Also incidentaly goes infinite with Kiki Jiki.

Kiki-Jiki, Mirror Breaker - Can tap to make copies of your big creatures to throw. Goes infinite with Zealous conscripts.

Malignus - Large creature that scales with life total of opponent

Molten Primordial - Mass threaten on a stick

Feldon of the Third Path - makes copies of your already dead creatures

Emeria Shepherd - Recursion that can also be reanimation

Hoarding Dragon - A way to search out our game winning artifacts. Easy enough to throw at someone to get our artifact.

Karmic Guide - Reanimation

Neheb, the Eternal - lots of mana if you throw things pre combat

Yosei, the Morning Star - Very good thing to be able to recur. Can lock people out of the game with enough setup.

War Elemental - Scales as we throw things

Bloodshot Cyclops - Backup Brion?

Bearer of the Heavens - Dont make me do this!

Godo, Bandit Warlord - Can tutor up our powerful equipment. Would prefer Stoneforge Mystic but one is a lot more money than the other.

Gisela, Blade of Goldnight - Double our damage, half theirs? Yes please

Instants

The usual goes here of making sure that we have interaction for people trying to stop us or making sure we can stop people. Though of specific mention

Faith's Reward - Recover from a wrath or just rebuy a couple of good creatures after a combat and throw.

Orim's Thunder - Hadn't actually seen this before but it seems to be a good potential 2 for 1 while also being a good answer to artifacts and enchantments.

Sorceries

Here there are a lot of potential threaten effects that i could recommend. But we know that we need them so i won't list them all. Other effects we could need do include one or two wraths as even though we are the creature deck, sometimes they just have more or better creatures. However other things to note.

Open the Armory - Tutors equipment or Auras.

Chandra's Ignition - Targetting some of our big creatures might just end the game with this.

Insurrection - You usually just win if this resolves on a decent board state.

Artifacts

Usual list of mana ramp. Sol Ring Boros Signet Commander's Sphere Mind Stone Boros Cluestone Hedron Archive Gilded Lotus Thran Dynamo etc

Other than that, the fun things include

Phyrexian Processor - Yeh this card is rather good. Just Make big tokens and start throwing them

Well of Lost Dreams - With the triggers from Brion we should be able to restock our hand quite easily with this

Illusionist's Bracers - Copy the fling. As sacrificing a creature is part of the cost it will effectively be two triggers from flinging the same creature.

Thornbite Staff - Untaps brion when a creature dies. This includes sacrificing the creature to brion, so effectively tapping him causes him to untap....

Thousand-Year Elixir - Gives Brion haste and an untap.

Aetherflux Reservoir - 50cal Sniper Rifle to the face anyone?

Enchantments

Damage doublers can be recommended but i usually avoid the symettrical ones from personal preference. One or two effects that give Haste might be good too. Other effects however

Flameshadow Conjuring - Copy up our faties for good ETB triggers, effective haste or extra copies to throw with Brion.

Sigil of the New Dawn - Recur everything!

Marshal's Anthem - Decent mass resurrect in white. Though a little mana intensive

Angelic Renewal - One time use recursion of a creature

Goblin Bombardment - Backup sacrifice effects for all our threatens. WE don't want to have to give their toys back do we?

werewoIf1011 on Karametra, Nature's Battlecruiser

1 month ago

Thanks for the upvote Goretast! I want to preface this by saying I don't (currently) want this deck to be super competitive like yours, I'm aiming for a power level of about 6-8. so optimized focused/optimized? I used Amulet of Vigor before, and it was pretty good but I preferred flashier cards.. I'll probably end up adding it back in. Stony Silence will also probably be finding a place, but I really have no idea what to take out. I saw on your deck that you don't run Rampaging Baloths or Emeria Shepherd , due to their high costs and slow effects, and I can agree with you there; but my main wincon is protection some big creatures then beating with them, so I'd prefer to not lower my creature count. What could i replace those two with (if anything), and what would you suggest I remove to make room for your two suggestions?

I also prefer strong synergies over auto-win combos ( Natural Affinity and Elesh Norn, Grand Cenobite don't TECHNICALLY auto-win you the game ;)

XaiLo on Karametra Creatures

1 month ago

I never understood why so many people build Karametra as an enchantress deck. Her strength is clearly Creatures and Landfall! So I'm glad you are running Courser of Kruphix , Lotus Cobra , Emeria Shepherd , Emeria Angel , Rampaging Baloths , Admonition Angel , Tireless Tracker , and Avenger of Zendikar .

But in a deck that takes so much advantage of landfall, why only 1 fetchland? If you added more fetchlands, and then Azusa, Lost but Seeking , Ramunap Excavator . . . suddenly your Lotus Cobra is getting you 6 mana per turn completely for free, Rampaging Baloths is dropping 6 beast tokens per turn completely for free. Plus the extras you'll get for playing creatures and triggering Karametra.

Obviously fetchlands plus Karametra/Creatures triggers will run you out of basics to fetch. But when that happens you should be so far ahead that you can find a wincon.
If you put in Quirion Ranger , Scryb Ranger , Jungle Basin , and Karoo , and you don't even need lands in your deck to keep getting the land drop triggers.

If you wanted even more land drops you could of course run Wayward Swordtooth , Oracle of Mul Daya , Llanowar Scout , Sakura-Tribe Scout , Walking Atlas , probably others I can't think of off the top of my head.

More ways to take advantage of so much landfall: Retreat to Kazandu , Grazing Gladehart , Oran-Rief Hydra , Retreat to Emeria , Stone-Seeder Hierophant (toss in a Wild Growth , Utopia Sprawl , or Overgrowth and watch what Stoneseeder can do in this deck!)

Fetchlands Available to G/W: Terramorphic Expanse Evolving Wilds Myriad Landscape Flooded Strand Bloodstained Mire Wooded Foothills Blighted Woodland Bant Panorama Esper Panorama Grixis Panorama Jund Panorama Naya Panorama Marsh Flats Verdant Catacombs Arid Mesa Misty Rainforest Terminal Moraine Thawing Glaciers

magicjoeg on Deadbeat Blackblade(<15$)

1 month ago

I'm putting together this commander deck. Dakkon Blackblade was my favorite legend when I first played MTG (too bad I gave away my old Legends-era collection that included him). Thanks for sharing it!

Major price changes:

Some possibilities/upgrades:

Some of the cards are now above the 30-cent price range: Druidic Satchel , Golem-Skin Gauntlets , Emeria Shepherd , but they're still reasonably cheap and worth getting.

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Emeria Shepherd occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.72%