Emeria Shepherd


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Rare

Combos Browse all

Emeria Shepherd

Creature — Angel


Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

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Cardhoarder (MTGO)

0.01 TIX $0.43 Foil


Emeria Shepherd Discussion

SwaggyMcSwagglepants on Selesnya Midrange Control

2 weeks ago

This is probably too jank, but Emeria Shepherd + KotR means find all of your plains. Which would be sick if you ran Grazing Gladehart/Retreat to Kazandu.

Also Arborback Stomper. Heard what Alastair said about it.

Ballzanya on voltron's modern fightclub (equip mode)

2 weeks ago

Since this is modern, you need some cheap/efficient removal spells. I recommend Path to Exile (which i know is around 10 bucks sadly), Condemn, Oblivion Ring, and maybe even Stasis Snare (since you have somewhat of a white devotion subtheme in here with Nykthos, Shrine to Nyx in here. I'd add one more nykthos, shrine to nyx come to think of it. Add a couple Gideon Jura as well. Helps keep you alive against infect and aggro/zoo decks. I like Emeria Shepherd but it's more of a commander card, the mana cost is just too high for modern. Luminarch Ascension might also be good for this deck. Holy Day might be decent as well as it can fog your opponents creatures.

I'd remove the following cards: Archetype of Courage, Emeria Shepherd, Preeminent Captain, Phalanx Leader, Armored Ascension (your opponent can 2 for 1 you so auras aren't generally good in modern, unless you have hexproof creatures to put them on), Akroma's Memorial (good card, but at 7 mana, many decks will kill you before you even get 7 lands out, burn and infect for example), Tatsumasa, the Dragon's Fang (good edh/commander card, but at 6 mana and 3 to equip, you'd need 9 mana to cast and equip it onto something in one turn, and playing something for 6 that does nothing the turn it comes out is bad in modern, if not in general.)

Debtors' Knell is on the borderline of being ok, at least in a deck that will utilize the devotion to white aspect, however, once again at 7 mana it's not even doing anything until your next upkeep)

I'd replace Devouring Light with some combination of better/cheaper removal, perhaps two Condemn and a Path to Exile (or whatever combination of those cards you have or would prefer to play). Hold at Bay seems very mediocre and it takes up a slot that a better card could fill. It's not terrible but it's only preventing damage as a one time use, so you're better off with Holy Day in its place, as it will prevent all the combat damage, not just 7 of it. Solemn Offering is bad since it's three mana to basically cast Disenchant with some lifegain. Resurrection isn't needed either, just get another Emeria, The Sky Ruin to fill the same function. (replacing a land of course and not simply the resurrection slot in your deck)

Ray of Dissolution isn't that great either, I'd take that one out. Also, a handful of cards would be ok sideboard cards. For example, Reprisal, and Elixir of Immortality. Add a couple of Disenchant to the sideboard as well. Two Kor Firewalker will be pulling double duty by stopping burn decks and giving you two devotion to white.

I'd add another Brimaz, King of Oreskos to the mainboard, and add at least two more Acolyte's Reward, (provided that the finished version of this deck has enough devotion to white to really take advantage of it). Grand Abolisher could be good in either the sideboard or the main, so I recommend that card for the deck. The sideboard could just some graveyard hate as well so if you have cards like Relic of Progenitus, Rest in Peace, Tormod's Crypt or Grafdigger's Cage add them to your sideboard. Dredge is a thing now in modern and it is not fun to play against.

Revedeka on Defence of the Angels -- (Generator Angel updated)

2 weeks ago

@ ArTr,

Yeah after thinking about it for a while, I really like the Ghostly Prison + Archangel of Tithes combo together with Avacyn, Guardian Angel. This deck used to have 1 Iona, Shield of Emeria in it, I'm not sure if it should be in the main deck, but with this new style of play, I think its definetly a solid sideboard card.

As for cards to remove, I do like the taxes style over the exile one, it just seems more relaible. For that reason I think im gonna remove all 3 Declaration in Stone. kinda sucks cause I just bought them haha, oh well, they'll fit in some other deck. I thinks its ok to remove 1 Quarantine Field like you suggested. However, after doing some playtesting with 4 different decks I didnt like removing all 3 Admonition Angels. All my offensive power beside tokens would be completely gone, and otherwise I would be removing 7 exiling cards all at once. The 4 test decks were:

1) +1 Wall of Omens, +2 Avacyn, Guardian Angel and +4 Ghostly Prison. removing: -3 Declaration in Stone, -3 Admonition Angel and -1 Quarantine Field.

2) +1 Avacyn, Guardian Angel and +3 Ghostly Prison. removing: -3 Declaration in Stone, and -1 Quarantine Field.

3) +1 Avacyn, Guardian Angel and +4 Ghostly Prison. removing: -3 Declaration in Stone, -1 Admonition Angel and -1 Quarantine Field.

4) +2 Avacyn, Guardian Angel and +3 Ghostly Prison. removing: -3 Declaration in Stone, -1 Admonition Angel and -1 Quarantine Field.

I'm not sure whether ot not 3 or 4 Ghostly Prisons works better, and whether or not I really need a second Avacyn, Guardian Angel.

As for the hexproof/indestructible protection cards, I'm not completely convinced whether or not I need to add cards with its main purpose to protect one card, of course it can work with all cards, but to me it seems a bit overkill. If Avacyn, Guardian Angel gets killed, it means she at least took a removal spell, protecting other angels. And if not exiled, it can bring her back with either Emeria Shepherd or Emeria, The Sky Ruin. However, I think Privileged Position is still interesting, might need to do some testing with it. You did raise a valid point though, and I thought Deathless Angel might also be a good card. It can function as a replacement for Admonition Angel, trading the landfall for the ability to make creatures (including herself) indestructible, and trading 1 power for 1 toughness and 1 devotion to white. I like the card, but I think im removing to many exiling cards if I were to remove all Admonition Angels.

ArTr on Defence of the Angels -- (Generator Angel updated)

3 weeks ago

I think that first of all, having 1 Rogue's Passage is enough since you want to fetch it, and only for its ability when needed, you most likely will never depend on it. Serra Avatar could be good, but you need to build the deck around it i think, adding more life gaining spells and damage prevention to ensure that it would work. Soul of Theros could be really good, provided you focus more on a critical mass of creatures, maybe soldier tokens for example, angels are too big for it i think (i actually like them being bigger), but yeah, it would be more orientated towards tokens with these options. I was thinking that to fit Avacyn, Guardian Angel as you said, maybe remove another card, for example one Tower of Fortunes ( only thinking about the relation between both cards overall and by turn mana consume), or one Quarantine Field, since you can replay two of those by using Emancipation Angel, having 3 is actually good, and even with that, if you get an Emeria Shepherd ingame, you can keep reviving your Emancipation Angel and throwing them to die after just to keep using the Quarantine Field if needed.

EternalBrewmaster on Avacyn the Worldslayer: Say hello to my Boomstick!

4 weeks ago

I am familiar with Catastrophe but I don't like the art and it doesn't exist in modern border or foil and I'm working on foiling out this deck. Mistveil Plains is definitely a great card but there's no way to tutor in this deck and I have no desire to add any so I would essentially be losing that card to the bottom of the deck. In the graveyard I have ready access to it with any of the reanimation effects in the deck. You can safely assume that I'm aware of Terramorphic Expance if I'm building a deck like this; I simply chose not to put it in. But yes, shuffling is important for Scroll Rack, and landfall is important to two cards in the deck. I don't think there's any argument for taking Gilded Lotus out of a mono-white deck. A significant number of the angels have in their mana cost and it's just a huge boost to the deck. There aren't many games that are decided by getting an 8/8 indestructible flyer out on turn 4 or 5. However, I am trying to fit more mana rocks into the deck for more ramp and also card draw abuse with Emeria Shepherd + Hedron Archive or Dreamstone Hedron.

MrMintMocha on Aetherworks Angels

1 month ago

sp00nm00n thanks for the advice. I love having Sigarda, Heron's Grace and the Evolving Wilds in the main. The Primal Druids might be a side board against aggro, but otherwise aren't proving too useful. I like only having three Bruna, the Fading Lights or else I'm feeling they appear to often, and are vulnerable against Lost Legacy and Pick the Brain, so I'm running only the three and an Emeria Shepherd.

The deck in its entirety is kinda slow if it doesn't pull a Gisela early, but picks up pretty fast and is good at playing from behind. I'm getting a good feeling for the deck, but I need some help with the side board. I want to put in the Primal Druid against aggro, keep the stasis snare's for Emrakul, the Promised End, but other than that I'd like some suggestions. I see a lot of blue white flash and Black Green Delirium at my LGS, and don't know what I should side board in for them. I don't see as many Black Green Delirium or much else that gives the deck a problem, so I'm mainly focused on Blue White Flash.

Gleeock on W/G Karametra Ramp

1 month ago

Oops I see now you have Emeria Shepherd

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