Creature — Angel
Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Printings View all
|Battle for Zendikar (BFZ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Emeria Shepherd occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Emeria Shepherd Discussion
1 week ago
Cool deck. I am not sure if you are really looking for suggestions, but I had some thoughts when looking over your list.
I ran a Boros angel-tribal-reanimator list for a while, but eventually took it apart. One thing I learned when playing that deck was that a critical mass of low cmc utility creatures was needed in order to keeping me in the game long enough to start casting my Angels. I'd suggest adding Sakura-Tribe Elder (absolutely great with Emeria Shepherd), Selfless Spirit (more protection), and Remorseful Cleric (good early, excellent utility later) over some of the less impactful angels.
You might also consider swapping Graceful Reprieve with Brought Back as it is both more powerful and versatile. The new Obscuring Haze or the good old Comeuppance seem like better options over Endure. I also think Angelic Arbiter fits well with your Angel/protection theme.
Also, also, there seems to be very little card draw in the deck. Even adding some more egg style mana rocks like Mind Stone and Commander's Sphere might be helpful, but Greater Good and Rishkar's Expertise would both be fantastic here.
+1 from me!
1 week ago
So you've chosen mono-white, traditionally seen as a weaker colour in EDH thanks to a lack of ramp and draw. But not does it gain life, and you can work with that! First up, some creatures that care about lifegain (if you're not going full stax you'll need decent bodies to block and close out the game if your win-cons get removed): Ajani's Pridemate; Angel of Vitality; Archangel of Thune; Gideon's Company; Heliod, Sun-Crowned; Serene Steward; Serra Ascendant; Serra Avatar or Twinblade Paladin are all decent at this while Avacyn, Angel of Hope and Sun Titan are staples for a reason. I'm not convinced by the Runes, they're cool but a completely dead draw if your opponents aren't playing that colour. Other options might be Ajani's Welcome, Authority of the Consuls, Blind Obedience, Crackdown; Cradle of Vitality, Dawn of Hope; Path of Bravery; Smothering Tithe and Sunbond. The Reservoir is one of your best ways to win, so being able to search it up with Enlightened Tutor or the more budget Inventors' Fair and Tamiyo's Journal would be good. Other cards that might be good inclusions would be a wrath or two; Tithe/Land Tax; Debt of Loyalty; Lapse of Certainty; Selfless Squire; Rebuff the Wicked; Voidstone Gargoyle; Generous Gift; Emeria Shepherd; Exile and maybe some of the many Ajanis, Elspeths or Gideons. Finally, I reckon that 35 lands may even be a few too many, especially as most of them are basics. Might be worth cutting down to 30 and looking for some utility in cyclers/Emeria, The Sky Ruin/Detection Tower/Evolving Wilds etc. Could probably trade Path of Ancestry away too - it doesn't do much for you but is actually quite valuable!
1 month ago
A white Ramp card! based on Balance:
Each player searches their library for X basic land cards, where X is the difference between the the number of land cards they have and the number the player who controls the most controls. Each player puts all cards searched for this was onto the battlefield tapped. Each player who searched their library this way, shuffles their library.
It doesn't give you mana advantage, but does prevent you from falling behind, and can be used before your land drop, to give you an advantage. Teferi's Protection would make it so you'd search for all lands, and have yours phase in next turn, creating real mana advantage. Skybind, Flickerwisp, Ghostly Flicker, or Ruin Ghost all work well. Also, as you know you're running this, you can use Zuran Orb and Planar Birth, which already work well with Armageddon, which you run if you hate humanity, like I do >:)
1 month ago
Emeria Shepherd, Bounty Agent, Righteous Aura. Ethereal Absolution and Increasing Devotion seem like cut-able cards. i would also try to fit in Hanweir Garrison. and if you add in a Cartel Aristocrat or Viscera Seer you have an infinite combo with Sun Titan + Fiend Hunter
1 month ago
I would up the land count to 35-37 to make sure you hit land drops.
I’ve always liked Illusory Angel since it is the only mono blue angel I’ve ever seen.
Angelic Field Marshal is a good one for if you have Traft out.
Aegis Angel could synergize with Traft to keep him around.
I’ve got a Geist of Saint Traft deck focused of exaltion/aura voltron and an Aurellia angel tribal if you’d want to check those out. Although I don’t think I’ve put my Traft deck on tapped out yet.
1 month ago
May want to run some multicolor lands and diversify your basics. Command Tower, City of Brass, Mana Confluence, Fabled Passage... If someone can manage to hit your Jodah or Fist before you get your fixing out, the mostly-Wastes manabase is going to really hurt. On that end, Prismatic Omen is another good fixer. Celestial Dawn is kinda similar, it combos well with Emeria Shepherd, though it does turn off any of your land abilities.
3 months ago
3 months ago
Hiya! Long time Aurelia, the Warleader player, hopefully I can give some useful advice.
The first thing I've noticed about your deck is the very low amount of lands in your deck. Your deck has a very, very high mana curve, so you need to consistently be making your land drop every turn. With that in mind, I recommend upping your land count to 38 lands, no less.
In the same vein, I counted 7 ways to ramp in your deck with one way to tutor for your ramp cards. Once again, since it seems your deck wants to be casting big angels, you'll want to have 10-12 ways to ramp or tutor for them. One especial card I recommend investing in is Smothering Tithe. It is the best white EDH card and provides an unbelievable amount of ramp once you play it. Other than that, mana rocks that produce multiple mana seems to be what your deck wants so it can cast those big angels. So include stuff like Thran Dynamo, Gilded Lotus, Worn Powerstone, etc. The new Nyx Lotus could be helpful, or even something like Firemind Vessel.
The next thing is some more ways to generate card advantage. I counted 5-7 or so cards that produce card advantage. Getting up to 10 or so would be preferred that way your deck never runs out of steam. In this deck where you want to get big angels I think going for wheel effects and then reanimation could be the best way to do this. You already have Reforge the Soul, other good wheel effects are Magus of the Wheel, Wheel of Fate, and if you have lots of money, Wheel of Fortune. You already have some great reanimation pieces in your deck like Emeria Shepherd and Faith's Reward, adding in some more like Brought Back would be helpful.
Let me know if you need any more card suggestions!