Emergence Zone


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Emergence Zone


: Gain .

, , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Browse Alters

Emergence Zone Discussion

SynergyBuild on Gitrog Dredge Combo [Primer]

2 days ago

n0bunga This list actually runs 7 lands that can produce 1 colorless mana, inclusive of Cavern of Souls , Phyrexian Tower , Gemstone Caverns as well as the 4 you mention, Homeward Path , Emergence Zone , Twilight Mire , Llanowar Wastes

MercsGuardian on Omnathnathnath

4 days ago


I'm having a good time with my deck, I've been playing it for about two weeks, though so far my only non-FC win has been through the Hulk line that was in place before Core 2020, which was Grand Architect + Pili-Pala + a sac outlet. But the deck's good, managed to have one game where I kept my opponent from going off and then activated Emergence Zone on their end-step to win with Food Chain.

Also, you're fine, English is my first language and I still have to double-check everything I type.

Temporal_Inept on Winter is Coming...

5 days ago

I could see adding Dark Ritual and Culling the Weak for more mana (possibly even Phyrexian Tower ) and Emergence Zone so you can cast Josu right before your turn and Haakon, Stromgald Scourge so you can cast him from the graveyard.

McToters on Selenia, Life Manipulation

2 weeks ago

That all sounds good!

Yeah it’s good you are weary on putting in high cmc cards, but id still think having 7-9 of those wouldn't be too many, as long as you have good ramp. I’d say you should get your hands on an Emergence Zone stat. Because it gives nonland stuff flash for a turn and that may enable you to be more sneaky flashing in Axis, Sands of Repay in kind. It’s a budget alternative to Vedalken Orrery .

Affordable ways to ramp: Crypt Ghast , Bubbling Muck , Magus of the Coffers . Except Crypt and Coffers are over your $2/card budget.

VexenX on [[Primer v1.0]]-Omnath, the Angry Wet Jelly Bean!

3 weeks ago

Brynx: You make a good point about Sylvan Awakening ! It turns Omnath into a wincon on ETB, plus we can swing in with our horde of lands! Thanks for the suggestions!

KayneMarco: Is the +1 button working? Your voted didn't seem to stick. Regardless, thanks for the +1! Glad you like the build!!!

dingusdingo: The reason I am not running counterspells here is because I don't see myself leaving much mana up for Instant speed effects. I would have to change the whole list quite a bit in order to do that. Although adding cards like Leyline of Anticipation , Vedalken Orrery , Alchemist's Refuge , Seedborn Muse and Emergence Zone is not out of the question, that is not what this deck is trying to do right now. The more I think about it, it might be cool to make this deck a Flash ETB Temur deck! I would likely have to add those four cards as well as 3-4 counterspells. Which counters would you run if you were me? This would change the deck quite a bit, so I have to be sure if I really want to do this... (R.I.P. Prophet of Kruphix )

Right now this is what changes I am looking to make. Please let me know what you think!



I will also be adding Cavalier of Thorns and Cavalier of Storms once added to Tappedout.

Leptys on Gitrog Dredge Combo [Primer]

3 weeks ago


The secondary instant-speed win outlet is permanent destruction through Assassin's Trophy followed by creature beats, if that's what you were asking.

When it comes to landing an outlet through sculpting and making infinite green however, you need to hold on to at least one land drop on the field and two mana sources, one of them being a green source. That way you can sculpt to a hand with Crop Rotation , enough fast mana and a discard outlet so you can land all of them in one go after searching and cracking Emergence Zone ("this turn" and "until end of turn" effects end when you move into the next cleanup step, this includes Zone's effect).

If you were looking to stick an outlet without Zone during cleanup sculpting, that unfortunately doesn't work in this list. You need to run either Savage Summoning or Necromancy for that.

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