Emergence Zone

Emergence Zone

Land

: Gain .

, , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

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Set Rarity
War of the Spark (WAR) Uncommon

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Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Emergence Zone Discussion

kinghoff on Welcome to Yarok

3 days ago

Living Death can be a turn around getting some etbs while setting your opponents back. Emergence Zone to cast Living Death on the end step before you and Supernatural Stamina Yarok.

Voke1012 on prime speaker of my hulk child

1 week ago

hey i noticed some basic stuff missing

mana - Botanical Sanctum - Hinterland Harbor - Wirewood Lodge - Emergence Zone

artifacts - Thornbite Staff - Lightning Greaves - Thousand-Year Elixir

other - Spectral Sailor - Laboratory Maniac - Ezuri, Claw of Progress - Sage of Hours - Emerald Charm i hope my suggestions help you in some way

RNR_Gaming on Tinybones - Tiny Stax [CEDH Maybe]

2 weeks ago

bernardofox Bitter Ordeal is an excellent card. I feel if I ran more Baubles I'd probably be playing it. I defaulted to grasp; may swap if I can get some testing in. Also, it really depends on when you play her. So, if you get to play her and than a Dark Deal the table will basically be on lock for a few rotations and you'll likely be too far ahead. Now, if you play her too early without any information or interaction you'll probably end up screwing yourself - all about timing it's high risk high reward. You can also flash her out with Emergence Zone to get the first search.

Inkmoth on Yeva Draw-Grow

2 weeks ago

l13199l: It'd look exactly like that, a dork producing 6 mana, but tutorable. I was mostly considering it cause Selvala Brostorm implemented it. I don't think I could take the psychological toll of swapping Cloudstone Curio with Kogla, the Titan Ape on the principle of messing with my Avg CMC. So I'm really at a loss. Hyrax Tower Scout will find a place, I just can't seem to find a slot atm. For now, I am MORE than satisfied with the list.

Also, Genesis Hydra is almost always looped for the Thousand-Year Elixir on the winning turn. Emergence Zone is for the situation it gets stuck in your hand. Otherwise we dig and Noxious Revival and Genesis Hydra for it.

Kamerot: Thank you so much, dude!! <3

lagotripha on Hydratic Rampage

2 weeks ago

I highly reccomend avoiding expensive cards for first decks- if you are going to spend >$5 on a card, you want to be picking up a card that fits into lots of decks as a format staple (for green, stuff like Birds of Paradise). A lot of cards are expensive because there isn't enough supply for a format (in whiptongue's case, commander), rather than them being the best options. There are diminishing returns on copies of legendary creatures too, and no shortage of inexpensive cards that never quite made the cut into modern that are super fun. Old standard staples are frequently <$0.30

If there are hydras you want to spend money one anyway, pick up one and run tutors like Uncage the Menagerie.

If you get bored, start messing around with synergies; a lot of 5/6/7 drops are playable in a green ramp shell like this- some will perform outstandingly, and others can sit it out with minor cost.

In terms of fighting fliers, Grappling Sundew, Wall of Tanglecord or Traproot Kami offer a delay, there is a lot of cheap spot removal like Aerial Volley, multiplayer options like Clip Wings, sweepers like Corrosive Gale/Hurricane/Skyreaping, options to turn flying into a downside like Bower Passage/Dense Canopy, utility answers like Crushing Canopy and Crushing Vines, 'total shutdown' effects like Elvish Skysweeper, Scattershot Archer or Gravity Well.

Then there are options like a 'fight' subtheme using your own fliers- allowing for answers to more than just flying Foe-Razer Regent is a lot of fun, Frontier Siege is cute, Kraul Harpooner has seen competitive modern play in sideboards.

I really reccomend packing in one answer and a couple of planned search effects- knowing that Uncage the Menagerie can get you a Vastwood Hydra/Overgrown Battlement/Kraul Harpooner makes it decent when you only have a few options, while it encourages a relaxed and varied decklist.

Feed the clan sees great sideboard play for a reason- its a good card when facing lightning bolt effects, but if they have repeatable damage it starts looking lackluster. I'd look at creatures with lifegain stapled on- Gilded Goose will be rotating soon, and so should get cheap and remain somewhat relevant in that neiche, while cards like Healer of the Glade, Pelakka Wurm or Oracle of Nectars do the thing in the meantime.

Finally, the 'I'm optimising a deck' thing- with 24 basic lands you can swap for 2-3 utility lands. There are budget cards that fix major problems without competing for slots; Emergence Zone against counterspells, Labyrinth of Skophos/Mystifying Maze to Fog attackers, small-scale lifegain like Sapseep Forest/Glimmerpost/Radiant Fountain, card advantage like Memorial to Unity, manlands like Treetop Village or threats like Rogue's Passage.

The reason deckbuilding in casual magic is so fun is that there is rarely a 'right' answer- there are about twenty ways to solve any problem, and its more about which one you enjoy more than what exactly you pick. I had a deck which aimed to use Gutter Grime with Brindle Boar and Gristleback for a while and it did great. Look around, don't worry too much about optimising and have fun.

valentin74 on Primer: KCI Teshar (cEDH)

3 weeks ago

Thank you very much for your detailed answers. I did a couple of test games with your deck and your Teshar-deck has won all my respect. Congratulations on this fantastic deck building! I quickly realized how strong Shimmer Myr, Emergence Zone, Shriekhorn, etc. are, which I was initially skeptical about. And indeed: Verge Rangers would be too slow on the deck. Too bad that Fiend Hunter has toughness 3. Creatures exiling permanently would be chic. One question remains: I saw the Claws of Gix card in other deck lists. What do you think of the card? I think, any-permanent-sacoutlet sounds pretty cool.

valentin74 on Primer: KCI Teshar (cEDH)

3 weeks ago

Beautiful deck. I have my own Teshar deck. A lot is similar, but I saw some interesting differences with you. I have the following questions about your deck building:

  1. Why do you play Path to Exile instead of Swords to Plowshares? Do you want to keep the option open to ramp yourself or shuffle your library?

  2. What is your experience with the Shimmer Myr and Emergence Zone cards? Do you really often use the flash effect?

  3. I play Verge Rangers in my Teshardeck. I am fascinated by how this card synergizes with "eggs", Sensei's Divining Top, Millcards, Fetchlands, tutors, etc. The key effect of the card is "You may look at the top card of your library any time". What do you think of the card? Have you already tested the card?

  4. Furthermore I play Heliod, Sun-Crowned in my Teshardeck. The card is a historic spell and Heliod, Sun-Crowned goes infinite with Walking Ballista. Otherwise, the card does little. I'm not sure if Heliod, Sun-Crowned is good enough. What do you think?

  5. What is your experience with the Shriekhorn, Codex Shredder and Ghoulcaller's Bell? Sure, the effects are good. But are the effects really worth filling three card slots? I will try out the three cards myself and am curious to see how they will works.

  6. I have seen the Banisher Priest card in several deck lists, but I have never tried it myself. Is the card that good? And if so why?

I would be happy if you would give me answers to my questions.

Davinoth on Hail Hydra

3 weeks ago

     Hey brother! I was thinking about the conundrum you were in last weekend. Looking at Instant spells I didn't really find anything with in it's cost that really just clinched the game for you right that moment. I did find a card I had never seen before: Squall Line. Potential Win-Con but at the least can force a draw if you're going to lose.

     I think the best solution is to add Alchemist's Refuge & Emergence Zone. Then any of your game winning Sorceries can be used when you draw your library. Could also include Crop Rotation so you can get either one into play at instant-speed, too. =)

     For bonus points: Icy Blast is a pretty rude and effective Win-Con. =)

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