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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Emergence Zone
Land
: Add .
, , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Slurpz on Stax Colony
1 month ago
Buried Ruin is a great suggestion, thank you. I'm not sure I'm ready for a commander switch out. For flash I have Vedalken Orrery, Emergence Zone and Winding Canyons, and tutors that can search for them. More flash would be good, not sure if I'm missing anything.
Crow_Umbra on Puro Pinche Party [Primer]
3 months ago
After your comment Profet93, I looked the deck over and decided to make a few updates:
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Volatile Fault replaced Field of Ruin - Cheaper activation cost & creates a treasure. Demolition Field could also work in this slot.
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Reconnaissance replaced Oketra's Monument - I've played Reconnaissance for almost 2 years in my Isshin deck, and previously in my Alesha, Who Smiles at Death deck, so am familiar with how great it can be for aggro strats. I realized most of my White creatures in deck are already fairly inexpensive, and the Warrior token isn't really all that necessary, given Burako's type flexibility.
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Soul Partition replaced Vanishing Verse - I've been really enjoying Soul Partition in the games I've played it. Offers a lot more flexibility than Vanishing Verse as a removal or protection option.
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Tymna the Weaver replaced Tenacious Underdog - This slot could change around a bit more, but I figured the repeated draw would be less clunky than paying 4 for Underdog's Blitz cost, and works a bit better now that Reconnaissance is in the deck.
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Emergence Zone replaced Temple of Silence - More flexibility to mostly play creatures at instant speed if needed, and draw with Folk Hero.
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Strip Mine replaced Myriad Landscape - Not enough land hate gets played in my metas.
Azoth2099 on Miracle Wizard | You shall not pass! (LOTR Theme)
3 months ago
Yeah man, dialing in the landbase is so crucial for consistency, it can't be overstated. Personally, I try to keep the curve on my decks below 2.00 if I can manage it, which allows me to cut down to 30 lands and retain speed along with ~10 mana rocks and perhaps a few rituals depending on the build. Your build's got plenty of rocks, don't be afraid to cut down a bit as you switch things up.
https://m.managathering.com/trilands/jeskai.html
Here's all the applicable lands within the color combo. Even upon refinement, I'd imagine that your deck will include a few that come in tapped under specific conditions like Spirebluff Canal & Training Center, but that's fine. Just be discerning as to how often they'll realistically come on untapped (quite often).
I'd obviously also recommend the 5-color lands like Mana Confluence & City of Brass if you can afford them or are willing to proxy them. Cheaper options like Command Tower, Spire of Industry & Gemstone Mine, Forbidden Orchard & Exotic Orchard aren't to be forgotten either.
The only colorless lands I'd consider on a budget are Crystal Vein & Emergence Zone. If budget/proxy constraints aren't an issue, I'd also consider Ancient Tomb, City of Traitors & Boseiju, Who Shelters All.
Also give Mystical Tutor, Enlightened Tutor & Gamble a shot for sure. They just got reprinted, they're super cheap right now! Speaking of sick reprints, Sapphire Medallion, Ruby Medallion, Pearl Medallion & Smothering Tithe have all seen big price drops lately. Gotta strike while the iron is hot, ya know...
Lastly, I'd recommend testing out fellow all-stars Elsha of the Infinite since you're running Sensei's Divining Top so heavily & Kykar, Wind's Fury, which can be utilized as both a wincon & and absurd value engine here with what you've already got going on.
Azoth2099 on Miracle Wizard | You shall not pass! (LOTR Theme)
3 months ago
Hey man, here's some synergies!
Clockspinning, Fury Charm, Dust of Moments, Timecrafting, Quicken, Borne Upon a Wind & Emergence Zone are all fundamentally super strong here.
I'll stop here and let you decide if you want more recommendations before I get out of hand lol.
Crow_Umbra on Burakos's Crew
4 months ago
Burakos, Party Leader is such a fun commander. I really enjoy the flexibility of having all the party creature types already in the command zone. I have a suggestions if you're interested:
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If it's in your budget, I'd recommend adding Roaming Throne. It has some incredible flexibility in this deck, and will always work with Burakos.
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There is an infinite combo option that can fit pretty seamlessly into this deck. It utilizes Leonin Relic-Warder + Animate Dead + an aristocrat like Zulaport Cutthroat/Elas il-Kor, Sadistic Pilgrim. I like this combo because Relic-Warder and the reanimation pieces can all work as separate pieces, and don't really feel like dead draws outside of the combo.
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Might be more of a meta dependent choice, but Assault Intercessor is one of my favorite Warrior options for the deck. Admittedly, I do encounter aristocrats strats in my meta often enough to play this.
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Kutzil's Flanker is another newer option with Flash and graveyard hate as some enticing options. Another more meta dependent choice.
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I'd recommend checking out Emergence Zone and Scout's Warning as means of playing creatures at instant speed. Most of the creatures in Burakos, Party Leader/Folk Hero decks tend to be fairly low to the ground. Helpful to get some additional cantrip-y draw on other players' turns.
I hope these suggestions are helpful. I'm down to chat through any others if you're open to it. Burakos/Folk Hero has a decent suite of creature options to fine-tune to different metas.
Profet93 on The Dark Brotherhood - Rogues & Riches
4 months ago
TBF, you do have tragic slip and toxic deluge which should get around almost any indestructible creature. Mutilate and Dead of Winter (snow lands) are alternatives as well.
Given you have no way to remove artifacts or enchantments (aside from feed the swarm for enchantments), have you considered adding All is Dust? It gets around indestructible as well (not colorless ones though).
Is there a budget? Shizo, Death's Storehouse, and Urborg, Tomb of Yawgmoth are all solid options.
Skullclamp - You need more draw. I understand your commander draws you cards but you don't always have access to it when it dies 2-3+ times.
Imp's Mischief - Redirect targeted removal, draw, extra turns and can "counter" counterspells.
While not an entirely serious suggestion Vedalken Orrery and Emergence Zone are potential considerations to allow you to flash in black market or better yet, revel in riches.
KongMing on The Bad Plus
5 months ago
Emergence Zone could be good for wiping the field with an Instant speed boardwipe on the end step before Kaervek enters.
Azoth2099 on The Iron Giant
6 months ago
Have you considered Emergence Zone, Crystal Vein, City of Traitors or Urza's Saga for your land base? A few Tutors and choice card draw pieces like Ring of Three Wishes, The One Ring, Planar Bridge, Planar Portal & Citanul Flute could help you quickly outvalue your opponents with your Commander's ability, as could Ramp pieces like Ashnod's Altar & Doubling Cube. Portal to Phyrexia & Grimoire of the Dead could potentially win some games here as well, depending on the pod!
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