|Commander / EDH||Legal|
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|Commander Anthology (CMT)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
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Roon of the Hidden Realm
Legendary Creature — Rhino Soldier
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Roon of the Hidden Realm Discussion
2 days ago
6 days ago
Hi! I think Sun Titan would be a really great addition to your deck. It's really powerful. Along with Saffi Eriksdotter (another good card) and your Karmic Guide, you can do amazing reanimation shenanigans; and with Roon of the Hidden Realm at the helm, this can simply go bonkers! :D
2 weeks ago
An important point that hasn't exactly been touched on. If you exile an opponent's commander with something like Roon of the Hidden Realm and they choose to put it in the command zone, the ability will still trigger at the beginning of the next end step, and will still return the commander as long as it hasn't moved from the command zone. You will still need to activate the Sundial of the Infinite to keep it in the command zone.
2 weeks ago
I play a flicker deck, and I know that temporary exile can become permanent exile, but I can't seem to find a truly precise explanation as to how. It sounds like it all comes down to timing. I also don't know if it can be done with all of the cards below, or only some:
(I also just happened across the possibility of permanent exile of commanders, which is exciting.)
3 weeks ago
I ALWAYS recommend Roon of the Hidden Realm to people because he teaches players lessons about deck building across all skill and economic levels. He can also be put together at various levels of power, has room for tons of weird pet cards if you want to run them, and can be decently competitive at a low price point.
Blink decks also have lots of room for cool synergies. Draw a bunch of cards with Tishana, Voice of Thunder, keep people from attacking with Stonehorn Dignitary, steal back the Perplexing Chimera to your side of the board after donating it to someone, exile someone's commander until end of turn and then activate Sundial of the Infinite to end the turn and leave their commander permanently in exile, etc.
1 month ago
No offense taken, and than you so much for your feedback.
While 'I really like your deck' might be more flattering, these comments are the ones that really help with the deck and the reason why I post it here.
You are probably right about the deck speed, but in testing it works surprising well; and if you manage to survive the first turns, it recovers nicely and quick.
I do have a tendency to 'EDH' my decks a little, adding answers for multiple situations instead of adding more copies of the main cards (which is probably wrong). This said, this deck is a bit special, since once you manage to have a flickering engine on the battlefield, what you want is a toolbox at your disposal, rather than equal ETB effects.
That way there are now 3 copies of the main cards:
Arashin Cleric - Survive the initial turns while you build your mana
Siege Rhino - Recover & attack
Acidic Slime - Slow down your opponent
Regarding the main goal of the deck, it is to bring out one or two flickering engines and use the tools you have already lied down on the battlefield.
And then win the game through:
(of course, several cards add to more than one strategy - Siege Rhino, Angel of Condemnation)
And regarding EDH, I agree with you, but I would probably take out black and move to Bant, with Roon of the Hidden Realm )
Again, thank you so much for the feedback.
1 month ago
If he know the rules he probably knows a bit what colours he like and if aggro or control is more appealing. I would start figuring that out, after that pick the commander that sounds most fun.
My first deck was Breya, Etherium Shaper (artifacts). I still love that deck, it's versatile and quite powerful. I also like my newest wizard deck with Inalla, Archmage Ritualist . I also have Ezuri, Claw of Progress (+1/+1 counters), Roon of the Hidden Realm (blinking) and Edgar Markov (vampires, vampires, vampires). All fun in their own way.
1 month ago
My advice is to just look at the precon generals and pick the general that appeals the most to you. Don't worry so much about what other people like. Players tend to grow a ton as they play, so very few people end up playing what they started out with years down the line. You just need to get your foot in the door.
Still, I'd say my favorite precon to suggest to new players is EVASIVE MANEUVERS with Roon of the Hidden Realm as the primary commander. The deck building lessons he can teach players extend all the way from newbies to veterans. He's also decent even on budget.