|Commander / EDH||Legal|
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|Commander 2013||Mythic Rare|
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Roon of the Hidden Realm
Legendary Creature — Rhino Soldier
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Roon of the Hidden Realm Discussion
4 days ago
To those of you who are new to Nekusar here are some tips: (1) See if your playgroup acknowledges Nekusar as a threat before the game even starts (or reveal that you are playing Nekusar), This gives you a general idea of what to expect and how to play, if Nekusar scares the daylights out of the playgroup go aggressive, because none of your politics can help you at any part of the game if your ahead or if you exist, they know what you can do and they won't like it. (2) Don't just save your wheel spells for when you have a Nekusar combo piece, This is a common mistake that new players just don't seem to get, play your wheel spells to get to the pieces you need like more Nekusar combo pieces or stuff like the Caress. You have card draw in the wheels, they are cheap so use them often, but make sure you don't run out of them, you need those to kill your opponents after all. (3) Its OK if you're hated off the board, A lot of the time people just target you first and won't stop hitting you because of your capabilities, even if you show your opponents a crappy hand a singular wheel spell can change everyone's game plan, there is a reason I added more answers than the average Nekusar deck would on an average basis, and its not JUST because I happen to like controlling the board. :) (4) If your playgroup isn't competitive or doesn't have any decks that can face Nekusar play a different deck, He isn't Leovold, but dang does Nekusar know how to end a game, 5 turns is the fastest that this deck can kill people so find something a bit more tame, I use my Roon of the Hidden Realm commander deck, but there are other more tame options out there my aspiring Nekusar player. But follow these guidelines if you have no idea how to even work the deck, as you get familiar you can try different tactics, and find more ways to abuse Nekusar's ability further.
1 week ago
3 weeks ago
I just finished making a clue deck, and this is what I found...
Clue-related colors are in white, blue, and green, so bant seems like the best for it. In terms of red and black cards, there are a few cards that would work nicely, but not enough to really push the deck into four colors.
I think Rafiq of the Many might be the most synergistic with Bearer of Overwhelming Truths Flip, Briarbridge Patrol, and Ongoing Investigation, but I'm choosing to use Roon of the Hidden Realm instead to synergize with Drownyard Explorers and Thraben Inspector since Rafiq gets a lot of negative attention; Rafiq can swing out the gates really fast and clues are more for a slow game rather than a fast one.
Next, a lot of people don't like Primal Vigor, but I think it would be great here since it's basically another Parallel Lives (and hopefully Doubling Season eventually too!). Doubling clues is nice, but doubling their effects are cool too, so Alhammarret's Archive, Thought Reflection, and Rings of Brighthearth are also like auto-includes.
See more at the deck that I think would be successful in making clues work in EDH:
Commander / EDH
4 weeks ago
Golgari Jarad, Golgari Lich Lord is one of the strongest midrange in a less graveyard hate-y metas. Even then he can still be very powerful.
If you want control Azorius is one of the best ways to go. Brago, King Eternal alone is infamous for being one of the biggest degenerates in edh. But has Ephara, God of the Polis is you want some midrange control. she's even subtle so you can be political.
Bant Roon of the Hidden Realm can be a really good mid-range ETB goodstuff deck.
A lot of the two colour commanders tend to be a more narrow. So you may wanna do some digging.
1 month ago
1 month ago
The Hidden Realm of Roon
General's Home- Roon of the Hidden Realm
: Add , , or to your mana pool.
, : Exile target creature . Return it to the battlefield under it's owner's control at the beginning of the next end step.
2 months ago
...."field control with few a combo and big creatures," ... still could go several ways....
Personally I don't like making too many decks that already do things other decks I have do...aka step out of your wheelhouse a little with each new deck you make...or at least try to.
That being said;
Derevi, Empyrial Tactician is pretty good for control...especially when backed with a few good evasive/hexproof creatures like you might find in a boggles deck...
Roon of the Hidden Realm and Phelddagrif can both be good for pillow fort / group hug though Roon also leans toward etb trigger / blink decks as well as blinking your oppenent's trash during declare attackers with lots of etb tapped effects ...
Rubinia Soulsinger is pretty cool for control / thievery / sac & combo out kind of stuffs...
Rafiq of the Many is good for limited control, usually it's a voltron strategy...either with (expensive) equipment (like swords) or enchantress (like boggles)
that's my thoughts anyway...gl & hf
2 months ago
Well That's the thing. I find a lot of things fun. I just don't know many win-cons outside of the obvious. So when I see someone like Azami, Lady of Scrolls I think "oh blue would be cool and different, but how do I win?" I look at Roon of the Hidden Realm and only really see the ETB, not the combos or the real gameplan.
My point being I like 95% of all gameplans. I just might need a push towards how to really pilot it.