|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Eternal Masters (EMA)||Rare|
|Duel Decks: Speed vs Cunning (DDN)||Rare|
|Tenth Edition (10E)||Rare|
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Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
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Arcanis the Omnipotent Discussion
5 days ago
I have a real newb question, as i'm perhaps far too used to running creature-heavy decks... how does a deck like this survive with no real battlefield? i'm putting a Jeleva deck together myself, but finding it hard to comprehend not putting a few bodies in like Dragonlord Silumgar, Arcanis the Omnipotent, and Sire of Stagnation. My meta is pretty friendly, but aggressive, especially now with dinosaurs running around. I feel scared without even a Propaganda to hold them back. My budget doesn't even hold a candle to that of this deck, I'm just trying to find my way. Can anyone point me in a direction, please?
1 week ago
Hey, great deck, Azami is very fun.
It's obliviously very high end here I'm wondering why you choose not to play the three powerful Farie Wizards: Glen Elendra Archmage, Vendilion Clique and Sower of Temptation? Reliquary Tower and Thought Vessel are also missing? Ways to have no maximum hand size are broken with Azami's draw.
My only criticism is the Avg CMC is pretty high which is not good with a Control deck. Do you really need all the high CMC cards like the two Eldrazi Titans, Enter the Infinite, Omniscience, Time Stretch, Arcanis the Omnipotent, Deadeye Navigator and Great Whale? These cards can be powerful, but most of them you want to cheat into play not hard cast them. I don't think they're helping enough with control and the strategy of drawing cards with Wizards and Azami.
2 weeks ago
I was going to suggest Arcanis the Omnipotent but I guess you found it already!
Perhaps Glimmer of Genius would make a good fit?
3 weeks ago
I have a soft spot for Arcanis the Omnipotent. He is also super fun to play with. Who doesn't like drawing cards?
3 weeks ago
Well in that case you want to build around two things. Tap abilities and walkers. Maybe just choose one of those? Tap abilities will be less hated but still strong.
Perhaps wizard tribal as a subtheme since they love their tap effects?
1 month ago
Arcanis the Omnipotent - Draw plus protection
Dark Impostor - why settle for only our own creatures abilities
Eater of the Dead - "free" untap + graveyard hate
Fatestitcher - tap down / untap
Geth, Lord of the Vault - reanimation
Hoard-Smelter Dragon - artifact destruction
Jace's Archivist - windfall
Kalitas, Bloodchief of Ghet - creature destruction + token
Mean suggestions that will make you lose friends
1 month ago
Arcanis the Omnipotent (draw 3)
Azami, Lady of Scrolls (draw 1 per wizard)
Baral, Chief of Compliance (useful passive and can draw more)
Minamo, School at Water's Edge (get an extra draw 3 from Arcanis)
And lastly, this would require splashing in some black mana, but Zur the Enchanter can easily fetch your key enchantments
1 month ago
First off, I love the idea of trying to build a creature only deck. Seems like a lot of fun, but I see a couple problems with this build.
No ramp. You run so many lands, but no ramp. Take out like three of those lands and replace them with things like Wood Elves, and Farhaven Elf. Even some of the normally worse creatures like Ondu Giant might be better than running so many lands. Another option might be Frontier Guide since you are running many untap effects, and it could be a useful mana sink for those turns where you don't need to counter anything.
No draw. A control deck needs draw, otherwise it has no way of keeping up with the rest of the board, especially in a multiplayer format. Run things like Mulldrifter, Arcanis the Omnipotent or Jace's Archivist for good draw. Another great card that would be on theme for you would actually be Mercurial Chemister since he can draw you cards, and can also be used for control.
No visible win-con. Your best win con I can see is swinging with Frost Titan, which is not a very reliable win con. You need some big swingers who can act as finishers. I would recommend at least running a Pathbreaker Ibex, or something similar to help you win after you've soft-locked your opponents.
Those are the big problems I see with the deck. Now for a few card suggestions. The only card I can see being underwhelming is Guile. You only run 12 cards that counter spells, and with no draw to ensure you get multiple of them, Guile will turn into 8 mana for an 8/8; that is very underwhelming. The only three cards I would recommend are the praetors in your colors: Jin-Gitaxias, Core Augur, Vorinclex, Voice of Hunger, and Urabrask the Hidden. These three allow for a lot of control over your opponents, and would advance your strategy (plus the green and blue ones count towards the ramo and draw categories I was talking about)
Hope this helps, and enjoy your deck!