|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Eternal Masters (EMA)||Rare|
|Duel Decks: Speed vs. Cunning (DDN)||Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
Price & Acquistion Set Price Alerts
|Have (45)||that_guy_43 , ZombieFood , NOGzFTW , Hootiequack , DrPopular , Kvothe1115 , Ellyreia , Nemesis , MrCrazzyc , Skydra2 , Jauntu , rebelteddybear , Vasbear1 , bakeraj4 , RazortoothMtg , Justinaut , jstn.mrrtt , NivStormfront , Fineontheoutside , orzhov_is_relatively_okay819 , robo12385 , Wolfebladeelite , jrschnoebelen , Riku580 , Pumpkinking913 , Bluboltar , Metaphisyk , killstars , Razulghul , gosora , Spinalripper , duff87 , Shiromakuro , rikertchu , Feyd-Rautha , admizell , Fairseas , mziter501 , itheoryz , miracle , Loading_Error , , rockleemyhero , Hakira , Hunter67345|
|Want (28)||LurchenGamer , vincentgalbo , Gryffix , ShadyPear , Slatibartfast , GS10 , higgybaby , SerenityTheFool , CoastWizard , drubacka , DillsDells , GrandeKhan , N3M0 , obitus , Narric , APPLE01DOJ , BringerOfStorms , test12030 , scottyboy76567 , Mahtimatonen , Killingfool , The_Munchkin , jp262 , afeuling , Syram , kovellen , CrotchRocket , Jokulmorder1|
Arcanis the Omnipotent Discussion
2 days ago
So, I realize this is super niche, but it is potentially possible in my meta.
If I control Arcanis the Omnipotent and my opponent casts Arcanis the Omnipotent, I know it resolves and stays because of the most recent legend ruling. However, given Arcanis's second activated ability, could I activate it paying 4 mana and bounce my opponents Arcanis since it shares the same name? Or is it exclusively for my copy?
I'm not great at explaining myself, so if any additional clarification is needed please let me know. Thanks!
6 days ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.
Commander: Inalla, Archmage Ritualist
1 week ago
Hi! Sorry it took me a while to get back to you, my job has been super busy.
This deck is...odd (not in a bad way). I'm going to be as cutthroat as possible here, since it's listed as competitive :)
I definitely see the influence of my The Locust God deck - you chose the same counterspell suite as I did, have a similar Paradox Engine line of play, use the same rocks, etc. And yet, there are some strange choices for a competitive deck - relatively little interaction, several 4+ mana spells that do very little when they come down, and a lack of hard draw.
Nature's Lore and/or Three Visits over Kodama's Reach, Windfall over (or in addition to) Time Reversal. Cutting Mindbreak Trap for Arcane Denial, unless your meta is REALLY storm-heavy. Sylvan Library over (or in addition to) Mirri's Guile. Since you're in green, you have access to some strong mana dorks that work well with Paradox Engine (or just as early ramp), particularly Birds of Paradise and Bloom Tender. I'd personally argue for Bear Umbra over Nature's Will, since it also protects the creature in question, but it sorta depends on the amount of exiling removal in your meta. You're not running Necropotence, and you should fix that. I would almost certainly run Dramatic Reversal/Isochron Scepter in here - each half is really good alone, and it gives you an infinite storm count together. In terms of removal, Nature's Claim is the biggest thing I feel you're missing, since you have very little interaction to deal with hate pieces that you go up against. An argument could be made for adding Deadeye Navigator to pair with your Palinchron/Peregrine Drake, and cards like Tooth and Nail/Defense of the Heart to find them, but I don't feel that's a great use of slots in the current list. Jace's Archivist is far better than Arcanis the Omnipotent in this deck.
My first cuts would absolutely be any card at CMC 5 or greater, unless it essentially immediately wins you the game. I would remove Berserkers' Onslaught, Consuming Aberration, Peregrine Drake, Treachery, and Arcanis the Omnipotent immediately.
If I may ask, why use Yidris for this if you could use something like Kess in the command zone instead? It seems like you aren't doing too much with green in the deck, and relying on connecting with Yidris seems...unreliable. In a competitive deck, you'd want to be winning on T4 most games, which makes casting Yidris at that point a bad proposition (especially since most strong mana rocks can't help you cast him, given that his mana cost involves no colorless mana).
I hope this helps as a preliminary look! I can come back and offer more thoughts when I have a few more minutes to think about it :)
1 week ago
I like your deck but I think you could improve its speed by adding some more draw options. Some cheap-to cast options would be Preordain and Ponder. Some other in-theme options would be Azami, Lady of Scrolls and Arcanis the Omnipotent. I would also add Rhystic Study, as no decks in which I include blue goes without it; but maybe that is just me.
2 weeks ago
1 month ago
Maybe more card advantage? You only have 5 recurring sources of card advantage (im not including Land Tax cos that will never get you gas) that I can see, so maybe throw in Mind Unbound, Arcanis the Omnipotent or Thought Reflection. Also, Memnarch is not made cheaper by arbiter, but i have never seen a card better at shutting down a board than him. He also works well with counterspells. And Omen Machine
1 month ago
Echo Mage plays well off both their ultimates. Double level up counters when you have Rowan's emblem as well as copy an instant or sorcery 4x off activating him (on top of the twice if you ultimate Rowan before Will). Level up in general might be viable, Brimstone Mage tapping for 6 damage will be decent.
Arcanis the Omnipotent tapping to draw 6 cards will make him even more powerful here than in other decks.
Also artifacts are another solid route. Copying Kurkesh, Onakke Ancient's ability to copy an artifact's activated ability will be really potent, and using Master Transmuter to return one artifact to hand and pop two onto the battlefield will be insane.
Also back on the note of proliferate effects, there's Skyship Plunderer for a weaker effect, but still effective if you only have one of the pair in play.
2 months ago
Nice deck, lots of potential fun in here :)