|Commander / EDH||Legal|
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|Duel Decks: Speed vs. Cunning||Rare|
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Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
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Arcanis the Omnipotent Discussion
5 hours ago
Bruh that's dark af.
Any reason why you play Tomorrow over Arcanis the Omnipotent? Both do different things, but Arcanis is gennerally better.
3 days ago
I've run mono U in one form or another for something like 3 years. What I think you might be missing out on is that counterspells aren't actually that good in commander because they are inherent card disadvantage. You may be able to counter one player's stuff, but the format is multiplayer, so you need a proactive plan. That said, counterspells are the best cards in the game for not losing.
Baral's usually considered a High Tide commander by VERY high level players. The deck aims to generate ludicrous amounts of mana and essentially storm off. It's ok if you want to not do that (you probably shouldn't), but if you want to do Wizard tribal, you should probably consider Azami, Lady of Scrolls instead.
The reason for this is twofold: 1) Baral just screams counterspell and many people don't like getting their spells countered. He gets a lot of hate for being an annoying commander to play against. It's usually good to play under the radar picks if you can. Azami's pretty notorious for being good too, but people at casual levels tend to underestimate her. 2) The way you make control (and counterspells) work in EDH is by having a strong source of card advantage in the command zone. Azami lets you churn through your library like crazy.
The most amount of counters I've run in a deck was 17, but that was in a silly Arcanis the Omnipotent deck (again, draw) and my player group ran decks that made that a bit less crazy than it would otherwise be. I suggest around 10 counters for mono U wizards.
4 days ago
gonna test the newly freed Protean Hulk. It surely has its applications in here, but the on death trigger isn't as reliable as I would like.
Currently testing over Arcanis the Omnipotent but not committing to the change yet. Arcanis draws SO MUCH HATE that unless I'm pararite comboing its just putting a big target on me, but when he works its golden.
6 days ago
Hi xSHAMUSx, Contagion Engine is respectable, the -1/-1 is nice for defense. The proliferate 2 is nice. The main reason I don't play it is the CMC6 and the Activate 4. If I have 10 mana at my disposal, I should already have enough Experience and have pulled a combo. CMC10 is just too slow and too steep a cost for me.
Izzet has a tough time pulling creatures, ie: Arjun, the Shifting Flame.
Some recommendations might be:
Blue Sun's Zenith, Brain Freeze, Stroke of Genius, Jin-Gitaxias, Core Augur, Jushi Apprentice, Enter the Infinite + Laboratory Maniac, Show and Tell + Omniscience, Arcanis the Omnipotent, Ambassador Laquatus, Grindclock, Millstone, Mind's Eye, Beacon of Tomorrows, Windfall, Wheel of Fortune, Reforge the Soul, Jace, Memory Adept, Memory Erosion, Dreamborn Muse, Jace's Archivist, Altar of Dementia + Glen Elendra Archmage + Sage of Fables, Altar of the Brood, Keening Stone, Mesmeric Orb, Mindcrank, Increasing Confusion, Tunnel Vision + Jace, the Mind Sculptor (Using his +2).
Would have to put together a preliminary build. Would need 1) Some way to survive since you'll pull threat from at least one player 2) Some way to go fast, cheap mana rocks etc to push into the big creatures.
Sorry if I duplicated any there, a couple good combos in there.
I should warn you though, in 4 player commander, it may be tough to mill all 3 opponents, you could do it, but may not be consistent. I think has better mill/control because of the .
1 week ago
If you want more stories, I shall grant them to you.
After all, it's my new favorite EDH deck, so I've played it a few times and I can recall my last game quite well.
I was playing against three opponents, the same people as before, but with different decks this time. One was Arcanis the Omnipotent, one was Riku of Two Reflections and one was Omnath, Locus of Mana. I was prepared for the hate that would come towards me, especially from the mono blue deck - I automatically assume a ton of counterspells from those.
My starting hand was pretty decent - I didn't have many lands, but I had Sol Ring, so I felt okay. Arcanis had a pretty amazing ramp engine - he played Mana Crypt, Mana Vault and Everflowing Chalice with three counters on his turn 2, which made everyone worried. I played a Propaganda early, but my opponents' decks weren't exactly creature decks, so nobody really attacked anyone. Except for Omnath later on. Arcanis cast Day's Undoing pretty early, which I could counter with Insidious Will, but I decided not to - I was pretty stuck on lands.
The stuff I drew was pretty good, but in the meantime, Omnath became a threat as well. His commander was rapidly growing and he started bashing Arcanis. In fact, his Omnath grew so big it could probably kill Arcanis with the next attack. I cast Fervor, preparing for the Narset turn. I also drew Strionic Resonator thanks to Day's Undoing, so it was looking pretty great for me.
However, Omnath became extremely threatening all of a sudden. He killed Arcanis with a 13/13 Omnath. Arcanis flashed in Snapcaster Mage to chumpblock, but Omnath cast Berserk from Mosswort Bridge's Hideaway. Then he used all of his gathered mana in the postcombat main phase, ramping up even more, playing Brittle Effigy and Yeva, Nature's Herald, among a few other things.
Now that Arcanis was out of the game, I could safely cast Narset, since Riku was tapped out. I attacked Riku and the trigger revealed Command Tower, Walk the Aeons, Spectra Ward and Conqueror's Flail. Brilliant.
My bonus turn begins. I cast Steel of the Godhead on Narset, then I equip her with Conqueror's Flail. With Boros Charm in my hand, I am able to give her double strike and finish Riku off. The trigger reveals Chandra, the Firebrand, Izzet Signet, Ashling's Prerogative and Sunder. Knowing that Omnath is a land-based deck, I don't hesitate to cast Sunder. On Omnath's turn, nothing happens because he has no mana, so he plays a Forest and passes the turn.
On my turn, I copy Narset's trigger with Strionic Resonator, revealing eight spells. One of them is Omniscience, which allows me to cast my huge hand for free. I play Temporal Trespass, Tamiyo, the Moon Sage, Elspeth, Knight-Errant and many other things. On my bonus turn, I buff Narset with Elspeth and swing for victory.
Once again, just one attack caused a hugely explosive turn. Omnath decided not to attack me because of my Propaganda, and instead aimed for Arcanis - because he had a ton of mana. In fact, he later told us that if he could have had another turn, he would've won the game on that turn, so Omnath prevented that. Which allowed me to take the win instead. Nonetheless, it was a fun game, at least for me. :)
I love this deck so much.
1 week ago
When I first heard of the Iconic Masters set... My first thought was that this would be synonymous with Jank Masters. Ie NONE of the cards would be worthwhile, just a bunch of random as cards with little to no financial value.
...But I'm not getting my hopes up, so I'll stick with calling this Jank Masters for now.
Tarmogoyf will most likely be in the set, because he's super iconic, and would be great to push him ddown further.
I imagine the Lorwyn 5 will be reprinted too (seeing as how they are the iconic planeswalkers)
The Elder Dragons will probably get a reprint, if they do, it'll be with new art, exc Nicol Bolas.
1 week ago
Considering a rather harsh engine for this build:
add in Arcanis the Omnipotent to fuel as I do this and arguably play my entire deck if I draw into/start with enough creatures.
what do people think of this?
1 week ago
This is not meant for any offense to you, but anyone with a semi decent commander deck would crush this, you could probably stand with a switching of commanders, look up a few and see which ones you like, then you could use Stormtide Leviathan for heavy hitting, Mulldrifter is just good fore card draw, Kira, Great Glass-Spinner, and Arcanis the Omnipotent is a must have as well. Counterspell is just one of the best cards ever printed for blue, Cyclonic Rift, Sol Ring should be in every single deck no matter what, no exceptions, Disallow is also just strictly good, Brainstorm and Ponder are also amazing cards that belong in every blue deck, Sapphire Medallion, Blue Sun's Zenith, Rhystic Study is amazing card draw, Thought Vessel is pretty good, Dissolve, Clever Impersonator, Jace's Sanctum, Dismiss, Metallurgic Summonings, Void Shatter, Treasure Cruise it may not seem it but its a very good card, even got restricted in Standard because of it, Reality Shift, Thing in the Ice Flip, Venser, Shaper Savant, High Tide, Mana Leak