Arcanis the Omnipotent

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Eternal Masters (EMA) Rare
Duel Decks: Speed vs Cunning (DDN) Rare
Tenth Edition (10E) Rare
Onslaught (ONS) Rare

Combos Browse all

Arcanis the Omnipotent

Legendary Creature — Wizard

: Draw three cards.

: Return Arcanis the Omnipotent to its owner's hand.

Price & Acquistion Set Price Alerts

C17

EMA

DDN

Ebay

Recent Decks

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Arcanis the Omnipotent Discussion

the_monogreen_h3dr0n_c0llector on Prepare Your Salami for the Azami

1 week ago

since you only run 6 wizards in the deck you will probably have around 1-2 wizards in play on average. would changing the commander to Arcanis the Omnipotent just increase card draw.

TCat769 on Inalla and the Wizards of Control

2 weeks ago

Thanks for the feedback bushido_man96!

In regards to the mana situation, if you are referring to the watchlist comment on Sigil Tracer, it is less due to how much mana I have and more of a reference to I would rather spend mana casting spells than holding back for Sigil Tracer's ability. I wish it was just tap two untapped wizards. I do have quite a few sources of artifact mana, which is why I dropped my land count so much. 11 sources to be exact if you count Herald’s Horn and Urza's Incubator.

I will try testing Arcanis the Omnipotent in place of Riptide Director. I could see it potentially being better. The main reason I liked Riptide Director better is due to the fact he isn't legendary and I can essentially give him haste without killing off the original for later turns. Not sure if 7 mana draw 3 is worth it. But it is definitely worth giving a second look. Thanks for the suggestion!

Soothsaying is definitely a cool card. What would you suggest taking out for it? That is where I struggle with this list is I am starting to gain a bias towards these cards, which makes me need other's opinions to help see them more through an unbiased lens.

Again thank you for the suggestions! I do appreciate them. I really want to fine tune this list since I have so much fun playing it. Definitely think this is my forever deck!

bushido_man96 on Inalla and the Wizards of Control

2 weeks ago

I think you don't have enough mana because you are running too few lands. Is Arcanis the Omnipotent not more consistent than Riptide Director? It is a higher CMC, but the ability to just and draw three cards seems good, and if a board wipe gets through, he'll be better just coming down than the Riptide Director. Its just a thought.

This is also where I would plug one of my favorite cards, Soothsaying. It might be worth trying out. Looks like fun, and I love the combos.

Avulth on Avulth's Jhoira of the Ghitu

2 weeks ago

@Pachuca Having taken a look at your deck, I feel that Arcanis the Omnipotent is a better fit for you than it is for me, but that's because your deck includes a ton of slower elements that I have left out like Lonely Sandbar and other tap lands, Shivan Sand-Mage, Thran Dynamo, or Rite of Replication. You also have a greater number a slower beaters, meaning you're more likely to have more threats on the board. This approach to the deck, in my experience, is a little win-more, which is a good thing in playgroups with more mid-range and control decks and a bad thing against more control decks.

Avulth on Avulth's Jhoira of the Ghitu

2 weeks ago

@Pachuca While I don't think Arcanis the Omnipotent is a bad choice, I think it fills a role more like Consecrated Sphinx in that it doesn't draw you cards on the first turn you hard cast it and it's likely going to cost a lot more than Treasure Cruise. The reason I prefer Consecrated Sphinx is that it costs one less blue (my mana base is sometimes restrictive) and it can draw you control options before your next turn. It also calls for a response sooner than Arcanis the Omnipotent does. In a slower environment or in 1v1 games, Arcanis the Omnipotent might be more value, but it'd probably still be worth running other card advantage options as well.

Pachuca on Avulth's Jhoira of the Ghitu

2 weeks ago

What do you think of Arcanis the Omnipotent for card advantage instead of something like, say, Treasure Cruise?

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago

You may know about this. It was brought to my attention Friday by another Inalla combo player:

"Aphetto Alchemist/Fatestitcher (with haste and copy) and Illusionist's Bracers gives you infinite tap/Untap." This allows:

A) infinite draw with Azami, Lady of Scrolls or Sensei's Divining Top

B) infinite mana with mana artifacts, or lands with Fatestitcher

C) infinite damage with Inalla

D) infinite counters with Patron Wizard

I would recommend only adding Aphetto Alchemist and the Illusionist's Bracers if you went this route. My reasoning is this combo is our second most expensive to execute. Bloodline Necromancer costs less based on your assertion that you play either Phyrexian Altar/Ashnod's Altar for value before the combo turn.

Aphetto Alchemist costs 1U + Illusionist's Bracers 2 + equip cost 3 + Aphetto Alchemist Inalla token 1 = 7U

Fatestitcher makes it 9U to execute the combo.

You could play the Illusionist's Bracers and/ or Alphetto Alchemist the turn before you combo. Our opponents would definitely attempt removal. You could possibly try if you were holding two counterspells.

Aphetto Alchemist that has synergy with our mana rocks, Azami, Lady of Scrolls, Sensei's Divining Top and Arcanis the Omnipotent (your list). Illusionist's Bracers works with those two creatures but is not likely to be viable outside of the combo.

My first impression was we would be adding two cards that would be dead outside of combo. But, Aphetto Alchemist is cheap and could be played early as a means to untap mana artifacts of which I am playing 10. Our opponents most likely will kill him the first chance they get. That is one more spot removal spell they will not have when we try to win with any of our three other creatures based win-cons.

Looking at my list Voidmage Prodigy, Sigil Tracer, Glen Elendra Archmage or Wanderwine Prophets are probably where the two cuts would come. I know you are on the fence about Voidmage Prodigy. How has Sigil Tracer performed? I am still at 36 lands and could cut one wizard from the list and a land. The player I spoke to cut Wanderwine Prophets because finding the open player to attack was problematic.

I am leaning towards not adding this combo. It is expensive and does not win the game on the spot. Inalla, Sensei's Divining Top, Patron Wizard, or a colored mana producing artifact have to be on the field for us to win the game. I would definitely flip to yes if you thought it was a good idea.

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