Besmirch

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon

Combos Browse all

Besmirch

Sorcery

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

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CN2

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Besmirch Discussion

MegaMatt13 on Marchesa, Political Queen of Pillows

2 weeks ago

Mrf1shie, thanks for taking a look at the deck.

I haven't tried Fumiko specifically but I have tried that effect with Goblin Diplomats and Goblin Spymaster. My experience was that people would agree to attack me out of spite for being forced to attack (even with the pillowfort). That is why I prefer cards like Disrupt Decorum and Besmirch because you force them to attack each other. Curse of Opulence and Duelist's Heritage are great because it gives them a bonus of they attack someone else. Maybe the mindset of your playgroup is different and you won't run into the same problem of people attacking you out of spite. Just want to warn you this MAY happen, especially after they figure out what Marchesa is up to.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 months ago

Interesting point about Grab the Reins. I was looking for low CMC Threaten effects that are instant. I want both defense and offense. The sorcery speed cards are mostly unable to provide defense. Besmirch does provide defense, so it is actually a decent option, and I even considered putting Grenzo, Havoc Raiser back into the deck for more goad/pillage effects, but the dependence on attacking creatures makes Grenzo questionable. Besmirch does not have that dependence as much. Act of Aggression is more expensive, but does what Grab the Reins does, only it untaps and gives Haste, and it has the CMC flexibility of phyrexian mana if I need to cast it earlier. I also have a Disharmony that is asking to be played, but the only use it has is for defense, making it an awkward combination of half-fog, half-removal/control/combat trick. I am not sure if it will make the cut, but I will try it out. Kari Zev's Expertise may be great, with the number of <3 CMC cards in the deck, but a large number of them are reactive spells, so I am not sure how often it would pay off. I ordered one for testing anyway, thanks for the tip. Harness by Force would give a middle ground between the normal single target Threaten effects and the multi-target Insurrection/Mass Mutiny/Mob Rule, and could swing games, but is less flexible than Word of Seizing. The only real issue I have with Word of Seizing is the higher CMC, which may be something I just have to get over. Zealous Conscripts is an interesting option, but too many decks have it, and it may scream combo, which I don't want. I will have to play with the rest of these some to find out what I like. Cards like Backlash and Delirium have been really strong for this deck, and I could see any of the Threaten effects doing the exact same work, plus having potentially more flexibility. I will likely cycle through all of them, and every time I draw/play one, I will ask myself if I would have rather had one of the other ones in the list instead.

The other option I was considering was beefing up the midrange elements of the deck some. I am not sure I would have enough card slots to make it worthwhile, and I would be afraid that adding more overt offense would paint more of a target on my head. I would need midrange options that are significant defensive additions, that happened to come with some offense. I think Dread is a good example of this, but Jotun Grunt could make the cut as well, for it's graveyard work that can be used for my own recursion and as anti-reanimator tech. Midrange elements would potentially help against Stax and more reactive decks, but my meta actually frowns on Stax, so this would be a change to prepare for stepping into other metas, and may not really ever pay off. I think adding to what the deck already does through the addition of Threaten effects is probably the better plan that shifting to more midrange, even though it would be mostly useless agains other reactive decks.

As a side note, I have really liked Burning Wish, but had poor outcomes with Death Wish. The Wishboard has been fun, and does create a lot of flexibility, without being totally overpowered. I may work on the contents of the Wishboard as I go along, but I will be replacing Death Wish with a Cruel Tutor I just traded for.

MegaMatt13 on Queen Marchesa: Politics, Aikido, and Control

3 months ago

Be careful with Grab the Reins. It doesn't untap the creature you steal which can often be relevant. I still like it but it's further down the list of red "threaten" cards for me.

I love Besmirch. With the goading it's almost like you control the creature for two turns. Word of Seizing is great because of split second and the flexibility of stealing any permanent. With your very low CMC, Kari Zev's Expertise may work for you. I wouldn't normally suggest it in commander but you actually have quite a few 1-2 CMC spells you could cast for free.

gregularg on Mad Cow Disease (Neheb, The Worthy EDH)

5 months ago

Mightyhulk1, Hey man! Thanks for the upvote and im happy to give some suggestions to make it a bit cheaper. If you stick to the discard hellbent ability and tribal theme then you can easily cut some of the pricier splashier cards.

First off the more expensive lands can be swapped out, Bloodstained Mire for any colour relevant panorama, Blood Crypt and Sulfurous Springs for some tap lands, strip mine for Ghost Quarter and finally Urborg, Tomb of Yawgmoth could just come out for a basic swamp or another tap land.

Arifacts can change by ditching the swords and greaves for cheaper alternatives. Change greaves to Swiftfoot Boots and then the swords can be replaced with any budget equipment you think fits with the rest of the deck or that you simply enjoy playing!

Enchantments can be cut down by replacing Aggravated Assault with Berserkers' Onslaught as it is still giving you that extra push but doesnt allow you to pull off any combos or trickery with multiple combat phases.

Creatures can be cut really simply to just focus more on the tribal aspect so replacing pricey creatures with other minotaurs is the easy/quick way to go about it. Its hard to say what kind of price tag we are going to see on Hazoret the Fervent but to replace her simply look at what she's doing for the deck and find a suitable replacement. The card is giving us a great late game discard outlet which ties nicely with our commander, so replacing her with a self discard enchantment or spell is a good choice. Same goes for Sheoldred, the Whispering One, she is really great recursion so again, replace her with a recursion enchantment, artifact, spell or otherwise!

Finally the more expensive spells are Kolaghan's Command and Insurrection. Replace command with a card that gives you one of its four abilities depending on your play style, e.g more burn, recursion, hand hate or artifact hate. Then replace Insurrection with something like Besmirch that does the same effect just on one creature. I prefer besmirch over Act of Treason in this situation purely because EDH is the 'fun' format and its a bit more interesting to play with and for your fellow players to play against!

I hope some of this has helped, if needs be I can still throw together a cheaper alternative when I have the time. Going from what ive suggested here you should be able to shave off around $100.

Termion on Zadaaaaaahhhhhhh

5 months ago

Can't you just cast Seize the Day on your second main phase after attacking targetting Zada, Hedron Grinder copy and untap, swing again with your first extra combat then on your extra main cast Wrangle, Act of Treason,Besmirch,Harness by Force,Hijack,Kari Zev's Expertise,Mark of Mutiny,Threaten,Traitorous Blood,Unwilling Recruit,Lose Calm,Malevolent Whispers,Portent of Betrayal,Temporary Insanity,or Traitorous Instinct on Zada, Hedron Grinder then copy and untap all your creatures move to the next combat phase Ad Nauseam. Or you could Kiki-Jiki, Mirror Breaker with Zealous Conscripts to infinite swing each combat. Or have Sword of Feast and Famine on a creature when it hit and combo off with cantrip copies on Zada into draw and more untap. Then if you're going with the infinite combat should probably put in Aggravated Assault as another infinite combat option, though with all the card draw you'll get it relatively quickly not even putting into consideration Past in Flames to cast those already cast untap spells again from the graveyard. Should be enough untap + combat phases to kill everyone. Though this seems like a lot of mana with a spliced Desperate Ritual onto Blazing Shoal you should get three red mana per creature if for some reason you weren't able to equip Sword of Feast and Famine. All of this relies on having the cards but cantrip draw shouldn't be a problem. Maybe this would work , haven't done the math, but it's a possibility.

MegaMatt13 on The Gays of Meletis EDH (I'm new at this) [help]

6 months ago

Hey, welcome to Commander :)

A few general tips:

1) I agree with a previous poster about lands that come into play tapped. You may have too many and they could be slowing you down. Transguild Promenade and Rupture Spire in particular are really slow because of the mana you need to pay. Some good dual lands are the "have lands" like Sunpetal Grove because they sometimes come in untapped. Also, I like the "temple" lands because I think scrying is worth them coming in tapped.

2) I would include some more "ramp" cards that get you mana faster. You have some which is great, but since you're using green you have tons of great options. Sakura-Tribe Elder, Explosive Vegetation and Rampant Growth are all good budget options.

3) I agree with a previous poster about picking more of a direction for how you want to win. If you want to use your Commander's extra land drop, please check out my deck (thanks for the shout out aphexed667. If you want to play the more wait and see game, I recommend cards like Illusionist's Gambit, Besmirch, Mob Rule, Sphere of Safety, and Dawn Charm. Cards that will protect you and use your opponent's weapons against themselves. Totally depends what direction you wanna go in.

Hope this helps

MegaMatt13 on Sharing is Caring

6 months ago

As a Mizzix deck, I would probably aim for even more sorceries and instants. Expropriate, Reins of Power, Illusionist's Gambit, Besmirch, Saheeli's Artistry and Desertion from your maybe board are all on theme with your deck.

My deck: Keranos: It's All Mine! has a similar theme.

Like your deck :)

precociousapprentice on Forced Brutality

7 months ago

I like the deck and concept. Looking at your ramp and your average CMC, I wonder about the speed. I think I would add a few more rocks, or drop some of the high CMC unless they are really accomplishing the goals of this deck.

Your Pillow Fort could use a tune up as well. I have a Queen Marchesa deck that is another take on Mardu Pillow Fort. Check out my Queen Marchesa: Politics, Aikido, and Control. I would specifically look at Duelist's Heritage. If they are attacking other people, why not help them out, and with all those beaters in your deck, Doublestrike can't hurt. Seems like an easy slot in.

The idea of forcing people to attack, especially wanting them to attack someone else, is being developed pretty well in MegaMatt13's Marchesa, Political Queen of Pillows. You should look through it for some cross pollination. I would pay attention to Besmirch and Insurrection in that list, but I would add Master Warcraft from my list.

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