Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
1 month ago
I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.
It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.
Lose: Sword of the Animist
Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.
I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.
There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.
You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.
It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.
4 months ago
In general I have found forcing opponents' creatures to attack actually backfires. Often out of spite they will attack you when forced (human psychology: people don't like to be controlled). Cards like Besmirch, Disrupt Decorum, Xantcha, Sleeper Agent and Rite of the Raging Storm avoid this problem since they aren't allowed to attack you.
6 months ago
I like it, very well themed and great fun for the table to figure out. Small card but Besmirch might be fun.
8 months ago
Fantastic deck, really glad to have found it! Will likely make the same list for my after-work EDH group.
Mind me asking, I noticed you updated it only moments ago, do you have a change log?
Also, do you think Goad could be added to this, just to add some more fun/silliness?
9 months ago
Your curve is generally correct, but I feel there are a few things you can change to optimize your deck (and I'll avoid expensive suggestions, in order to keep it affordable, suiting your budget). First of all, you could consider running two more lands (Mathas surely is a cheap commander but it better suits a more controlish game plan. I would prefer to run 36 lands in this purpose. I recommend you to give a look at the Rocky Tar Pit (it's basically a budget fetchland) and Myriad Landscape. The new Field of Ruin might interest you as it's a great political tool. Forbidden Orchard also is nice and affordable. Smoldering Marshand Canyon Slough are not that expensive and can help you stabilize your mana pool. And, only if it fits your budget issues, both Blood Crypt and Godless Shrine are good investments.
The Planar Bridge, even if it's a great card on its own, doesn't really match with your objectives. It's slow and will take too much time to be effective. If the ''tutor'' effect was what you were searching when you put this one into your deck, I suggest you some cards as Increasing Ambition or (a slow but more versatile card) Ring of Three Wishes.
An idea I find interesting with Mathas will concern the addition of a sacrifice outlet. With cards like a Skullclamp and a Bloodghast (I know, it's not a budget card actually, but you can find it for something like 10 euros now that it has been reprinted - if you're looking for a budget version, you can run the Reassembling Skeleton / Endless Cockroaches), it provides you an excellent card advantage, with cards like Ashnod's Altar / Phyrexian Altar it gives you the necessary resources for the late game. Not to say that the red colour also gives you access to tons of cards which allows you to take the control of your opponents' creatures for one turn (Captivating Crew for example)! Alongside the altars, those cards could enable you to kill the creatures you put a bounty counter onto and so you will gain the reward and gets nice value while slowing your opponents. It may require some testing time but it seems pretty decent.In control options, you have Grave Pact, Dictate of Erebos and Attrition that could get the job done.
Tetzimoc, Primal Death seems really good here, and I'm glad someone finally decided to give it a try! With a Cloudstone Curio, you can bounce it back to your hand and restart clearing the board as much as you want, but you will have to think about adding other valuable etb effects and recursion's cards like Phyrexian Reclamation.
Sheoldred, Whispering One is not a cheap card, but feels like a staple for your strategy and your deckbuilding.
There is a lot of cards in your actual deck build that don't feel like a good idea since they just don't match with any strategy. Let's start with the Hoarding Dragon. It's a slow tutor and I can understand why you choose to play it, but it doesn't feel like a good idea. Jaya Ballard, Task Mage : the hate cards are bad because they often feel too situational and becomes dead cards. Even if Jaya provides you other options than the hate the blue guy one, she stays bad in comparison with other cards you could play (not saying that about expensive cards - even for a budget deck, she's just bad - cut it). Kulrath Knight doesn't do much in your deck... I mean... it's not such a bad card but come on, you want to pay 5 mana on something else than just a flying lil' body with wither. Kozilek, the Great Distortion is a great card, but it feels too slow here as you don't play anything to ramp, and, more important for your deck, it doesn't match with anything. If you absolutely want some eldrazi there, so add in some ramp cards and play Ulamog, the Infinite Gyre, it will be much more efficient and synergize better with what you want to accomplish. Only 10 enchantments is not enough to get value from your Mesa Enchantress. Tariel, Reckoner of Souls is slow and doesn't do much. Shunt feels too situational. Righteous War is far from being interesting here, you will always prefer having Swiftfoot Boots over them... and I don't even know if you need those boots... no, I'm pretty sure you're fine without. Celestial Dawn doesn't do much and you will most of the time pay 3 to do nothing...which is bad.
A few suggestions :
Endless Whispers could be funny and fits very well the political theme!
Afterlife is a control tool which also left your opponent with a creature, it's nice not to make enemies.
Descent of the Dragons another control tool leaving your opponents with creatures. If your prison theme is strong enough, this card could be a staple as it puts 4-4 flying. Your opponents will slowly kill each other.
Disrupt Decorum mad flavorful card for a mad Mathas dude.
Besmirch not the best card ever, but could be interesting there.
Mogg Infestation lul
Chaos Warp doesn't kill your target, but it's still a really good and versatile answer.
Sarkhan the Mad look at the -2! (you will need a lot more protections if you go for it though, and chose to go for a lower curve (which is not such a bad idea btw))
Painful Quandary just a powerful and annoying control card - beware, it often attracts a lot of hate.
Solemn Simulacrum helps you to stabilize your mana base and gives you card draw.
I hope it would help you! Good luck with the deckbuilding and keep up the good work. :)
11 months ago
Ben-Ben is super hard and fun to run, he was my first Commander deck! If you're still toying with this Traitorous Blood can be swapped with Besmirch for the Goad, and Disrupt Decorum has been a lot of fun! Mob Rule is nice as well.
1 year ago
How to make your opponents suffer: Comeuppance, Deflecting Palm, Selfless Squire, Rakdos Charm, Batwing Brume, maybe Delirium and Backlash. Consider making these a base for a Sunforger package. Settle the Wreckage is a really good one for Sunforger!
Looks like a good start! Long live the Queen!
1 year ago
Yeah, having a continuing dialogue about the deck often helps to clarify or crystalize my thoughts or understanding about the deck. Some of the best things about the deck have been after a suggestion or challenge from someone interested enough to speak up. MegaMatt13 has been a huge and continuing help, and I hope to have you recruited to test and explore ideas with as we go forward Suns_Champion.
Besmirch is awesome. Take a threat from someone, attack someone with it, then tell the owner to attack someone besides you with it. If it survives all that, directing it elsewhere for a couple of turns often has a huge impact on the game, and if it doesn't, it is removal with and interesting psychological impact on the game. It is pretty great the first turn a creature hits the battlefield, and can provoke some cool blood feuds.
I'm still waiting for delivery of my Rivals of Ixalan cards. I am really looking forward to them. I think that there is some serious power in that set, and there will be many Commander staples that will come out of it.
Besmirch occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%