Yisan, the Wanderer Bard

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare

Combos Browse all

Yisan, the Wanderer Bard

Legendary Creature — Human Rogue

, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.

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Yisan, the Wanderer Bard Discussion

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

2 days ago

Shadow12721

In full disclosure I've never played against that list or one quite like it - but typically the crux of Meren's power is how you choose to mulligan and which lines of play you seek out in your first few turns. In other words, a generic "good hand" and luck of the draw will often not serve you well, as opposed to thinking very critically about your opponents' weaknesses and proactively seeking out the best ways to address their individual strategies.

For example, some games against certain lists I ignore all else and look for Null Rod ASAP, because the disproportionate advantage it provides vs. artifact combo / ramp (i.e. Rashmi, Eternities Crafter combo) is simply so strong that every other line of play is just not worth it in comparison. On the other hand, against something like Yisan, the Wanderer Bard it is usually crucial to find removal or a boardwipe as soon as possible. So, your opening hand / mulligans / early tutors should reflect the line of play you believe is most likely to win you the game (again, a generic "good" hand will usually be the incorrect choice - it needs to be "good" for the specific matchup)

Initial impressions looking at the Ramos list:

  • Our average CMC is far lower, our 0 and 1 drop count is far higher, and we run many more mana dorks than the opponent. Thus, the problem is probably not speed - we should accelerate much harder out of turns 1-3 than Ramos by virtue of this alone. Therefore, the problem must lie with the line of play after the opening turns (as opposed to playing against some combo lists, where matching speed with speed is the crux of the issue)
  • Ramos' average CMC is high and creature count is relatively low. Its nonland mana source count is also relatively low. This tells me that Winter Orb, Tangle Wire, Nether Void, and Thorn of Amethyst are high-value early game plays. These drops are absolutely priority number one against high-CMC decks as they single-handedly destroy their tempo.
  • Being 5 colors and lacking much artifact and creature mana production, a fast Contamination lock would be very problematic for that pilot and may possibly simply win us the game. If you have Meren out and a tutor up, it's probably safe to just go for this right away, given the lack of spot removal in Ramos.
  • Ramos packs a lot of planeswalkers and fairly little creature removal. Planeswalkers tend to be over-costed if you can activate them only once... this, combined with the lack of creature removal means we are probably safe to swarm out with creatures and simply attack / destroy them ASAP. Therefore, we can overextend a bit in order to keep the opponent's board presence from blowing up too much. Assuming we have tax effects in play as well, it should be possible to more than keep up with the opponent's rate of dropping threats.
  • Ashiok, Nightmare Weaver is not something I would spend deck slots to address. Losing a few cards off the top doesn't affect our board, doesn't limit our draws, etc. and your opponent should only get 1-2 activations off before this dies. The likelihood it exiles exactly the right silver bullet at exactly the right time is small enough that I'm not worried about it from game to game - especially if you are playing multiplayer.
  • Ramos seems to play high-value enchantments to accelerate hard and enable high-value plays. Therefore, flexible spot removal or creatures with "destroy-enchantment" effects are going to have increased value here. Tax effects still take preference in the early turns, since locking your opponent out BEFORE he drops enchantments is prefereable. But, given there are 10 high-value enchantments in the list, it's worthwhile to pack at least one answer to enchantments (using Survival of the Fittest, Worldly Tutor, etc).
  • On the other hand, creature removal is OK but probably not the right play to seek out ASAP as many of Ramos' creatures have ETB effects or haste so we can't address them quickly enough - and it doesn't slow down their gameplan enough. That said, as you reach the mid-game a Grave Pact with instant-speed sac outlets gives you great power to address Ramos as he hits the battlefield (but, at this point you should already be ahead).

In summary, we are much faster than this list and it at least appears to me that bogging him down in the opening turns of the game would give us plenty of time to setup a lock or establish fantastic board advantage.

Was this a 1v1 game or multiplayer? If multiplayer, did the rest of the table not use any removal?

ironvulture on Welcome to the afterlife

5 days ago

I think I am going to gravitate towards a positive or beautiful afterlife sub theme? and shy away from cards like Attrition or Pawn of Ulamog maybe gravitate towards angels and/or spirits. Some other cards I have found (instead of grading papers and doing my job): Archon of Justice, Walker of the Grove actually most evoke creatures seem good with Karador, Seed Guardian, Deathrite Shaman to conduct the funeral, and Yisan, the Wanderer Bard to play music at the service, Pattern of Rebirth, Resurrection, Spore Frog is on theme and is nasty with Karador

soulwarden11 on Yisan, the Bullshit Bard

1 week ago

faultypuppy Yes.

If you have the appropriate amount of mana and some method of untapping Yisan, the Wanderer Bard you could potentially grab X creatures of Y CMC. So, you could, with enough mana and untap triggers, grab any number of cards of the same Converted Mana Cost if you activate him in response to his own ability. Naturally, you resolve each of his abilities before activating again so you can progress through the normal tutor-chains, but if you don't need one of the steps and have an Untap trigger available, you can just skip one of the verses and grab two of the next mana cost up.

So, your first activation would be 3 mana + put Verse 1 on Yisan, put the tutor ability on the stack. Untap trigger (eg Quirion Ranger returning a Forest to hand and untapping Yisan). With the tutor ability on the stack, Tap Yisan, pay 3 mana and put a Second verse counter on him, and add the ability to the stack.

Stack is:

--"Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan (state-based actions checks and sees 2 verse counters on Yisan and dictates your search is limited to a 2cmc creature), put it onto the battlefield, then shuffle your library."

--" Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan (state-based actions checks and still sees 2 verse counters on Yisan and dictates your search is still limited to a 2cmc creature), put it onto the battlefield, then shuffle your library."

So, you'd grab, say, Priest of Titania and Scryb Ranger or whatever.

After that, you'd have another Untap trigger available from the Scryb Ranger so you could activate Yisan again (if you have the mana of course) or the next turn you could activate Yisan 3 times (Natural first use, + untap from Quirion Ranger + untap from Scryb Ranger) and if you do them IN RESPONSE to the first activation, you would grab three 5cmc creatures. You could also do it normally and get 3cmc+4cmc+5cmc; or alter your triggers to be in response and/or after resolution for 3cmc+5cmc+5cmc; 4cmc+4cmc+5cmc.

It makes Yisan SUPER toolbox-y and almost uninterruptible and guaranteed to bring groans from everyone else while you laugh maniacally at their failure to deal with a MONO-GREEN-COMBO deck. If your creature targets are diverse or redundant enough (depending on the situation/local meta) you will be ready for just about anything. Managing a stack of Yisan triggers gets...tricky...sometimes.

Sorry, that was really long.

tl;dr

Yes, if you have the mana available and have some way(s) to untap Yisan at Instant-speed, you can activate his tutor ability in-response to itself and grab multiple of the next CMC up from what you would have grabbed originally.

KALE434 on Omnath, Locus of Beatsticks

1 week ago

I would suggest that you should at least try Nykthos, Shrine to Nyx and Voyaging Satyr combo as-well maybe adding some creature Tutor's like Worldly Tutor,Birthing Pod, Woodland Bellower or Yisan, the Wanderer Bard.

kylar_ on Mayael

2 weeks ago

beleza, comecando pelo mais basico, eu vi que ce tem os signets no sideboard, coloca todos kkkkk, eles sao muito fortes, na moral.

eu nao testei, mas so pelo grafico da sua mana curve, acho que seu deck ta muito pesado. eu to ligado que essa e a ideia, mas o foda e que a mayael nao vai ficar na mesa diretao, e se voce ficar travado com as criaturas na sua mao e meio foda, tenta cortar umas criaturas que custam 8/7 e colocar umas que custam 4/5, tem muita criatura boa que custa 5.

falta card draw, tipo, eu vi algumas cartas que te dao card advantage, mas nada que compra carta mesmo, e isso e importante pra caralho, algumas sugestoes: Elemental Bond, Drumhunter, Garruk's Packleader, Primordial Sage, Rishkar's Expertise, Soul of the Harvest, Zendikar Resurgent (recomendo pra caralho essa carta, forte demais sos), Lifecrafter's Bestiary, se voce conseguir um Solemn Simulacrum, massa demais, ele e bem forte, mas ele e carinho.

agora so uma sugestoes aleatorias kkk: Thunderfoot Baloth, Steel Hellkite, Armada Wurm, Rampaging Baloths, Ogre Battledriver.

pessoalmente, eu nao curto certas cartas que ce colocou e eu tiraria, mas claro que fica a seu criterio kkkk, sao so sugestes, tipo, Archangel, bearer of heavens, sempre quis jogar com a Reya Dawnbringer e na moral que essa e o deck pra ela, mas 9 manas e tanta coisa kkkkk, eu deixaria so pq ela e muito massa na moral kkk, Silverblade Paladin nao cabe muito no deck eu acho, Yisan, the Wanderer Bard e lento, nao acho que vale a pena, Fireshrieker e o mesmo role do silverblade paladin, double strike nao e to forte sem trample, e eu to ligado que tem muita coisa com trample, mas tambem tem muita coisa sem, Banefire e Starstorm sao bem ruinzinhos, se voce quer board wipe, Blasphemous Act e o melhor, mas ele ta meio caro, Chain Reaction e Chandra's Ignition sao bons no lugar.

MarvelousBreadfish on Yisan (smack you with a harp)

1 month ago

Kllrs66 the objective here is to nab a creature at every CMC not skip to the higher ones... Also the Yisan, the Wanderer Bard ability only checks the counters at the end so I could respond to his abillity on the stack by activating it again VIA a Quirion Ranger type effect

LabManiac_cobblepott on Derevi Wizardball

1 month ago

TimTimebomb6:

Good idea. I'll get that in there once I obtain one.

feyn_do_alduin:

Candelabra isn't a must have. It's very good for fixing mana and for breaking Gaea's Cradle and Nykthos, Shrine to Nyx, but you've got plenty of other ways to make that stuff happen (albeit not at 1 mana).

Unbeliever69:

How do you posture for a win? The answer is very similar to the prison version of Derevi. Don't let others win. I.e., rather than looking first at how you can assemble a game winning combo, look instead at the lines you're expecting from your opponents. Universally strong early plays include Root Maze, Stony Silence, Rest in Peace, Meddling Mage, Aven Mindcensor, Sanctum Prelate, etc. Once you've got opponents awkwardly trying to remove hurdles, go for Yisan, the Wanderer Bard, Fauna Shaman, or Edric, Spymaster of Trest to generate value. Once you've got Patron Wizard, Voidmage Prodigy, Seedborn Muse, Elesh Norn, Grand Cenobite, or Galecaster Colossus in play, you're playing easy mode.

kinematik:

re Vedalken Aethermage, it was originally in the list, but wound up being largely unnecessary. Green has so many dependable creature tutors, I always found myself pitching him to Survival/Fauna Shaman.

CaoJin on Arcane Lighthouse + Asceticism

1 month ago

Hi Everyone!

I was having a game of commander with my housemates yesterday when we hit a scenario for which we couldn't find a concrete answer.

In my Yisan, the Wanderer Bard deck I have Asceticism and my housemate has the land Arcane Lighthouse in his Temmet, Vizier of Naktamun deck. The card text for asceticism doesn't specifically say my creatures get hexproof or shroud and there is no oracle text for the card that says it, therefore the activated ability of the lighthouse to make my creatures lose shroud or hexproof would not work.

I was happy to state the effect still worked but he insisted that since the text wasn't on the card then it would not work as intended, I would have thought that since Asceticism grants the same effect but just in full text rather than having the keyword it would still be relevant.

More out of curiosity I was wondering what your guys' take on this would be?

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