Yisan, the Wanderer Bard

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare

Combos Browse all

Yisan, the Wanderer Bard

Legendary Creature — Human Rogue

, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.

Yisan, the Wanderer Bard Discussion

NayrSlayer on BEATS BY DRE

1 week ago

A fun timmy deck. Here's a few suggestions to make it a bit more powerful and reliable:

Zendikar Resurgent - helps with mana and card draw

Yisan, the Wanderer Bard - allows you to tutor for certain cards and cheat them into play

Archetype of Endurance - mass hexproof helps against control decks

Terastodon - back up for Bane of Progress ; can also destroy problematic lands if necessary

Also, since you did mention God-Eternal Rhonas , there are a few cards from War of the Spark that might be good to consider as well:

Nissa, Who Shakes the World - mana doubler

Vivien, Champion of the Wilds - back up for Yeva, Nature's Herald plus flying protection and psuedo card draw for creatures

Challenger Troll - could be useful if you find yourself going up against a lot of token swarm decks

Nissa's Triumph - potential ramp card, could grab important lands with Nissa

Vivien's Arkbow - could help you dig for more creatures, potential mana sink and use for dead cards

Hope this helps!

Shabompistan on The Oldest of Ways

1 week ago

S1ayerMonkey My life has been changed. Never even considered floating the doubled mana and then bouncing Nikya.

Yeah, I have been slowly adding in more mana dorks since the conception of this deck since the colors have access to lots of them. All good suggestions, I'll see if I can add in Satyr Hedonist , Generator Servant , and Arbor Elf

I really like Elderscale Wurm because it pretty much has to be answered barring alternate win conns.

I ended up cutting Gruul Ragebeast because it would always come into too late in the game to make a big impact.

Woodland Bellower I was skeptical about at first, but I can see the benefits to tutoring out 3 CMC creatures like Fierce Empath . It will probably find a spot.

Yisan, the Wanderer Bard is interesting, I've never seen him before. Tutoring is great, but it's a slow build up. I'll have to experiment with him and see how it works.

Inkmoth on Yeva Draw-Grow

2 weeks ago

Fallerup: Iona pretty much shuts me out of the game if it resolves.

Once the color is chosen, it's too late for me to respond by casting spells of that color. Iona is not yet in the battlefield at the time the color is chosen, so I can't cast Beast Within to destroy it if the chosen color is Green, for example.

Kamerot: Same thing goes for Mouth of Ronom , since it needs Noxious Revival and Crop Rotation to be looped and the damage can only done when it's on the field.

However, I don't encounter Iona too often, but when I do and I know she's a threat I usually try and storm off while she's on the stack, or play around her using Yisan, the Wanderer Bard . The Yisan route needs to have Mouth of Ronom pop op at some point though, so it can be used in tandem with Somberwald Stag . Iona is an all around terrible card in competitive formats and unless the deck's absolute strategy is to get Iona out to call green, then they'll probably almost always lose if that's the primary function of the game. Scour from Existence is overcosted and a terrible card, unfortunately.

ParadoxRift on My Deck

1 month ago

Nomingia Happy to help!

I just remembered a couple of extra cards that might be worth mentioning if you want more tutors: the creatures that can find other creatures! Here are just a couple of examples:

Note that your opponent will try to kill these as soon as possible, because they can be powerful otherwise!

No need to play these kinds of effects either if you don't want to, many decks are fine and still powerful without them. If you do use tutors that specifically find creatures though, I recommend playing A couple of creatures with spell-like abilities so you can get them when you need to. For example Ravenous Chupacabra acts as a removal spell.

Oh and one last thing - if you're looking for a card with a specific ability, Scryfall and Gatherer are two places where you can find cards by their text, types, mana cost etc. They are very similar so just use whichever one you like the most :)

Anyways, I'll stop rambling haha, all the best with your deck building and remember to have fun above all else :D

BobL on Yeva Draw-Grow (Budget)

1 month ago

Really cool deck! I'm glad you built a version for us mortals who have to play edh on a budget. I've been playing a proxy version of the budget deck with my friends for a few days (I like to get a feel for how a deck plays before I buy it) and I have some feedback to share. The main problem I've run into is I can make a ton of mana, but don't have anything to do with it. Maybe I've been keeping hands that should be mulligans because all they do is make a lot of mana, but I think the deck is struggling from having a few less tutors than the non budget version (obviously since tutors can be expensive). Elvish Harbinger is kinda weird and definitely slow but does the job of getting Priest of Titania or Elvish Archdruid if you need mana or Fierce Empath or Fauna Shaman for more tutoring or even something like Reclamation Sage if you really need it. It's also an elf for all the elf synergies. Time of Need is definitely niche but can get Marwyn, the Nurturer or Yisan, the Wanderer Bard in a pinch. On the other hand, maybe it's worth considering playing some regular old card draw to replace the lost tutors. Guardian Project is a strictly worse Beast Whisperer (not an elf) but is a consideration for the budget build. Also, how do you feel about Quest for Renewal ? It's definitely slow, but might be worth it in a budget deck like this which isn't trying to be as fast as possible. Finally, I found that Scryb Ranger really underperforms. Being two more mana than Quirion Ranger and not an elf really hurts, and I'm not sure if you need two copies of the effect in the deck anyway. I've been destroying with the deck (my playgroup is seriously about edh, but I wouldn't consider it cutthroat competitive) and find it super fun to play.

SynergyBuild on Yeva WIP v1.3

1 month ago

These upgrades aren't huge, cards I'd drop are the following:

Ambush Viper , Lay of the Land , Boundless Realms , Tower Defense , Mortal's Resolve , Fog , Burst of Strength , Panharmonicon , Lure , Verdant Haven , Sandwurm Convergence , Shapers' Sanctuary , Shapers' Sanctuary , Greenseeker , Kalonian Tusker , Oak Street Innkeeper , Duskdale Wurm , Elvish Aberration , Borderland Ranger , Civic Wayfinder , and Centaur's Herald .

These 21 cards don't do enough to warrant inclusion overall, and you can ask me about any specific drops, but I'd not run them. I would argue to run at least 3-5 more Forests (4 for now will be my estimate leaving 17 cards left to work with) and to run the following:

Yisan, the Wanderer Bard , End-Raze Forerunners , Karametra's Acolyte , Terastodon , Reclamation Sage , Primordial Sage , Wolfbriar Elemental , Ulvenwald Tracker , Rampaging Baloths , Regal Force , Temur Sabertooth , Fierce Empath , Harmonize , Rampant Growth , Primal Command , Lignify , and Beast Within

These should all round out the deck! Many are creatures that can be flashed in with big effect, like Yisan, the Wanderer Bard / End-Raze Forerunners / Rampaging Baloths / Regal Force , etc. or are card draw/removal to keep you in the game when an opponent 'goes off'. Often if green gets board wiped they hurt, and while Heroic Intervention helps out, Temur Sabertooth too, sometimes just rebuilding is the answer. Think of the value of in response to a Wrath of God you flash in a Regal Force , draw 7 cards, then on your next turn empty your hand of new creatures to win with!

I chose relatively cheap cards for this list, hoping you don't have to spend to much!

TheCardPool on Bringing Them Old-School Beats (Nikya EDH)

1 month ago

UPDATE #1

Out:

Fauna Shaman Hydra Broodmaster Flametongue Kavu Skyshroud Poacher Tireless Tracker Scavenging Ooze Manglehorn Harbinger of the Hunt Wolfbriar Elemental Huntmaster of the Fells  Flip Yisan, the Wanderer Bard Gruul Spellbreaker Budoka Gardener Scryb Ranger Ulvenwald Tracker Quirion Ranger Ruric Thar, the Unbowed Buried Ruin Gruul Turf Kazandu Refuge Rugged Highlands Mountain Valley 2x Mountain 2x Forest

In:

Dualcaster Mage Llanowar Empath Genesis Hydra Yeva, Nature's Herald Decimator of the Provinces Siege Behemoth Magus of the Library Brutalizer Exarch Duplicant Greenwarden of Murasa Loaming Shaman Golden Guardian  Flip Burnished Hart Wood Elves Gaea's Herald Frontier Guide Diligent Farmhand Contested Cliffs Endless Sands Ghost Quarter Mystifying Maze Fungal Reaches Sheltered Thicket Raging Ravine Game Trail Memorial to Unity

My first update is focused on fine-tuning the deck a bit and getting rid of some of the obvious misfits with some needed staples and just new cards I thought would work. I decided to go all-in on the quick beatdown plan, so I added in some low-curve mana producers like Wood Elves, Magus of the Library, Frontier Guide, and Burnished Hart along with some heavy beaters and game-enders like Decimator of the Provinces and Siege Behemoth. I also added a bit more tutoring power with cards like Genesis Hydra and Brutalizer Exarch. I removed a bit of the Elf tribal suite because while it may be good in the early game, it won’t matter much if you get something like Skyshroud Poacher later in the game. I added Yeva, Nature’s Herald because having flash is crucial for a deck like this to really succeed—surprise allows you to dodge removal and play conservatively instead of walking into spot removal and board wipes. Speaking of flash, I can’t believe I didn’t consider Dualcaster Mage before—you may not be able to cast your own instants and sorceries, but Nikya doesn’t say anything about not letting you take other people’s! Golden Guardian I think is an excellent card in this deck—not only does it die easily to most of your powerful creatures, including your commander, but it transforms instantly into a land to boost your mana AND that pumps out Golems every turn with the extra mana you have left over. Finally, I also beefed up the land suite a bit to include some more utility lands—one thing I’ve realized is that the lands in this deck will have to carry some of the extra weight of you not playing spells. Contested Cliffs gives you access to extra removal, as many of this deck’s most powerful creatures are Beasts. Fungal Reaches lets you store extra Nikya mana for a big burst later on. Endless Sands is more insurance against removal and board wipes. And Mystifying Maze provides the deck with some much-needed defensive capability, once again helped by all that extra mana.

Something I’m struggling with is how much to focus on my beatdown plan versus an anti-control or combo plan. As it stands, this deck is well tuned for the beats but is weak against non-interactive strategies like storm or blink decks. Cards like Ruric Thar, Immolation Shaman, and Harsh Mentor would definitely put a crimp in their plans and stop them from going off, but they don’t really help toward Nikya’s goals much. Other cards like Runic Armasaur that are designed for the long game don’t seem at home in this specific version of the deck—I could see an alternate build though designed more with control in mind than beatdown. You’ll notice I’ve added a large Maybeboard of cards I want to include, but just can’t find space for.

Thoughts?

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Yisan, the Wanderer Bard occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.29%