Yisan, the Wanderer Bard


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare

Combos Browse all

Yisan, the Wanderer Bard

Legendary Creature — Human Rogue

, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.

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Yisan, the Wanderer Bard Discussion

AlwaysSleepy on Spooky Stax Deer

1 week ago


No problem I actually do keep this list more or less up to date on what I'm actually playing for stax.

I'll go in order.

  1. Felidar Guardian enables a win using Birthing Pod. The line is pod 3 CMC creature for Felidar, blink Pod, Pod Felidar for Karmic Guide, bring back Felidar, pod Felidar for Kiki-Jiki, Mirror Breaker, tap Kiki to copy Karmic, bring back Felidar, and then combo to win. I've found the flash isn't super relevant and haven't missed Resto at all.

  2. You're right, it's just too slow. The previous line and the Yisan, the Wanderer Bard lines are much stronger.

  3. Those lines into Twin combos are how I win. Marath combos are unfortunately weak and too fragile/slow. The cards are also not very strong on their own, and Marath requires density since the tutor capacity is fairly weak.

  4. Right on all of the above. Marath isn't winning any speed races. It's not good to dilute a stax game plan with a speed game plan. Pick your battle and do it well.

  5. It mostly does well into other stax decks. I'd probably play Damping Sphere. The anti-synergy is not a huge issue, the deck can find another way to win or just beat face.

  6. Pyro/REB are good cards. Feel free to play them they are good choices. You can cut a less relevant stax piece.

JackDalgren on Yisan Stax Midrange Combo

1 week ago

What do you think about Copperhorn Scout for a BUDGET untap? You could then activate Yisan, the Wanderer Bard during your post combat main phase.

kynerdi on Selvala

2 weeks ago

Wirewood Symbiote is a great addition when you are going off, you can bounce previously used untappers like Quirion Ranger, or simply bounce a cheap mana elf to get another trigger off Paradox Engine.

I'd also recommend Eladamri's Call and Stoneforge Mystic as the reprint from Masters 25 brought Eladamri's down to nearly the same price as chord and Stoneforge helps tutor for Umbral Mantle. She can also be grabbed with Yisan, the Wanderer Bard on the second verse.

Also, just a suggestion, I use a lot more creature stax cards rather than artifact. Most of the tutors in Selesnya colors search for creatures, so it's a lot easier to find specific pieces for certain scenarios.

Karametra's Acolyte can generate absurd amounts of mana and can even go infinite with an Umbral Mantle.

Some General Suggestions for more cards would be Sun Titan, Recruiter of the Guard, Skullclamp for used untappers or mana dorks when you need to draw some cards in a pinch, Green Sun's Zenith just as another way to fetch out key creatures to the battlefield, Elvish Archdruid takes advantage of all the cheap elves in play and allows some board presence and pretty ridiculous ramp, Eternal Witness, and my personal favorite as a secondary if devoted druid does not work Aetherflux Reservoir. Combos fantastically with Selvala and Paradox Engine.

Good Luck!

GeeksterPlays on Best tap abilities in bant ...

2 weeks ago

Stonybrook Schoolmaster is busted with untap/tap triggers.

Jace's Archivist

Not Unblockable but Archetype of Imagination basically gives you that, barring creatures with Reach.

One of my most key pieces for my Derevi deck is Yisan, the Wanderer Bard. Tutors up through your creature chain and can easily get you 2+ creatures in one turn with one 1 or 2 untap triggers needed.

enpc on Prossh Blistering Combo

2 weeks ago

If you want a compact Necrotic Ooze line, Morselhoarder + Devoted Druid + Spikeshot Elder is one ofhte better ones. The benefit of this combo is that once it's in play, it's almost impossible to stop as Morselhoarder's ability is a mana ability and adding the -1/-1 counter is a cost (which can't be responded to). Then you can add as many compies of Spikeshot Elder's ability to the stack as you need. You can achieve this with Walking Ballista, it's just slightly more moving parts. But regardless, you can't interupt the mana generation in this assembly.

The other benefit is htat you cna add Yisan, the Wanderer Bard, Quillspike and Jarad, Golgari Lich Lord and with a Quirion Ranger you can assemble an infinite creature sac win condition over two turns.

Just some thoughts.

Steelspike on Need help finding a deck

3 weeks ago

Yisan, the Wanderer Bard

Tier 1.5 commander for a reason. can absolutely smashface on a budget, but if you pump a little more cash in it almost can't be beat.

PookandPie on Marwyn, the Midwife [[Needs Help]]

1 month ago

A lot of the cards in the deck seem to be leftovers from Multani when Marwyn really wants to be an Elf deck, of which you're not really running enough.

Umbral Mantle + Marwyn makes infinite mana. Spend 0 to equip, tap Marwyn for 1, untap her by paying 2 additional mana from other sources, and then tap her for 3, then pay that 3 to untap her again, and now she taps for 5. You'll net gain X + 2 mana every iteration of this loop.

Staff of Domination is expensive but worth it. Once Marwyn taps for 6 mana (which is as simple as casting some Elves), you can generate infinite mana, draw as many cards as you want, and gain as much life as you like.

For your creatures, you need to run Boreal Druid, Fyndhorn Elves, maybe even Joraga Treespeaker. In the case of the former two, they let you cast Marwyn on turn 2, instead of 3. Your ramp should be aiming to put her down t2, and if it costs 4 or more mana to ramp you should drop it. Animist's Awakening, Cultivate, Grow from the Ashes, Harvest Season, Hour of Promise, Kamahl's Druidic Vow (you have a whopping 3 legendary permanents in this deck), Kodama's Reach, Map the Wastes, and even Splendid Reclamation (unless you're playing against land destruction, otherwise it's an extremely blank card), and Tempt with Discovery. You don't need land cards in your hand anymore; this isn't Multani. Adventurous Impulse can go too. Replace all of these cards with Elves or cards that produce Elves- Imperious Perfect, Elvish Champion, Farhaven Elf, Arbor Elf, Elvish Harbinger, Boreal Druid, Fyndhorn Elves, Elvish Archdruid, Priest of Titania, Elvish Visionary, Fierce Empath, Immaculate Magistrate, Joraga Warcaller, Wirewood Channeler, Nullmage Shepherd, Lys Alana Huntmaster and more, are just some of the cards you could add. The Elf lords are important, but make sure you run every 1 drop Elf that taps for mana (and if you want to go full elfball with it, run Heritage Druid as she enables absurd plays with the right starting hands). Heck, even Dwynen's Elite isn't bad here since it's +2/+2 to Marwyn when they enter play.

Bottom line is: Marwyn wants Elves to enter play in order to grow. If you run few Elves, she won't grow very much.

So, you add more Elves and now Marwyn can tap for boatloads of mana by turns 5-6, so what do you do with that mana? Genesis Wave, Slate of Ancestry, and Ezuri, Renegade Leader make solid mana sinks. Similarly, Yisan, the Wanderer Bard and Skyshroud Poacher give you something to do with your oodles of mana too. You could add more tutors and draw (Chord of Calling is a personal favorite but there are cheaper options).

Instead of Hour of Promise, you could use Sylvan Scrying to find something like Nykthos, Shrine to Nyx, but if you're not going to be running Nykthos then either card is pretty mediocre so I wouldn't bother with it.

Aerial predation is cute, but Beast Within kills whatever and a 3/3 token hardly matters in a format with 40 life.

Ancient Animus is also cute, but it's heavily reliant upon your board position (IE, you already have to be 'winning' in order for Animus to do anything), whereas Song of the Dryads turns someone's Commander into a tree and, unless they have something that lets them sacrifice a land, they can get stuck without their Commander for a whole game. It's one of the best removals in green, truthfully.

Blossoming Defense gives you 2 extra mana out of Marwyn, but you could just cast Elves to get that instead. Heroic Intervention saves your whole board state from board wipes at only 1 mana more, which seems like the stronger inclusion.

All of those buffing equipment cards can probably go, too. Blackblade Reforged/Strata Scythe is adorable, but why use that when Coat of Arms is a thing? On another note, Thousand-Year Elixir would oftentimes let you get as much, if not more, use out of Marwyn and other mana dorks by letting them tap the turn they come into play, not to mention untapping them.

Anyway, I know this is a lot of recommendations but I hope this helped. My wife's been playing Elfball with basically every possible Commander since 2013 so I've learned a lot about it while helping her tune her Elf deck.

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