|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
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Yisan, the Wanderer Bard
Legendary Creature — Human Rogue
, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.
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Yisan, the Wanderer Bard Discussion
23 hours ago
Rzepkanut: I don't intend to be picky, but it feels weird to say such thing about a Core Set. It's intended for new players to find their way into the game, so there'll be less complex and powerful cards at each rarity. Still, from what we've seen in the first two days of spoilers, I'm actually overwhelmed. I remember seeing the spoilers for M15 coming out with not that many exciting cards. In retrospective, the set had a legendary sliver whose name I don't remember and Yisan, the Wanderer Bard . The cards from this set seem fine, and the higher rarities seem to do a good job in having interesting, though definitely not overpowered cards.
I'll wait for more spoilers. This far, Kykar, Wind's Fury seems the most fun.
2 days ago
I would probably cut Good-Fortune Unicorn and add in Squirrel Nest . I run it, and it's a combo win that you don't need Ghave for. Sets pressure to the table, and it can feed altars for more mana or Gaea's Cradle . A buddy of mine plays Ghave also, and runs both Academy Rector and Recruiter of the Guard . Sets up insane hulk lines and quite resilient. As far as Ad Nauseam goes, it's one of my favorite cards in Magic, but if you're doing a hulk pile in the deck, it could potentially hurt. So if you were doing hulk, I'd cut Ad Nauseam for Revilliark. Probably cut out Geralf's Messenger and Yisan, the Wanderer Bard too. Only because I've found Yisan is a tad too slow, and Geralfs is sometimes hard to cast. Although, that's a double standard because Messenger is just so good in Ghave and every day I consider adding it back. But idk. So maybe Yisan for Rector, Messenger for Animate Dead , and instead of Runic, (he's great, just imo he's too slow and situational)) I'd cut maybe Natural Order for Tymna the Weaver . She's just too powerful both early and mid game to get in swings and draw usually 3 cards a turn. No one will block if Ghave is out with open mana, most people won't trade their mana dorks. They just let stuff through.
I'm at work, and only glanced over your list for cuts and considered what I find to be too slow. I like the addition of Choke though. Seeing this list made me wanna buy one and add it to mine. Urza is getting out of hand in my meta lok
1 week ago
DaringApprentice, thanks for the look! Glad you think it's cool. I haven't done much playtesting but all the pieces that are "supposed to" be in a deck are here so it should at the very least function. My Saskia deck certainly functioned but it had synergy and gas issues (and was a fair aggro deck anyway, putting it's power ceiling lower than I might like), which I think will be alleviated somewhat with Sisay.
If you have any cool suggestions I'd love to hear them but my list at the moment feels like the direction I want to go. I always take your suggestions to heart. Feels low on utility but I'm trying to have a bit of a toolbox-style deck like my (and most) Yisan, the Wanderer Bard deck (Fochlucan Lyrist -- (Yisan Elves)) so hopefully the effects on bodies keeps me in games. Not a lot of removal-legends except for like.. Visara the Dreadful , but it's all good. Maybe just make myself the threat and try to rebuild? Glad Sisay is 3 CMC and I'm ramping for fixing anyway. Balancing removal versus boardstate-growing is always tricky! Especially in five colors. Between all the card draw and reanimation stuff I have I hope I can grind out versus heavy removal. Sisay can always find OG Sisay who can find Urza's Blast and Yaegmoth's Offering which may be enough.
I wanted to run a shitload of 5-7-drop legends because they rock but I have a feeling curving out will be important. I also blew my budget so any expensive upgrades are many moons away :( We'll see if the deck needs beef at the top end or if all the synergy and buffs do the trick.
Some of my decks are built using almost entirely cards on hand and bulk-rares and some of my decks I make a big investment early. This deck is both! So excited. Bummed to see the foil price on Sisay, Weatherlight Captain but it's gotta be done! Preorder price this close to release for a foil commander probably won't drop from here. We'll see though--I'd pay $20 but I'm hoping to find cheaper.
2 weeks ago
I'm a big fan of Zendikar Resurgent , and I do put a noncresture spell in the deck, that will probably be it. It's been really extremely well as is, so I don't want to screw with it. While I love Yisan, the Wanderer Bard , I'm not sure if I want to put him in the deck or not. I have a foil copy, so I'll at least playtest him.
I'm actually really wanting to add Blind Seer to help protect animar, any suggestions?
2 weeks ago
Alrighty roo, let's spend 10 minutes fixing your deck
Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.
Add Prismatic Vista for increased deckthinning.
There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following
- Rishkar, Peema Renegade turns non-summoning sick critters into mana dorks.
- Yisan, the Wanderer Bard reusable tutor on a stick
- Azor's Gateway Flip better than Heart of Kiran because it lets you loot
- Azusa, Lost but Seeking lets you dump extra lands
- Bontu's Monument even though it isn't cost reducing creatures, still playable as a wincon that doesn't require attacking or targeting. Lets you pull the Rhonas monument combo and all the extra dead cards that go along with it (Craterhoof, Crossroads,
- Bow of Nylea swiss army bow, stops you from decking yourself by untapping with Paradox Engine while Reiki is in play on an empty deck.
- Growing Rites of Itlimoc Flip cradle 2.0, but triggers draw off Reiki on entering
- Hua Tuo, Honored Physician another way to stop you from decking out with Reiki in play, general value
- Melira, Sylvok Outcast legendary bear for drawing with combo busting effect, better than
You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest
Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.
Why are you running Strip Mine ? You run no other stax pieces and no land recursion.
2 weeks ago
Great deck, I love playing Animar myself. But you did say that you could use 1 non creature spell. So I would suggest that you add in Zendikar Resurgent . This not only doubles our mana but it also lets you draw a cart whenever you cast a creature. When I have this card out on the battlefeild when I play my Animar deck, I am able to dig deaper for the answers that I need to the Problems on the board. And the draw a card on this still triggers on Rashmi's trigger. I would also recommend adding in Yisan, the Wanderer Bard . This will also allow you to react to what your opponents play.
2 weeks ago
CyborgAeon: I wish, since there's a couple things that will go well with it.
3 weeks ago
Sorry for the late response. I was caught up with finals at University and haven't had the time to play much magic or keep up with the game much at all.
The deck has gone through quite a few iterations, several of which were due to meta calls and what hate pieces were best at the time. Winter Orb effects were absurdly good in my meta at the time, hence the inclusion of Candelabra of Tawnos but I think that you are right in it being unnecessary for most metas. Helm of Awakening is also a relic of the old build that still had occasional use but again, I think you are right in cutting it. Krark-Clan Ironworks is a difficult one for me to justify cutting as it makes Spine of Ish Sah far worse without combo potential. I guess that dropping both would give a slot for the new Ugin and Karn without even messing with the mana curve so I will likely try that and see if I end up missing the old cards.
As for going down even more Wastes , that is a meta call but I personally feel like 5 is the right amount. Solemn Simulacrum and Burnished Hart get worse with less basics and when I originally ran 4 Wastes , I had more than one situation where I ran out in deck making the aforementioned cards nearly useless. Also, given how commonplace it is to see Assassin's Trophy nowadays, and given that everything this deck does is good at terrifying people into using all of their removal on you, I don't think I would go down any. Honestly, if I can find space for it, I think I would go up one more Wastes as all of the 4 color partner decks make Blood Moon and Back to Basics effects far better and far more common. Blood Moon is almost always just a mild inconvenience but Back to Basics can be game ending if you don't have enough artifact mana out (and was another consideration for why I ran Candelabra of Tawnos ).
Blast Zone is definitely better than Sea Gate Wreckage in most scenarios so I will swap that out. Zhalfirin Void is fine but I'm not sure what I would cut for it. If nothing else, I can add it to the budget options list.
Ugin, the Ineffable will probably find his way into the list (especially because of the synergy he has with Ashnod's Altar when he doesn't have to be used to break stuff) but I am far more interested in Karn, the Great Creator . Even if his minus 2 is basically useless excluding niche situations such as getting back your exiled stuff, his static ability is more than enough to justify his inclusion. (also, his plus kills Mana Crypt s and Mox Diamond s/ Mox Opal )s/etc. I might even experiment with the hard lock he has with Mycosynth Lattice .
As for Tormod's Crypt and Haunted Cloak , I will likely end up cutting Haunted Cloak due to the deck being less focused on the combat win than it was originally when I added it and wrote the primer. I am not sure about just swapping Tormod's Crypt for Grafdigger's Cage but I will think about it. Grafdigger's Cage is better at stopping Protean Hulk shenanigans (and a lot of other similar win-conditions) as well as stopping Yisan, the Wanderer Bard and Captain Sisay decks, both of which are already bad matchups. Tormod's Crypt is better against storm decks and anything that relies on Timetwister loops as well as just guaranteeing that certain problematic cards are removed instead of temporarily shut down. I might just end up running both if I can find space. I'll experiment with what I can and if I get the chance to play some games, I'll add my experiences with the new cards. Expect an update some time in the next week or so to the primer.
And thank you for all of the advice. I fell a bit behind on the primer due to college so if you have any other advice for potential cards or things to cut, I would appreciate it. I really haven't gotten to play much magic since the start of the new year and I am sure that the meta has changed quite a bit.
Yisan, the Wanderer Bard occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%