Ulvenwald Tracker


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Avacyn Restored (AVR) Rare

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Ulvenwald Tracker

Creature — Human Shaman

1 , : Target creature you control fights another target creature.

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Ulvenwald Tracker Discussion

Bxbx on Nayasaurus Dex EDH (RGW Dino Tribal)

1 day ago

Hi, first of all, this is an innovative take on playing dinosaurs in EDH! I like it!

Second of all, why is your landcount that low? I'd recommend to play 36-38 depending on how much ramp you want to add. With only 29 lands Burgeoning and Exploration will not do much work either.

Cards you might cut:

Ok, that's all for now. Keep me updated about your list!

Rexdale on Kresh Bandicoot

2 days ago

I have been slowing building a Kresh Deck myself and have a few suggestions for you to consider.

Rite of the Raging Storm - High mana cost, but a potentially 5 counters every end step.
Ulvenwald Tracker - Single target removal / Kresh wins fights...
Flowstone Slide - Spicy / underrated / lesser known card. How many extra counters would you like? Also consider Flowstone Surge against/with token strategies
Reyhan, Last of the Abzan - Because your creatures will die or put into the command zone ...
Traverse the Outlands - Ramp based on creature's power ...
Rishkar's Expertise - Draw based on creature's power ...

Pieguy396 on Sarkhan's Dragons

2 weeks ago

Hey there! Cool Dragon deck you have here! I have some comments for you:

  • First of all, your mana base looks a little low on lands. I would recommend going up to around 24 lands or so. Also, if you have the money, I would recommend investing in some dual-lands that enter the battlefield untapped sometimes, like Rootbound Crag, Cinder Glade, or Karplusan Forest. This isn't necessary by any means, though, so feel free to just add a couple basics and move on with your life :)
  • As I mentioned earlier, I would recommend cutting most of your 1-ofs. I would recommend picking 1-3 really powerful dragons, and running 2-3 copies of each, rather than 1-2 copies of 9 different dragons. Here are the ones I would cut: Archwing Dragon, Destructor Dragon, Harbinger of the Hunt, Hunted Dragon, Lightning Shrieker, and Siege Dragon.
  • I would instead run 2 Atarka, World Render, 3 Foe-Razer Regent, and 3 Savage Ventmaw.
  • Thunderbreak Regent is an amazing card here. 4 mana for a 4/4 flying dragon with upside is fantastic.
  • Elvish Mystic is probably better ramp than Voyaging Satyr, so I would replace the 4 Satyrs with 3 Mystics. If you really want the access to red mana, and you decide to go with Cinder Glades as your additional nonbasics, Arbor Elf is also an option (Cinder Glade is technically a Forest).
  • Overgrowth is also probably better than Greenweaver Druid, because the Druid is so fragile. A 1/1 will die to any removal spell, while an enchantment will just sit around on your land making you mana.
  • While this may not be easy to understand, Crucible of Fire doesn't really do much. If you have three or four dragons being pumped by it, you're probably winning already. This is what we call a "win-more" card, and you can read more about why they're not great for your deck here if you'd like.
  • Dragon Tempest, on the other hand, is really good here. It should be your primary source of removal, so I'd replace the three Bathe in Dragonfires with Dragon Tempests, flavorful though they may be.
  • Guild Feud and Ulvenwald Tracker also don't do a lot. Sure, the Tracker is good removal, but you have better removal. Guild Feud lets you get dragons out, but you can already get dragons out for 6 mana. I'd cut both of them.

If you make all of these changes, your deck might look a little something like this: Sarkhan's Dragons 2.0. I'll be sure to leave it up for at least a couple weeks if you'd like.

I'm a huge fan of green/red ramp-style decks, so it's always fun for me to see a new Dragon player out there :)

In any case, good luck!

Blunt_Trauma on Help with what to add ...

2 weeks ago

Hey looking for some feed back on this deck, it's a budget deck and relatively fun to play but what are some good cards to add as I don't have a side board yet.

Sarkhan's Dragons

Main-Deck List:

1 Sarkhan, the Dragonspeaker (Planeswalker, Mythic Rare)1 Atarka, World Render (Rare)1 Archwing Dragon (Rare)1 Crucible of Fire (Rare)1 Dragon Tempest (Rare)1 Foe-Razer Regent (Rare)3 Frontier Siege (Rare)1 Guild Feud (Rare)1 Ulvenwald Tracker (Rare)2 Setessan Tactics (Rare)1 Hunted Dragon (Rare)1 Siege Dragon (Rare)1 Harbinger of the Hunt (Rare)

1 Lightning Shrieker3 Greenweaver Druid1 Destructor Dragon4 Llanowar Elves2 Savage Ventmaw4 Voyaging Satyr4 Sarkhan's Triumph3 Bathe in Dragonfire4 Rugged Highlands

8 Mountain10 Forest

PlattBonnay on Tana and Tymna Blood Pod - Primer

2 weeks ago

What is the reason for playing Ulvenwald Tracker?

MagicMat on Stomping the ground

3 weeks ago

StoryArcher thanks for your help. I think your point of view is more midrange oriented. Rhonas the Indomitable, Scavenging Ooze, Ulvenwald Tracker and Predator Ooze are good cards but too situational and slow for my deck. High cmc cost creatures should be game defining creatures, at least in my case because I don't play ramp cards so I have to play the best creature for cmc. As you said this deck wants to win fast and I believe that cards you mentioned don't help with that.

Shaper's Sanctuary is modern legal but it hasn't be released yet, this is why you see this deck illegal for modern.

Open to discuss anything you want to improve our mono-green jewels.

StoryArcher on Stomping the ground

3 weeks ago


It looks like you're getting a lot of good input into this deck. I tend to play Mono-Green (almost) exclusively in the modern format, and I've become a bit of a specialist at it. This particular type of deck happens to be my favorite - see Don't Let 'Em Breathe for my version.

First off, while he doesn't technically fit the 'budget' theme, Rhonas the Indomitable is simply too perfect for this deck not to be considered. Secondly, while its certainly not built as a 'counter' deck, there is too much synergy there to be had not to play to that strength. Obviously you want to keep your classic threats in place, but when you can work in creatures that gain counters, why wouldn't you? That and its utility is what moved Scavenging Ooze into the main deck for me ahead of the Tusker. Finally, you definitely want some removal - not much, because this deck is designed to win fast and sitting there with unneeded removal in your hand is a death sentence. For this role, I've found Don King (Ulvenwald Tracker) absolutely ideal. He's a creature you can swing with in a pinch, provides reusable removal and is especially effective with creatures like Rhonas or Predator Ooze. If he draws removal then great, that's less your opponent has to use on your actual threats.

As for the sideboard, I've found Heroic Intervention to be the perfect gut punch to let you push through a winning rush or to counter those otherwise unstoppable board sweepers that can really neuter your deck.

I like Shaper's Sanctuary, but according to everything that I can find, its inclusion makes the deck illegal for Modern play.

Hope this offers some useful insight! If you have any questions or comments, please let fly (here or under my deck). I always enjoy discussing mono-green possibilities.

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