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Creature — Human Shaman
, : Target creature you control fights another target creature.
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Ulvenwald Tracker Discussion
1 week ago
Thank you for your suggestions! Marwyn, the Nurturer , Thada Adel, Acquisitor, and Ulvenwald Tracker will probably be good additions to the deck. Kalonian Hydra might also be good but there is always the risk of him getting kill spelled before I get a chance to swing.
The reason for Woodland Bellower is because he can tutor any small creature for me which is like 90% of my deck, he can especially tutor Fierce Empath which can tutor any of my big creatures like Craterhoof Behemoth. For Priest of Titania it ramps a lot of mana because all my mana dorks and ezuri are elfs. Phantasmal Image it just adds flexibility to the deck. Caller of the Claw is a nice way to have creatures on board just in case of a board wipe. Avenger of Zendikar is good by himself but combos really well with Craterhoof Behemoth thanks to Tooth and Nail.
Thanks once again. If you have any other tips please let me know.
2 weeks ago
Canopy Vista and Scattered Groves are both fairly cheap atm (you might also be able to pick up Temple Garden pretty cheaply soon as well) and each can be fetched for with Windswept Heath and Krosan Verge, and I guess Grasslands as well.
Ulvenwald Tracker can be pretty good as a means to remove opposing creatures when you got the biggest body out.
Requiem Angel is also really good as a means to recover from a board wipe
1 month ago
I did some playtesting against jund, and determined a few things:
Tireless Tracker isn't good enough in this deck. With no fetches, and a fairly low amount of lands, it doesn't feel like something I want to play on turn 3. It dies to lightning bolt, and pretty much every other removal spell without being much of a threat.
Sorin, Solemn Visitor is really good in this deck, even against something like Jund where I'm not as concerned with the life gain as much. The 2/2 fliers turned out to be very useful when their deck kept eating my creatures 1 for 1, and I could race them with a few of the fliers and life link. I also had scenarios where it was ticking up behind a big experiment one and strangeroot geist, and got to the ultimate quickly, which is very good against Jund. I suspect that it will have a similar power level against most matchups.
Walking Ballista isn't all that amazing compared to the hype. Even with a few ways to get more counters on it, it felt clunky. It did get some good value most of the time, eating removal and killing dark confidant and Liliana on 1. But it didn't feel aggressive. Of course with a citadel siege it becomes nasty, but other than that it's just fine.
Ulvenwald Tracker was fine, even in a matchup with tons of removal like Jund. Generally if it got hit by a kill spell we weren't hurt too bad because we only paid 1 mana for it. And it was really good in response to kill spells, to get value out of our creatures. So if they are constantly removing your creatures and leaving ulvenwald alone, you could use it to 2 for 1 them against their own creature. It was also cool to use with strangleroot geist, because you could eliminate a blocker and pump the geist at the same time. In matchups with less removal, they are basically forced to kill it, which is good for us. If they don't, it will just keep killing their threats.
1 month ago
Thanks, that response was great. I have been following your deck building work for a while.
I am considering cutting Null Rod, Stony Silence, Sanctum Prelate, Runic Armasaur, and Ulvenwald Tracker. Consecrated Sphinx, Glen Elendra Archmage, Tendershoot Dryad, Sun Titan and maybe Idyllic Tutor would be the replacements.
There are no artifact based decks. I see the fast mana artifacts some. Grim Monolith, Mox Diamond and Mana Crypt are rare. Sol Ring, Thran Dynamo and Mana Vault are played. I never see Paradox Engine.
The other list has eight means to tutor creatures and none to tutor instants. Caustic Caterpillar and Manglehorn are in the list. I don't see Blood Moon, Back to Basics or many of the oppressive enchantments. I do see a lot of Propaganda effects. Do you think changing Manglehorn to Reclamation Sage would allow me to cut Nature's Claim?
Thanks for taking time to answer these questions. I know you have played Derevi for several years. Your insight into the deck is very informed.
2 months ago
Ok time for another complete overhaul!!?? Turns out a 5 color deck is a little hard to nail down. And that I was overrating some cards and underrating others.
Anafenza, Kin-Tree Spirit - too slow, Mana intensive, and isn't a threat on it's own. Got hit by removal way too often.
Dromoka's Command - not a very aggressive card, and its other modes besides the fight and counter were never used. Still could be a good sideboard card vs. burn and blood moon decks
Bloodbraid Elf - Was great some of the time, and other times just hit bloodhall ooze or something. I want something more synergistic.
Plaxcaster Frogling- to be honest I never play tested it. It might be great against certain decks, but it seemed slow and unimpactful.
Simic Initiate - not a standalone threat, and weak to removal.
Skyrider Elf- I passed up this card because it's a little boring. But after playing against humans and really needing a strong flyer, and then play testing it, it exceeds my expectations and is nice and aggressive after a turn 1 hardened scales.
Citadel Siege - this card may be one of the most underrated cards ever. It's simply awesome in this deck. Especially with all the 1/1 flyers we get from abzan ascendancy and Hangarback. It just makes anything and everything a threat. Or you can play it for the other mode and use it as a versatile piece of removal. It hits haste guys, man lands, guys that have death triggers, etc. Its absolutely what you want to top deck when you are facing a big threat. 3 seems excessive, but it's really, really good.
Zameck Guildmage- I was considering Tireless tracker, but then compared it to this card, which arguably does a lot more, but still draws a card for 2 Mana. Combined with Hangarback walker or abzan ascendancy it can make an army of threats after a board wipe. It can make 1 drop top decks actually good. It uses the counters on creatures that don't really need more, like bloodhall ooze or paladin. It's that key piece of the deck that actually gives it some inevitability late game.
Ulvenwald Tracker- This card is also very underrated. It pretty much demands to be killed or it will keep killing everything you play. It takes advantage of the huge creatures you get which would usually just be sitting around getting chump blocked. It gets much better with the citadel seiges being able to pump it so it can fight stuff itself.
Experiment One - A very quick and hard to disrupt start with a constrictor on turn 2. Also a very nice top deck with citadel seiges out, and fuel for zameck Guildmage.
-2x Llanowar Reborn - I really wish I could keep playing this land, but since ziggurat is gone, I needed to cut it for more fixing
+2x Vivid Grove- Almost never runs out of counters. Definitely slower than other lands but it's necessary.
+2x Holdout Settlement - seems odd but it works pretty well. Usually we have creatures out turn 1 that we can use this on and not feel too bad. We can also use creatures that just came out.
- Fast Lands - In order for our manabase to not just kill us, we have a variety of fast lands that give us as much variety of color as possible. Playing 8 of the pain lands was way too much. 6 is still harsh, but manageable.
2 months ago
Thanks for stopping by, dino_beast! The way I understand it, the Tron lands actually tap for colorless mana so they fulfill that requirement (check them out in the Gatherer for verification on this). I appreciate the suggestions; I will probably end up removing Ulvenwald Tracker as I was only experimenting with him as an added (and reusable) removal option. This deck is a ton of fun to play, but it's very slow. Currently kicking around options to speed up the clock without losing the flavor/theme that the deck was built around.
2 months ago
Deadbridge Goliath could be killed by attack/fighting then used for counters from the graveyard.
Thopter Assembly gives you an airforce and 5 weenies to attack your boss with every other turn.
3 months ago
I like the deck a lot. Deathtouch creature control is a great mechanic (I do it with UR pingers!). I would say since everything you have is first strike deathtouch you might not need Murder or Tragic Slip, and instead could possibly introduce something like Ulvenwald Tracker to have a doomblade on a stick.
Great deck, keep building!