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Creature — Human Shaman
, : Target creature you control fights another target creature.
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Ulvenwald Tracker Discussion
3 days ago
So, I've spent the last few days tweaking the deck to lover the mana curve a little, add more utility spells and a few board clears that don't totally wreck my own board state. The last few changes I'm considering before sleaving this up and playing are to add in Yisan, the Wanderer Bard in place of Banisher Priest of Hamlet Captain and bringing in Ulvenwald Tracker in place of Avacyn's Pilgrim or Kytheon, Hero of Akros Flip.
1 week ago
Thanks for commenting on our deck!
We had considered Ghalta, Primal Hunger but decided not to add it because most of the other creatures we're using are more versatile and have more going for them other than just being really big.
The combo you're mentioning with Temur Sabertooth and Regal Force is nice, but we feel we would be adding these cards just to enable this combo; especially Sabertooth. That's not enough for us. And sure, Force is a great draw-enabler, but the deck contains plenty of ways for us to draw cards already and most are much cheaper to cast and use.
We took out Rhonas's Monument from an earlier iteration of this deck. We felt it was just a win-more card and didn't add enough to our overall strategy.
Survival of the Fittest and Earthcraft would both make this deck more powerful. However, we currently do not own them and we've stopped buying MTG cards. This means we would have to find someone who is willing to trade these with us and we've found this to be hard.
We have mixed feelings about Protean Hulk. It too was in an earlier iteration of this deck and it's not bad, but it's rather expensive to cast. It happened a bit too frequently that by the time we got to use his tutoring ability, we were usually already winning anyway, so we didn't really see the point.
We like your Ulvenwald Tracker suggestion. Great way to get rid of pesky utility creatures in the opposing side that won't block our monsters in an attack. Especially good combined with some of the untap enablers in this deck, so that we can use it more often. We're going to think a bit about what it will replace.
Lastly, Selvala's Stampede is wonderful but we found that it's not very handy when you're using lots of creatures with variable mana costs, so we decided to not use it in this deck.
Thanks again for all your thoughts, we appreciate it!
Mrs. and Mr. NV_1980
1 week ago
Hey NV_1980 I like this deck. However, there are some cards you need to add in here. Ghalta, Primal Hunger Temur Sabertooth Rhonas's Monument Survival of the Fittest Earthcraft Protean Hulk Ulvenwald Tracker Selvala's Stampede Regal Force
My favorite combo is The Paradox Engine, Selvala, Ghalta, any mana dork, Temur sabertooth, and Regal Force
Tap mana dork for selvala, using Temur Sabertooth to bounce regal force to your hand. Cast him, untap everything, and draw cards.
4 weeks ago
Read the Bones: Honestly, the place I need card draw in this deck is to rebuild after getting my board wiped, which is why I've emphasized permanents that provide consistent card draw rather than one-time effects. I have enough tutors in this deck that I rarely feel starved for cards.
Mask of Memory: Could be a very good idea! I'll test it here, I've loved it in several other decks. Not a fan of Skeleton Key or the auras - the former is just generally a bad card IMO, and when using the auras it's dangerously easy to get 2-for-1'd.
Bazaar of Baghdad: Yeah, no, not gonna pay that price tag. Not to mention that the deck isn't GY-focused enough to mitigate the card-negative aspect.
Skeletal Scrying: I think you're emphasizing the role of discard effects in this deck way too much. The deck doesn't put much in GY, and I don't like paying 1 mana per cards, especially with a highly conditional effect. I concur with OptimalGreen on this.
Whispersilk Cloak: Can be a good card in the right circumstance, and I've had it in this deck at certain points, but my current meta has more mass removal than spot removal. Probably won't help much at the moment.
Underrealm Lich and Izoni, Thousand-Eyed: I'm... not sure how either of these helps, at all? Neither does anything for my deck's goals, and they drive my curve into the stratosphere. Not a fan of such conditional, low-impact card draw.
Concordant Crossroads: I've considered it. But with my combos, Obelisk Spider or Blood Artist usually fulfill the same "win instantly" role, and are much easier to tutor for with my creature-specific green tutors. Note that this does NOT help with the Earthcraft/Squirrel Nest combo.
Viridian Corrupter: Another card that's been in and out at certain points. While the fact that he can't hit enchantments is a problem, the bigger issue is that people almost never attack me in this deck, unless they have flying (expendable, deathtouching snakes are a wonderful deterrent for attacks).
Fauna Shaman: Nah. Not repeatable, suffers from summoning sickness, dies to creature wipes and a couple global -1 counter placements.
Vedalken Orrery: I really do not like this card, honestly, especially since I need to cast certain spells before or after combat in this deck. People think it's good, but it just draws hate and gives little actual advantage. I'd rather run protective spells like Golgari Charm and Heroic Intervention.
Ad Nauseam: The issue here is that this deck has a lot of very high-cost spells that are meant to be cheated onto the battlefield (such as Craterhoof Behemoth). Ad Nauseam is best for decks with huge numbers of 0-drop spells, and I don't want to pay an average of 2.5 life per card, alas :/
Phyrexian Tower: I have considered this actually. Jury's out on whether Ifnir Deadlands is good enough - it's been intermittent, not bad - but the honestly bigger problem is that I hate the newer art on it.
Thank you both for your thoughts!
4 weeks ago
Well as far as additions are concerned, I dont know if I have what you are looking for, but here are a few cards I can make a strong argument for.
Read the Bones - Not the same ceiling as a card like Driven, but definitely a higher floor. I dont know how fast your metta is, but if you are like me, when you want to draw cards, you want to draw cards now and not sit around waiting for upkeep or other conditions to be met. I think of Read the bones as a better version of Harmonize. I know for sure it deserves a spot in your 99 more than Deathreap Ritual and I would argue it more valuable than Phyrexian Arena too. With a 2 cmc commander, you do often have 7 cards in hand on turn 3, so casting Read the Bones on curve might not be that desirable, but if you are in a pinch, I feel it's still worth it to bin one card in order to get whatever peace you need. If you haven't used this card before, run some playtests with it, I am never disappointed to have Read the Bones in hand.
Mask of Memory or Skeleton Key - I personally haven't tried these two out yet but I was strongly considering them for the synergy with Archfiend of Ifnir. I was thinking that equipping the Mask to a snake would be a good way have the opponent not block, but that plan might not always work. The Key is a little more likely to connect could possibly help Hapatra get in but I'm not sure its worth it. Along the same line you could also consider Keen Sense or the slightly worse Sixth Sense. Warriors' Lesson is interesting in that you could use it on your opponents creatures.
Memory Jar and Bazaar of Baghdad both have synergy with Archfiend of Ifnir again but are useful all by themselves. And if you are going to be discarding more often why not think about Skeletal Scrying (which is also helpful with all those fetchlands you have).
In my own list I also run Whispersilk Cloak just for Hapatra but that doesn't have anything to do with card draw.
Underrealm Lich and Izoni, Thousand-Eyed are higher on the mana dump but either one is worth considering and obviously they work well together. I know these two suggestions are kinda out there at first glance, but I think if you really consider their potential, they have value. It may require to much of a direction change for the deck right now, but good to keep these cards in mind.
Concordant Crossroads - This is another card I'm surprised you dont run already. When your combo lands endless tokens, this can be a finisher for one mana.
Viridian Corrupter - Because we tutor for creatures so often, I feel like this dude is worth including. If there is an artifact you really need to take out, why not overlap with some infect potential? Every deck has artifacts in it and no one wants to start taking poison counters, especially when they know you can proliferate, but that's just the threat, the real value is in the snakes he nets you when they block or attack (and they will attack if you are blowing up their nice things).
Fauna Shaman - the budget version of Survival of the Fittest, why not run both? More tutor means more combo and more discard means more synergy for the Archfiend of Ifnir as well as other cards I mentioned like Skeletal Scrying or Izoni, Thousand-Eyed.
Vedalken Orrery - Now I know this can be less helpful in the faster metta, but if you have the time to deploy it, it is very powerful. Many of the combos in your deck are creature baised, this protects them. It also helps set up that "Defense of the Heart.
Bear Umbra - I dont know if you are in the market for more ramp but I like the idea of keeping Hapatra on the table as long as possible. And because the untap trigger doesn't require you to deal damage I would argue this is even better than Sword of Feast and Famine.
Viridian Longbow - this one I wanted to throw in just for fun. It basically gives you another Ulvenwald Tracker tracker effect and could be very useful.
Well I bet you have considered many of these cards already but sometimes the value of a card can change from the first time we see it. Sometimes its helpful to go back with a fresh perspective and decide if now is the time to shake things up. I hope my ideas here are useful, even if the cards I listed dont make it into your deck, it may help you get those brewer's juices flowing for your own ideas and help make sure the deck keeps evolving the way you want it to. I know I'll be coming back to see what updates you have in the future. Maybe Ravnica Alliance will give us something spicy :)
1 month ago
Hi, so it seems Sigi is "swamped" with work and not really focused on Cedh anymore that he is unable to give me a proper argument or even respond as a proper "Cedh player" should. (Also blocked me pretty = childish and low I'd say xD) So why an exact copy with absolutely no proof of it being even remotely better and keeping in mind that Stax can be meta dependant (So not running an autistic caterpiller is not going to make a deck more or less Cedh suitable and I'd argue it is a shit card but w/e) also it was added a year later than the list I made...
So if you could go over the reason for each card that I don't run which the copy version runs and why it is better (regardless of meta as that would not be a valid argument in Stax because not one meta is the same and it would be insanly inaccurate to base the decision on something as poor as that xD)
Caustic Caterpillar (No! Sure you're ready for fluxervoir or P-Engine, but not using your mana every turn as a Stax player is rare and the occasion you get to use this still 2 others on your table ;) )
Gilded Drake (Sure but only one target creature will be yours and this in certain matchups is dead)
Manglehorn (Sure! Good vs storm and artifacts and that's all)
Priest of Titania (Not needed, though can be useful in dork meta sure!)
Runic Armasaur (? not always as good)
Ulvenwald Tracker (Cool you curve out on this guy and no one plays dorks xD, and even if they do, chances are still there you can't afford to fight certain creatures with your creatures !!!)
Bountiful Promenade (Painland is still better)
Forsaken City (Just for Stasis locks, otherwise it does nothing 90% of the time and gives you nice card disadvantage if you want to use it outside of stasis Great really!)
Horizon Canopy (Cool! a card that's on the wantlist and is my next focus on getting for a very long time now...Nothing special here I just never wanted the FS version as it is ugly and I will probably get me an expedition soon!)
Strip Mine (Yes 100% more Cedh suitable I found the card bois X TO DOUBT...)
Crop Rotation (Cool! not necessary though as it still doesn't enable a turn 2 Derevi only works later on with cradle or nykthos sure!)
Nature's Claim (sure, try and pay for it when everything costs more or with a trinisphere or rule of law effect out, good turn!)
Negate (Sure you're going to 1v1 someone on a 4 man table while you probably can't play it yourself under certain stax, It might save you once from someone else going off but hey you forgot about the other 2!!!!)
Swan Song (Sure you're going to 1v1 someone on a 4 man table while you probably can't play it yourself under certain stax, It might save you once from someone else going off but hey you forgot about the other 2!!!!)
Swords to Plowshares (Sure you're going to 1v1 someone on a 4 man table while you probably can't play it yourself under certain stax, It might save you once from someone else going off but hey you forgot about the other 2!!!!)
Wild Growth (Yep I found the card that makes the copy more Cedh Suitable than mine x D!!!)
Sol Ring (Wauw can't cast derevi turn 2, can't play it or use it under a lot of stuff we play)
Wauw so much difference, such insane, very wauw... Change my mind why the copy is better and these cards make it the only version you show? also, sigi can't count very well ;)
1 month ago
You're missing a few big heckin cards.
Cephalid Constable is miraculously underrated, Drumhunter is a personal howling mine AND a mana dork, Elvish Visionary draws a card, Experiment One and Pelt Collector are excellent one-drops, Fertilid is awesome repeatable ramp, Forgotten Ancient is bat-shit insane with four players, Gilder Bairn is both adorable and quite functional, Glen Elendra Archmage is a repeatable negate, Kalonian Hydra is hilarious (and it's a 0/0 so I think you can trigger Ezuri's ability before his ETB), Kaseto, Orochi Archmage is a powerhouse, Managorger Hydra get too big too quickly for most opponents to handle, Novijen Sages is a nice draw engine, Permeating Mass is fantastic in this deck, Pir, Imaginative Rascal and Toothy, Imaginary Friend are such a good combo, Plaxcaster Frogling is great protection, Scavenging Ooze is awesome (Meren is in my meta, idk about you), Seedborn Muse is good anywhere, Simic Manipulator leads to fun shenanigans, Sporeback Troll, also good protection, Tuskguard Captain is perfect evasion, Ulvenwald Tracker is about as good as green removal gets, and Wild Beastmaster is another Cultivator of Blades, but a little less for a little less mana. Rishkar's Expertise and Soul's Majesty are a couple gems, Bred for the Hunt, Doubling Season, and Hadana's Climb Flip are great for countered up dudes, Rhystic Study, which should honestly go in every blue EDH deck, Cloudstone Curio it's better than Panharmonicon in this, Strionic Resonator is also probably better than Panharmonicon here. Also a Thran Dynamo might do ya good in the mana department.
1 month ago
Yep, I guess You right about how it started out. The deck contained a lot fight spells, and it was more casual I guess. But the deck still run creature removal spells based on Rhonas abilities - Ulvenwald Tracker and Viridian Longbow.
Actually I think You right about that line in primer about creature removal spells, I will later correct it.