Ulvenwald Tracker

Ulvenwald Tracker

Creature — Human Shaman

, : Target creature you control fights another target creature.

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Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Avacyn Restored (AVR) Rare

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Legality

Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Leviathan Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Ulvenwald Tracker occurrence in decks from the last year

Latest Decks as Commander

Ulvenwald Tracker Discussion

mitcho78 on Geralt of Rivia

2 weeks ago

protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat

wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering

other fun card Coalhauler Swine

fighting for exemple Titanic Brawl Dromoka's Command Khalni Ambush  Flip Inscription of Abundance Ulvenwald Tracker

redirection Spitemare Boros Reckoner Rite of Passage Pariah's Shield Pariah

same effect Vigor Retaliator Griffin The Ozolith Phytohydra

get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger

boost and finish Pathbreaker Ibex Thunderfoot Baloth

become huge Inquisitor's Flail Solidarity of Heroes Hydra's Growth Invigorating Surge Furnace of Rath Kalonian Hydra Duelist's Heritage on yours creatures and on a creature attacking you

Block more or become blocked Bloodthirsty Blade and all goad Nemesis Mask Lure Brave the Sands can block 2 creatures with your commander Entangler Goblin Diplomats

juste some exemple, make a choice now :)

SynergyBuild on Opposition Agent needs a preemptive …

3 weeks ago

jaymc1130 Tbh flash sorta sucks in an OP Agent meta xD

StopShot YES!, I have raved about a bunch of those, specifically Molten Vortex and Dismember.

Since Fatal Push needs revolt to hit Breacher and OP Agent, I think options like Ulcerate could actually be relevant.

Path to Exile as well as Swords to Plowshares off will quite possibly be run a lot more together, and actually is really good of you and an opponent have OP Agents out, so you can remove theirs and steal a land simultaneously. Exiling removes Unearth/Reanimate shenanigans so white has a massive leg up in the removal category.

Rapid Hybridization/Pongify feel more akin to the red or black removal spells, and bounce is so-so, but obviously countermagic and steal effects are possibly the best ways to deal with OP Agent. Gilded Drake has gotten a ton better with cards like Kinnan, Breacher, and OP Agent being powerful options for any deck, often especially ones outside of the colors.

I think green decks like Yisan are the worst off, while Ulvenwald Tracker is probably the best, it doesn't have many options past that, so I think they are hurt by this shift a lot.

jaymc1130 new comment, actually really enjoy Eliminate, feels akin to Abrupt Decay, despite obviously being worse, and ofc Assassin's Trophy is really good too, like Path to Exile

Edit: Trophy&path are may abilities, so it's not a free card.

Inkmoth on Yeva Draw-Grow

2 months ago

King_marchesa: Honestly, I like it, but it costs too much and it's a little slow... it's also a way worse Ulvenwald Tracker if you think about it.

Profet93:

Inkmoth on Yeva Draw-Grow

2 months ago

Profet93: To be honest, Strip Mine is not that prevalent in cEDH meta, at least in my experience. However, I wouldn't care too much if I lose something to any kind of hate. The deck is modal enough to shift gears. Ashaya, Soul of the Wild comes with its weaknesses, BUT it comes with a buttload strengths that far outweigh its downsides. This card also just supplements Temur Sabertooth by making the deck less reliant on him. Plus, we have Quirion Ranger (soon Scryb Ranger) to bounce it in a pinch.

I didn't know who you were on my discord, or I could've addressed all of these questions for you. Lmk who you are and I'd be happy to address any concerns or questions you might have.

  • Gemstone Caverns: Helps me EVERY time it's in my opening hand and I'm not first. It's a mild nuisance any other time. That alone is worth it and a VITAL part of the deck. We have a subpar general, we need all the speed we can get to keep up. This slot essential and most definitely optimal.

  • Blast Zone: The current density of colorless Mana is at the brink of overwhelming me with unusable Mana and I can't risk it for a symmetrical wipe that could hurt me unless I'm comboing out. It has applications and it COULD be useful, but I wouldn't run it in this version. Perhaps the budget version for sure. I'd put in Homeward Path before this though, as Gilded Drake is a constant threat.

  • Heroic Intervention: Love it, I want it, but I have Veil of Summer in that spot. I can't afford to remove something for a protection piece, even it's that great. However, if you find that your meta warrants this card, then by all means, run it. It's a helluva card and it's bound to help.

  • Duskwatch Recruiter  Flip: Has been absolutely necessary and the second best outlet in the deck. When we get infinite we are in reality trying to assemble: Ulvenwald Tracker, Shaman of Forgotten Ways, and Thousand-Year Elixir. To do this we need Genesis Hydra, but we don't want to draw into the Elixir. Duskwatch Recruiter  Flip gets us Genesis Hydra without drawing into it. Also allows me to re order the ENTIRE library to avoid certain pieces. It digs quite effectively and with Seedborn Muse it's insane. The cost reducer is actually quite great in early turns, since we can land drop and not cast anything, since we do it on other turns. It's a digger, outlet, cost reducer, and a fail-safe on a 2 mana creature.

Inkmoth on Yeva Draw-Grow

3 months ago

SynergyBuild: it's definitely not Cloudstone Curio and it's not what's up to get cut for Kogla. However, Kogla, the Titan Ape is a way better contingency plan with Hyrax Tower Scout, which would be the perfect candidate for the slot in just by being tutorable. The issue is finding a slot for the Ape himself. My recent spitball was Regal Force because:

  • One less; lowers curve (I know I'm reaching but I want this APE)

  • Eldritch can now search anything off of a Yeva sac

  • Selvala is LOADS stronger with it. Regal having only 5 power made domination lines impossible, so gog/bellower always.

  • Tutorable duplicant that deals with problem creatures I can't deal with if I don't draw Beast Within instant speed, or have Mouth of Ronom, or Ulvenwald Tracker w/o ss. Can be snuck out with Chord of Calling too :D

  • More artifact/enchantment removal!

  • Second Temur Sabertooth with Hyrax Tower Scout.

  • We have Hyrax Tower Scout and Eternal Witness, yes (which could get us an outlet). However, Karametra's Acolyte with Thousand-Year Elixir on the field can be bounced as well for infinite, niche I know, but mentionable. (Leave me alone, I know I'm reaching)

  • Con: I lose an average of 4-6 card draws for 7 Mana..... Why does this rip my heart to shreds? Help me please!!

At this point I'm gonna take out a land... Jk, idk maybe. Help. I need spoilers to stop thinking about the Kogla+Hyrax package.

precociousapprentice: Love it!!! I agree, the core of the deck is basically the same, I just love seeing the what people chose in place of other things to see different flavors. The Emerald Medallion is great! You don't have to remove it, as it doesn't hurt it :).

abbatromebone on Temur midrange ramp

3 months ago
  • Its not bad to have extra red sources, Im just pointing out that its a spot to make cuts if you need to for budget reasons.
  • Whispersilk Cloak is unneeded you have flying which is enough evasion to get past a lot of creatures, plus they are big so they eat blockers fast. The 2nd part gives it makes it so not even you can interact with the creature. It pretty much unneed being your pay offs already have regenerate, or hexproof, or a form of protection. It can also just be a 3 mana do nothing. You can do bigger and better things with that mana. ( samething basically with Veil of Secrecy ).
  • Atarka's Command is a sweet card i use to play it in my competitive burn deck. You dont really need it. You are only ever really swinging with 1 or 2 creatures so the buff doesnt help, and dont need reach. The land drop isnt that amazing. Which means skull crack is probably a better card if you really want anti-life gain. Which also isnt really a probelm. If they just sit there and gain life you just cast more threats.
  • Ulvenwald Tracker and Domri, Anarch of Bolas are simular cards. They both offer the same amount kind of removal, but dom ramps you and buffs your creatures. As well as protects against counterspells. His abilites also dont tie up mana.
  • As for sideboarding: what enchantment ruins your deck. You already have 2 main board options why have 3 more? Sideboard cards offer a solution to a problem. I dont know what probelm you are trying to fix. What matchup do you need Heartless Hidetsugu for?
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