|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Mythic Rare|
|Magic 2014||Mythic Rare|
Combos Browse all
Creature — Hydra
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
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Kalonian Hydra Discussion
1 day ago
4 days ago
I don't really remember how it got to that number apart from Solidarity of Heroes, Kalonian Hydra, Primordial Hydra, and a lot of waiting. In the end, it ended up being a whopping 6,240/6,240 creature with trample! (Still lost though, due to an alternate win condition with Mechanized Production and my fear of creature-killers and counterspells.)
Last week I managed to pumped it up to 5,120 during a slow game of Two-Headed Giant, They had hands full of "Return to owner's hand" and all of that blue stuff so no attacking for me once again (My swiftfoot boots were at the bottom of my library both times). My partner won us that game, though.
4 days ago
5 days ago
Phantom Nantuko, Managorger Hydra, Cultivator of Blades, Wild Beastmaster, Khalni Garden, Asceticism, Rishkar's Expertise, Tempt with Discovery, Inspiring Call, Hooded Hydra, Kalonian Hydra, Eldritch Evolution, Spawnwrithe, Overwhelming Stampede, and Mwonvuli Beast Tracker are my suggestions.
1 week ago
How would this resolve if I had let's say, 3 Kalonian Hydras on the field all at the basic 4x +1/+1. All three attack at the same time. Will the last hydra have his counters doubled thrice by the end or no?
1 week ago
Love the deck! it's wonderfully eeeeeeevil work of madness. That said, I have three suggestions;
-Bow of Nylea for counters, combat tricks, and probably the most important role: refilling your library for those long drawn out games with weary opponents.
-Soul Foundry combos with most of your creatures and is flexible enough in this list to allow for all kinds of plays from control to aggro to big stompy at a drop of the hat. notable targets are; Glen Elendra Archmage, Reclamation Sage, Kalonian Hydra, Avenger of Zendikar, freakin Eternal Witness!
NOTE: you can generate the token at instant speed for extra versatility!
Master Biomancer because who doesn't want more counters, right? besides, you have all the other great counters suppost cards here, why not one more? #winmore
that said; if, say, I wanted to remove the infect mechanic from the deck what would you replace those cards with to maintain synergy and speed?