Kalonian Hydra

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Mythic Rare
Commander 2016 (C16) Mythic Rare
Magic 2014 (M14) Mythic Rare

Combos Browse all

Kalonian Hydra

Creature — Hydra

Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

Set Price Alerts

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Latest as Commander

Kalonian Hydra Discussion

Mullac on Simic Landfall

13 hours ago

I think it might be better to get some Hydras in here, Kalonian Hydra is a beast with enough mana. While Hedron Crab does have landfall, your deck is not a mill deck and so I think its best to focus on bigger blue green creatures such as Nezahal, Primal Tide , Ghalta, Primal Hunger , End-Raze Forerunners , Rampaging Baloths as reliable finishers.

For your earlier game, Incubation / Incongruity can act as a fisher for more cards or a removal spell, extremely versatile.

Vorel of the Hull Clade and Arixmethes, Slumbering Isle actually clash with each other... so i think out with Vorel and in with a finisher.

It's a bit expensive, but Scapeshift can win you the game, with probably 6-7 lands entering the battlefield in 1 turn in the later game.

jonno.scott on SIMIC 101: Fun With Math

1 week ago

Thanks @Jordensmash, your deck looks fun! I like the explore package, especially Jadelight Ranger . I used to run Kalonian Hydra , Master Biomancer and Gyre Sage but have recently done an aggressive rework to try and get the CMC down as low as possible to make the deck faster. My buddies that I play with most often have very fast goblin and Izzet aggro decks. I do still keep those higher-CMC cards in the sideboard for multiplayer, and adding a Verdurous Gearhulk would be dope now that it's come down in price. Re your suggestions, I see the avg CMC of your deck is 2.3 w/ 22 lands, and I'm at 1.4 and 19. If I were to incorporate some of your list, what do you think would be highest priority to add, and what might I drop? Or would it be an all-or-nothing choice when it comes to the explore mechanic? Wildgrowth Walker is definitely best if I go heavy explore. Thanks again!

Jordensmash on SIMIC 101: Fun With Math

1 week ago

There are many new cards that work for this deck especially post RTRTR. I have a similar deck I've been working on that may be a little more streamlined Counter Measures 3.0.

Definitely look at Kalonian Hydra as well as the "explore package" with Wildgrowth Walker . You wind up being able to drop allot of counters very quickly.

Incubation / Incongruity may be a more versatile (albeit pricier) Pongify .

xaarvaxus on Disrupt Parity w/ Budget suggestions

2 weeks ago

@mrdehring, I haven't had Bitter Feud come up yet [I've actually only gotten to play half a game with this deck so far] so I hadn't had it backfire on me like that. I'll have to think hard on whether I want to keep it or not. As a 5 drop, I'm sure I can find something cheaper to slide into its place [maybe one of the vow cycle you mentioned].

I like the Slumbering Dragon suggestion, its cheap and I can see how it has a bit of a 'rattlesnake' aspect to it plus its another dragon to sneak around Crux of Fate . Less sure on Nesting Dragon as I'm trying to make the deck cheaper CMC-wise but I might still test it when the opportunity arises.

The Dolmen Gate is only in the maybeboard because I don't own one and haven't been able to find one to purchase yet. Once I find a copy, it will immediately make it into the deck as it shores up a big weakness of the deck, your commander screws you over too...

I had more 'must attack' than just my commander because I wasn't sure if Thantis was enough to keep the effect up. I envisioned it getting removed before I could get combat going too often but I do think I have more than is needed and will trim those extra slots down, though Warmonger Hellkite is in for the firebreathing that works on anyone's combat.

These are definitely the kind of comments I'm looking for to get me to give a more critical look at my card selection and refine the list to where it operates smoothly and efficiently, thank you!

@dragonforce60, I probably could use at least one more ramp spell in here though I'm likely to pick Skyshroud Claim over exploding veggies since I have enough dual 'forests' to fetch and the lands come into play untapped, so I could, say, fetch Bayou and Taiga and keep up Terminate .

Kalonian Hydra and Hardened Scales could likely make my Ezuri, Claw of Progress deck if/when I ever get copies of them [I don't own either atm] but I don't see them making the 99 of this particular deck.

Savage Ventmaw , the mana it generates from its attack trigger could be useful for pumping up the Warmonger or throwing down Vigor or such after combat, plus it would dodge Crux. I'll have to give this one some thought.

Thank you for your input.

Lanzo493 on Simic Fleshcraft

1 month ago

How about Rishkar, Peema Renegade ? Seems good. The new cards Essence Capture , Biogenic Upgrade , and especially Incubation Druid seem to shine in your deck. Maybe not so much biogenic upgrade,but the others are good. Other than old cards, Fertilid has awesome synergy. Herald of Secret Streams can steal you wins. If your deck likes combat even a little, Kalonian Hydra may be an option.

Davidlegomaster on Now That's A Lot of Teeth

1 month ago

LupineShadow, I did look into X cost hydras for this deck, but I didn't include them for these reasons: 1. If you want to use them, it is best to use all of the mana you have for them,and I would rather cast a synergy-based creature (maybe even two) or have mana open for contrips, counterspells, and the like. 2. The creature based is designed to work well with other cards in the deck and my commanders, outside of being only good stand-alone creatures. 3. My self-enforced rule of consistency over decency )you would be surprised how useful this rule can be, though it can be painful at times to be fair) 4. You don't need to pump so much mana into a big-bodied creature when Toothy is all the body you need to end a game. Can get counters even more exponentially than Protean too. Chasm Skulker is another Toothy too.

The only hydras I put in, which are exceptions, are Hydroid Krasis and Kalonian Hydra . Hydroid for the card draw that works for Toothy, and Kalonian for obvious reasons. However, if you REALLY want to put in Protean Hydra, I would recommend using it as a replacement for Biogenic Ooze or maybe Altered Ego , although Altered Ego has value since it can copy commanders. Up to you.

To sum it all up, to me, Protean Hydra just doesn't have as much value overall as the other creatures I have in this deck in its place. And I guess I'm a little picky too.

P.S: If you think Protean Hydra is good, look at Hungering Hydra !

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Kalonian Hydra occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.09%

Green: 0.1%

G/U (Simic): 0.24%

Golgari: 0.06%

RG (Gruul): 0.07%

BGW (Abzan, Junk): 0.13%