|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Mythic Rare|
|Commander 2016 (C16)||Mythic Rare|
|Magic 2014 (M14)||Mythic Rare|
Combos Browse all
Creature — Hydra
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
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Kalonian Hydra Discussion
2 days ago
Thank you for your suggestions! Marwyn, the Nurturer , Thada Adel, Acquisitor, and Ulvenwald Tracker will probably be good additions to the deck. Kalonian Hydra might also be good but there is always the risk of him getting kill spelled before I get a chance to swing.
The reason for Woodland Bellower is because he can tutor any small creature for me which is like 90% of my deck, he can especially tutor Fierce Empath which can tutor any of my big creatures like Craterhoof Behemoth. For Priest of Titania it ramps a lot of mana because all my mana dorks and ezuri are elfs. Phantasmal Image it just adds flexibility to the deck. Caller of the Claw is a nice way to have creatures on board just in case of a board wipe. Avenger of Zendikar is good by himself but combos really well with Craterhoof Behemoth thanks to Tooth and Nail.
Thanks once again. If you have any other tips please let me know.
6 days ago
Vulturous Zombie is a super fun card, but I'm not sure what you'd like to move around for it. Probably a sideboard card, in the event you need to get over waves of tokens / are up against a lot of flying.
Kalonian Hydra is an absolute must in this deck.
Avatar of the Resolute is a perfect mid-to-late game card. Yes, while he costs merely , he's best played later on when your board is a bit bigger.
Ridgescale Tusker is a super fun card. I run it in my Selesnya Counters deck.
Inspiring Call is perfect for full-swings and card advantage. Since it's an Instant, you can cast it during your opponent's turn and draw a ton of cards and not be forced into discard immediately as you only discard down to 7 during your own end step.
Predator Ooze is just outright awesome.
Dragonscale Boon is a nice card, but I think it is redundant at this point.
Ancestral Vengeance is actually kind of a nice black card for +1/+1 counters, though it may be inappropriate in this deck. It's really good to kill Indestructible creatures. You hit them for lethal, then 2nd main phase the AV onto them and they die to state-based-actions. But I'm not entirely sure how viable it is in a deck like this.
You'll want to bolster (hehe) your resources a bit more. Typically, running 1x of everything is a bad idea, but since it's casual I'm assuming this was built with cards laying around. It's a nice foundation to work with, so I hope I was able to make some good suggestions for you! :D
3 weeks ago
To start off: Hardened Scales, Bear Umbra and Ordeal of Nylea. You do allot with just one counter, make use of it! And bear umbra or ordeal of nylea not only means counters but also a free extra Jenara abilities each turn.
Then we have allot of +1/+1 synergy in this deck, but allot of them are single use or difficult to get.
- Ninth Bridge Patrol is by no means terrible, but we don't have token generators let alone sacrifice outlets, so what about Cathars' Crusade? We want to grow, not compensate when we shrink!
- Hunt the Weak, forget the counter and go for Nature's Way. Same concept but cheaper and more diverse.
- Obsessive Skinner is decent, but you could also take Forgotten Ancient
- Ajani, Caller of the Pride would be a direct upgrade to Ajani, Valiant Protector in my opinion. And while you have some flavor for the valiant protector that we will now lose, that's ok;
Because what about Collective Effort for multiple purposes. Orzhov Advokist to play it politically. Hadana's Climb, Dragonscale General, Master Biomancer, Tuskguard CaptainVerdurous Gearhulk, Increasing Savagery and ow Kalonian Hydra!
3 weeks ago
Ok. You definitely need more lands. 35 at the minimum, but I recommend 38. So you need to take out a lot of cards. Think about what you're going for. A +1/+1 counter strategy? Synergy? Lots of little creatures? Then start taking out cards that don't fit the key themes you want in your deck. I know its hard, but it'll make the deck much better. For example, if you want +1/+1 counters and synergy with those, then Bident of Thassa and Bounty of the Luxa might not be that good. What i might do is just make a list of what IN MY OPINION is jank and should go. Take it with a grain of salt if you want, but its probably for the best (if you want the reasoning behind any of these please ask me, I can't write it down for every card). Animation Module, Bident of Thassa, Lifecrafter's Bestiary, Snakeform, Plasm Capture, Negate, Mirror Match, Cobra Trap, Bounty of the Luxa, From Beyond, Urban Evolution, Whirler Rogue, Viridian Corrupter, Thelonite Hermit, Patagia Viper, Altered Ego, Overrun. All those I would Definitely take out and replace with lands, then there are a bunch more which I could see the value, and they could be really cool, but I ultimately would have to cut. These are cards like Forgotten Ancient, Managorger Hydra and Kalonian Hydra. But I would test these cards before cutting them. You also have A LOT of ramp. Cultivate, Kodama's Reach, Elvish Mystic ect. Maybe a little less ramp? I dunno, but these are my thoughts.
Last_Laugh on Atraxa
4 weeks ago
Have you considered Reyhan, Last of the Abzan partnered with Ishai, Ojutai Dragonspeaker as your commanders? A: They work better with +1+1 counters than Atraxa and are far more explosive with this strategy (She's better off proliferating pretty much any other type of counter and I'd run her in the 98). B: They get a LOT less hate. If you do decide to try, I recommend adding Jarad as an alt win-con... when Reyhan moves counters, they double again off Corpsejack Menace/Doubling Season etc. and the damage adds up FAST. I'd also drop things like Astral Cornucopia if you switch.
Now as far as suggestions go...
No sorceries, pw, or artifacts I can think to add.
Anyways, feel free to check out my list for ideas... I run Reyhan/Ishai but same colors and strategy so it should help whether you switch commanders or not. Feedback and/or upvotes are appreciated. Atraxa-less Atraxa (Reyhan/Ishai +1+1 counters)
1 month ago
bem77 I've definitely thought about her, she certainly does seem to work well with the theme. I'm not too sure what I'd take out at this point to slot her in, all of my 5 CMC creatures have performed decently so far (or, in the case of Kalonian Hydra, are just hilarious most of the time) so I haven't played around with swapping anyone out just yet. I'll keep it in mind though, thanks for the suggestion!
1 month ago
That's true. sorry new to the forums, I didn't know about the double brackets. I'm really working a variation of a deck I already have, its poster here. Initially that was focusing on tokens and counters, but I leaned away from tokens more toward counter, there the Kalonian Hydra is VICIOUS, Im not super concerned about early game as I play casual with 2 or 3 other friends so I usually have enough turns early to not worry about getting hit hard. I was definitely looking towards elves for early ramp I actually have a Elf Ramp deck that is vicious, dropping Emrakul, the Aeons Torn turn 5. Thank Shrine to Nyx looks good though. And I was definitely looking into the Selfless Spirit as well. I'm also working on an explosive token deck, but that's a post for another time. Thanks for your advise.
1 month ago
What format do you intend to play? My suspicion is Modern, but I always like to be sure.
Also, please link your cards using double brackets, like so:
For everyone else's reference:
I'd consider some early-game ramp. Llanowar Elves has been a Green staple since Alpha for good reason. Arbor Elf is another fantastic card, particularly when played alongside Utopia Sprawl. Nykthos, Shrine to Nyx can get out of hand in mono-Green, particularly if you have a number of cards requiring multiple Green to cast (like your Hydrae).
Phytohydra has a cool ability, but it is expensive to cast and takes a while before it becomes bigger, and, lacking trample, is easily chump blocked.
If you are keeping white,Selfless Spirit is a solid sideboard option against opposing boardwipes. Shalai, Voice of Plenty helps shore up one of Hydrae's weak spots, in that they require a good deal of investment, but are easily removed (Primordial Hydra even dying to Fatal Push). It also provides a mana sink, if needed.