Kalonian Hydra

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Magic 2014 (M14) Mythic Rare

Combos Browse all

Kalonian Hydra

Creature — Hydra

Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

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Kalonian Hydra Discussion

Flyheight on Ramos's And His Amazing Technicolor Dreamcoat

2 days ago

No Fetches in the mana base?

So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):

Creatures (16):

Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim

Non-Creatures (28):

Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken

Other cards I really like that you might want to consider (20):

Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light

If you relax your gold and artifact only restriction you can get a couple more fun toys (4):

Hardened Scales, Doubling Season, Primal Vigor, Kalonian Hydra

Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:

Creatures (3):

Jhoira of the Ghitu, Selvala, Explorer Returned, Teneb, the Harvester

NonCreatures (5):

Bounty of the Luxa, Fires of Yavimaya, Guided Passage, Mortify, Nissa, Steward of Elements

Other cards I've seen others use, but I'm not quite as hot on (8):

Safewright Quest, Bituminous Blast, Ashen Rider, Zhur-Taa Druid, Putrefy, Supply/Demand, Tamiyo, Field Researcher, Evil Twin

RedGriffin42 on SimiCommand

3 days ago

If you are going for things with +1/+1 counters, Kalonian Hydra and Primordial Hydra are 2 very good ones.

AkaAkuma on Reyhan&Ishai | Where Unstoppable Meets Immovable!

4 days ago

Uhhm, Reyhan always needs a 1 more piece combo to get off the ground and since people tend to not notice Ishai's strength until she becomes a 9/9, it can go very fast! for example a Hardened Scales+ishai, Mirror Mockery+Reyhan or the Kalonian Hydra makes for very fast games.

Reyhan or Ishai always are a reliable turn 3 play, which is why i don't really need 1 mana ramping spells and am also not a fan of putting any more mana rocks in this deck also, it's green enough to work without and i have creature fetching and global artifact removal in this deck. Instead i rather play creatures like Gyre Sage, Rishkar, Peema Renegade and Selvala, Heart of the Wilds or the newly introduced Traverse the Outlands.

Farseek is nice, I have been thinking about adding this card in since i added a few shocklands recently, but i haven't thought about what to replace it for yet.

Backstabbeth on Chemical Calisthenics - Kraj $40 Budget Combos

5 days ago

Thanks for making this deck! Kraj is so much fun to play since you really feel like you have to mix the right "chemicals" together to win. I have some suggestions for upgrades that I hope you'll consider. For the upgrades over $2.00, I would add Kalonian Hydra, Master Biomancer, and Hardened Scales. Scales can just help you get more out of your creatures (getting 2 counters off of a graft creature, putting 2 on Fathom Mage instead of 1, etc.). It can even help you go infinite with Devoted Druid (Which is already on your list of Upgrades). Also, don't quote me on this, but I THINK the khans printing of Hardened Scales is still under $2. The Hydra is basically just another way to win, pure and simple. Biomancer just makes it so we don't have to tap Kraj to put counters on any of our new creatures. Now for the budget-friendly options.Dismiss into Dream, Zendikar Resurgent, and Forgotten Ancient. Dismiss into Dream turns Kraj's ability into "Target creature's controller sacrifices it", which is VERY powerful. Zendikar Resurgent helps us get more mana, and since we need a lot of creatures for our abilities, odds are we'll be playing a few and we'll be able to draw more creatures and play some more. I play it in my kraj deck and it's honestly crazy. Forgotten Ancient is just really good. He can distribute counters to ANY number of creatures at the beginning of your turn, and chances are your opponents will have been casting spells to give him the counters to do so. You can also just let him sit there and get really, really big.

NV_1980 on Got them countered

1 week ago

Hi JDGM, thanks for the upvote!

Ezuri is properly recognized as a threat and is removed regularly. However the experience you accumulate sticks to you, the player, not to Ezuri. So if Ezuri is moved back to the command zone; no worries: you still have your XP counters.

This deck benefits greatly from Ezuri's presence, but he's not required in order to win. In terms of useful creatures, I've actually won more games due to cards like Kalonian Hydra, Master Biomancer, Champion of Lambholt and Deepglow Skate than I have due to Ezuri.

In my experience, if my opponents give this deck time to develop its boardstate, they're pretty much goners.

dzanon on Hail Hydras

3 weeks ago

filthyc4sual Thanks for the tips!! I'll be sure to test them out as my budget allows :)

I don't really see why Nissa's Pilgrimage is bad, what's wrong with it?

Also yes, I do love Kalonian Hydra :P

filthyc4sual on Hail Hydras

3 weeks ago

I guess Kalonian Hydra is the closest you can get to a hydra lord, huh? ;)

I think I would add more Hardened Scales and Metallic Mimic, and possibly Adaptive Automaton. This also looks like a deck that could benefit from some copies of Nykthos, Shrine to Nyx, especially when you only run 20 lands right now.

I would definitely add more ramp. I like Elvish Mystic and Sakura-Tribe Elder. another good one is Heartbeat of Spring. Yes, it benefits both players, but chances are you have more ways to take advantage of it.

I would cut Nissa's Pilgrimage and Solidarity of Heroes. Solidarity feels super win-more, and Pilgrimage is just not as good as some other ramp is. I would also cut Heroes' Bane, which is incredibly slow.

I love the pun in the title.

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