Knotvine Mystic

Knotvine Mystic

Creature — Elf Druid

{{1}}, Tap: Add {{R,G,W}} to your mana pool.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Conflux (CON) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Penny Dreadful Legal
Noble Legal
Casual Legal
Leviathan Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Knotvine Mystic occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Latest Decks as Commander

Knotvine Mystic Discussion

RobsJourney on Uril Gonna Get Ya

2 weeks ago

Hey bud, suggestions for some changes:

Lands (I cut the two basic fetch lands, you will be running nice green ramp so won't need em, prob just slow you down otherwise)

Others

Spell_Slam on Rienne's Crusade

2 months ago

Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.

Supply / Demand is either a tutor or an army in a can.

Dragon Arch not only tutors, but will put the creature directly into play for you.

Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.

Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.

Pillar of the Paruns is also pretty great in your manabase.

Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.

You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.

There are a few boardwipe creatures that could interest you: Novablast Wurm and, if you want to be that guy, Realm Razer.

In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.

KidEnkidu on A Better Zirda, Will of the Wild? (w/Marath)

3 months ago

pbandjames Skyshroud Elf is cool, but it can't filter colorless mana into green, nor can it be cast with colorless mana, so Prismite works better with the Basalt Monolith lines.

I was wondering if Knotvine Mystic has a place in this list, it can fill the same role as Bloom Tender and Faeburrow Elder for the Zirda + Umbral Mantle line. It would be the worst of the three, though.

dbpunk on Oops all Angels!

5 months ago

My first thing would be to remove Rakeclaw Guardian, Blood Aspirant, Thornscape Apprentice, Knotvine Mystic, Hellkite Hatchling, Earth Surge, Rally the Righteous and Titanic Ultimatum for other things.

Probably a few field wipes and draw spells would help a lot.

Streamside on R/W/G Dinosaur EDH

1 year ago

Specific Recommendations:

Creatures:

Cut:

Ancient Brontodon

Cacophodon

Gigantosaurus

Knotvine Mystic

Krosan Drover

Llanowar Elves

Needletooth Raptor

Ravenous Daggertooth

Territorial Hammerskull

Thrash of Raptors

We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.

Add:

Forerunner of the Empire

This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.

Colossal Majesty

This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.

Guardian Project and/or Elemental Bond

Both of these cards allow you to draw a card when a creature enters play.

Unbreakable Formation and/or Make a Stand

These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .

Eerie Interlude

Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .

Resurrection and/or Breath of Life and/or Brought Back

Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.

Replacements

Cut Naturalize , add Krosan Grip

Cut Fires of Yavimaya , add Rhythm of the Wild

Cut Worn Powerstone , add Sol Ring

Consider

Adding Board Wipes:

Star of Extinction and Starstorm are flavorful possibilities.

Adding a tutor or two:

Finale of Devastation is flavorful and rewards you for going big on mana.

Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc  Flip, and gradually upgrading over time.

What else to cut / Replace

I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.

I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.

GL;HF! :D

TheBloopKing on Pauper EDH suggestion

1 year ago

The decision to put the uncommon walkers, actually made the format a bit more fun to play. Some planeswalkers (I'll admit) up the playing level of the format. But most don't

Jiang Yanggu, Wildcrafter can add a new mono green commander. But mono green already has Bellowing Tanglewurm , and Imperious Perfect

Kasmina, Enigmatic Mentor adds a semi-viable mono blue commander. Viral Drake is the better one

Guys like Vizkopa Guildmage , Blaze Commando , Knotvine Mystic have been tested against and still win games.

I think our play group is gonna continue with the uncommon walkers as they didn't ruin the format, didnt make already made commanders un-viable, and gave us a bunch of new commanders to test.

mrdehring on

1 year ago

Solid list, I build a deck like this using basically every charm I could find and slowly took them out the add in good cards. Eventually I just started playing Siege Rhino as a finisher and that was where this deck took me. I like your idea for a build to say no mono and see what happens. Enjoy the journey. A few thought from my experience building with this commander.

Ramos, Dragon Engine works well with some extra +1/+1 counters on it. Opal Palace is a land you probably want to add and Forge of Heroes might help you if you aren't afraid of the colorless mana. You may even want to slide in a Corpsejack Menace to get those counters going.

Anguished Unmaking , and Vindicate are solid cards. Can you make room for an Utter End ? For other removal I always liked Crackling Doom .

A few card advantage things you may want to look into Conflux , Rashmi, Eternities Crafter , and Etherium-Horn Sorcerer .

I don't have any strong thoughts on what to cut from your list. There seem to be some cards that you may be forcing into the deck to get more colors: Saskia the Unyielding , Kynaios and Tiro of Meletis , Knotvine Mystic , Counterflux , Nissa, Steward of Elements and Lord Windgrace . Each one of these cards is an answer to certain situations, but I'm not sure which ones you like/use often.

Just to clarify, Jodah, Archmage Eternal is an alternate way to cast the spell; it does not put 5 counters on your commander. Since most of your spells aren't really high costed you may want to cut the archmage.

Also I noticed you aren't abusing hybrid Figure of Destiny is a solid one-drop and can grow if your colors are right. Another thing to abuse are cards like Fieldmist Borderpost , you don't run a lot of basics, so this may not be a thing for you.

Load more