|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Avacyn Restored (AVR)||Rare|
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Champion of Lambholt
Creature — Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
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Champion of Lambholt Discussion
1 week ago
Just to note, I know cards like Heroes' Bane and Savageborn Hydra make +1/+1 counters, but I really meant mana sinks that can make them and get them onto my commander or onto Champion of Lambholt, etc. Still, either makes a great mana sink in this deck's colors.
2 weeks ago
Avenger of Zendikar, Crested Sunmare Huatli, Radiant Champion Heroic Intervention Overrun Champion of Lambholt Worldspine Wurm Archangel of Thune and Elesh Norn, Grand Cenobite would all be solid adds, and could replace some of your weaker creatures to bolster your creature base.
2 weeks ago
Overwhelming Stampede Wild Beastmaster Champion of Lambholt Swords to Plowshares Forgotten Ancient Elvish Mystic Llanowar Elves Avacyn's Pilgrim Bloodspore Thrinax Sakura-Tribe Elder Terastodon Chameleon Colossus Dryad Militant Return to Dust Kodama's Reach Rishkar's Expertise Genesis Wave Sword of the Animist Cathars' Crusade Beastmaster Ascension Citadel Siege Collective Blessing Selesnya Signet Fellwar Stone Sol Ring Tragic Arrogance Bow of Nylea Caustic Caterpillar Skullwinder Skullclamp White Sun's Zenith
2 weeks ago
This looks good. I would also consider adding:
- Odric, Lunarch Marshal: combined with Atraxa on the field, this creature can make all your other creatures very powerful indeed.
- Archangel of Thune: every creature you control gains counters whenever you gain life ... noice!
- Spike Weaver: remove a +1/+1 counter from it, and receive no combat damage during a turn. Fair trade.
- Winding Constrictor: the benefits of this card in this deck, far outweigh the disadvantages it has.
- Ezuri, Claw of Progress: can get pretty crazy; especially with all the proliferation going on.
- Luminarch Ascension: easy to get up to four quest counters on it in this deck, and then you'll have a 4/4 flyers available for just 1 each!
- Aura Shards: lots of fun with so many creatures in your deck (not to mention the tokens you can generate with cards like Ghavu)
- Panharmonicon: the combo between this card and Doubling Season is sure to give some hilarious moments. Other cards that benefit from this card are Champion of Lambholt, Juniper Order Ranger and Cathars' Crusade (would also benefit Aura Shards, in case you would decide to add it).
Hope any of this helps. Let me know how the deck plays. And if you have the time/inclination, I would appreciate your feedback on one of my EDH decks.
3 weeks ago
Rather than make a statement without any evidence, please try to defend your point with examples from your deck. After all, you are more intimately familiar than I with its workings.
The cards you suggested are not great in Voltron - they are simply a distraction (Champion of Lambholt) or too much mana for too little return.
Based on your deck as it stands, you do seem to want a Voltron deck - you want a deck designed around +1/+1 counters, that seeks to win through several large creatures. As it stands, you have far too much focus on your other creatures, not enough focus on points 2 and 3 from my introduction to Voltron guide.
Which, of course, is fine, if that is the deck you want to build - that is, however, not your stated goal.
3 weeks ago
I do not think any of those creatures are worth it in this deck.
Champion of Lambholt helps a bit, but requires a good deal of investment to be great. In Voltron, you do not want to divide focus by pumping one of your ancillary creatures.
Corrupter has a pretty cool ability, but deathtouch has some deminishing returns in Voltron - your large creature is likely more powerful than anything else on the field, and likely to kill blockers. While deathtouch helps survive against multiple blockers, you ideally want the more utilitarian indestructible.
Renewer is mediocre. It places a single +1/+1 counter n your Commander - not all that exciting.
While their ability to fetch one another is kind of cool, that fetch ability is clearly reflected in their high mana cost. I do not think either is worth the mana.
3 weeks ago
Edit: Double post.
3 weeks ago
@cdkime: After adding what I wanted to add, I have a dilemma. Creature count exceeding land count. Dunno what to cut; not counting fat fodder. Is stuff like Champion of Lambholt, Soulblade Corrupter, Soulblade Renewer, & maybe some other things worth it? Or do I have to throw in Infect, as that's the last thing I want...