|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
Champion of Lambholt
Creature — Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Champion of Lambholt Discussion
2 days ago
I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.
I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.
For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .
Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.
Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.
Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .
3 days ago
Helm of the Host also Virtus doesn't combo with saskia's ability. would also suggest some evasion like Mother of Runes , Champion of Lambholt , Den Protector could add some beaters like Zurgo Helm Smasher, Rampaging Baloths , Giant Adephage , Atarka, World Render also Bloom Tender & Neheb, the Eternal would generate ridiculous mana. Worth noting that Saskia's ability only triggers of combat damage and not loss of life.
1 week ago
Hey, saw your forum topic asking for help. This looks good for a budget deck. Consider more lands or more ramp or both? 34 lands is not enough land to support such a high mana curve without having more ramp, additional mana sources. Lots of ramp is helpful with Ghave because he's an engine by himself getting him into play faster than normal is good.
Budget lands ($6 or less each) to consider adding:
- Command Tower : all multicolored decks in Commander should play this land.
- Exotic Orchard
- Sandsteppe Citadel
- Caves of Koilos
- Llanowar Wastes
- Canopy Vista : works well with lots of basic lands.
- Fortified Village : works well with lots of Plains and Forests.
- Woodland Cemetery
- Isolated Chapel
- Sunpetal Grove
- High Market
- Ghost Quarter
Other cards to consider adding:
- Sol Ring
- Fellwar Stone
- Deathrite Shaman
- Elvish Mystic
- Elves of Deep Shadow
- Avacyn's Pilgrim
- Eladamri's Call
- Diabolic Intent
- Hardened Scales
- Winding Constrictor
- Pir, Imaginative Rascal
- Zulaport Cutthroat
- Blood Artist
- Slimefoot, the Stowaway
- Carrion Feeder : sac outlet who can get a lot of counters on itself.
- Scavenging Ooze : can put a lot of counters on itself.
- Champion of Lambholt
- Woodfall Primus : has persist, can cancel out -1/-1 counter with Ghave's sac ability.
Sol, Fellwar and one drop mana dorks are additional ramp. Call and Intent are powerful budget tutors. Scales, Constrictor and Pir are additional cards that put more counters on a creature when counters are put on a creature. Cutthroat, Artist and Slimefoot are ways to make your opponent lose life and you gain when you sac Sap tokens. Feeder, Ooze and Champion are creatures who can repeatedly put counters on themselves.
If you like any of these suggestions then I offer help to make cuts.
Good luck with your deck.
1 week ago
2 weeks ago
Gladehart Cavalry Pir, Imaginative Rascal Winding Constrictor Hardened Scales Forgotten Ancient Death's Presence Reyhan, Last of the Abzan Retreat to Kazandu Mazirek, Kraul Death Priest Corpsejack Menace Ivy Lane Denizen Kalonian Hydra Loyal Guardian Managorger Hydra Necropolis Regent Ob Nixilis, the Fallen Scute Mob Vigor Vebulid Yahenni, Undying Partisan The Haunt of Hightower
2 weeks ago
Ulamog, the Ceaseless Hunger plus any morph or colorless creature and Cloudstone Curio = exile the entire battlefield. He's great. Some cards I would cut are Archetype of Imagination , Champion of Lambholt , and Ulamog's Crusher as they are just win more cards. Faerie Impostor isn't that great because he doesn't bounce himself. Flametongue Kavu isn't really an effect you will need. Although Fires of Yavimaya , Rhythm of the Wild and Temur Ascendancy look good on paper, the fact that they aren't creatures is actually a big deal. 3 mana is a lot in an Animar deck, and you want that 3 mana to be used for creature.
2 weeks ago
Bry Guy, Why are you only rocking 17 Creatures?!!! there should be at least 25. you should probably remove like two to three sorceries, and one to two instants to bring your creature count up. Also, Jiang Yanggu is not edh legal. As for the creatures you might consider, Rubblebelt Raiders , Eternal Witness , Beetleback Chief , and Champion of Lambholt
3 weeks ago
alechodgin23 Thanks! I guess the main wincons would be things like Champion of Lambholt , Craterhoof Behemoth , Ezuri, Renegade Leader , Overrun or a big Exsanguinate or Torment of Hailfire - but part of my problem is that I've been away from MTG for quite a while and I haven't really kept up with format staples or what's good, and budget is also a little bit of a concern. I do have a few oppressive cards like Smokestack and Death Cloud laying around that I'm debating putting in, because I can just sac a bunch of elf tokens while opponents have to lose more important permanents.
At the end of the day though, I think what I'm looking for is some help with what to cut out, what to replace with something better, and if there's any wincon out there that would work with this deck that I just don't know about. Thanks for looking it over!
Champion of Lambholt occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.04%