Champion of Lambholt

Champion of Lambholt

Creature — Human Warrior

Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Browse Alters View at Gatherer

Trade

Have (2) Mortiferus_Rosa , gildan_bladeborn
Want (3) vidarski , BaconTrail , Throl7

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Champion of Lambholt occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

GU (Simic): 0.53%

GW (Selesnya): 0.75%

Champion of Lambholt Discussion

TypicalTimmy on anyone know good blink infinite ...

4 days ago

You want either Felidar Guardian or Wispweaver Angel. Both of these are important as they:

  • 1.) Do not require any other triggers other than entering the battlefield
  • 2.) Immediately return the creature to the battlefield
  • 2.1) They don't want until a condition is met,
  • 2.2) Or until the beginning of the next end step

If you are fortunate enough to have both out together, you can put an infinite loop on, which can be fed into things such as (in 5c) Soul Warden, Kapsho Kitefins, Orc Sureshot< Impact Tremors, Champion of Lambholt.

Also, Aura Shards, Boltwing Marauder, Bronzebeak Moa, Corpse Knight (Wincon), Decoction Module (Aethersquall Ancient), and honestly just a bunch more. You can also use Aetherflux Reservoir to auto-cannon everyone with Soul Warden and similar life gaining cards.

Also, if you use Clone creatures, you can expand how many creatures you have available to you. Have the Clone enter as a copy of either of the two aforementioned creatures and it works just as good. This also gives you access to a ton of draw via Dire Undercurrents.

multimedia on Naya Commander

2 weeks ago

Hey, good start and budget version.

If you want to be quicker than consider reducing the avg. CMC? It's currently too high at 3.6. Reducing the avg. CMC makes it so you can play cards faster. In the case here getting more creatures onto the battlefield before Marisi. Consider more one/two/three drops creatures? One drop mana dorks are good with Marisi because they make ramp to help to cast him faster and they can also be attackers with or without cards that give evasion.

Creatures who are just attackers and don't do anything else are less good then others that can attack while also doing something else. In Commander you want the creatures you play to give you more value then just being a creature who can attack. The manabase can be much faster since all the dual lands you're playing always ETB tapped.

Some budget cards ($5 or less each) to consider adding:

Lands

One drops

Two drops

Three drops

More creatures with evasion and effects that can improve combat/attacking are cards to consider because you need to do combat damage to a player to goad that player. More creatures with flying and creatures with shadow is evasion to consider adding. Drawing cards with creatures who do combat damage to a player can be helpful to stay ahead. Double strike is a good ability for an attacking creature.

Shadow is a unique creature ability that makes the creature unblockable because your opponents are not going to have any creatures with shadow. Spirit en-Dal has shadow, but the reason to play it is to repeatedly reveal it from your hand at your upkeep to give a target creature shadow until end of turn. For two mana it can give Marisi shadow making him unblockable.

The manabase can be improved because there's a lot of subpar lands which will always ETB tapped. Dual lands that can ETB untapped can speed up game play letting you cast spells faster. Command Tower is a staple land for multicolored decks. There's a lot of basic lands in the manabase therefore consider adding others lands that have good interaction with basic lands?

Good luck with your deck.

DrukenReaps on Woo Girls Unite!

2 weeks ago

I don't think there is enough Satyrs to go full tribal quite yet. Perhaps you should go gruul tokens? Anyways here are a few things that seem decent.

Eternal Witness- always a great card, imo.

Bedlam- you are not blocking, why should anyone else? GRUUL!

Birthing Boughs- satyr tokens? I dunno if this is actually any good.

Throne of the God-Pharaoh- double whammy

Grenzo, Havoc Raiser- surprisingly solid way of playing defensively in an offensive deck.

Shaman of Forgotten Ways- an alternate win con and good mana production.

Champion of Lambholt- Protects your itty bitties from combat.

Kari Zev, Skyship Raider- very aggressive card.

Anger- goes nicely with the discard your commander allows you to do.

jasonkrivera on Primal Genesis Modded

3 weeks ago

This is a pretty solid list, Keyblade!

If you're feeling spendy, you could add Doubling Season, Anointed Procession, Parallel Lives, or if you feel like helping everyone out, Primal Vigor.

The other thing you might want is more cheap disruption against your opponents, so you have ways to interact with their shenanigans without setting yourself behind. Cards like Nature's Claim, Swords to Plowshares, and Path to Exile are staples that'll let you cast something on your turn and have a single mana up to respond to someone trying to combo out or kill you. Just be sure to tap your mana appropriately.

To protect yourself against being disrupted, you could add cards like Rhythm of the Wild, Veil of Summer, Teferi's Protection, and Boros Charm.

With many creature tokens ("going wide", or a lot of creatures), you might also want to "go tall", meaning make them bigger. Cards like Cathars' Crusade and Juniper Order Ranger help boost your creatures as they enter the battlefield.

Lastly, since you're combat oriented, cards like Champion of Lambholt, Craterhoof Behemoth, End-Raze Forerunners, or Pathbreaker Ibex will help you break through or bypass your opponents' defenses for the win.

Hopefully that helps!

Cmi1103 on Rhys Version 2.0

4 weeks ago

Very nice! I think Rhys is very fun to play. I put a deck together not too long ago. Multiplyin’ like rabbits! (Rhys). A few of my personal favorites are Champion of Lambholt to make your creatures unblockable and Huatli, Radiant Champion who is a huge card draw advantage.

JustinWunderlich on Ezuri's Claw

4 weeks ago

PurePazaak Well like you said, Sage of Hours lol. Other than that, Champion of Lambholt, Cultivator of Blades, Fathom Mage, and then a bunch of conditional mana dorks that can win the game with Staff of Domination like Gyre Sage, Marwyn, the Nurturer, Viridian Joiner, There is much work to be done on my list. I'm new to playing Ezuri but I like it so far. Thanks for the suggestions. I'll test them out some time.

Raging_Squiggle on Desecrated Tokens

1 month ago

I’d pitch the Sling-Gang Lieutenant and Liliana's Mastery . Once the tokens are used up for them, they’re essentially dead cards since you have next to no other goblins or zombies.

In their place, I’d throw in Second Harvest , and Parallel Lives .

Other additions to consider, with budget being only slightly relevant as I see a Doubling Season :

Triumph of the Hordes , Earthcraft , Craterhoof Behemoth , Attrition , Champion of Stray Souls , Champion of Lambholt , Yawgmoth, Thran Physician , Whisper, Blood Liturgist

raspberryfish25 on Emmara, Token Queen

2 months ago

I think you have a strong base for a Selesnya token deck but, I am not sure if Emmara, Soul of the Accord is the best choice for your commander. Emmara wants you to tap her and I don't see a lot of ways to tap her in this deck. Maybe consider switching your commander to Trostani, Selesnya's Voice which might work better to get out tokens.

If you want to use Emmara maybe you could look to add a few vehicles to this deck. Personally I think a card like Smuggler's Copter would be a great addition to this deck because, it gives you card filtering and a tap outlet for Emmara. Citanul Hierophants could also help you ramp and will give an additional tap source for Emmara. Nature's Chosen is an older card but would work really well with Emmara. I see you have some cards with the convoke ability which I think is strong in this deck. Maybe consider adding some more convoke cards like, March of the Multitudes , Chord of Calling , Scatter the Seeds and, Conclave Tribunal ?

This deck seems really light on card draw / card advantage, consider using some of these cards to help you draw. Skullclamp which will draw you an insane amount of cards off Emmara alone and, is almost an auto include in a token deck. Idol of Oblivion , Freyalise, Llanowar's Fury , Huatli, Radiant Champion , Season of Growth and, Ohran Frostfang are all really good cards that will give you card advantage and synergies with your token theme. One last card you might consider is Well of Lost Dreams especially if you find yourself gaining a lot of life off the Emmara tokens.

Lastly, I would consider removing these cards, Eidolon of Blossoms , Evangel of Heliod , Oakhame Ranger , Worldsoul Colossus , Banishing Light and, Collective Voyage . While I don't think these cards are bad I don't they they are impactful enough in this deck.

I would consider adding these cards, Parallel Lives , Doubling Season (if you can afford it), Castle Ardenvale , Beastmaster Ascension , Collective Blessing (maybe consider removing some of your smaller anthem effect like, Honor of the Pure for bigger anthem effect like these), Eladamri's Call , Eternal Witness , Champion of Lambholt , Generous Gift and, Beast Within .

Hopefully some of these suggestions helped but, I think you are off to a really good start with your deck!

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