|Commander / EDH||Legal|
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|Tenth Edition (10E)||Common|
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Creature — Elf
Tap: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery.
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Skyshroud Ranger Discussion
2 weeks ago
Exploration is super great
On there own each card is reasonably good especially Storm Cauldron since you break the symmetry being able to play more lands per turn.
1 month ago
1 month ago
Haha! Cool deck!
I think you will definitely want Budoka Gardener / Dokai, Weaver of Life, maybe Elvish Pioneer or Gaea's Touch, and Sakura-Tribe Scout, Skyshroud Ranger, and Terrain Generator can all be considered over or with your Llanowar Scout.
Eternity Vessel might be good to help you last for ever in the late game.
Hope some of this helps!
1 month ago
3 months ago
The deck looks super heavy, an average CMC of 4.5 is quite high. On top of that, your land count seems a bit low so all of your "play additional land" creatures won't perform at their peak.
I would take out Azusa, Lost but Seeking, Sakura-Tribe Scout and Skyshroud Ranger for Wood Elves, Farhaven Elf and Sakura-Tribe Elder. With those guys you will always get the ramp guaranteed, they bring themselves the land no matter how many lands you have in your hand.
Frontier Guide feels super slow to ramp, how many turns you will have to spare to get one land? you can't expect to have the seedborn muse everytime you draw this guy. this guy is perfect for a reactive deck that plays at the end of the turn, this deck isn't one of those. I would swap it for more creatures with "when enters the battlefield, ramp one land" (Ondu Giant, Solemn Simulacrum) or another option is Burnished Hart I actually use this guy a lot.
Yeva, Nature's Herald Flash to most of your stuff. Maybe even the Vedalken Orrery despite not being a creature. Your seedborn muse feels awfully underused, you don't have almost anything to do out of your turn.
High Market Sac outlet always good, send anger to graveyard.
Biggest and flashiest thing you can do with your deck is running Primal Surge. Your deck is already prepared, all your cards are permanents. You even have Dosan the Falling Leaf to failproof the play.
If you decide to try this, you may want to remove Bane of Progress and add City of Solitude because also negates activated abilities, you don't want your Anger to get exiled from graveyard or your Ripjaw Raptor getting damaged somehow.
5 months ago
I think your average cmc is too high, you could be doing a lot more on the earlier turns. You have only 8-10 cards that can be played on turns one and two that help you ramp. Given the way your deck works right now it seems like if I counter or kill your commander on turn 3 before you get to play more lands you are wrecked until turn 5, at which point you probably won't ever come back.
I'd try to remove 50% of the cards you have that cost CMC 5 or greater, and replace them with cheap ramp cards, like mana elves, Burgeoning, Birds of Paradise, Budoka Gardener, Walking Atlas, Skyshroud Ranger, and Sakura-Tribe Scout.
5 months ago
I can see the colorless cost of Atlas if you don't draw the colors, but your lands are mostly green, so the other might be faster.
8 months ago
THIS is fantastic. Thematic, powerful, and it looks like a hell of a ride.
Mystic Remora provides significant draw power, especially in multiplayer.
A truly awesome brew, keep it up.