Skyshroud Ranger


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Common
Tempest (TMP) Common

Combos Browse all

Skyshroud Ranger

Creature — Elf

Tap: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery.

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Skyshroud Ranger Discussion

Legendary_penguin_of_death on What does Benthic mean anyway...?

2 weeks ago

Exploration is super great

Tideforce Elemental, Storm Cauldron, Freed from the Real all allow for some fun infinite combos with Walking Atlas, Sakura-Tribe Scout, Llanowar Scout, and Skyshroud Ranger.

On there own each card is reasonably good especially Storm Cauldron since you break the symmetry being able to play more lands per turn.

JuQ on A Song of Turns and Dongers (cEDH)

1 month ago

Skyshroud Ranger Looks solid in this deck, almost a second Exploration in the body of an elf.

Suns_Champion on Park Ranger EDH

1 month ago

Haha! Cool deck!

I think you will definitely want Budoka Gardener / Dokai, Weaver of Life, maybe Elvish Pioneer or Gaea's Touch, and Sakura-Tribe Scout, Skyshroud Ranger, and Terrain Generator can all be considered over or with your Llanowar Scout.

Eternity Vessel might be good to help you last for ever in the late game.

Hope some of this helps!

LostDragon01 on Pauper EDH Ramp

1 month ago

if you have Walking Atlas, why not to add Sakura-Tribe Scout and Skyshroud Ranger ?

JuQ on Ruric Thar's (almost) All Creature House Party

3 months ago

The deck looks super heavy, an average CMC of 4.5 is quite high. On top of that, your land count seems a bit low so all of your "play additional land" creatures won't perform at their peak.

I would take out Azusa, Lost but Seeking, Sakura-Tribe Scout and Skyshroud Ranger for Wood Elves, Farhaven Elf and Sakura-Tribe Elder. With those guys you will always get the ramp guaranteed, they bring themselves the land no matter how many lands you have in your hand.

Frontier Guide feels super slow to ramp, how many turns you will have to spare to get one land? you can't expect to have the seedborn muse everytime you draw this guy. this guy is perfect for a reactive deck that plays at the end of the turn, this deck isn't one of those. I would swap it for more creatures with "when enters the battlefield, ramp one land" (Ondu Giant, Solemn Simulacrum) or another option is Burnished Hart I actually use this guy a lot.

Elvish Piper and Champion of Rhonas to cheat your fatties into the battlefield.

Yeva, Nature's Herald Flash to most of your stuff. Maybe even the Vedalken Orrery despite not being a creature. Your seedborn muse feels awfully underused, you don't have almost anything to do out of your turn.

High Market Sac outlet always good, send anger to graveyard.

Biggest and flashiest thing you can do with your deck is running Primal Surge. Your deck is already prepared, all your cards are permanents. You even have Dosan the Falling Leaf to failproof the play.
If you decide to try this, you may want to remove Bane of Progress and add City of Solitude because also negates activated abilities, you don't want your Anger to get exiled from graveyard or your Ripjaw Raptor getting damaged somehow.

HonoraryFugu on Azusa, Lost but Oppressing (Competitive EDH)

5 months ago

I think your average cmc is too high, you could be doing a lot more on the earlier turns. You have only 8-10 cards that can be played on turns one and two that help you ramp. Given the way your deck works right now it seems like if I counter or kill your commander on turn 3 before you get to play more lands you are wrecked until turn 5, at which point you probably won't ever come back.

I'd try to remove 50% of the cards you have that cost CMC 5 or greater, and replace them with cheap ramp cards, like mana elves, Burgeoning, Birds of Paradise, Budoka Gardener, Walking Atlas, Skyshroud Ranger, and Sakura-Tribe Scout.

Additionally, there are a lot of great land tutors that can bring out cards like Gaea's Cradle for you, such as Sylvan Scrying, Expedition Map, and Traverse the Ulvenwald.

Funkydiscogod on Maze's end Noble

5 months ago

Would Sakura-Tribe Scout or Skyshroud Ranger be worth considering over Walking Atlas?

I can see the colorless cost of Atlas if you don't draw the colors, but your lands are mostly green, so the other might be faster.

VesuvanDoppelbanger on Super Maro Odyssey [Tishana Drawgro]

8 months ago

THIS is fantastic. Thematic, powerful, and it looks like a hell of a ride.

Life's Legacy, Nissa's Revelation, Rishkar's Expertise, Soul's Majesty all do essentially the same thing - pump your Maros.

Mystic Remora provides significant draw power, especially in multiplayer.

With such a huge focus on draw engines, ramping may be better served by Sakura-Tribe Scout or Skyshroud Ranger.

A truly awesome brew, keep it up.

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