Creature — Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand into play tapped.
Printings View all
|Eighth Edition (8ED)||Common|
Combos Browse all
|Commander / EDH||Legal|
Elvish Pioneer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Elvish Pioneer Discussion
3 months ago
Awesome, thanks for the feedback and additional insight~
I'll agree about Treefolk, and probably Sporemound. I didn't see your combo kill until you pointed it out, and at that point 'mound is too much mana for too little payoff in the combo line. And Treefolk is more cute than efficient - Tatyova is a crazy card advantage engine, and it can grind with the best of them until the end of times, or until she decks you if not careful. Treefolk helps that plan, but really, isn't needed.
Reap and Sow is expensive at 4CMC, but gets Mystic untapped. I love when land search gets me untapped stuff, so it made it into my list.
I really enjoy my suite of 1CMC blue cantrips/card advantage. I like being able to chain, to pick cards, and go from there, but it's feeling worse and worse to scry when I just shuffle anyway. Impulse, too - I like that it digs 4 deep, but since it's very common for me to tutor a land, it feels like a wasted 'dig' after I shuffle my unused stuff back. I'm considering things like Mulch , Grapple with the Past , Mental Note , Pieces of the Puzzle , or Scout the Borders . I think Taigam's Scheming / Contingency Plan seem decent. They don't draw itself, but there's always a land in-hand to pick up any card we left on top we need, or they get 5 cards out of the deck that aren't critical to the kill. Have you tried any of them? The deck is pretty graveyard based anyway, so putting stuff there isn't bad, and concentrating the deck for the brute-force tutoring we do of just drawing into the combo seems good.
Turn 3 Tatyova is feels good, and I have all of three ways to do it, between Sakura-Tribe Scout , Skyshroud Ranger , and Search for Tomorrow . Turn one land accel is the only way she comes out on turn three, so I'm going to try Arboreal Grazer (which does any land) and possibly Elvish Pioneer (only does basics, boo). Have you tried them? I'd also be happy if there were more targets for Displace out that can drop lands, just in case.
I dropped Trinket Mage for Dizzy Spell , since it costs the same, finds everything the Mage does, but also finds High Tide and Crop Rotation . I don't have the same Artifact package as you do, so having a body to flicker if need be to get more goodies makes sense, but it's still recurrable as an instant.
Thinking about it, I'm probably still more of the value-oriented deck with a combo finish, whereas you're in the hard-line combo line.
Final question - I don't get how Cloud of Faeries gets infinite mana. High Tide and Peregrine Drake , sure, but if you Flicker Mystic and Cloud, it costs 3 and you get 3 untapped lands. Is Simic Growth Chamber the final piece you need? Probably just answered my question. Good job, me.
Thanks, and awesome deck!
5 months ago
6 months ago
I've been wondering about reclaimer with Ranger of Eos / Ranger-Captain of Eos alongside Steppe Lynx / Arboreal Grazer / Elvish Pioneer / Sakura-Tribe Scout / Skyshroud Ranger powered by Life from the Loam .
The big battle is Chalice of the Void on one, which makes something like Qasali Pridemage mandatory maindeck, Anafenza, the Foremost and teeg do a lot to help protect the deck from a lot of the combos currenlty floating around but when you are already a little light on slots because you need a land count it starts looking real sketchy.
There is the option of going naya and looking to Scapeshift out of the game, but that quickly becomes a combo list.
6 months ago
7 months ago
Hickory Woodlot enters tapped and I don't like any lands that do that. Elvish Pioneer is okay but I have an extremely low land count because I usually only want and need 1-2 lands per game anyway. I consistently play Marwyn on turn 2 anyway, I have tons of dorks and rocks in the deck to make it possible and easy. Hunter's Prowess is interesting, I've seen it before but never really considered it until you mentioned it, but I play pretty much every decent green tutor so that card is a maybe. Good but not quite good enough in a budgetless list. I really like both Season of Growth and Viridescent Wisps but I have no idea what to cut, because every card in the deck is so important and functional, kind of like a puzzle piece. I don't know what I would take out. Suggestions?
7 months ago
I can see one possible use: during a Warp World combo, if you use an Eternal Witness to return a Wooded Foothills from your graveyard to your hand, your Arboreal Grazer can put it on the battlefield. This is a thing the old Elvish Pioneer couldn't do, because it only allowed basic land.
Since it enters tapped, this doesn't net you any more mana, just more permanents. So, I don't think this is a very good plan.
7 months ago
Hickory Woodlot can help get Marwyn out on turn two. Turn one Elvish Pioneer can get her out on turn two also, while being just as useful once she's already on the board, buffing her and giving you an extra land to play with. Season of Growth is a new card I'm excited about for Marwyn. I find that Hunter's Prowess works just as well as Soul's Majesty for drawing cards, and also pumps Marwyn allowing her to tap for more after you untap her. Marwyn doesn't win by combat damage, so it doesn't matter if your combat step gets wasted as long as you can untap her in the second main phase. Viridescent Wisps is a cantrip that "pays for itself" by buffing Marwyn.
8 months ago
Since you have such heavy draw and land fetch I think your deck might benefit from cards like Arboreal Grazer , Elvish Pioneer or Explore . Some other helpful creatures might be: Augur of Bolas or Spellkeeper Weird . As for your win-conditions I could see adding a couple Fireball 's to the list. On the control/creature hate side, I think adding some removal like Select for Inspection or Lightning Bolt could easily fit in.