Elvish Pioneer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Common
Onslaught (ONS) Common

Combos Browse all

Elvish Pioneer

Creature — Elf Druid

When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand into play tapped.

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Elvish Pioneer Discussion

KorAlly on Awoken Fog

2 weeks ago

Your mana base needs to shift more to white and green and away from blue to hit your one drops and play your late blue spells. I would try 7 Plains, 9 Forest, 2 Islands. Awakening Part the Waterveil at 6UUU will require a Cascading Cataracts which seems acceptable at 9 mana, but the 2 Islands are sufficient for everything else and can be tutored up.

Along with Sakura-Tribe Elder, you could try Rampant Growth,Viridian Emissary,Harrow,Primal Druid,Animist's Awakening. There are also some creatures that help play extra lands from your hand: Elvish Pioneer,Sakura-Tribe Scout,Walking Atlas.

For example, 2 Elvish Pioneer, 4 Sakura-Tribe Elder, 2 Hour of Promise could replace your 4 Explosive Vegetation, 4 Hour of Promise (Keeping your 2 Nissa's Renewal). This curve might not be low enough, but it is a start.

Zankaa on Yisan, Budget Bard

3 months ago

Also consider Elvish Pioneer.

Darth_Savage on

5 months ago

If you want to improve your ramp on a budget the best option is 4x Arbor Elf and 4x Fertile Ground on turn 2 you have access to potentially 4 mana, 2 used to cast Fertile Ground and 2 free, turn 3 could see 6 mana as a minimum... To improve the consistency you would need to use the 2x Utopia Sprawl (as it costs more $, or ) and 2 Voyaging Satyr. You could also use Elvish Pioneer to improve your ramp too.

Once you have got the ramp sorted out then you can think about which big creatures you gain the most from playing.

vincilios on

6 months ago

Ta massa o deck, mas da para melhorar umas 10 criaturas e principalmente mudar as seguintes cartas:

Runic Repetition por Mystic Retrieval

Into the Roil por Utter End

Sultai Charm por Abzan Charm

Mulch por Buried Alive

Pensaria bem em colocar Lurking Predators.

Acho que falta muito ramp tambm para que o Thrasios, Triton Hero valha a pena. Quem sabe um Elvish Pioneer

ElementalEd on Ezuri

6 months ago

Cards i would cut:- Defiant Elf- Elvish Herder- Elvish Pioneer- Elvish Soultiller- Gamekeeper- Heedless One- Realm Seekers- Skyshroud Ranger- Winnower Patrol- Wren's Run Vanquisher- Timberwatch Elf- Elven Fortress- Fog- Counterspell- Second Wind

Hey bud, The deck overall looks fairly fun to pilot, but i think it may run into some small issues. The "Tap" Theme is always one i have been super interested in. In fact, I have built a hand full of tap decks myself. I think your issue is, neither of you generals tap themselves. Therefore more slots need to be dedicated to finding the true commander of your deck Priest of Titania, Selvala, Heart of the Wilds, Wirewood Channeler, and Elvish Archdruid. You might have enough redundancy to find at least 1-2 per game, but if you lose one or unfortunately don't draw one, you might have a few dead cards in hand. I think with the heavy investment in tap, you should either consider creature tutors, or big draw (which has synergism with your mana).

As for the removal / fog i recommended to cut. They are ok, but if you are able. I would much rather use a repeatable one like Constant Mists or Forbid.

Regardless what you do, i am sure it will be awesome though!

mar41710 on Yisan, the Paradoxical Bard

6 months ago

Not sure if Spore Frog will interest you.Is there any reason not to play Boreal Druid?I might also play Elvish Pioneer in this deck.

Dunadain on Selvala Brostorm

7 months ago

Sorry I forgot to ask, is Elvish Pioneer out for good? I never agreed with the change since it was a combo card that was actually decent outside of the combo, but if your sure it's staying out you need to fix some of the play lines (or at least add a note explaining that those particular play lines don't work in this particular build and give the reasons why it was cut.)

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