Creature — Hydra
Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one —
- Double the number of +1/+1 counters on Voracious Hydra.
- Voracious Hydra fights target creature you don't control.
Printings View all
|Core Set 2020 (M20)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Voracious Hydra Discussion
1 week ago
Thanks again! Glad you found Indomitable Stomps -- (Fight Club/Stompy) inspiring enough to folder. I'm planning on adding Kogla, the Titan Ape and Voracious Hydra, and perhaps Thorn Mammoth for extra fight-itude. Also Ghalta, Primal Hunger cuz she's big
3 weeks ago
After playing the deck some, it just doesn’t need them. The synergies between the creatures is already really strong. The only reason I’d bring in instants and sorceries is for protection and removal. The Chamber Sentry, Voracious Hydra, Vivien, Arkbow Ranger, and Knight of Autumn fill the various removal roles and we have and The Ozolith makes us not care very much about removal. I could see wanting Heroic Intervention in the sideboard for direct protection or maybe Feat of Resistance but so far in testing it’s actually fast enough to put on pressure that you’re not usually playing defense at all. It’s very much a tap-out deck.
1 month ago
1 month ago
Hey Riot Runner,
Because I also Already own Rhonas the Indomitable i will try to find a slot for him.
All theses recomdations are very good, thanks a lot.
1 month ago
You could cut some of the less exciting hydras such as Capricopian, and Feral Hydra. Capricopian ability is actually a downside if you are trying to kill the bothersome opponent. Feral is just wanting. Recommended Stonecoil Serpent or Voracious Hydra, or Steelbane Hydra.
Last few recs would be Demonic Consultation with Thassa's Oracle and Ertai's Meddling. Demonic is instant speed, card to hand. So, if everyone is tapped out it can be a hail mary (rather than a combo piece) for one of the infinite mana enchantments. Ertai's meddling is a great counter and it gets you a hydra.
1 month ago
You might want to consider a semi removal creature such as Voracious Hydra
1 month ago
Thanks so much for the feedback! I really like the idea of playing Portcullis Vine because getting a turn 1 defender would be nice. The 8 tappable defenders is a good amount from testing so I think I might replace Gatecreeper Vine with Portcullis Vine and see how that goes.
From testing it out my friend group is pretty evenly matched, which keeps it fun! (though I am an early game target)
I did run the 2 Gargos, Vicious Watcher and it was a really strong addition. I am considering 1 or 2 more.
I swapped out 1 Prey Upon for a Tower Defense to hold up against a MAJOR flying weakeness. Would you recommend another card over that? I may sideboard a Whiptongue Hydra or two. I also really like the idea of Squall Line since it gives even more reason to play Unbound Flourishing. (So expensive!!)
Lastly, Feed the Clan is very tempting. Maybe run 1?
I'd love more suggestions based on these ideas/edits!
2 months ago
You're lacking serious card draw. If you want a candles chance of maintaining gas, then add some of the following...
Greater Good - Best card in Xenagos EVER. If you listen to ANYTHING, this is it.
Lifecrafter's Bestiary - Draw and filter, nice to have
Life's Legacy - Very good, just be careful of blue
Momentous Fall - See above, also use in response to removal
Rishkar's Expertise - Draw a bunch and don't lose tempo
Other ideas include....
Skullclamp- Cheap all around, works well on dorks should you wish to go that route
Sylvan Library - Card draw + Top deck manipulation
The Great Henge - Very cheap to play, very good benefits
Tireless Tracker - Decent card draw on a body that gets bigger
Deflecting Swat - Redirect removal for free, which is AMAZING given that removal is this deck's achilles heel
Decimate - 4 for 1 removal, very good
Voracious Hydra - Beater and removal
I can give you more ideas here should you wish, I just don't want to overwhelm you given all of the card draw you NEED to add
Caller of the Pack - Too expensive, hitting all opponents gives other opponents you're not hitting a reason to remove your creature precombat to ensure myraid does not go off
Hydra Omnivore - Same issue above
Phyrexian Juggernaut - 1 hit infect is cool, but putting all your eggs in that basket is too risky for my taste personally
Phyrexian Hydra - Same issue above
Savageborn Hydra - Voracious hydra is much better and has trample
Compost - Too meta, unless its filled with black
Guardian Project - They can kill it in response to the trigger so you don't draw
Runic Armasaur - Too meta, unless it's filled
Shadowspear - See above
Vexing Shusher - See above
Wars Toll - Doesn't address the main issue of removal, doesn't do much against blue due to their artifact ramp and playing on your turn anyways
Blood Mist - Winmore 100%
Fire Shrieker - See above
Grafted Exoskeleton - Makes you a target, 9 infect sucks. Cost + equip cost = Loss of tempo
Triumph of Hordes - Better in a token deck, you rarely will play a beater, not have it removed during your turn, pass your turn until it goes back to you (while praying that your beater is still there). Then hoping your beater doesn't die when you cast this? Very bad card. I know you're trying to go for infect, but if you want the deck to be more competitive, removing it would help mitigate your many weaknesses.
Gravitic Punch - Fling and Soul's fire do the trick for 1 less mana. See above for having all the mana to cast beater + this on same turn or hope beater lives while passing
Primal Rage - Bad card, just bad. Might as well get Nylea, God of the Hunt which can maybe be a creature and a booster as well.
You don't run enough lands or card draw at the moment to justify Exploration and Burgeoning. Dorks would be much better for this build.