|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Rare|
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Creature — Hydra
Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one —
- Double the number of +1/+1 counters on Voracious Hydra.
- Voracious Hydra fights target creature you don't control.
Voracious Hydra Discussion
1 week ago
The two effects are different types of abilities and this lets you get a total of 60 counters.
Voracious Hydra has a triggered ability. These go on the stack and wait to resolve. Triggered abilities are identified by beginning with the words "when", "whenever", or "at". Triggered abilities do what they say when they resolve and create a new game event to accomplish this.
Doubling Season has a replacement effect. These do not go on the stack and therefore can not be responded to. Replacement effects are identified by being phrased "If... ...instead". Replacement effects replace one game event with another and can only apply once to a single event.
Voracious Hydra would attempt to enter with 10 counters and this would be modified to 20 by Doubling Season . When its ETB resolves it would attempt to put 20 counters on itself and this would be modified to 40.
1 week ago
I'm playing an EDH game and I decide to play my Voracious Hydra for lets say 10 (plus cost) with my Doubling Season in play. How does this interact on the stack? My assumption was that: Voracious Hydra enters the battlefield with 10 +1/+1 counters on it. Doubling Season's effect goes on the stack along with Voracious Hydra's choice effect and I can stack them in whichever order I want giving a total of 40 +1/+1 counters.
But re-reading the cards Hydra's enter the battlefield with the counter on them so perhaps is comes in with 20 (Doubled by doubling season). Then the ETB goes on the stack and when that resolves the doubling season doubles those as well? End result in this case being 60 +1/+1 counters.
I am utterly confused by this any clarification would be appreciated.
2 weeks ago
Thank you for all the comments: Re: Ramping w/ enchantments, would it not just make the enchantments or the enchanted lands a target for removal? And what would I do to cover the hole in the defence left by having fewer creatures to defend with, since ramping without creatures removes the option to block and therefore i can get needled down a lot easier. I definitely agree with liking the flexibility of the hydra cards and think it is one of the main strengths of the deck. If less mana is required than previously estimated wouldn't that add to the case of using things like Arbor Elf , as this sacrifices some mana ramp reliability as you pointed out for some defence?
I see your point with Asceticism , as the 5CMC rules it out for a decent amount of the game anyway. I'll straight up just switch those round.
I see the point here more with Doubling Season , but solidarity of heroes has in playtests I've found come to the rescue a lot to accelerate a turn and is also very flexible in terms of number of targets so can just overwhelm removal. I do see your point with valuable real estate (i always struggle to keep my decks to 60, see my other half finished attempt at a deck), I'm just not sure Solidarity of Heroes is the card to drop, can definitely see that Doubling Season more serves to make a winning situation a winning harder situation.
I see that Garruks doesn't have perfect synergy with this deck, but have found him a very useful addition on many occassions with his wide array of abilities providing a good way to do several things from only 1 card slot.
I like the look of Gargos, Vicious Watcher and obviously a free 4 tokens on all my hydras, especially Hydra Broodmaster is a very attractive prospect. I'm a little worried that due to the the very high CMC, that it would only provide more winning in a situation of winning already. What creature spell would be worth cutting for it? I think with Rosheen Meanderer should have enough mana base that can be spent on anything green not to need the special effects of the additional 4 but that can only be spent on 'x'.
I'm not sure core set 19 and 20 were out when I first put the deck together, which is why I was interested on whether it needed updating. I like that Hungering Hydra has a nice low CMC, shame it's a bit harder to get it to scale than the likes of Primordial Hydra , but I could definitely get behind adding this. Protean Hydra was in a very early draft of this deck, the problem in my eyes is that it wouldn't really scale, nobody would go for attacking it unless they think they will kill it. It didn't seem like a bad card, so much as less good than some of the others.
I'm not too sure on Hydroid Krasis for the reasons you pointed out, but will have a think on whether can afford to add the splash, should be doable. What about one of the dual lands for enabling this?
I agree the mana base probably is the area with the most room for improvement and I do really like the look of that card for it's flexibility of being mana or pump. I think i'll put some Oran-Rief, the Vastwood in in place of Forest
Would you suggest leaving other Garruk in, and just removing G,CoB for Harmonize? So just the 2?
Again, I like both Fog and Revive, but not sure what I'd cut for them?
Scavenger Grounds I guess could work against decks that like to cheat things in to play. So far I've just been overwhelming them with the time it takes to do and just bring out something big to kill them off with, at the cost of tapping for specifically green mana. Seems much the same for Field of Ruin but for a fairly niche situation. Maybe these woyuld be better suited to the sideboard?
Nissa, Who Shakes the World goes really nice with this deck and allows you to make even more powerful hydras even quicker, but i don't feel like she patches any weaknesses in the deck, so much as just makes the strengths stronger. Would be interested to know other people's thoughts on this though?
Unbound Flourishing I really like and think the synergy with this deck is too good not to have for a 3CMC card - what do you reckon should be cut for it? Solidarity of Heroes ? as it does a very similiar job. I like Voracious Hydra for it's flexibility but it does only provide the 1 point of scaling and for much the same CMC you can have hydras that keep scaling ad infinitum. Gargos, Vicious Watcher we touched on before, and I really like the card, aside from the slight reservation that it might just make a winning game won harder and come in too late, it look really good for this deck - just not too sure what to cut for it?
Thanks for all the comments guys, they are really helpful - I'll make that first set of revisions and add your names to the list of acknowledgements.
Another thing I was wondering: Do I have the right number of creatures? And do i have the right number of lands? and what can I do to improve my land base, as I feel this is probably the area where improvements can be made without having to take anything away from the deck
2 weeks ago
4 weeks ago
With so much focus on Bioessence Hydra , it would be great if you could work in an extra planeswalker and Evolution Sage . It may take a while before you have Gargos, Vicious Watcher effectively enabling you to summon a 8/9 Voracious Hydra for , but this would be deadly in the late game. I would be sorely tempted to split my strategy between Bioessence Hydra and Evolution Sage as a mid-range strategy and fewer copies of the other hydras for the late game. The early game against aggro decks will remain a bit of a challenge.
1 month ago
I would also shave the number of Yarkov's... it is a fun effect but not crazy good on it's own, and is legendary, so is very bad in multiples. With Voracious Hydra , Ixalli's Diviner and Hydroid Krasis it could still be decent to have a couple of them in.
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