Joraga Treespeaker

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Joraga Treespeaker

Creature — Elf Druid

Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]

Level 1-4 Tap: Add to your mana pool. [1/2]

Level 5+ Elves you control have "symbol:Tap Add to your mana pool." [1/4]

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Joraga Treespeaker Discussion

elgosu1337 on Dragons to the face

5 hours ago

You need more cards for early ramp, and don't underestimate the power of 3 CMC cards that ramp for 2 mana. You could try Joraga Treespeaker, Nature's Lore, Bloom Tender, Selvala, Heart of the Wilds, Overgrowth, Knotvine Mystic, Fyndhorn Elder, Greenweaver Druid, Worn Powerstone, and Thran Dynamo.

You could also try Stubborn Denial as a counterspell.

Catpocolypse on Spawnsire elves

6 hours ago

I think that you'll find my Spawnsire of Ulamog deck closer to what you wanted, at least with the amount of mana you need to generate to activate the second ability. Here it is: All 3, Really? That's Overkill. Instead of Elves as the main ramp sourse, i use a combination of Joraga Treespeaker, Arbor Elf, Primeval Titan, Early Harvest, and what's probably the second most important card in my deck: Vernal Bloom. Vernal Bloom paired with Primeval Titan makes for an insane amount of mana, especially if you have mana to play an Early Harvest.

Catpocolypse on All 3, Really? That's Overkill

1 week ago

lagotripha you are completely correct. Testing is the only way I'm going to perfect this. I am glad that my swaps check out tho.

@ancientskull, you are also correct Arbor Elf would pull more weight than Elvish Mystic because it can tap for 1 or more Green whereas Elvish Mystic can only tap for 1 Green unless you lvl up Joraga Treespeaker which has never been in the gameplan. I don't think that Utopia Sprawl fit's in the deck. It has much more of an aggro playstyle, pumping out turn 2 Steel Leaf Champions and other three drops. It would basically function as abother land, allowing me for a turn 2 Omnath, Locus of Mana. What it wouldn't do however is get the ramping power off Vernal Bloom and Early Harvest. That's why I just don't think Utopia Sprawl fits in this deck.

Jagg3r5 on Ezuri's Elf Army

1 month ago

Removal suggestions:

Heritage Druid: your other elf mana dorks are far more viable and are useful by themselves; with how many dorks you have you would likely have to tap one of them to use her effect anyways

Joraga Treespeaker:He's a mana sinkhole; he'll either die before you can max his level or you'll only max him because you have nothing better to spend the mana on at which point he's useless. He's only actually uniquely useful if you can play him turn one, and that's a long shot

Realm Seekers: A neat card, but would be better replaced with a more lethal creature or at least one with more utility

Sages of the Anima: this one is iffy, but in the end it's a relatively slow effect on a vulnerable stick. I would advise replacing it with something like an enchantment with a similar effect if you're dead set on having something like this, but otherwise just replace it with something else altogether.

Replacement notes:

I would also advise finding some creatures that are decently lethal quickly on their own. Ezuri can make the little guys dangerous as it is, so the big fellas get real nasty when he can buff them up. You may want to put in a few heavy hitters that can get you lethal, as it decreases your build up time and stops you from having to give a mana dork 2 or 3 turns of +1/+1 tokens and trample to be dangerous. I'll always suggest Pathbreaker Ibex as he can turn one decent creature and some shrimps into an overwhelming force. Giant Adephage would also work great as Ezuri's buff(s) will make it nearly impossible to stop you from getting a token with him, or go with Plated Crusher for a decent mix of durability and damage and to keep budget low. You may also want to look at X drop creatures and see if anything fits your build, as with the number of mana dorks you have and the amount of man you will likely need to keep around to keep Ezuri on the board, they could easily get out of hand. I'll still suggest Scute Mob despite him not being an elf simply because he really fits the theme. There are probably some blue or blue/green creatures that will fit this bill too, but this is a start anyways.

Other notes:

Make sure you have a strong mana base. Your dorks are good and all but you're going to lose them and Ezuri more than once, and you need to be able to replace him without their help. Ensure you have some mana doubling cards to help to this end. Also ensure you have several equipment to give creatures haste; Ezuri's ability triggers at the beginning of combat so you can throw out something nasty and go nuclear at the drop of a hat, catching players off guard with some impressive damage.

jozef on Animar Big Stuff

2 months ago

Some suggestions to consider: take out Manalith, Opaline Unicorn, Embodiment of Spring, and Gruul Keyrune, replace with Gruul Signet, Simic Signet, and Izzet Signet, and Sol Ring. For flying, Wonder provides a similar effect to Archetype of Imagination, and is a little harder to deal with. You will want to add more lands to this deck in order to cast your big creatures on time. I would say 35-38 lands, and cut some of your sorceries for ramp spells like Rampant Growth, Farseek,Cultivate, Kodama's Reach, Explosive Vegetation, or Skyshroud Claim. Thassa, God of the Sea is a more reliable way to make creatures unblockable than Invisibility or Way of the Thief. I always include a copy of Decimate in any deck that can play it. The same goes for Cyclonic Rift and Chaos Warp. Lastly, a few creatures that you could upgrade your deck with: Sakura-Tribe Elder, Joraga Treespeaker, Sylvan Caryatid, Courser of Kruphix, Genesis, Avenger of Zendikar, Prime Speaker Zegana, and Progenitor Mimic.

Starsky2814 on SOMEONE HELP MY OMNATH

2 months ago

I’m not quite sure what your meta is like nor what it is you commonly encounter, but here is a list of budget-ish cards that can make an impact and make the deck play faster.

MANA DORKS - Birds of Paradise - Boreal Druid - Elvish Mystic - Fyndhorn Elves - Llanowar Elves - Somberwald Sage - Joraga Treespeaker - Priest of Titania

RAMP - Wayward Swordtooth - Azusa, Lost but Seeking - Sakura-Tribe Elder - Explosive Vegetation - Farseek - Kodama's Reach - Nature's Lore - Nissa's Pilgrimage - Skyshroud Claim - Exploration

DRAW - Rishkar's Expertise - Shamanic Revelation - Greater Good - Nissa, Vital Force - Life's Legacy - Momentous Fall

SAC OUTLET AND BURN - Ashnod's Altar - Impact Tremors - Warstorm Surge

TOKENS - Tempt with Vengeance - Helm of the Host - Second Harvest

TUTOR - Green Sun's Zenith

SEMI-COMBO - Perilous Forays - Amulet of Vigor - Lotus Cobra

I hope this list can help with your situation. The listed cards above have given me success at one time or another.

Here are the Omnath decks I play. Maybe they can bring you some insight.


A Michael Bay Film, Omnath: Age of Explosions! v3

Commander / EDH Starsky2814

SCORE: 242 | 178 COMMENTS | 25073 VIEWS | IN 87 FOLDERS



Omnath, Locus of Armageddon v2.5

Commander / EDH Starsky2814

SCORE: 159 | 58 COMMENTS | 18703 VIEWS | IN 51 FOLDERS


Good luck and happy building!

kamarupa on Forest Ramp v2

3 months ago

perhaps 1xSylvan Awakening would be good here? I'm also a big fan of Harvest Season - between Arbor Elf and Joraga Treespeaker I think it could be decent.

PookandPie on Marwyn, the Midwife [[Needs Help]]

3 months ago

A lot of the cards in the deck seem to be leftovers from Multani when Marwyn really wants to be an Elf deck, of which you're not really running enough.

Umbral Mantle + Marwyn makes infinite mana. Spend 0 to equip, tap Marwyn for 1, untap her by paying 2 additional mana from other sources, and then tap her for 3, then pay that 3 to untap her again, and now she taps for 5. You'll net gain X + 2 mana every iteration of this loop.

Staff of Domination is expensive but worth it. Once Marwyn taps for 6 mana (which is as simple as casting some Elves), you can generate infinite mana, draw as many cards as you want, and gain as much life as you like.

For your creatures, you need to run Boreal Druid, Fyndhorn Elves, maybe even Joraga Treespeaker. In the case of the former two, they let you cast Marwyn on turn 2, instead of 3. Your ramp should be aiming to put her down t2, and if it costs 4 or more mana to ramp you should drop it. Animist's Awakening, Cultivate, Grow from the Ashes, Harvest Season, Hour of Promise, Kamahl's Druidic Vow (you have a whopping 3 legendary permanents in this deck), Kodama's Reach, Map the Wastes, and even Splendid Reclamation (unless you're playing against land destruction, otherwise it's an extremely blank card), and Tempt with Discovery. You don't need land cards in your hand anymore; this isn't Multani. Adventurous Impulse can go too. Replace all of these cards with Elves or cards that produce Elves- Imperious Perfect, Elvish Champion, Farhaven Elf, Arbor Elf, Elvish Harbinger, Boreal Druid, Fyndhorn Elves, Elvish Archdruid, Priest of Titania, Elvish Visionary, Fierce Empath, Immaculate Magistrate, Joraga Warcaller, Wirewood Channeler, Nullmage Shepherd, Lys Alana Huntmaster and more, are just some of the cards you could add. The Elf lords are important, but make sure you run every 1 drop Elf that taps for mana (and if you want to go full elfball with it, run Heritage Druid as she enables absurd plays with the right starting hands). Heck, even Dwynen's Elite isn't bad here since it's +2/+2 to Marwyn when they enter play.

Bottom line is: Marwyn wants Elves to enter play in order to grow. If you run few Elves, she won't grow very much.

So, you add more Elves and now Marwyn can tap for boatloads of mana by turns 5-6, so what do you do with that mana? Genesis Wave, Slate of Ancestry, and Ezuri, Renegade Leader make solid mana sinks. Similarly, Yisan, the Wanderer Bard and Skyshroud Poacher give you something to do with your oodles of mana too. You could add more tutors and draw (Chord of Calling is a personal favorite but there are cheaper options).

Instead of Hour of Promise, you could use Sylvan Scrying to find something like Nykthos, Shrine to Nyx, but if you're not going to be running Nykthos then either card is pretty mediocre so I wouldn't bother with it.

Aerial predation is cute, but Beast Within kills whatever and a 3/3 token hardly matters in a format with 40 life.

Ancient Animus is also cute, but it's heavily reliant upon your board position (IE, you already have to be 'winning' in order for Animus to do anything), whereas Song of the Dryads turns someone's Commander into a tree and, unless they have something that lets them sacrifice a land, they can get stuck without their Commander for a whole game. It's one of the best removals in green, truthfully.

Blossoming Defense gives you 2 extra mana out of Marwyn, but you could just cast Elves to get that instead. Heroic Intervention saves your whole board state from board wipes at only 1 mana more, which seems like the stronger inclusion.

All of those buffing equipment cards can probably go, too. Blackblade Reforged/Strata Scythe is adorable, but why use that when Coat of Arms is a thing? On another note, Thousand-Year Elixir would oftentimes let you get as much, if not more, use out of Marwyn and other mana dorks by letting them tap the turn they come into play, not to mention untapping them.

Anyway, I know this is a lot of recommendations but I hope this helped. My wife's been playing Elfball with basically every possible Commander since 2013 so I've learned a lot about it while helping her tune her Elf deck.

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