Joraga Treespeaker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Joraga Treespeaker

Creature — Elf Druid

Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]

Level 1 Tap: Add to your mana pool. [1/2]

Level 5+ Elves you control have "symbol:tap Add to your mana pool." [1/4]

Joraga Treespeaker Discussion

austintayshus on

1 week ago

Oooooh and Joraga Treespeaker

beardumbra on Pir and Toothy's Simic Adventure

3 months ago

ManaLocked Yesterday I played a sweet game with this list and am already thinking about improvements and changes. In that game, I developed only lands and bodies on the first couple turns, but got powered up by Joraga Treespeaker and Nissa, Voice of Zendikar (eventually recurred by Eternal Witness ), also featuring a Walking Ballista and Hangarback Walker from turn 2 getting stacked. I recovered my board from a board wipe--powered up by that huge Hangarback Walker and Toothy dying--by setting up another big Toothy, which met Swords to Plowshares. Before getting exiled, Toothy prevented a Niv-Mizzet player from winning by forcing blocks, with assistance from Hardened Scales , and Hadana's Climb  Flip flipping into Winged Temple of Orazca. Karn Liberated also put in work to remove a big blocker and Elspeth, Sun's Champion. Eventually I was able to eliminate two players in one turn (including protecting my lethal attackers with both Mystic Confluence and Heroic Intervention ), but not before flying chip damage and a big chunk from Havoc Festival brought me to a low enough life total that a Bosh, Iron Golem was able to finish me off in the same turn.

Loxodon Warhammer is a card that comes to mind as a card that I would have loved to have accessed during that game. Granting trample to a big Toothy and getting a big life swing to boot could be useful in many different situations. I love that almost any effect from an opponent that causes Toothy to leave the battlefield compensates me with a serious amount of cards: this mitigates the risk of inherent to an equipment like Warhammer, whereas normally it's punished with removal, especially instants. While Warhammer doesn't literally synergize with counters cards, it provides multiple effects that round out the strategy, and is probably the card I am going to add first.

Other notes on artifacts: The first board wipe caused me to forget that I had a tapped Power Conduit hidden among my lands, but somehow I sold how much I still like the card that it traded with a Scour from Existence. This card is tricky and interesting but it might just be worse than something like a Thought Vessel . I still want to get a feel of how good Throne of Geth is before I can determine whether Tezzeret, Artifice Master is something I want to add: a copy of Garruk, Primal Hunter I had drawn late game felt rather stranded in hand over a rebuilding board, but it has so much more potential for outrageous draws to boost Toothy and my hand, that I like it much more than Tezzeret, especially with this few artifacts to begin with. Neither of Tezz's abilities seem worthwhile enough to risk spend 5 mana on just to have it die to attackers or removal, and this deck might struggle to take advantage of the ultimate as currently constructed. Maybe the superfriends build wants him; I don't think this one does.

The deck is also very light on graveyard recursion, running only Eternal Witness. Being a little light on recursion is fine, as the card draw consistency of Toothy is resource advantage enough, but sometimes the best line can be made much better with a card from the graveyard. The top of my list is currently Seasons Past and maybe Elixir of Immortality , both of which also offer protection against decking.

Spike Weaver is next on the add list. Holding mana for the fog on it feels bad, but as this ability can mainly be used as a deterrent or political tool, it seems the upside is too good to pass up. I got a copy and am looking for a cut for it.

I'll add more to the description soon. This is absolutely currently my pet deck and it even inspired my choice to build The Haunt of Hightower , with the thoughts of placing a Hightower of counters on the commander reminding me of this deck. Thanks for your feedback and good luck to you!

BobL on Yeva Draw-Grow (Budget)

3 months ago

Inkmoth: Happy to help! I added you on discord (username AcademyHeadmaster), but I'm not super well-versed with the platform so let me know if you don't get my message. In terms of the deck, I've got some more ideas to fix the card flow problem. Upon further consideration I don't think my previous suggestion of Guardian Project will cut it (too slow, not a creature for yeva, and you already played a lot of creatures by the time you drop the enchantment anyway). Multani's Acolyte might be enough as a second, albeit worse, Elvish Visionary . I wouldn't mind increasing the number of elves for the mana producers who rely on it and I found that Generous Patron type effects really overperform. As you said in the primer, it's an early body that replaces itself and can later be important as an elf for mana producers or for Growing Rites of Itlimoc  Flip. Similarly, how much would it hurt to run Viridian Zealot over Caustic Caterpillar . I think the elf synergies justify the one extra cmc in this budget build. Sometimes you just need one more elf for Priest of Titania type effects to go infinite and in that case I wouldn't mind just running out Viridian Zealot . Finally, I've found that Cryptolith Rite has underperformed. Too many of your cards already produce mana and you don't want to be running out cards like Reclamation Sage just to tap because you have a rite out. Maybe Joraga Treespeaker as another mana elf? I'm going to try these changes for now and I'll get back to you on their performance

multimedia on Yeva WIP v1.3

3 months ago

Hey, for a first deck really well done. You have good card sense for a beginner in Commander :)

You have Craterhoof, Sword of Fnf and Exploration, but other than these three cards I don't see a lot of other expensive price cards therefore my card suggestions will be low budget ($5 or less each).

Cards consider adding:

  • Duskwatch Recruiter  Flip: Recruiter can be a mana sink, repeatable way to put a creature into your hand to then cast with Yeva.
  • Priest of Titania : one of the best mana dorks in Commander for mono green ramp when you're playing other Elves, Yeva is an Elf.
  • Vizier of the Menagerie : Vizier lets you play creatures from the top of your library, you can do this at instant speed with Yeva.
  • Nature's Claim : only one mana is an upgrade for Naturalize.
  • Joraga Treespeaker : another one drop mana dork who can be a mana sink to make even more mana with other Elves.
  • Nature's Lore : search for a Forest and put it onto the battlefield untapped, is an upgrade for Rampant Growth or Lay of the Land.
  • Skyshroud Claim : searches for two Forests and puts them onto the battlefield untapped, is an upgrade for Ranger's Path or Cultivate.
  • Scavenging Ooze : repeatable graveyard hate is nice to have access to in Commander.

Cards to consider cutting:

  • Gatekeeper Vine
  • Crocanura
  • Viridian Emissary
  • Sporemound
  • Mana Bloom
  • Lay of the Land
  • Rampant Growth
  • Ranger's Path
  • Naturalize
  • Desert Twister
  • Wildwood Rebirth

If playing Yisan, the Wanderer Bard then consider creatures who can untap him? Letting you use his ability more than once a turn :) This is helpful to chain creatures and build up lore counters faster.

These cards are also good with mana dorks especially Karametra's Acolyte, Priest of Titania as well as Fauna Shaman, etc. Quirion's ability to bounce a Forest you control to then untap a creature you control can be used once on each of your opponent's turns as well as your turn. This lets you at instant speed on an opponent's turn untap Yisan or a mana dork to use their abilities again.

Good luck with your deck.


Paranoid1992 on Green Quick Eldrazi

3 months ago

I think you need to utilize the ability of ramping with green and elves way more.

Add Elvish Archdruid , Rofellos, Llanowar Emissary , Joraga Treespeaker , Farhaven Elf , Wirewood Channeler and there are plenty more if you search for them. I would include more ramp spells as well, not only Cultivate as you have it, but also Rampant Growth , Explosive Vegetation , Kodama's Reach and so on.

Personally I like Growing Rites of Itlimoc  Flip as I find Gaea's Cradle too expensive.

Last but not least you could add mana doublers like Gauntlet of Power , Heartbeat of Spring , Dictate of Karametra , Mana Reflection , Regal Behemoth or Doubling Cube .

To be honest: For a really fast Eldrazi Deck I would probably go with Nikya of the Old Ways as a commander and add Zhur-Taa Ancient , Neheb, the Eternal , Grand Warlord Radha . But I don't know if you would like to change the deck this much.

So have fun either way, I hope it helps!

triproberts12 on don't look at this elf deck

4 months ago

Firstly, you need

I would start with cutting Arcane Encyclopedia. In green, you have much better options. Guardian Project , Lead the Stampede , Vanquisher's Banner , and Harmonize are all better.

Elvish Piper can go. What are you putting into play that's worth the 5-mana, two turns, and a card of investment?

Devikarin Dissident can go. It's just not very strong.

Druid of the Cowl, Elfhame Druid, Llanowar Scout should be the next creatures to go. There are better mana elves out there. Llanowar Elves , Fyndhorn Elves , Joraga Treespeaker , and Arbor Elf should all be in there before more mana elves enter the equation.

Blanchwood Armor, Oakenform, Arbor Armament, Dragonscale Boon, Gift of Growth, Mutagenic Growth, Pounce, Shape the Sands, Vines of the Recluse, and Takedown are all poorly suited to EDH. You'll want effects that pump your whole team like Beastmaster Ascension , Overwhelming Stampede , Craterhoof Behemoth , and Thunderfoot Baloth , rather than targeted combat tricks. Likewise, you'll want Heroic Intervention to save creatures. As for flying removal, consider Hurricane , Tropical Storm , Whiptongue Hydra , and Tornado Elemental .

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Joraga Treespeaker occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.37%